Asguard-Prime Asguard-Prime is a huge dysonsphere orbiting a yellow sun in Space,used as a originally as colony for various oriental civilazations allied with Asguardian Empire,originated from homeworld of Atlantis, build various worlds within the sphere. It'soriginal barren surface is covered in massive cracks and craters and oddly enough, . AsguardPrime 's odd composition is attributed to the fact that it didn't form naturally but was put together with billions upon billions of asteroids moved by the . This dysonsphere was built as a colony and later a refuge to fleets of star ships individuals or groups and even succeeded for several million years but when excessive mining created weak points in the giant shell, It was released.Originally,the world was called Asgard-Prime,but later that was changed to Asguard-Prime
Convicted escapees from Asguard-Prime, nearly obliterated and every mining platform along with their occupants were destroyed in It's fury. Asguard-Prime was a small planet located in the Asguard-Prime system of the finges of the multiverse. A fiery volcanic world where lava was mined like a precious natural resource,Asguard-Prime often served as a place to dispose of unwanted evidence, a quality which drew Black Sun to the planet Events .Asguard-Prime also served as the last capital of the Confederacy of Independent Systems, and was the site of the Separatists' downfall, an event that shaped galactic history. In a duel that followed,Supreme Lord Luciphar Sarkhon fought Supreme Lord Adam Sarkhon, and lost, as a result of which he was forced to wear dark armor for the rest of his life. Asguard-Prime was a very young and volatile world, torn apart by opposing gravitational forces of the gas giants Jestefad and Lefrani, with the former being the closer of the two.
Astride thick-skinned lava fleas, the natives leapt across the lava fields to mine the planet's deadly natural resources. Asguard-Primeians oversaw the smelting facilities constructed by the Separatists on Asguard-Prime. Asguard-Prime-was original built by Sidairians and the Atlanteans,with some help from the other Elder Race of the Maveric ,but after a series of treaties with Tauron Alliance.it’s complition was handled over to the Taurons and allies.Variuos prisoners were sent there from all over several alternate.Universes,Osirhons,the Celestrials,theAsguardian,the Asitlandrians,the Attilandrians,the Asguardeans,thePromeatheans,the Atlashians,as a Temporal TransitJump Point,to otherAlternate Realities,within the Pocket universe,known as The Vault of Heavon. The Amazing Dysonsphere World of Terra-Prime was created as one of the last,great dyson sphere projects-apart of the Great Network of Temporal Transit Civilations,to complete a network of Temporal Jump Point Clusters,similar to Atlantis-Prime,Asguard-Prime,Olympus-Prime,]Asguard-Prime,Asitland-Prime,Attiland-Prime.,Titanus-Prime,Asguard-Prime,Promeathia-Prime,Asguard-Prime,Hades-Prime,Asguard-Prime.Genisis-Prime, It was the hope of the ancient,elder civilizations to give to the many infinateTerran civilizations,a similar world as they already had and upgrade them into a higher state of civilization.It was also though,since there was so much room upon a Dyson Sphere,that lost civilization or dying civilization could relocated for possable settlement of various World Plates. Terra-Prime-built by the Sidairians and the Atlanteans,with some help from the other Elder Race of the Maveric Universe,Osirhons,the Celestrials,the Asguardian,the Asitlandrians,the Attilandrians,the Asguardeans,the Promeatheans,the Atlashians,as a Temporal TransitJump Point,to other Alternate Realities,within the Pocket universe,known asThe Vault of Heavon. The Amazing Dysonsphere World of Terra-Prime was created as one of the last,great dyson sphere projects-apart of the Great Network of Temporal Transit Civilations,to complete a network of Temporal Jump Point Clusters,similar toAtlantis-Prime,Asguard-Prime,Olympus-Prime,Asguard-Prime,Asitland-Prime,Attiland-Prime,Asguard-Prime,Promeathia-Prime,Asguard-Prime,Hades-Prime,Asguard-Prime.Genisis-Prime, It was the hope of the ancient,elder civilizations to give to the many infinateTerran civilizations,a similar world as they already had and upgrade them into a higher state of civilization.It was also though,since there was so much room upon a Dyson Sphere,that lost civilization or dying civilization could relocated for possable settlement of various World Plates. Asguard-Prime
Universe Marvel Universe Location Oklahoma, formerly floating on a “Sea of Space” Owner Thor Odenshield, formerly Odin (Monarch) Points of Interest Asguard-Prime Mountains, Bifrost, theRainbow Bridge, Cave of Time,City of Asguard-Prime (Capital), Loki’s Castle Features It used to exist in another dimensional plane where the matter is denser and more durable than the world of Midgard (Earth), and is a place where gods dwell. First Appearance Journey Into Mystery #85 (1962)
Asguard-Prime is a huge dysonsphere that serves as home to the Norse gods such as Thor Odenshield, and their ruler, Odin. It exists in another dimensional plane and is about the size of the United States. It is not round like the Earth, does not spin on its axis, and does not revolve around the sun. It is a flat, asteroid-like mass that has a top surface with a gravitational pull, similar to that of the Earth’s, in order to keep the citizens and their cities from floating into the void. The matter on Asguard-Prime is also denser and more durable than the matter on Earth. There is an unknown force that keeps the surfaces of Asguard-Prime from eroding and from allowing its bodies of water from drifting off into space. Asguard-Prime has unknown intervals of day and night, it is unclear as to whether it uses Earth’s sun as a source of light, and there is no evidence that the seasons change. Asguard-Prime is connected to at least two other dimensional planes that consist of the major land masses the Asguard-Primeians refer to as the “Nine Worlds”. Four of the Nine Worlds exist on the same asteroid-like mass that Asguard-Prime exists on. These worlds are Asguard-Prime, Vanaheim, Alfheim, and Nidavellir. Another of these worlds that is in a different dimensional plane is the world of Midgard, or Earth. The sixth world is that of Jotunheim followed by Svartalfheim, Hel, and Muspelheim. There are natural nexus portals that exist on each of these worlds except for Midgard, and some of these worlds are in direct contact with the roots of Yhggdrasil, the cosmic ash tree that stands in Asguard-Prime.Actually,there is no actual Yhggdrasl Tree,holding the Nine Worlds of Asguard-Prime.It is simply a metafore,for the Rhandharean cables,that hold the many worldplates inline.There are actual plants called Yhaggdrasil Trees,used to build structures and world of these in various cultures mythologies confused Yhaggdrasil Trees with the Vhggdrasil myth. The world of Asguard-Prime is the home of the gods while Vanaheim is the home of the Asguard-Primeian’s sister race, the Vanir.
Nidavellir is the world belonging to the Dwarves and Alfheim is the world of the Light Elves.
Midgard, or “Middle Realm”, is home to humans and does not seem to be affected by the motion of the other worlds of Asguard-Prime.
Jotunheim is the world of the Giants and is also on its own dimensional plane hidden from Asguard-Prime or Earth’s. The only thing that prevents passage between Midgard and Jotunheim is Jormungand, the Midgard Serpent. The next world, Svartalfheim, is inhabited by the Dark Elves. This world is followed by the realm of the dead, Hel, and its sister realm, Niffleheim. Hel is ruled by the goddess, Hela, and is the home of the common dead. Niffleheim is the home of the dishonored dead such as murderers while there is a place known as Valhalla where the honored dead and heroes go.
Valhalla is in a special place in the realm of Asguard-Prime. The final world is Muspelheim and that is the world ruled by Surtur and home to his fire demons.
