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Date: Aug 7, 2008
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Harlan Gideon SarkhonAncient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson
Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson. (3)
Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson.
a Wold Newton type Family-sort of.
This fictional history, is sort patterned after the two idea of certain extraordinary families or times create heroes and villains
The Wold Newton Universe, created by noted science fiction writer and genealogist, Philip Jose Farmer, these are the people who are descended from the British noble families and their retainers who were passing the village of Wold Newton in the East Riding of Yorkshire, on Dec. 13, 1795, when a meteorite Wold Newton meteorite impacted the ground there. This accident led a "nova of genetic splendor, this outburst of great detectives, scientists, and explorers of exotic worlds, this last efflorescence of true heroes in an otherwise degenerate age. Heroes such as Tarzan, Sherlock Holmes, Doc Savage and his aide, Monk Mayfair, Nero Wolfe, James Bond, Bulldog Drummond, the Shadow, G-8, the Spider, Captain Midnite, Flash Gordon, Travis McGee, Lew Archer, Lord Peter Wimsey, Philip Marlowe, Sam Spade, Kinsey Milhone, Mack Bolan, Professor Challenger, Richard Hannay, Denis Nayland Smith, C.Auguste Dupin, Kickaha, Sam Spade, Charlie Chan, and John Shaft. Also these families show, this family also produced it's share of bad apples, men and women who excelled at evil just as well as others did at good, such as Fu Manchu, Professor Moriarty, Carl Peterson, and Ernst Stavro Blofeld. and so on. In this sense, the Imperial Houses of Sarkhon and Shaitanus will produce some of the Greatest Heroes and Villains of the Maveric Multiverse. Alan Moore used a similar technique in his comic book series The League of Extraordinary Gentlemen, which teams several Victorian-era pulp characters together. However, Moore's team is not descended from a single family, it is merely a combination of historical literary figures from a certain timeframe.This will be apart of what I am attempting here,as well,that heroes and villians will drawn together to team up and participant in the world events-one or another.Much the early Sarkhon Family is purposely paaterned after adventures of Professor Bernard Quatermass, Benton Quest, Doctor Who ,Tom Swift and so on.
Harlan Gideon Sarkhon-tall,dark haired,is said to be one of the first members of the Imperial House of Sarkhon,to have attempted to travel through the infinite realm of temporal space,by creating an experimental temporwarp drive,that opens a wormhole Stargate through time and space.He discovers a colony of Atlanteans who live in small communities within large and futuristic yet dilapidated buildings,scattered about the forrest area. The land around the central Elanai Space port has become a sort of untended garden filled with unusual fruiting and flowering plants, and similarly strange yet collapsing buildings and other structures, all clearly no longer used, dotted around.
Outside,their remote colony is a tribe of Norlax (who are blue-skinned,dark haired cyborg brutes with with glowing eyes) ,who crashed there years ago and concider the Elanai colony a threat. Norlax wear no clothing but are covered with fur. As a result of living underground, they have little or no melanin to protect their skin, and so have become extremely sensitive to light live underground, tending machinery and live apart from the Elanai.-whom they hate and despise as lazy,ugly invaders from the near by world of Atlantis. Harlan Sarkhon-being an Atlantean,takes offense to this,despite ,his claiming earlier to have respect for all intelligent life-obviously,he only respects intelligent,life ,if it is not warlike and brutal.
Harlan Sarkhon,falls in love with one of the young Elanai-a innoscent,childlike platinum blonde known as Carolynne Fate.Many of the future,members of the Imperial Sarkhon House Clan,will show,this white haired blonde shade of hair color and it maybe speculated,that this will one of the heriditary traits of the family,when the platinum blonde House of Fate,mixed with the multi colored hair of the Sarkhon Family.
In the end,Harlan Sarkhon,sides the Elanai-over the tyrannical oppresion of the warlike Norlax. Masters,who long, flowing hair of the same pure white color as his skin,are telepathic has the physique of a human, and wears clothing armor. The Norlax Master divided themselves into several castes-the upper being The Norlax Master,the Middle Norlax Class-who run their societies more beauricratic levels ,the NorlaxWarrior Class,who protect the society-they comprise the Norlax Army and Navy Class as well,and the lower Norlax Lower Class-who tend to and repair the mechines. He helps defeat the Morlax invasion,but leaves a vast number of them alive-inside the caverns cities and mountain ,and hill colonies of the Norlax.
