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Project Time Stalkers,Inc Edit

sunday, August 6, 2008
Project;Time Stalkers,Inc


Project Time Stalkers,Inc,is a fictional Time Travelling and research and military defence project,founded by the mysterious Time Core Corporation,backed by the Time Stalkers Foundation and semi controlled and defended by the United World military forces.
New Genisis Bunker front blue2onevbb

new genisis bunker

Imount kronus time temple c(1vv8)

Project Time Stalkers,IncEdit

Into the Time Vortex.

Project;TIME-STALKERS, INC-Earths first exploration into time travel-research,exploration,defense against outside hostile threat forces.And help other( Time Agents or Temporal Acencies),such as the Legion of Time Sorcerers,the (Temporal Guardians) and so on,maintain the stability of each time line for the betterment of all temporal worldlines of the multiverse.This is another similar agency for the prevention of time paradoxes and other temporal contaminations,by certain time meddling agencies,such as the( Tauron Temporal Centaurons),(the Tykhon) or (Tykhonean Temporal Patrol Agency).


Project ;Time Stalkers,Inc.also has various branches set up to involve itself in interstellar temporal espionage, law-enforcement , strategic hazard intervention, espionage logistics and interstellar temporal rescue servises pertaining to various Terran Colonial Worlds and allied forces-whether from a specific timeline or an alternate earth timeline or an ally of the Atlanteans.. Most of Project Time Stalkers.'s agents are normal humans-although it has been known to work with non terresstrial humans and other alien races.. Its headquarters is the main operation,known as the Shadow Complex-a huge underground,50 mile long- Project Time Stalkers,Inc.also have use of the United Earth Star Forces and Star Fleet military forces.Star Carriers-a massive flying battle shipcarrier kept airborne at all times and, among other things, containing a squadron of jet fighters and several orbital missle platforms housing an intercontinental interstellar ballistic missiles-loaded with various type of warheads-from electro magnetic plasma pulse armiment,photo armiment,standard nuclear packages,and so for the.


Administration and Support Dr . is the main technical support for the TSA. Using newly-gained alien technology, he designed the Jumpsuits which the agents use to travel through time from the second . Commissioner Jack Baldwin is the highest authority within the TSA. He handpicked all of his agents, Time Stalkers Foundation Named the Project Time Stalkers, this non-profit organization uses donated funds to finance various charities and renovation projects.It is believed it is like the Time Core Corporation and AP Enterprise,to be another dummy corporation to hide the operations true finacial backers-the Atlanteans-mainly various members of the Imperial House of Sarkhon.

Deep Space Temporal Research Unite Edit

Deep Space; Time Research Unit Time-otherwise simply called the Time Stalkers or Stalkers of Time are allowed the study of history by actually studying itby travelling into the Tauron Temoral Vortex or Well of Worlds-a two ended,multi coonecting network of temporal wormholms,that can dialed up by navigational,helm,by way of the time space probe postioning network of other similar time tunnels and jump points found across temporal space,not simply watching upon the Shadow Complex-Time Vortex holoveiwer,that projects an image across a semi transparent force shield,stretched over the threshhold of the time warps Linear Acceloration Transport Tube. but the opportunity was never used before the formation of the Deep Time Unit because of the dangers of accidentally or intentionally altering an alternate time timeline's history. The Deep Time Unit consisted of experienced and dedicated agents who would not meddle with history, and would be able to record it impartially. Its historical preservation duties were dependent on the "scanners", automated machines which search history for any alterations. Any substantial change would trigger a temporal distortion wave as it propagated through time.