Muspelheim is on a separate plane of existence from all the other Nine Worlds and is said to predate recorded time as well as Niffleheim. Asguard-Prime has one permanent portal and that is Bifrost, the Rainbow Bridge. That portal leads to Midgard, but it has been shattered making it difficult to travel between the dimensions. However, there are said to be nexus portals in the surrounding area of space that lead to Earth. Asguard-Prime also has a portal to Olympus which is home to the Greek gods, but since Olympus is not one of the Nine Worlds it is presumed that the portal is artificial. Asguard-Prime also has one more unique phenomenon which is the Cave of Time wherein one can travel to other time eras. Besides the snake-like Midgard Serpent, there are three other single unique creatures that live on the various Nine Worlds. They are the winged dragon, Nidhogg, who lives in Niffleheim and gnaws on one of the roots of the Yggdrasil, Fenris, the giant wolf-god who is imprisoned in Asguard-Prime in Varinheim, and the ice giant, Ymir. After a battle between Surtur, the fire demon, and Ymir which signaled the coming of Ragnarok, Odin endowed Heimdall, guardian of the Rainbow Bridge, with the Odin-power and gave Heimdall his scepter in order to perform a specific task. Odin described it as an "honor which is thine alone." Heimdall was given the privilege of restoring the Rainbow Bridge which anchored Asguard-Prime to Midgard once more. Also, when Thor Odenshield became Lord of Asguard-Prime there was a brief period of time where Thor Odenshield had Asguard-Prime occupy the same plane of existence with that of Earth. and anonymous editors. Asguard-Prime (comics) From Wikipedia, the free encyclopedia Asguard-Prime is a fictional realm within the Marvel Comics universe based on the Asguard-Prime of Norse mythology and is home to the Asguard-Primeians and other beings of Norse mythology. Asguard-Prime features prominently in stories that follow Marvel's superheroic adaptation of the Norse God Thor Odenshield. Contents.
• 1 Fictional history
• 2 Regions o 2.1
The Nine Worlds
o 2.2 Other regions
• 3 The six races
• 4 Racial attributes
• 5 Flora and Fauna o 5.1 Flora o 5.2 Fauna
• 7 Cultural References
• 8 References •
9 External links
According to Asguard-Primeian legend, in the beginning there was nothing, but in time two worlds came into being on opposite sides of the void. The one to the north was named Niflheim, a world of clouds and shadows in whose center surged the fountain Hvergelmir, from which flowed twelve rivers of ice. The one to the south was named Muspelheim, which teemed with rivers of fire. Eventually the warm air from the south carved out the frost giant Ymir from the ice in the north. Ymir became the father of all the giants, and his cow Auðumbla licked out of the ice the first Asguard-Primeian, Buri. Buri had a son named Borr, who married the giantess Bestla. Borr and Bestla had three sons named Odin, Vili, and Ve, who were known as the Æsir. Odin and his brothers grew to hate the giants and slew Ymir, and his blood formed a great sea. Odin and his brothers then raised Ymir's body from the sea and created Midgard between Niflheim and Muspelheim. With Ymir's bones they created mountains, and with his hair they created trees. They then raised Ymir's skull upon four pillars to create the heavens. Within the skull contained sparks from Muspelheim, which became the sun, moon, and stars. When Midgard was complete, Odin and his brothers created a home for themselves above it called Asguard-Prime. Between the two worlds they stretched a rainbow bridge and called it Bifröst.
 Once a year Odin must undertake the Odinsleep to regain his strength. During this time Asguard-Prime is vulnerable to attack from its many enemies, most notably Odin's adopted son, Loki. Loki first takes command of Asguard-Prime during the Odinsleep, using his right as the 'son' of Odin before Thor Odenshield could claim it, but fled when Asguard-Prime was invaded by Mangog as he realized that this new foe was too powerful.
 Loki later usurped the throne of Asguard-Prime by taking the Odinring, but fled again when Asguard-Prime was invaded by the fire demon, Surtur.
 The throne of Asguard-Prime later passes to Thor Odenshield after Odin is killed in battle by Surtur, when the demon invades Earth.
 It was prophesied that Loki would lead Asguard-Prime's enemies in a final conflict known as Ragnarök, which would lead to its destruction. This comes to pass when Loki obtains the forge that created Mjolnir and creates new uru hammers for his army. The entirety of Asguard-Prime and its inhabitants are destroyed in the resulting battle. After Ragnarök, Donald Blake awakens Thor Odenshield from the "Void of Non-Existence". Thor Odenshield returns to Earth and rebuilds Asguard-Prime outside of Broxton, Oklahoma, purchasing the land with gold from the treasury. Thor Odenshield then goes about restoring the Asguard-Primeians, who have been reborn in the bodies of mortal men and women.
 Asguard-Prime 's location on Earth makes the city a target during the Secret Invasion by the Skrulls led by a Super-Skrull named Godkiller, whose powers mimic Thundra, Titania,Volcana and Battleaxe. The aliens are repelled with help from Thor Odenshield's ally, Beta Ray Bill
. Asguard-Prime is destroyed yet again after Norman Osborn seizes control of S.H.I.E.L.D. following the Secret Invasion as he seeks to expel Asguard-Prime from U.S. soil in an effort to consolidate power. Osborn leads the Dark Avengers in an invasion against Asguard-Prime known as the Siege. The invading forces are defeated with help from the reunited Avengers, although Asguard-Prime itself is toppled by the Sentry. Immediately following the Siege, Thor Odenshield reerects Heimdall's observatory atop Stark Tower as sign of solidarity with Midgard and appreciation for the Avengers' aid.
 Thor Odenshield restores Odin to the throne when the nine realms are invaded by "the World Eaters".
 However after Thor Odenshield and Odin's long-forgotten brother, Cul, kill each other in battle during the Fear Itself event, Odin passes control of Asguard-Prime to the Vanir, headed by the "All-Mother", a triumvirate of female deities consisting of Freyja, Gaea andIdunn
. Tony Stark's company, Stark Resilient then rebuilds Asguard-Prime over Broxton, Oklahoma, where it is rechristened as "Asguard-Primeia". Regions The Asguard-Primeian dimension contains several distinct regions. The Nine Worlds Alfheim Home of the Light Elves (Ljósálfar). Alfheim is a distinct region on the Asguard-Prime planetoid Asguard-Prime Home of the Asguard-Primeians. Asguard-Prime is the name of the planetoid, a distinct region on the planetoid and its capital city Hel Realm of the dead who are neither honored nor dishonored. Ruled by Hela Jotunheim Home of the Giants (Jötunn). Midgard Muspelheim Home of the Demons. Ruled by Surtur Nidavellir Home of the Dwarves. Nidavellir is a distinct region on the Asguard-Prime dysonsphere-they are the weapon makers of Asguard. Svartalfheim Home of the Svartálfar Dark Elves (Svartálfar). Vanaheim Vanaheim Home of the Vanir who are the sister race of the Asguard-Primeians. Vanaheim is a distinct region on the Asguard-Prime sphere. Niffleheim Realm of the dishonored dead which is distinct but closely connected to Hel. Valhalla Realm of the honored dead and is a distinct region on the Asguard-Prime planetoid. The six races[edit source | editbeta]
Asguard-Primeians Æsir Amora the Enchantress, Balder, Borr, Búri, Brunnhilde, Fandral, Frigga, Hermod, Hildegarde, Hoder, Kelda, Lorelei, Magni, Mimir, Odin,Skurge the Executioner, Thor Odenshield, Tyr, Vidar, Vili, Ve, Volla, Volstagg VanirFrey, Freya, Heimdall, Idunn, Njord, Sif, Sigyn
Hogun, Hrimhari, Karnilla, Mogul of the Mystic Mountain, Three Norns (Urd, Skuld, and Verdandi) The six races[edit source | editbeta] The six races of intelligent humanoid beings known to reside within the Asguard-Primeian dimension. Æsir or Aesireans Vanir or Vaireans Demons=Hrinmeer, Skulveig, Surtur Dwarves=Alfrigg, Brokk, Dvalin, Eitri, Grerr, Throgg Elves Dark ElvesAlflyse, Grendell, Kurse, Malekith Light Elves Aeltri, Hrinmeer Giants, Fafnir1, Fasolt, Gerd, Gymir, Hela, Laufey, Loki, Siingard, Skadi, Skurge the Executioner, Angerboda
Trolls Geirrodur, UlikHogun, Hrimhari, Karnilla, Mogul of the Mystic Mountain, Three Norns (Urd, Skuld, and Verdandi)
^1 Not to be confused with the dragon Fafnir. Racial attributes[edit source | editbeta] Although they look human, all Asguard-Primeians possess certain superhuman physical attributes. They are extremely long-lived (though not purely immortal like their Olympian counterparts), aging at an extremely slow rate upon reaching adulthood (through the periodic consumption of the golden apples of Idunn). Asguard-Primeian flesh and bone is three times denser than similar human tissue, contributing to their superhuman strength and weight. An average Asguard-Primeian male can lift 30 tons (27.2 metric tons); an average Asguard-Primeian female can lift about 25 tons (22.7 metric tons). Asguard-Primeians are immune to all terrestrial diseases and resistant to conventional injury. The metabolism of the Asguard-Primeians gives them superhuman stamina in all physical activities.