Count Bernard Harlan Sarkhon
Count Bernard Harlan Sarkhon's opponent Count Morghan Shaitanus-who plans to use the alien technology to give his star ship design s an edge in the competition to be the first receive the Atlantean Government contract to successfully navigate the sleep saucer ships into deep space. In the end, Count Bernard Harlan Sarkhon returns the alien navigation device and the Randarians promise to return the three Atlantean astronauts' home, also it proposed if all things work a possible trade between their two planets could begin. A device such as Randarians Navigational Computer could be a great asset to the Atlanteans Space Program.
Doctor Julius Karza,an Atlantean brilliant scientist,with bionic hands,has discovered an alien lifeform-known as the Metrone,during one of his visits to the Shaitanus Star Ship,Inc Outer Space Research Center. Count Morghan Shaitanus believes creature maybe related in some way to those Trongaroth insect like artificial cyborg like creatures found and destroyed by his old nemesis Count Bernard Harlan Sarkhon months ago. The huge Metrone Tarantula like creature is set out to sabotage the Sarkhon Star Craft, Inc Outer Space Research Center, near White Sands Desert ,,Arizhan Provindence.United Kingdoms of Atlantis. Count Bernard Harlan Sarkhon and company thwart Doctor Julius Karza and Count Morghan Shaitanus attempted sabatage of his Space Research Center, by destroying the Metrone with an Atlantean air ship attack by bombing it until it's destroyed.
Reluctantly, Count Morghan Shaitanus is forced to call Count Bernard Harlan Sarkhon and company in two stop the creature. They devise a trap to send the holo creature back into holospace again, from wince it came.
These Seraphite crystals subjected to high burst of too much energy, from an Atlantean Zero Point Energy Power Station, can cause these grow to titanic size, like some sort of "Monolith Monsters" topple, shatter into thousands of fragments, and each fragment would grow again. Seraphian crystal-like shafts which absorbs all available silica nearby. Once all silica is absorbed and grown to its fullest possible height, the shaft becomes dormant, but may easily totter and collapse, shattering into a legion of fragments, waiting to grow entire new shafts at the next contact with a possible energy sourse. The original meteor has also shattered all about the area where it crashed.
Count Branson Gideon Restin Sarkhon is the father of Professor Adam Lasar Sarkhon. Count Branson Gideon Restin Sarkhon, may have at least on two occasions, travel in time-once to fight a colony of Metrone-evil spider like robots who invaded a future colony of Atlanteans on a planet called Alpha Centarus 4,where the Metrone City was fighting an attack by Atlantean Resistance Forces in the planets largest city-Atsrhann Space Port and later on during the Atlantean Federation /Metrone Empire Wars, as Count Branson Sarkhon and then girlfreind Cassandra Karthan ,help the Atlantean Resistance Forces invade the Metrone City to end the war, after years of fighting this hostile enemy.
Count Branson Gideon Restin Sarkhon and girlfreind Cassandra Karthan, return to the homeworld of Atlantean Federation. Eventually Count Branson Sarkhon marries and his girlfriend becomes Countess Cassandra Karthan Sarkhon. They have a son-Adam Lasar Sarkhon. This is what the members of Imperial House Clan of Sarkhon always do-make way for the next generation of the family to take after the Original members of the House Sarkhon depart for the other dimensional world of holospace-their version of heaven.*1
Sometime with the Old Maveric Universe, there existed an island nation or continent rather located in the middle of the Atlantic ocean populated by a noble and powerful race. The people of this land possessed great wealth thanks to the natural resources found throughout their island. The continent, also known as the United Kingdoms of Thurann, was a center for trade and commerce. The rulers of this land held sway over the people and land of their own island and well into the rest of the world of Atlantis. This world was the home of an ancient humanoid race, whose art and cultures strived centuries of countless wars between many nations to build a world of peace and justice. The nations allied to Thurann, was the kingdoms or countries-some of the names are listed below.