Time Stalker Alpha Unite One-generally made up of a team leader, his second in command ,otherwise known as his-hand man, and specialized members of the team,consisting of a temporal historian,a temporal engineer,useful in fixing thing,a temporal warp specialist,a field medic or doctor,one or more members of the Project Time Stalkers Inc Temporal Rangers Corps


girlfriend, her kid brother or the "smart guy, strong guy, woman, kid",as opposed the fat guy,the strong and the genius motif is repeated in several other comic book teams that started around then, such as Sea Devils and The Fantastic Four. The Challengers were Ace Morgan (crackerjack test pilot), Red Ryan (mountain climber and all-'round daredevil), Rocky Davis (heavyweight boxing champ) and Prof Haley (scientist specializing in underwater exploration). In Showcase #6 (Jan-Feb 1957), where the series was first tried out before receiving its own comic, the four barely survived the crash of a small aircraft, and thereafter considered themselves to be living on borrowed time. They decided to devote their lives to adventurous do-gooding, heedless of danger because after all, they should have been dead already.










PROJECT; TIME-STALKERS, INCc

==Project; Time Stalkers, Inc==


Project Time Stalkers,Inc.maveric lion Productions.tm(c)2004


Added by Mavericstud9



Project Time Stalkers,Inc.Maveric Lion Entertainmentr,Inc.tm(c)


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ContentsEdit

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1 ==Mount Kronus== Edit

Monument valley Mount Kronus

Mount Kronus-MAVERICLION Productions,inc.tm(c)20013

Headquarters of   Project; Time Stalkers, Inc,Mount Kronus is an Atlantean Star Citadel,erected over the buried Tauron City of Chronopolis and is a fictional castle of titanic proportions that features prominently in a series of Project;Time Stalkers,Inc.stories.

The massive Crystaline upper structure,giving the impression more of a semi-deserted city than a single structure,in seen somewhere in the desserts of Arizona. Its immense, rambling outline,jutting up from dessert behind the Great Wall of the Ring of Time,called by the locals.It has been familiar to the inhabitants of the area-the Native Americans,who call this The Great Valley of Time,since time immemorial.They tell of the Time Spirits,who inhabit the mountain and come for the from time to time over the agesThese spirits have existed there,before humankind evolved upon the land.They left great artifacts of their kind-things called Sidairean Monoliths about the Great Wall of Time to mark their boundries of the site.The Great Valley of Time is said to also hold strange crystal structures,known as the Avatearai Crystals,that bring Great Spirits of the past,to speak anyone that comes upon them.

.Infact,in reality-the New Genisis Bunker was created by the Atlanteans,who abandonned it,after the Taurons and the Tykhon took over the hidden base secretly.They were called by the Native American Indians as the-Great God Spirits of Time and Space, who fought great time war across the heavons.The Tauron/Tykhon/Acheronean Alliance,who tried to inslave the human race in ancient times,until Sir Lord Nathaniel Vincent and freinds,help liborated them from the Tauron and Tykhon tyranny,with the help of the Atlantean Lords of Light.translasion members of the Legion of Time Sorcerers.

the Avatearai Crystals are in reality Seraphean Avatearai Crystals,that bring forhe the images of holo spirits and holo ghost either recorded within them or coming elsewhere,like inside Mount Kronus and the New Genesis Bunker below it.

Sidairean Monoliths are boundary markers and data transmitters used a race allied with Atlanteans to booste telepathic signals from the Mountain area.These Monoliths,also act as a limitted defense system to prevent unwanted trespassers,by confusion and delusion tactics causing to vacate the area.The Sidairean Monoliths ruinic symbols will glow red hot during this time,as also frighten away unwanted tresspassers.The Monoliths are linked to Galaxean Empp spikes embedded with the surrounding area ,that broad small Electro Magnetic Plasma Pulse around them to jam outside unwanted com systems.Mount Kronus and the New Genesis Bunker below is sheild from the effects of theses Empp spikes.A large Subspace transmitter Tower located upon the upper right side of Mounnt Kronus,can tap into the Monoliths and Avatearai Crystals,if nessessary to transmit images to anywhere throught time and space.