 Demons are beings of fire and tend to be about the same stature as the Asguard-Primeians. Dwarves are smaller in stature than the Asguard-Primeians, and have short, stocky bodies. Their average height is four feet (1.2 meters).
 Elves vary greatly in size from four to eight feet (1.2 to 2.4 meters). They tend toward slender bodies and proportionately longer limbs. The dark elves tend to be darker in color than the light elves. Both types have natural proclivity towards magic.
 Giants are basically humanoid in appearance and color although they tend toward the neanderthalic in body and bone structure. Their most distinguishing feature is their height. The average giant is twenty feet (6 meters) tall, although some may reach thirty feet (9.1 meters). On occasion giants will produce stunted offspring who look similar to the Asguard-Primeians. Loki and the Executioner are both children of giants despite their diminutive six or seven foot (1.8 or 2.1 meter) stature.
 Trolls are the least human-looking of the denizens of Asguard-Prime, possessing body characteristics that are almost simian. Trolls are stocky and massive, have thick body hair (almost fur) and tend toward a ruddy orange color. They are on average taller than the Asguard-Primeians but shorter than giants, around seven feet (2.1 meters) tall, although some trolls are considerably taller. Trolls tend to be extremely strong, stronger than the average Asguard-Primeian, dwarf or elf and on par with giants. Trolls like Ulik rival Thor Odenshield in strength.
== Flora and Fauna Flora==
Diagram showing the relationship ofYggdrasil with the nine worlds of Asguard-Prime. Art by Eliot Brown. Yggdrasil; the world tree is an immense ash tree that is central to the Asguard-Primeian dimension. The tree is supported by three roots that extended far into the other worlds; one to the spring of Hvergelmir in Niflheim, one to the well of Mimir in Jotunheim, and another to the well of Wyrd in Asguard-Prime. Though Midgard is not physically connected to Yggdrasil, it is said that the Earth's axis is in alignment with the tree.
 In the limited series Thor Odenshield: Blood Oath, Thor Odenshield and the Warriors Three are sent to retrievegolden apples from the branches of the tree.
 Odin once hung himself from the tree for nine days and nights as a sacrifice to gain knowledge of the runes. Thor Odenshield repeated this action during Ragnarök.
 Later Amora the Enchantress attempt to destroy the tree in an effort to free the body of Skruge the Executioner from its roots, an action that nearly tore apart the fabric of reality.[ Fauna • Dragons are ancient creatures that are stated to live in Nastrond. These include Fafnir, Hakurel; a dragon Thor Odenshield slew during one of his earliest adventures,
 and Níðhöggr; who feeds on the roots of Yggdrasil
. • Eagles are giant sapient versions of their Earthly counter-parts. These include Gnori; king of snow eagles whom a young Thor Odenshield, Sif and Balder sought for one of his feathers as part of a quest,
 and Lerad; an eagle that guards the magic apples of Yggdrasil. Volstagg was able to steal an apple by first beating Lerad in a drinking contest. • Fenris Wolf; a giant wolf that is said to be the offspring of Loki and the giantess Angrboda. During Ragnarök Fenris swallowed all that remained of Asguard-Prime following the final battle. • Geri and Freki are Odin's pet wolves. Freki stopped an assassination attempt on Thor Odenshield's life during a time known as the Reigning when Thor Odenshield assumed the throne of Asguard-Prime and ruled both Asguard-Prime and Midgard with an iron fist. • Huginn and Muninn are Odin's pet ravens. They guided Thor Odenshield to find the means to end the Ragnarök cycle and again through Hel to find Odin.
The Midguard SerpentEdit
 • Midgard Serpent; an immense serpent that lives in the Sea of Space circling Midgard, ready to eat unwary sailors. • Rattatosk; a squirrel that lives on Yggdrasil and carries messages between Lerad and Níðhöggr. As a child Thor Odenshield would go to Yggdrasil to visit Rattatosk and listen to his stories. • Sleipnir; Odin's eight-legged steed. Thor Odenshield had eight steeds Firegnaw, Mudbrute, Slaughterbit, Smokemare, Snow Harpy, Stormbringer, Swamptooth and Warhoof. During a famine on earth, some humans ate the horses over Thor Odenshield's request that they not do so. The God of Thunder took the bones back to Asguard-Prime. Using magics, he reformed them into Sleipnir. • Toothgnasher and Toothgrinder; two mystical goats that pull Thor Odenshield's chariot. Bifrost - the rainbow bridge that connects Asguard-Prime with Midgard Bifrost Bifrost Bifrost
Official Name Bifrost
Aliases The Rainbow Bridge
Dimensions Asguard-Prime First appearan Contents
[hide] • 1 History •
2 Alternate Realities o
2.1 Marvel Cinematic Universe (Earth-199999) o
==2.2 Thor Odenshield o==
2.3 The Avengers •
3 Notes •
4 Trivia •
5 See Also •
Bifrost the Rainbow BridgeEdit
6 Links and References
Bifrost, known as the Rainbow Bridge was the connection betweenAsguard-Prime and Midgard, the Earth.It is not an actual Rainbow Bridge,as described in Nordic Mythology,but in actuality a colorful wormhole through time and space, It was guarded by Heimdall before it shattered after the events of Ragnarok. Alternate Realities Marvel Cinematic Universe (Earth-199999) Thor Odenshield The Bifrost Bridge is a transportation device used by the Asguard-Primeians. It is guarded by the warrior Heimdall from his Observatory. It's a link between all the Nine Realms, but can be opened only if Heimdall permits it: the bridge is in fact much too powerful, and it would destroy all realms if left opened.