Olympia,Asguard,Tauron,Tarthonn,Valaria,Khamoria,Elderheim,Asitland,Attiland,Asran,Venushia,and so –just in name a few.
This was the world of Atlantis. Atlas Sarkhon, first King or Supreme Lord of Atlantis homeworld. (Atlantis "island or world of Atlas").Some Atlantean Mythology,claims that a hero known as King Atlas Toreus Sarkhon,was the First King or Supreme Lord of Atlantis and his brother Adam Lasar Sarkhon-a Great Atlantean Sorcerer, help rule wisely and justly in the ancient days of the Seven Empires of Atlantis.*
The Doctor Adam Lasar Sarkhon at the Time-Sorcerers Academy The Doctor Adam Lasar Sarkhon is 450 years old or 750 years old years or 900 years old at this time or perhaps young and simply named another family member of that age-perhaps an Uncle or Cousin. Or perhaps to cover up his true origins create various fabricated ages to confuse others to his true origins. Or perhaps these records in the Great Halls of Time, upon the World of Atlantis-Prime and Genisis-Prime are inaccurate or have re-written over time by others, to either mythology about the ancient Atlantean or mythology about the ancient legend of the Legion of Time-Sorcerers..**
The time vortex (sometimes called the space-time vortex) is the medium-a temporal wormhole or stargate,punches hole through normal space,into hyperspace that the Star Palace and other time machines travel through. The vortex is outside normal spacetime, and therefore normal rules of physics do not apply.With this a member of the Legion,can travel back and forth through temporal space,into other alternate timelanes and so on.A star palace is a huge saucer like star ship,resembling a flying saucer,with a futuristic palace built atop it.The palace is used as a Time-Sorcerer's home and base of operation-a spacious dwelling with plenty of room for these temporal agents to operation as the guardians of temporal space.As of yet,the Legion have no rule book,but a simple Hand Book called the Laws of Time.In time,each Time-Sorcerer will add to this simple rule book and transform it into a series of books known as Great Laws or Law Books of Time or Time-Sorcerers.
An ancient reference to an old Universe top secret project to create a genetically engineered, nano technology, based race of temporal wizard warrior, using advanced super science technology and paraphernalia. Located on the homeworld of the Atlantean homeworld, this Time-Sorcerers Project is an outgrowth of several other related projects such as the Atlantean Colonial Marine Super Soldier or Alpha Omega Warrior Program, Project; Time Wizard,-the research into the use of telekinesis and telepathy, plus the use of paraphernalia and weapons to assist those wizard warriors.
A young Time-Sorcerers that undergoes intensive one-on-one training under a Time-Sorcerers graduate,with the title of either Doctor or Professor or Time-Sorcerers Master or Supreme Time-Sorcerers after graduating from the academy. The High Council was a group of twelve wise and powerful Time-Sorcerers Masters elected to guide the Time-Sorcerers Order, as well as serve as an advisory body for the Legion of Time-Sorcerers.***
Hypermentation.The abilty to recall imformation rapidly from memmory or another sourse,such the Guider Gem-an ancient,jewel worn upon the members of the Leegion of Time Sorcerers. Professor Adam Lasar Sarkhon always uses scientific (or supposedly scientific) methods and focuses on logic and the powers of observation and deduction
Second Sight - Enhances the bearer's visual and spatial perception even in the dark or behind walls. Trained users can have their sight amplified to the point that they are able to counteract Persuasion and Blinding.
1) Farsight - Makes the mind of the Time-Sorcerers fly through space and perceive all around. He or she can see events, via holospace in other places in time and space.
5) Affect Mind or Persuasion - This power can confuse and persuade others, making them bend to the user's will.
Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.
Hibernation Trance - This is an ability of a Cosmic or Quantum Force user to go into a very deep hibernation state. This slows down the Cosmic or Quantum Force user's metabolism and breathing to a standstill. A fully trained Force user can stay in this state for up to four days.
Cosmic or Quantum Force Suppression- Certain Force powers are not instantaneous in effect, but last for a period of time on a target. Examples of such powers include but are not limited to Force Aura, Burst of Speed, and Energy Resistance. Force Suppression instantly cancels such powers on the target. The greater the user's skill in this ability, the stronger the removed powers active on the target.