An immense, rambling outline of the great crrystal stone island of the Mount Kronus,junts toward the sky,like jewelled monolith,cutting across the sky.Great series of Mountains sheer cliffs,that can only be gotten to by shuttle craft,to one of the upper landing plateforms upon it's upper craggy surfaces. of its mighty outcrops, These broken line of the towers,that surround the main tower,like immerse version of Stonehenge,called the Ring of Time,hide a hidden base below.The only in or out is secret hidden passageways,through the electro spike mine feild,that lead holographic covered doorways into the upper area of the Shadow Complex-some above ground chamoflaged behind the Great Wall of the Ring of Time,while others can found upon the Arizona Dessert floor,only detected by sensors with Project Time Stalker verhicles.Hidden doors protected by cold plasma shields or Deflector Shields as they sometimes called roll backward to allow exite from the mountain or entry into it.Hidden ramps within the upper cargo holds and hangar decks or vehicle garrage can lower whole vehicles or small shuttle craft to small cargo hold or hangar decks below,inside the New Genesis Bunker.High speed paragravity turbo shaft elevators,that network the Shadow Complex,can speed anyone toward any area,as long no oncoming traffic interupts its journey rerouting on another alternate path toward its ultimate destination.These same Cargo lifts,also move about supplies and equiptment around the complex to any location.

1.1 Alternate Realities EditEdit

Earth 7319.

Some alternate reality versions of Project;Time Stalkers,Inc.include variations were four time travelling adventurers ,huge New Genisis Bunker is whose massive headquarters was a hollowed-out mountain located in the Colorado Rockies.in the United Confederation of Terra. Earth 6719.Each alternate Project;Time-Stalkers,Inc. has slight difference in the design of insignia patches and combadge logoes.there are difference in the duty uniform,as one worldline uses designs rejected by another.Equiptment and other things are also slightly difference from one worldline to another,depending on the level of technology present or design choices.Some may have a slight [[Steampunk]],[[Atomicpunk]] or [[[Dieselpunk]] look,but all using the same advanced level of technology.

Project Time Stalkers,Incorporated set in an underground labratory in the Arizona desert. budget-conscious Senator John Clark,a reprisentative of the mysterious Time Corporation,to inspect the top secret Project Time Stalkers,Inc. also more commonly known as 'the Time Tunnel' hidden below the Arizona Desert might have been a complete success. The premature test by its deputy scientist, Doctor Anthony Vincent and away team using his new refitted well of worlds trapped him on the Titanic in 1912 on the eve its destruction. Unable to get a firm lock to transfer Vincent and team back into the present and imprisoned in a cabin where the ship will hit the iceberg. When the Titanic is hit by an iceberg, Doctors Raymond Stuart and Anne MacGregor, the lead scientists back in the present, are unable to bring the travellers back and have little choice but to transfer them anywhere out of immediate danger.

1.2 The Time Core CorporationEditEdit

The Time Core Corpoation,who fund a nationwide chain of research laboratories unconnected to the government or any business interests,partially fund such operation as Project Time Stalkers,Inc..Below,is Chronopolis -the Shadow Cmplex-is an actual Tauron Star Castle,buried centuries ago,over a New Genisis Bunker .It is widely felt that might a dummy corporation to hide the Sarkhon Houses interest in secretly help fund the project and avoid any political interference from agents of the Temporal Cold War.Professor Thuzan Thune Sarkhon and family,often use go betweens,such senetor John Clark to act as representatives of the The Time Core Corporation.

origins of maveric comicEdit




Added by Mavericstud9

3 About the concept EditEdit

Project Time Stalkers is a top secret government effort to use a time machine known as the "Time Tunnel",. When the costs of Project Time Stalkers,Inc. reach an extreme level, United States Senator   begins to examine the project. After deciding that the costs of the project were to high, the senator wants to shut down the Time Tunnel because it was a waste of time and money. Tony Vincent, a scientist who helped develop the Tauron Time Tunnel,but for the past five years whatever accident that cause the previous members of Project;Time Stalkers,Inc.Away Alpha One to become lost in Temporal Spacesends himself into the past in an effort to prove that the Time Tunnel is not a waste of the government resources. The people at the Tic-Toc base learn that Tony was sent back in time to the Titanic. To try and save his friend, fellow scientist Doug Allen travels to the Titanic. The people at the Time Tunnel base were never able to bring Tony and Doug into their own time; instead they just travled from one period of time to another.

The Baxter Building is a 35-story office building in Manhattan whose five upper floors house the headquarters of the Fantastic Four.