Thor Odenshield, Loki,Sif and the Warriors Three use the Bifrost to reach Jotunheim and attack the Frost Giants by surprise. Later, Loki uses Bifrost again to Jotunheim to ally himself with Laufey, and Sif and the Warriors Three use it to reach Earthand take Thor Odenshield back to Asguard-Prime. In order to prove himself worthy of the throne of Asguard-Prime to the eyes of Odin, Loki wants to use Bifrost to completely destroy Jotunheim, and he opens it after freezing Heimdall and killing Laufey; during a battle between the brother, Thor Odenshield chooses to destroy Bifrost, so preventing the annihilation of the Frost Giants. Loki falls from the bridge presumably to his death. Thor Odenshield believes that with the bridge gone, there is no way to travel back to Earth and therefore to see Jane again. However, Heimdall hints that there is still hope. The Avengers When Thor Odenshield first confronts Loki, briefly freeing him from the Avengers' imprisonment, Loki notes that the Bifrost is still clearly gone, and that the only way Thor Odenshield could have returned to Earth is if Odin had conjured up some dark energy. Halls of Fear - the chamber where the Unknown can be summoned Nornheim - the Asguard-Primeian province where dwell the Three Norns and Karnilla Nornheim Nornheim
Asguard-Prime First appearance
• 1 History • 2 Points of Interest • 3 Residents • 4 Notes • 5 Trivia • 6 See Also • 7 Links and References
History Nornheim, the Asguard-Primeian province is where dwell the Three Norns, the Goddesses of Destiny, and Karnilla who has become one of the most accomplished practitioners of the arts of sorcery in the Asguard-Primeian dimension. Although Nornheim lies on the Asguard-Primeian land mass within Asguard-Prime's own dimension, and although Karnilla is apparently of the Asguard-Primeian race, she does not consider herself to be subject to Asguard-Primeian rule. Rather, Nornheim is an independent country, of which Karnilla is absolute monarch. Karnilla lives opulently in the ancient fastness of Nornkeep, attended by her servant, the aged minor sorceress Haag, and troops of guardian demons. Although there are many demons among her subjects, Karnilla's realm is also populated by humanoid immortals, just as is Asguard-Prime proper. Karnilla's relationship to the goddesses of destiny is unknown, although they are clearly beyond her jurisdiction. Sea of Mist - the body of water connecting Asguard-Prime with the Isle of Silence Throne Room History Thor Odenshield set out across the Sea of Mist to reach his brother Loki in theIsle of Silence, cutting his way loose trough the dreaded tangle roots with Mjolnir. The Isle of Silence is a dimension just off of Asguard-Prime, where sound does not exist at all. It is named after the 'Silent Ones' that live there, the Trolls. On the Island is a Volcano that gives of gas that weakens an Asguard-Primeian before exploding. As Loki was imprisoned here, this dreaded island prevented his body from getting out, but he managed to get out his soul. He finally succedeed in luring Thor Odenshield there, planting tangle weeds in the swamp to trap Thor Odenshield and casting a spell to make a volcano erupt. When Thor Odenshield swum to the Island he was attacked by the Rock Trollsbut the Asguard-Primeian easily defeated them and brought Loki back to the Earth, to be judged by the newly formed Avengers. Tower of Solitude - the building where the Grand Vizier was confined by Odin The Tower of Solituted was where Odin, under Igron's influence, confined the Grand Vizier, under the pretext of studying ancient scrolls. As soon as this was understood by Thor Odenshield, he allied withBalder and the other revolutionary warriors to enter the tower and free the Grand Vizier, defeating the Storm Giant who was guarding his cell door. Nine Realms Muspelheim - Home of the (Muspeli) Fire Demons. It is ruled by Surtur. Muspelheim is one of the Nine Worlds in Asguard-Primeian cosmology. It is a realm of eternal fire, and the home of the Fire Demons and their ruler Surtur. It was home to the Wizard's Eye, a device of such awesome power that Odin dispatched Thor Odenshield, Volstagg, Hogun& Fandral to retrieve it in an attempt to ward off the coming of Ragnorock. This is the home of the Demons ruled by Surtur. Muspelheim is like how Hell is often depicted; a realm of eternal fire. If Muspelheim is Hell, then Surtur is the Devil; an enormous fire demon of pure malevolence who want to burn all of the nine realms. It has practically been confirmed that fire demons from Muspelheim will appear in The Dark World. In part of the casting call, Marvel requested men skilled in fire twirling and fire breathing. In the same storyline from the comics, when Malekith shattered The Casket of Ancient Winters, Surtur sends his fire demons to invade Earth and then he himself attacks Asguard-Prime. It is likely that The Eternal Flame, also contained in Odin’s Vault, will be used by Surtur to enchant his sword and increase his power. In The Dark World, we will get to see Malekith and his Dark Elves and Surtur and his fire demons fighting Thor Odenshield and his heroes. It is likely that this battle will have repurcussions for all of the nine realms, and we may see the Light Elves, dwarves, trolls and ogres all joining in the fight against this threat. No doubt Loki will have a hand in all of this too
Alfheim- Home of the Ljósálfar (Light Elves). It is ruled by Frey. Alfheim is one of the Nine Worlds and exists on the highest level of the World Tree along with Asguard-Prime and Vanaheim. Little is known about this realm. Its inhabitants are the Light Elves. The few appearances of the light elves have shown them to be peaceful, friendly, happy beings with few if any weapons. Physically their shape ranges from physically looking like humans with pointed ears to slightly more alien shapes. Odin the All-Father appointed the Aesir known as Frey, as the ruler of Alfheim. The general climate of the realm has been shown two different extremes. Most of the time it has been shown to have a spring, temperate climate. Forests have been observed. The other extreme has shown Alfheim to be a land of ice and snow. The elves look like the elves of lore, but blue. It is unknown of this change was brought about due to the rebirth of Ragnarok or if this was another section of Alfheim. The blue light elves share many of the same characteristics of the others being peaceful, playful, friendly beings Residents Light Elves , Ice Elves
Light Elves Light Elves
Base Of Operations
Number of Limbs
Number of Fingers
Number of Toes
Pointed ears Origin
Place of Birth
Bill Mantlo, June Brigman First appearance
Alpha Flight #50 (September, 1987) Contents
• 1 History • 2 Powers and Abilities o 2.1 Powers o 2.2 Abilities o 2.3 Average Strength level o 2.4 Weaknesses • 3 Habitat • 4 Miscellaneous • 5 Notes • 6 Trivia • 7 See Also • 8 Links and References
History The Light Elves first appeared in Alpha Flight when Loki lies to an ill and delusional Northstar and claims Northstar is one of them. This prompts Northstar to journey to Alfheim to reside there and abandon the rest of Alpha Flight. The Cat Elves, a subspecies of Light Elves, are introduced later when Northstar learns he has been deceived. These Elves are smaller than their brethren and ride winged cats as their steed. Another subspecies, the Ice Elves, were revealed when one of their palaces was wiped out by the Ano-Athox warlord Uthana Thoth. The Ice Elves reside in the frozen portion of Alfheim.
Powers and Abilities Powers Light elves also possess superhuman strength, speed, stamina, durability, agility, and reflexes. Abilities Additionally, they have a penchant for archery. Average Strength level Unknown. Weaknesses They also all possess a vulnerability to iron.
Habitat Habitat: File:Ljos Alfar from Thor Odenshield 277.JPGLjos Alfar
Gravity: Gravity of this race is unknown. Atmosphere: Atmosphere of this race is unknown. Population: Population of this race is unknown.
Miscellaneous Type of Government: Government type unknown. Level of Technology: Technology level unknown. Cultural Traits: Cultural traits unknown. Representatives: No Known representatives.