Cloak - Rarely ever used, this power channels the Force to bend light around the user, rendering him invisible to others. The liability of this can be seen when machines/aliens that can scan beyond the visible light portion of the electromagnetic spectrum, such as infra-red, easily discover the user
Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.
Energy Resistance - This power shields the user from various energy attacks, whether they are in the form of fire, electricity, etc. It does not shield users from Force powered attacks, and quickly fades
Cosmic or Quantum Force Block/Force Strip" - This power is never fully named, but described as a "force blocking power" or "cutting one off from the Cosmic Forces." The user either effectively forms a wall around an opponent using the Force and renders them powerless and blind to the Force or is removed from their connection to the force completely.
Beast Trick - This is a universal ability that distracts a feral creature, making it easy for the user to sneak past it
Force Body - Although technically a neutral power, use of this potent yet dangerous ability requires that the user exercise caution. Cosmic or Quantum Force Body enables the user to drain his own health reserves to partly fuel his Force powers for a brief period of time.
Breathe Control - Time-Sorcerers how to control her metabolism, enabling her to actually stop breathing for a time, and thus resist poisonous gases. Skilled users of this power are said to be able to hold their breath for hours, even days.
Alter Environment - Various Time-Sorcerers techniques that allow the user to manipulate nature, enabling the creation of such phenomena as Cosmic or Quantum Force whirlwinds or fog over limited areas.
Revitalize - This ability is rarely used, but its payoffs are tremendous in potential, rekindling the life energies of fallen allies, bringing them barely back to consciousness.
Protection - A power generally only achieved by high-ranking Jedi Time-Sorcerers masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Cosmic or Quantum Force powers.
Force Blinding is a light side Force power. It emanates what appears as a blinding flash of energy, overloading the target's vision and causing temporary blindness.
Force Storm - member of the Legion of Time-Sorcerers are able to generate and control, to a degree, self-sustaining storms of warped space-time of a limited duration
Flight - The ability to levitate oneself with the Cosmic Quantum or Cosmic Elemental Forces. Time-Sorcerer Force Meld; a powerful but draining technique, it takes a calm and focused mind to stay in the Meld, and a strong one to initiate it. Without training and practice, and in chaotic situations, even the strongest Cosmic Quantum or Cosmic Elemental Force Meld can fall apart, leaving individual Time-Sorcerer to fend for themselves. Mind melds are similar to the Legion of Time-Sorcerers telepathic abilities .
Atlantean Martial Arts.
Atlantean Martial arts are systems of codified practices and traditions of training for combat. They may be studied for various reasons including combat skills, fitness, self-defense, sport, self-cultivation/meditation, mental discipline, character development and building self-confidence, or any combination of the above. the martial arts declined with the rise of the firearms. As a consequence, martial arts with historical roots in do not exist today to the same extent as in Venushia,Luasia, since the traditional martial arts either died out or developed into sports. Swordplay developed into fencing. Boxing as well as forms of wrestling have endured. European martial arts have mostly adapted to changing technology so that while some traditional arts still exist, military personnel are trained in skills like bayonet combat and marksmanship. These skills do not fall under the common use of the term, but may still be considered "martial arts".
Venushian Judo and Tae Kwon Do as well as western archery, boxing, javelin, wrestling and fencing are currently events in the Atlantean Olympic Games. Venushian wushu recently failed in its bid to be included, but is still actively performed in tournaments across the world.
In many Veushian Martial Art systems, meditation is considered to be an important component of basic training. Meditation can be used to develop focus, mental clarity and can act as a basis for qigong training. Many believe that Veushian Kung Fu form needs to be both practical, usable, and applicable as well as promoting flow, meditation, flexibility, balance and coordination. Often kung fu teachers are heard to say "train your form as if you were sparring and spar as if it were a form."
Atlantean Karate primarily as a striking art, featuring punching, kicking, knee/elbow strikes, and open-handed techniques, but grappling, joint manipulations, locks, restraints/traps, throws, and vital point striking are taught with equal emphasis,in depending on the school.