The design of the headquarters of the Fantastic Four is along strictly utilitarian lines, except for apartments and public areas. All aspects of the design are constantly being improved, including security. For example, windows are 2 ft  thick composites of various glasses and plastics which are mirrored on the outside. Solid, armored, exterior walls are also mirror-clad and are indistinguishable from transparent sections.

The top five sections of the Baxter Building are completely airtight; all doors are airlocks. Complete environmental support (including atmosphere) is provided by the area between elevators 2, 3, and 4 on all floors.

The ground floor is used as a Fantastic Four gift shop and museum open to the public.

==Fictional secret histories==

Secrethistory is sometimes used in a long-running science fiction or fantasy universe to preserve continuity with the present by reconciling paranormal, anachronistic, or otherwise notable but unrecorded events with what actually happened in known history.Whatever Doug Phillips and Tony Newman did of the series the Time Tunnel,they never could really change anything and sort of acted like Temporal Agents,who keep history as if really happened.Alternate History or Alternate Timelines never entered into this tv series storylines.Project;Time Stalkers,Inc.is somewhat a secret history premise,but also known to various other fictional organization and characters of the Maveric Universe.

4 ==Cast of Characters== Edit

Project Time Stalkers 1761 Original Founding Member

Sir Richard Vincent

Lady Marylin Lambert Vincent

Captain Benjamin Allen

Sir Nathaniel Wellington

Sir Jonathan Stanford.


Project;Time Stalkers,Inc.Alpha Team One.1875.

Away Team Members.

Professor Anthony Elijah Vincent Senior-Rank honorary Colonial Temporal

Professor Alice Clayburn Vincent;Temporal Historian

Professor Virgil Worthington Allen, Temporal Engineer

Professor Zachery Victor Wells;;;Temporal Warp Physist,

Doctor Victoria Wells;Temporal Field Medic

Marshall William Lambert II;Temporal Ranger

Deputy Marshall Mark Stanford;Temporal Ranger

Project;Time Stalkers,Inc.Alpha Team One.1897.

Away Team Members.

Professor Nathaniel Richard Vincent-Rank honorary Col,onial Temporal

Professor Marilyn Crawford Vincent;Temporal Historian

Professor Benjamin Willian Allen,Senior Temporal Engineer

Professor Zachery Robert Wells;;;Temporal Warp Physist,

Doctor Angella Wells;Temporal Field Medic

Marshall Ryan Williams III;Temporal Ranger

Deputy Marshall Don Stanford;Temporal Ranger

Project;Time Stalkers,Inc.Alpha Team One.1907.

Away Team Members.

Professor Nathaniel Richard Vincent Senior-Rank honorary Colonial Temporal

Professor Marilyn Crawford Vincent;Temporal Historian

Professor Willian Worthington Allen, Temporal Engineer

Professor Zachery Alexander Wells;;;Temporal Warp Physist,

Doctor Stephan Wells;Temporal Field Medic

Marshall Ryan Williams II;Temporal Ranger

Deputy Marshall Mark Stanford;Temporal Ranger

Project;Time Stalkers,Inc.Alpha Team One.1947.

Away Team Members.

Professor Nathaniel Richard Vincent-Rank honorary Col,onial Temporal

Professor Marilyn Crawford Vincent;Temporal Historian

Professor Benjamin Willian Allen,Senior Temporal Engineer

Professor Zachery Robert Wells;;;Temporal Warp Physist,

Doctor Angella Wells;Temporal Field Medic

Marshall Ryan Williams III;Temporal Ranger

Deputy Marshall Don Stanford;Temporal Ranger

Project;Time Stalkers,Inc.Alpha Team One.1932.

Away Team Members.

Professor Nathaniel Richard Vincent Senior-Rank honorary Colonial Temporal

Professor Marilyn Crawford Vincent;Temporal Historian

Professor Willian Worthington Allen, Temporal Engineer

Professor Zachery Alexander Wells;;;Temporal Warp Physist,

Doctor Stephan Wells;Temporal Field Medic

Marshall Ryan Williams II;Temporal Ranger

Deputy Marshall Mark Stanford;Temporal Ranger

Project;Time Stalkers,Inc.Alpha Team One.1947.