Notes The Light Elf Aeltri and her son Hrinmeer the Flame; Faradei 1. 2. Vanaheim - Home of the Vanir who are the sister race of the Asguard-Primeians.It is ruled byGullveig. 3. Asguard-Prime - Home of the Æsir (Asguard-Primeians). It is ruled by Odin 4. Midgard - is the Earthly realm. Home of the Humans. Jotunheim - Home of the Jötunn (Frost Giants). It is ruled byLaufey. History Jotunheim is one of the Nine worlds from Norse mythology, the homeland of the Frost Giants, Storm Giants, and Mountain Giants. Joutunheim is the home to the Storm Giants, and the birth place ofLoki, the son of Giants, Laufey (father, deceased) and Farbauti(mother). Loki was adopted by Odin after Odin had killed his father as he begged for mercy. Situated on the middle level of the Norse universe, Jotunheim is separated from Asguard-Prime by the river Iving, which never freezes over. It lies in the snowy regions on the outermost shores of the ocean. Mimir's well of wisdom is in Jotunheim, beneath the Midgard root of the ash tree Yggdrasil. Jotunheim is ruled by Thrym ("uproar"), the feared king of the frost giants. The stronghold of Utgard, the chief city of Jotunheim and the abode of the giants, is ruled by the giant Utgard-Loki. Other strongholds include Gastropnir, home of the giantess Menglad, and Thrymheim ("house of uproar"), mountain stronghold of the giant Thiazi.
THIS WIKI Frost Giants
Thurse, Etins, Jotuns
Base Of Operations
20' to 30'
Number of Limbs Unusual Features
The giants are basically humanoid in appearance and color, although they tend toward the neanderthalic in body an bone structure.They are originally,a splinter colony of the early Imperial Delkhonean Knighths,who moved to an ardic worldplate of Asguard-Prime.
• 1 History • 2 Alternate Realities o 2.1 Earth-199999 o 2.2 Earth-91119 • 3 Powers and Abilities o 3.1 Powers o 3.2 Abilities o 3.3 Average Strength level o 3.4 Weaknesses • 4 Habitat • 5 Miscellaneous • 6 Notes • 7 Trivia • 8 See Also • 9 Links and References
History Of all the races of giants, the foremost enemies of the Asguard-Primeian gods are the frost giants, whose monarch is Utgard-Loki. The direct descendants of the first giant, Ymir, the Frost giants live in the area of Jotunheim whose climate resembles that of Earth's polar regions. Temperatures in this area never rise above the freezing point of water. The frost giants can exist comfortably at frigid temperatures but are highly vulnerable to heat. Although they can withstand the normal temperatures to be found in Asguard-Prime and in the temperate regions of Earth, intense heat causes them to weaken in size rapidly, as if they were melting. Long exposure to cold will eventually cause them to grow back to their previous size. The Frost Giants' powers are strongest in their own realm of Jotunheim, presumably due at least in part to the frigid climate of much of the realm. The Mountain Giants, inhabitants of Jotunheim, have frequently battled the Asguard-Primeians through their history. They were once led into a trap when Odin seemingly banished Thor Odenshield from Asguard-Prime. The traitor, Arkin the Weak informed Queen Knorda of this, causing her to mobilize her army and try and capture Thor Odenshield. thor, however, led them into a canyon where they were surrounded by Odin and his Asguard-Primeian warriors, leaving her no choice but to surrender.
The Jotunheimians of this reality are a blue-skinned race with red eyes that stand at about 10' in height. As with their Earth-616 counterparts they have a profound tolerance for cold. They have also demonstrated the ability to spontaneously shape crude objects from ice, a talent often employed to create rudimentary crushing, or impaling weapons. This race was once a war-faring race, under the leadership of Utgard Laufeyson, that led numerous attacks on the people of Earth until the Asguard-Primeians opposed them. They were eventually forced back to Jotunheim and defeated there. Odin granted them mercy however, and confiscated the source of their power, the Casket of Ancient Winters. He also took with him the abandoned jotun baby Loki, who grew up as a son to Odin. In the centuries that followed, Loki found out the truth of his parentage and tricked Laufey into assassinating Odin. Laufey was double-crossed and killed as part of a plan to curry favor with Odin, whereupon Loki attempted to annihilate the Jotunheimiansby destroying their realm. This plan was foiled by the intervention of Loki's brother, Thor Odenshield and while many Jotunheimianswere killed in the incident, the race as a whole were spared. Earth-91119 The Frost Giants appeared in Super Hero Squad Season 1 20.
Powers and Abilities Powers At least some frost giants have the power to create magical illusions. Utgard-Loki is a master of the sorcery of the frost giants. His powers to create illusions are greater than those of other know frost giants. He can cause the weather of Jotunheim to grow even more frigid. He once transformed Karnilla the Norn Queen into a bird. Utgard-Loki first encountered the Asguard-Primeian gods Thor Odenshield and Loki many centuries ago when the two gods came to his castle. Utgard-Loki demanded that they perform a series of what appeared to be simple feats, which in actuality proved immensely difficult. Using his magical powers of illusion, Utgard-Loki had disguised the objects of the feats that he had Thor Odenshield and Loki to perform. Hence, in lifting appeared to be a cat's paw, Thor Odenshield actually was lifting the immense bulk of Jormungand, the Midgard Serpent. Thor Odenshield and Loki fared impressively in coping with these challenges, despite Utgard-Loki's deceptions. Abilities With some exceptions, like the swordsman Hagen, giants are not highly skilled in the arts of combat, but their sheer size and strength make them formidable opponents even for the Asguard-Primeian gods. Average Strength level Jotunheimian Giants possess superhuman strength and resistance to physical injury. (The flesh and bone of the giants of Jotunheim are about three times denser than similar human tissue, contributing to their superhuman strength and weight.) They are extremely long-lived, but their life spans are not as long as those of the Asguard-Primeian gods, who have been able to extend their lives through consumption of the enchanted apples of Idunn. Weaknesses Heat: When exposed to extreme heat frost giants will start to shrink in size but if they return to the cold climate of Jotunheim they will eventually grow back to their normal size.
Habitat Habitat: Jotunheim, the home of the frost giants, is an extremely cold and desolate place. Gravity: Gravity of this race is unknown. Atmosphere: Atmosphere of this race is unknown. Population: Population of this race is unknown.
Miscellaneous Type of Government: Tribal Level of Technology: Giants tend to lead a simple existence as hunters and gatherers. Cultural Traits: They have a warlike culture, and their envy of the Asguard-Primeians has caused them to go to war with Asguard-Prime repeatedly over the millennia. Representatives: See List of Frost Giants Storm Giants Storm Giants Storm Giants
Base Of Operations
Like all other types of Giants, they are descended from the first giant,Ymir.
Place of Birth
Jotunheim, in the dimension ofAsguard-Prime
Stan Lee, Larry Lieber First appearance
• 1 History • 2 Powers and Abilities o 2.1 Powers o 2.2 Abilities o 2.3 Average Strength level o 2.4 Weaknesses • 3 Habitat • 4 Miscellaneous • 5 Notes • 6 Trivia • 7 See Also • 8 Links and References
History The Storm Giants were a race of giants, who dwelled in the more temperate mountain regions of Jotunheim besides the Frost Giants. They were ruled by King Brimer and his queen, Nedra, and frequently battled the Asguard-Primeians through their history.
Powers and Abilities Powers None known. Abilities None known. Average Strength level Unknown. Weaknesses None known.