Atlantean Boxing (sometimes known as pugilism) is a combat sport of prehistoric origin in which two participants (generally) of similar weight fight each other with their fists. There have been many informal forms of boxing throughout the centuries, since getting two people to fight with fists is in essence a fairly primitive sport, but boxing is now generally conducted in a regulated way, typically in a series of one to three-minute intervals called rounds. Victory is achieved if the opponent is knocked down and unable to get up before the referee counts to ten (a Knockout, or KO) or if the opponent is deemed too injured to continue (a Technical Knockout, or TKO). If there is no stoppage of the fight before an agreed number of rounds, a winner is determined either by the referee's decision or by judges' scorecards.
A procedure known as a mind-meld involves physical contact with a subject (though instances of mind-melds without contact have been seen), making it possible to share thoughts, experiences, memories, and knowledge with another individual.The mind meld also can involve using the Atlantean Nerve pinch or Atlantean Kirantai Finger thrust to render another lifeform unconscious by pinching the base of the victim's neck or chest area or other parts of the body with all four fingers opposing the thumb. Time-Sorcerer Force Meld telepathic nature and incredible control over their own bodies, they are able to send a burst of neural energy into another being and overload its nervous system, rendering it unconscious, although the pinch does not work on all species.Physical contact or thrusting seems assist this abilityin that it can be done by applying strong and surgically precise pressure over baroreceptors of the carotid sinus at the base of the humanoid neck. The objective would be to elicit the baroreceptor reflex as the receptors detect an apparent high pressure state due to the externally applied force and causes reflex bradycardia and/or hypotension, leading to decreased blood supply to the brain and syncope.
Pyrokinesis is derived from (from the Greek "pyretos", meaning fire, burn, fever; and κίνησις, "kinesis", meaning motion; literally "fire from the mind") and denotes the ability to create and manipulate fire using only the mind. member of the Legion of Time-Sorcerers can manipulate and control plasmic forces or fields. The member of the Legion of Time-Sorcerers all of which are related to fire/plasma able to fly and to generate powerful streams and/or 'balls' of fire. They can also manipulate his flame in such a way as to shape it into rings, cages, etc. Even when not engulfed in flame himself, the Time-Sorcerer has the ability to control any fire within his immediate range of vision, causing it to increase or decrease in intensity or to move in a pattern directed by his thoughts. Additionally, he is able to absorb fire/plasma into his body with no detrimental effects.
Alchemy or Atlantean Super Chemestry.
Isrhamic alchemy was a forerunner of modern scientific chemistry. Alchemists used many of the same laboratory tools that we use today. These tools were not usually sturdy or in good condition, especially during the medieval period of the Old Atlantean World. Chemistry (from kēme (chem), meaning is the science concerned with the composition, structure, and properties of matter, as well as the changes it undergoes during chemical reactions. Metallurgy is a domain of materials science that studies the physical and chemical behavior of metallic elements, their intermetallic compounds, and their compounds, which are called alloys.Often Atlantean Metallurgy is also a branch of Atlantean Alchemy.
Alchemy in traditional medicine
Traditional medicines involve transmutation by alchemy, using pharmacological or combination pharmacological and spiritual techniques.In Atlantean civilization,Alchemy is interwoven with the sciences of chemestry and medical sciences.Many members of the Legion of Time-Sorceres,uses Alchemy as a means heal the sick or injured.
Alchemy in traditional medicine
Traditional medicines involve transmutation by alchemy, using pharmacological or combination pharmacological and spiritual techniques. Paracelsus Sarkhon, Vulcan Centaurus of Olympus ,was synonymous with both the alchemist/physician's manipulation of fire, heating and distilling of nature's properties for medicine, and the transforming power and creative potential locked within Man, the greater invisible Man or anthropos, slumbering within.He founded many of the traditional sciences of Atlantean Alchemy and Modern Medicine.
Mysticism (from the Greek μυστικός – mystikos, an initiate of the Eleusinian Mysteries; μυστήρια – mysteria meaning "initiation") is the pursuit of achieving communion, identity with, or conscious awareness of ultimate reality, the divinity, spiritual truth, or God through direct experience, intuition, or insight. Traditions may include a belief in the literal existence of dimensional realities beyond empirical perception, or a belief that a true human perception of the world goes beyond current logical reasoning or intellectual comprehension. A person delving in these areas may be called a Mystic.