Away Team Members.

Professor Nathaniel Richard Vincent-Rank honorary Col,onial Temporal

Professor Marilyn Crawford Vincent;Temporal Historian

Professor Benjamin Willian Allen,Senior Temporal Engineer

Professor Zachery Robert Wells;;;Temporal Warp Physist,

Doctor Angella Wells;Temporal Field Medic

Marshall Ryan Williams III;Temporal Ranger

Deputy Marshall Don Stanford;Temporal Ranger

Project;Time Stalkers,Inc.Alpha Team One.1966.

Away Team Members.

Professor Marcus Richard Vincent-Rank honorary Col,onial Temporal

Professor Carilyn Stanford;Temporal Historian

Professor Benjamin Willian Allen,JuniorTemporal Engineer

Professor Zachery Nathan Wells;;;Temporal Warp Physist,

Doctor Victoria Wells;Temporal Field Medic

Marshall Ryan Williams;Temporal Ranger

Deputy Marshall Crystalla Wells;Temporal Ranger

Project;Time Stalkers,Inc.Alpha Team One.1991.

Away Team Members.

Professor Nathaniel Richard Vincent Senior-Rank honorary Colonial Temporal

Professor Marilyn Crawford Vincent;Temporal Historian

Professor Willian Worthington Allen, Temporal Engineer

Professor Zachery Alexander Wells;;;Temporal Warp Physist,

Doctor Stephan Wells;Temporal Field Medic

Marshall Ryan Williams II;Temporal Ranger

Deputy Marshall Mark Stanford;Temporal Ranger

Project;Time Stalkers,Inc.Alpha Team One.2016.

Away Team Members.