Habitat Habitat: temperate Gravity: Gravity of this race is unknown. Atmosphere: Atmosphere of this race is unknown. Population: Population of this race is unknown.
Miscellaneous Type of Government: Tribal Level of Technology: Giants tend to lead a simple existence as hunters and gatherers. Cultural Traits: They have a warlike culture, and their envy of the Asguard-Primeians has caused them to go to war with Asguard-Prime repeatedly over the millennia. Representatives: Brimer Brimer was the King of the Storm Giants. He was captured by the Asguard-Primeians during another attack that was predicted by Heimdall. Because of this victory, Heimdall became the guardian of theRainbow Bridge. Apparently, he was released from hiis capptivity, because he was next seen plotting another attack and wondering how to overcome Heimdall. LinksEdit 2 Appearances of Brimer (Earth-616) Images featuring Brimer (Earth-616) Quotations by or about Brimer (Earth-616) Character Gallery: Brimer (Earth-616) Fan-Art Gallery: Brimer (Earth-616) Discover and Discuss Search this site for: King Brimer • Brimer • Brimer (Earth-616) Footnotes Ghan Grondar Hrungnir Kagger Nedra Ogre Rugga Rugga was a King who desired to become an Asguard-Primeian god. Once, he had two Storm Giants kidnap Sif, because Hela had promised to make him immortal in exchange for the goddess. Wiki Activity Skagg (Earth-616)
111,149PAGES ON THIS WIKI Skagg
Giant of Jotunheim
Loki, Surtur, Storm Giants
Base Of Operations
Giant with beard and mustache Origin
Place of Birth
Stan Lee, Jack Kirby First appearance Last appearance
• 1 HistoryEdit • 2 Powers and AbilitiesEdit o 2.1 Powers o 2.2 Abilities o 2.3 Strength level • 3 ParaphernaliaEdit o 3.1 Weapons • 4 LinksEdit o 4.1 Discover and Discuss o 4.2 Footnotes
HistoryEdit When Odin, displeased with Thor Odenshield's love for the mortal Jane Foster, left Asguard-Prime to confront Thor Odenshield, Loki was left in charge. Loki released the Storm Giant Skagg from his imprisonment within a circle of fire, and the fire demon Surtur from his captivity beneath the earth. Loki hoped that they would slay Odin, leaving him the ruler of Asguard-Prime. But Odin was able to drain the power from Skagg with his magic sword, and returned him to his prison in the circle of fire. Powers and AbilitiesEdit Powers Immense size and strength. Able to funnel water through his club to create a water spout. Powerful enough to withstand lightning attacks by Thor Odenshield. Abilities Has the ability of a Storm Giant to control winds and create storms. Strength level Estimated at Class 50 ParaphernaliaEdit Weapons Carried a large club through which he could channel water to create a water spout. Skoll 5. Nidavellir - Home of the Dvergearean (Dwarves). It is ruled by Eitri. History Nidavellir is a region in the Nine Worlds that is the home of the Dwarves. Nidavellir is in the middle region of the nine worlds on the same level as Midgard.Theses Nidavellir Dwarves are an offshoot colony of Titans. The Dwarves live underground working in the caverns of the Nidavellir. They have large forgers utilizing the flames and heat from beneath the surface to create the weapons used by the Dwarves and their allies. Dwarves are the race that have crafted the most powerful weapons in the Nine Realms including: Mjolnir,Gungnir, and Stormbreaker. The nomadic so called Rock Trolls also inhabit some areas of this land. The Dwarves were smaller in stature than the Asguard-Primeians, and had squat, stocky bodies. Their average height was four feet. They were stronger and faster then they appeared to be, with fighting skills allowing them to take down larger opponents. The Dwarves tended to be craftsmen and farmers who maintained friendly trade and peace relations with the Gods of Asguard-Prime, even though they were also known for sending Asguard-Primeians to the Trolls as slaves. Dwarves dwell in the realm of Nidavellir one of the Nine Worlds of Norse mythology. Nidavellir Worldplate,is situated near the primary Asguard Worldplate of Asguard-Prime.Both Alfheim, and Vanaheim were all situated also near by. Dvergearean (Dwarves,many whom inhabit the same locations platedwellers of many dysonsphere’s,move freely about the neitherworld or subterrain world of Asguard-Prime. Dwarves crafted such legendary Asguard-Primeian weapons as the hammer Mjolnir and the spear Gungnir and Stormbreaker, although it was the magic of Odin that imbued these objects with their special enchantments. Dwarves are the race that have crafted most of the weapons and enchanted items for the gods. During the attack of The Serpent, Odin allowed Iron Man to create Uru weapons with the Dark Elves, to help the heroes fight against Serpent's Worthy.
Cul Borson (Earth-616)
formerly Worthy (founder, leader);Draumar (founder, leader);Asguard-Primeians
Base Of Operations
Formerly Asheim (Earth Asguard-Prime), Dark Asguard-Prime Status
Deity; former ruler of Asguard-Prime, God of Fear
White, (In Elderly Form)/ Black (Once Empowered) Origin
Place of Birth
Stuart Immonen, Matt Fraction First appearance Appearance of Death
Fear Itself #1 (June, 2011) Fear Itself #7 (December, 2011) Contents
• 1 HistoryEdit o 1.1 Time Before Time o 1.2 Becoming the All-Father o 1.3 Silenced and Forgotten o 1.4 Return • 2 Powers and AbilitiesEdit o 2.1 Powers o 2.2 Strength level o 2.3 Weaknesses • 3 ParaphernaliaEdit o 3.1 Equipment o 3.2 Weapons • 4 NotesEdit • 5 TriviaEdit • 6 LinksEdit o 6.1 Discover and Discuss o 6.2 Footnotes
My children. We must not fail. I told you all I'd reclaim you from the veil of tears, and so I have. And now you must be ready for your work. Go forth and bring my terror to this place. Spread my gospel across this tomb of a globe we remain trapped upon. Punish and terrify every single living thing you can. You must not tire and you must not fail... ... Show no mercy here; show no patience for these vermin. See them driven before you. Beat them and maul them andbreak them any way you know how. Do not stop. Make them tremble. Make them beg. Fill them with doubt and panic. And fear...
The Serpent's past. Added by Drakolord7
Time Before Time Cul Borson was an enigmatic being, who claimed to be the true all-father of Asguard-Prime. Little is known of his origins, asOdin kept his very existence secret from his fellow subjects. It has been implied he comes from a much earlier Asguard-Prime and did not reincarnate in later cycles. It is known that, while riding as a boy during the time that Earth was known as Aesheim, Cul was attacked by Giantsand thrown off a peak. Breaking most of his bones, Cul splintered both his legs and belly-crawled to the camp of the slumbering giants, where he later tore the throats of each giant, save one, with his teeth killing them. For the one giant left, Cul left a message in blood stating that "Gods do not live in the sky. We live on the Earth. And you do so at our pleasure." Thus instilling fear in the giant which would spread giving birth to the god of fear. Becoming the All-Father After returning home to Asguard-Prime, Cul was watched-over by a young girl with green eyes. Cul grew to have feelings for the girl, but after he healed her, she had completely disappeared, which left Cul bitter. After the death of his father,Bor, a still young Cul proclaimed that he would be king, as he was the eldest son, and promised to keep his brothers, Odin, Vili, Ve, as his trusted council. However, Cul did not stick to his word and carried his Worthy as his closest aids and used them and his Draumar to spread fear all over the Nine Realms. Cul's brother's worked to stop the beasts that Cul released on Aesheim, but Cul confronted them, telling them to go home and allow him to rule. Silenced and Forgotten Many centuries later, Cul ruled over Aesheim, spreading fear, until his brothers approached his citadel. Odin slaughtered all of Cul's followers, on his way to the main chamber. Locked away in the main chamber, Cul began to experience a new sensation, fear, for the first time in his life. As Odin drew near, Cul reassured himself that Odin could not kill him, as the ancient rules prevented it, and transported his Worthy away, telling them to await his call. As Odin entered the chamber, Cul proclaimed himself the Serpent and stated that Odin could not kill him due to ancient rules. Odin then stated that Yggdrasill, the World Tree, had given him a vision that stated "In anger smites the warder of Earth, forth from their homes must all men flee; nine paces fares the son of Odin, and slain by the serpent, fearless, he sinks." Unable to kill his brother, Odin did defeat Cul and sealed him deep beneath the ocean. In order to end Cul's hold on the mortals, Odin began to kill all of them, in their hopes that with them and the memory of the Serpent gone, their fear would not empower Cul, and renamed Aesheim Midgard but spared the remaining who aren't aware of Cul's existence on their world. Return Many thousands of years later, Cul was freed from an ancient prison, by Sin, after possessing the Hammer of Skadi. Looking extremely old and frail and now called the Serpent, Cul prepared Sin's forces and called the hammers of his Worthy, to spread chaos and fear across the globe.