In many cases, the purpose of mysticism and mystical disciplines, such as meditation, is to reach a state of return or re-integration with the Godhead. A common theme in mysticism is that the mystic and all of reality are One. The purpose of mystical practices is to achieve that oneness in experience, to achieve a larger identity and re-identify with the all that is.
Atlantean Medicine is the science and "art" of maintaining and/or restoring human health through the study, diagnosis, and treatment of patients.
Atlantean Semiotics, semiotic studies, or semiology is the study of sign processes (semiosis), or signification and communication, signs and symbols, both individually and grouped into sign systems. It includes the study of how meaning is constructed and understood.
Atlantean Astrology (from Greek: ἄστρον (astron), "star", and λόγος (logos), "theory", "study": lit. study of the stars) is a group of systems, traditions, and beliefs in which knowledge of the relative positions of celestial bodies and related details is held to be useful in understanding, interpreting, and organizing information about personality, human affairs, and other terrestrial matters. A practitioner of astrology is called an astrologer, or, rarely, an astrologist. Numerous traditions and applications employing astrological concepts have arisen since its earliest recorded beginnings in the 3rd millennium BC. It has played a role in the shaping of culture, early astronomy, and other disciplines throughout history.
Atlantean Physics is the science studying the concept of matter and its motion, as well as space and time — the science that deals with concepts such as force, energy, mass, and charge. Physics is an experimental science, and it is the objective of physicists to understand how the natural world works. For the etymology of the word physics, see physis (φύσις).
Physics is one of the oldest academic disciplines and through its modern subfield of astronomy, it may be the oldest of all. Although these sciences are seen as distinct today, natural philosophy, chemistry, mathematics and biology are all "branches" of physics. During the last two millennia, these sciences became more distinct; physics emerged as a modern science in the 17th century. Even though these disciplines are now generally distinct the boundaries between them remain fluid and sometimes difficult to distinguish
Atlantian Occultism is the study of occult or hidden wisdom. To the Atlantean occultist it is the study of "Truth", a deeper truth that exists beneath the surface: 'The truth is always hidden in plain sight'.Often it refer to several things like Holo Spirit of holo space,holo demons,holo spirits,holo gods and so forth. It can involve such subjects as magic (alternatively spelled and defined as magick), extra-sensory perception, astrology, spiritualism, numerology and lucid dreaming. There is often a strong religious element to these studies and beliefs, and many occultists profess adherence to religions practise or cults in existance upon ancient Atlantis.
Field Gravity Detector
Plasma Wand-hand held weapon that fires a beam or stream of superheated gases. The beam can encased in a force field and generated around an Atlantium Steel blade, to form a sword or Plasma Sword.
Dargo Shaitanus, having an evil nature, which kept secret from his partner. Speculation, Dargo Shaitanus might have suffered some sort of brain damage, with nano surgery, that augmented his brain, to receive the superior mental abilities-something, he might transfer to his children and children's children for generations to come. Dargo Shaitanus believes that members of the Legion should run things for the betterment of world and universe beyond. This kind of thinking will be the Mark of Cane for centuries of those members of the Imperial House Clan of Shaitanus to come.
. The Metrone invade many colonial worlds of the Atlantean Federation and rake havoc upon those 12 worlds. Preventing interstellar expansion into deeper regions of space. Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels travel to a distant colonial world to prevent the Metrone colony there from enslaving the Atlantean colony there.
Neural Storm - This telepathic ability involved using psychic energy to overload a victim's neural network, causing extreme but momentary disorientation. Often used as a kind of Atlantean or Time-Sorcerers Nerve pinch
Professor Adam Lasar Sarkhon and Lady Sarah Sarkhon marry and have a son William Patrick Sarkhon-who travels in time and space, having similar adventures as they did. He grows up and carries on the tradition of the Legion of Time-Sorcerers, as it is now called-after his father recruited other to be trained as temporal wizards like himself, to become the guardians of peace and justice throughout time and space.
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