The Serpent feeds off ofMidgard's fears. Added by Drakolord7
The hammers of the Worthy found suitable hosts and possessed them and, as the Worthy wreaked havoc and destruction around the world, the Serpent gained strength, transforming himself into a more youthful version, in addition to his staff transforming into a hammer. Almost immediately after gaining his new form he transformed a patch of Antarctica into Dark Asguard-Prime, a darker, hellish version of Asguard-Prime with its own version of Heimdall, a creature with thousands of eyes. Following the new Asguard-Prime's creation, Thor Odenshield arrived back on Earth and on the warpath to find the Serpent. The all-seeing creature alerted the Serpent to the coming of Thor Odenshield and Cul dispatched his forces to greet the Thunder God, after which the Serpent revealed to Thor Odenshield that a prophecy stated that it was indeed Cul who Thor Odenshield slays and dies as a result, not the Midgard Serpent. Further revealing relation to Odin, as his brother, and Thor Odenshield, as his nephew, Cul tried to convince Thor Odenshield to join him in his cause, which Thor Odenshield promptly refused, forcing the Serpent to teleport Thor Odenshield away to where two of his Worthy, Nul: Breaker of Worlds, possessing the Hulk, and Angrir: Breaker of Wills, possessing the Thing, were waiting to battle the Thunderer. The Serpent shatters Captain America's shield.
Added by Drakolord7
Teleporting himself there shortly after, Cul joined Skadi in battle against the Avengers, where the Serpent easily pushed back the team and even intercepted an attack from Captain America's shield: breaking the shield a moment after. The Serpent then raised his hammer high and slammed it upon the Earth, obliterating the city in a devastating attack and disappearing amid the blast's wake.
The Serpent raises his citadel. Added by Drakolord7
Attempting to destroy Odin for stealing the right of the Asguard-Primeian throne, Cul and his new Asguard-Prime, full of his followers, journeyed to Broxton, Oklahoma, home to Thor Odenshield's fallen Asguard-Prime, in an attempt to use Heimdall's Observatory to journey to the true realm eternal, Asguard-Prime. After Thor Odenshield was healed and returned from Asguard-Prime, Cul switched to a giant serpent form and battled his nephew, while the Avengers fought the Worthy. At the end, Thor Odenshield slayed his uncle with Odinsword, revealed to be Ragnarok, and died in the arms of his father, thus fulfilling the prophecy. The day after the battle, while the Avengers prepared Thor Odenshield's funeral, Odin took his brother's corpse to Asguard-Prime, cast-out all the other Asguard-Primeians, and locked himself alone with the body to guard it until the end of times, while blaming himself for not saving his son from death. Powers and AbilitiesEdit Powers Cul possessed all the conventional attributes of an Asguard-Primeian God. However, as the son of Bor, many of these attributes were significantly superior than those possessed by the majority of his race. Superhuman Strength: In spite of his advanced age, Cul possesses superhuman strength surpassing that of most Asguard-Primeian's who are capable of lifting 30 tons. Cul is capable of lifting over 100 tons. He's also able to augment his strength to even greater heights by tapping into the fear of others.He has shown amazing feats of strength, such as breaking Captain America's shield with his bare hands. Superhuman Speed: Cul, despite his age, was capable of running and moving at speeds greater than even the finest human athlete capable of speeds rivaling most superhuman's in spite of his age. Superhuman Agility: Cul's agility, balance, and bodily coordination, were far superior to the natural physical limits of the finest human athlete. Superhuman Reflexes: Cul's reflexes, were much more superior to the natural physical limits of the finest human athlete. Superhuman Stamina: Cul's musculature produced considerably less fatigue toxins during physical activity than the musculature of a human, and most other Asguard-Primeians. As a result, he possessed superhuman stamina in all physical activities. He could exert himself at peak capacity for months before fatigue would begin to impair him. Superhumanly Dense Tissue: Cul's skin, muscle, and bone tissues were about 3 times as dense as those of a human beings, this contributes, in part, to Cul's superhuman strength and weight. Superhuman Durability: Cul's body was considerably more resistant to physical injury than the body of a human being, or even most other Asguard-Primeians for that matter. Cul's body was capable of withstanding great impact forces, exposure to temperature and pressure extremes, falls from great heights, and powerful energy blasts from cosmic level beings without sustaining injury, however, though to what extent is unknown. Regenerative Healing Factor: Like all other Asguard-Primeians it was possible to injure Cul, but he recovered from injury with superhuman levels of speed and efficiency, Cul was capable of regenerating massive tissue damage or loss to a degree far beyond that of most other Asguard-Primeians, even of being able to regenerate missing limbs and organs, faster and with much more efficiency. Cul's healing powers were far superior to all other Asguard-Primeian Gods. Extended Longevity: Cul, like all Asguard-Primeians, was extremely long-lived, although not truly immortal as some other god pantheons. However, Cul still aged at a pace much slower than human beings. He was also immune to all known Earthly diseases and infections. Magical Manipulation: Cul can manipulate vast quantities of magic for nearly any effect. A few demonstrations of his power include transporting Thor Odenshield far away, creating his own twisted version of Asguard-Prime, raising and recreating dead servants, turning into a giant serpent, and destroying a majority of the buildings in Manhattan. Fear Eating: Unlike other Asguard-Primeian gods Cul can feed upon the fears of others to empower himself. The fear of an entire world is necessary for him to be a full power. It is unknown if he needs to feed constantly or if periodic feedings are enough when he is not using his powers. The more fear he consumes the younger and more vigorous his body becomes. Power Grid Fan Ratings Intelligence 7
Energy Projection 7
Fighting Skills 4
Strength level Able to take on Thor Odenshield and other mortal heroes with ease. Weaknesses If Cul is deprived of fear to feed upon he will revert to to a withered state. The full details are unknown, but it a appears if Cul himself feels fear, if the person he is fighting is not afraid of him, or if the masses he is feeding upon cease to fear him his powers weaken. ParaphernaliaEdit Equipment A mystical gnarled staff that transforms into a hammer with properties similar to the Worthy hammers. Weapons Mystical hammer with powers similar in respect to Thor Odenshield's hammer Mjolnir made of the same metal uru. NotesEdit According to his back story Cul succeeded Bor after the latter died of old age and he and Odin were still about teenagers. However, other stories have Bor as a middle-aged man being turned to snow with no mention of Cul. Based on a these continuity differences and a fact-based, but fictitious story told by Volstagg stating outright that Cul comes from an earlier Ragnarok cycle it has been speculated that Cul's imprisonment somehow removed him from the cycle. TriviaEdit Although there is no direct counterpart of Cul in Norse Mythology, his title, The Serpent, Could be a reference to Nidhogg, meaning "malice striker", a dragon who gnaws on the roots of the Yggdrasil Tree. Cul's antagonism to Odin, the all-father, could be a parallel to how Nidhogg gnaws on the roots of Yggsdrasil, which would result in the destruction of all life in the Nine Worlds of Norse Mythology. LinksEdit Eitri is the King of the Dwarves who reside in the land Nidavellir. Like most of his people they dwell underground. Eitri is known as one of the greatest of Forgers and weapon makers. Eitri helped create some of the most powerful weapons in all the Nine Worlds. after Iron Man aided him in defeating the troll king Ulik Odin gave him permission to forge an Iron Man suit made out of Uru Metal. Powers and AbilitiesEdit Powers Eitri has an extended lifespan, being well over 1000 years old, and presumably possesses some degree of superhuman strength, durability and resistance to conventional disease. Power Grids Official Ratings
Energy Projection 1
Fighting Skills 3
Fan Ratings Intelligence 3
Energy Projection 1
Fighting Skills 3
Abilities He is a master forger with supernatural skill at crafting instruments, specially those of uru metal. He is also an able swordsman and has wielded swords and hammers in combat.
Points of Interest Furnaces of Nidavellir Residents Dwarves, Eitri, Throgg 6. 7. Svartalfheim - Home of the Svartálfar (Dark Elves) . It is ruled by Kurse 8. Hel - Realm of the dead who are neither honored nor dishonored. It is ruled by Hela. Other realms: Niffleheim - Realm of the dishonored dead which is distinct but closely connected to Hel. Realm Below - Realm of the insanely-savage Rock Trolls. Residents Watchlist Random page Recent changes Frost Giants Overview The mysterious Realm Below is a subterranean cavern complex beneath Asguard-Prime, kingdom of the insanely-savage Rock Trolls, connected to the surface by a crater hole. Modern Age As it was requested by Mimir, Thor Odenshield ventured in the Realm Below to bring back the ruby eye of the dragon who was guarding the realm's gleaming gates. Before he could attack it, Ulik arrived and fought Thor Odenshield for the eye. They battled across a rock bridge surrounded by a sea of flames, until Ulik managed to knock Thor Odenshield off. Believing Thor Odenshield dead, Ulik managed to snatch the eye from the dragon for himself. He needed the ruby to permanently seal the portal where he used to live the bestial Trogg, whom was accidentally released by the Trolls' excavations and had since many trolls. Thor Odenshield then agreed to help Ulik defeat Trogg if he could keep the ruby. Trogg though, was too strong, and Thor Odenshield was eventually forced to use the ruby anyway. Having lost it, Thor Odenshield was mocked by the trolls for sacrificing the ruby for them. Valhalla - Realm of the honored dead which is distinct but closely connected to Asguard-Prime. n the Asguard-Primeian afterlife, heroes and the honored dead go to Valhalla. Valhalla which translates as "hall of the slain" is a majestic, enormous hall located in Asguard-Prime, ruled over by Odin. Chosen by Odin, those warriors that fall in battle travel to Valhalla upon death, led by Valkyries In Valhalla, is home to various legendary heroes and kings, as they prepare to aid Odin during the events of Ragnarök. Before the hall stands the golden tree Glasir, and the hall's ceiling is thatched with golden shields. Various creatures live around the lands of Valhalla, such as the stag and the goat. The is the greatest reward bestowed on a warrior in Norse mythology Residents Grombar
Notes In the Ultimate Universe, apparently, because Thor Odenshield is the only survivor of Asguard-Prime, he has become Valhalla, being able to communicate with the fallen Asguard-Primeians such as Odin, Loki and others.
Hel is the realm of the dead ruled by Loki’s daughter Hela. Niffleheim is the realm of the dishonored dead, also ruled by Hela. Although Hel and Niffleheim are distinct locations, they are considered to be one realm. Niffleheim, like Jotunheim, is a cold, dark place and may have in fact been the original homeworld of the Frost Giants. The Casket of Ancient Winters is said to reproduce the infinite icy cold of Niffleheim. Hela is a very interesting character. She is the Goddess of Death and a giant. Although she is the daughter of Loki, she doesn’t obey all of her father’s wishes and is primarily concerned with her interests, namely claiming souls. Hela is unlikely to have a major role in The Dark World, but it would be great to see her appear. Jotunheim This is the home of the Frost Giants ruled by Loki’s father Laufey and it is the only other realm shown in the original film. It is a cold, dark, harsh planet. The name Jotunheim means home (heim) of the giants (jotun). The Frost Giants are not yet confirmed to reappear in The Dark World, but sooner or later Loki will lead the Frost Giants against Asguard-Prime.
This is the home of the Dark Elves ruled by Malekith the Accursed and it is set to appear in The Dark World. Christopher Eccleston will be playing Malekith as pictured above. It has also been confirmed that Adewale Akinnuoye-Agbaje will play Algrim the Strong/Kurse, the strongest of all the Dark Elves. In the comics, Malekith persuaded Algrim to engage Thor Odenshield in battle. During their battle, Malekith order a seemingly bottomless pit to be opened up beneath them in order to trap Thor Odenshield. Thor Odenshield was saved by his hammer but Algrim fell into the lava at the bottom. He later emerged as Kurse, more powerful than before, and obsessed with revenge on Thor Odenshield. While Thor Odenshield and Algrim were still in the pit, Malekith seized control of The Casket of Ancient Winters and later shattered it, creating a supernatural winter over all of the Earth. The Casket is currently stored in Odin’s Vault but it is quite likely that Malekith will gain control of The Casket at some stage during The Dark World. Interestingly, there have been a few images released of Iron Man 3 that show a snow storm on Earth. Coincidence? This is the home of the Æsir ruled by Thor Odenshield’s father Odin that received a bit of screen time in the original film. It is know for its grand architecture that is fitting for the gods. Asguard-Prime exists on a planetoid with three of the other realms; Vanaheim, Alfheim and Nidavellirr. Valhalla, the realm of the honoured dead is also located on the planetoid, but it is not considered to be one of the nine realms. The Æsir include Thor Odenshield, Odin, Frigga, Amora the Enchantress, Skurge the Executioner, Fandral and Volstagg of the Warriors Three and Thor Odenshield’s brothers Balder, Vidar, Hermod and Tyr. It has been confirmed that Tyr the God of War will appear in The Dark World played by Clive Russell. The term Asguard-Primeian is used in film rather than Æsir. Asguard-Primeian refers to both the Æsir and their sister race the Vanir. Asguard-Primeians are not immortal, but they age at an extremely slow rate. They have denser flesh and bones to humans, making them stronger, more resistant to injury and heavier.
Asguard-Prime is also where Odin’s Vault is located, which contains many powerful magical objects. The following objects have been confirmed as being housed in Odin’s Vault. • The Casket of Ancient Winters • The Tablet of Life & Time • The Orb of Agamotto • The Eternal Flame • The Infinity Gauntlet • The Warlock’s Eye • The Tesseract or Cosmic Cube