Professor Nathaniel Richard Vincent IV-Rank honorary Col,onial Temporal

Professor Susan Andru Vincent;Temporal Historian

Professor Benjamin Douglas Allen,Senior Temporal Engineer

Professor Zachery Robert Wells;;;Temporal Warp Physist,

Doctor Angella Wells;Temporal Field Medic

Marshall Ryan Williams IV;Temporal Ranger

Deputy Marshall Don Stanford;Temporal Ranger

Project;time-stalkers,inc-2060 team


  1. Doctor Anthony Vincent.

  2. Doctor Douglas Allen

  3. Doctor Christine Lambert

  4. Doctor Alexander Wells

  5. Marshall Johnathan Lambert

  6. Deputy Marshall Sharon Wells

  7. Doctor Nathan Zachery Wells

  8. Doctor Kira Ann Phillips

  9. Doctor Valarie Zarkhon.



Project;time-stalkers,inc-2093 team


  1. Doctor Anthony Franklin Vincent.Senior

  2. Doctor Douglas Allen

  3. Doctor Christine Lambert

  4. Doctor Alexander Wells

  5. Marshall Johnathan Lambert,junior

  6. Deputy Marshall Sharon Wells

  7. Doctor Nathan Zachery Wells

  8. 'Doctor 'John' 'Carrington' 'Carter

  9. Doctor Valarie Zarkhon.

Project;time-stalkers,inc-2118 team


  1. Doctor Anthony Franklin Vincent.Junior

  2. Doctor 'Mark' Allen

  3. Doctor 'Victoria' Lambert

  4. Doctor Alexander Wells

  5. Marshall Johnathan Lambert,II

  6. Deputy Marshall Sharon Wells

  7. Doctor Nathan 'Alexander' Wells

  8. Doctor 'David' Phillips

  9. Doctor 'Carter' Zarkhon.

Project;time-stalkers,inc-2143 team


  1. Doctor Franklin Richard Vincent.

  2. Doctor 'Richard' Allen

  3. 'Doctor 'Claudia' 'Zarkhon

  4. Doctor Alexander Wells

  5. Marshall Johnathan Lambert

  6. Deputy Marshall Sharon Wells

  7. Doctor Nathan Zachery Wells

  8. Doctor Kira Ann Phillips

  9. Doctor Valarie Zarkhon.

  10. Project;time-stalkers,inc-2168 team

  11. Doctor Anthony Franklin Vincent.

  12. Doctor Douglas Allen

  13. Doctor Christine Lambert

  14. Doctor Alexander Wells

  15. Marshall Johnathan Lambert

  16. Deputy Marshall Sharon Wells

  17. Doctor Nathan Zachery Wells

  18. Doctor Kira Ann Phillips

  19. Doctor Valarie Zarkhon.

  20. Project;time-stalkers,inc-2193 team

  21. Doctor Anthony Franklin Vincent.

  22. Doctor Douglas Allen

  23. Doctor Christine Lambert

  24. Doctor Alexander Wells

  25. Marshall Johnathan Lambert

  26. Deputy Marshall Sharon Wells

  27. Doctor Nathan Zachery Wells

  28. Doctor Kira Ann Phillips

  29. Doctor Valarie Zarkhon.

  30. Project;time-stalkers,inc-2218 team

  31. Doctor Anthony Franklin Vincent.

  32. Doctor Douglas Allen

  33. Doctor Christine Lambert

  34. Doctor Alexander Wells

  35. Marshall Johnathan Lambert,

  36. Deputy Marshall Sharon Wells

  37. Doctor Nathan Zachery Wells

  38. Doctor Kira Ann Phillips

  39. Doctor Valarie Zarkhon.



  1. Project;time-stalkers,inc-2243 team

  2. Doctor Anthony Franklin Vincent.

  3. Doctor Douglas Allen

  4. Doctor Christine Lambert

  5. Doctor Alexander Wells

  6. Marshall 'Daniel' Lambert

  7. Deputy Marshall 'Samantha' Wells

  8. Doctor Nathan Zachery McCoy,Senior

  9. 'Doctor 'Phillip' 'Hartfeild

  10. Doctor Valarie Zarkhon.



  1. Project;time-stalkers,inc-2268 team

  2. Doctor 'Richard' Franklin Vincent.

  3. Doctor 'David' Allen

  4. Doctor Christine Lambert

  5. Doctor Andrew Wells

  6. Marshall John Christopher Lambert

  7. Deputy Marshall Sharon Wells

  8. 'Doctor Nathan Zachery 'McCoy

  9. Doctor Phillip Hartfeild

  10. Doctor 'Victor' Zarkhon.

  11. Project;time-stalkers,inc-2268 tea

Jerry Vincent

Cleavant Zarkhon

Derrick Allen

Sabrina Lambert

John Robert Wells

Karry Winters

Charlie Vincent

Robert Allen

Terrera' 'Locke

5 BackstoryEdit

Tauron Time Tunnel

Generally with this Shadow Complex, is the Titanic Time Tunnel or Time Tube,the Well of Worlds-a huge stationary Star Gateway into Temporal Space.The New Genisis Bunker was created by the Atlanteans and other members of the ancient super,elder races,known informally as the Lords of Light,This Time Tunnel was destroyed by Time Sorcers and Temporal Guardian intervention.The Taurons,oppupying the base,rebuilt it,to their own specifications-upgrading it's power impute,reliably and convetion time. Some of these were abandoned by the Taurons and used by other interstellar races, such as Terrans, with Project; Time Stalkers, Inc. to explore interstellar temporal space. Some Tauron Refugees have used the abandoned Time Tunnels to escape to distant colonies in the same universe or other alternate realities and set up small colonies there. These Taurons believe in a back to the ancient times, when the Taurons believe in the same peaceful interstellar intentions as their cousins the Atlanteans.

Their goal is work toward rebuilt those fraction Tauron Civilizations, as far far beneficial interstellar civilizatiuon, than evil militaristic imperial Tauron Empire, they came from. While trying to create a more powerful telescope, the government found out that when using large amounts of energy they could create a window into the past. They called their invention "The Time Window". It is also capable of sending objects backwards in time. pod travels through a series of wormholes, she is separated briefly and can observe the outside environment

PROJECT; TIME-STALKERS, INC.-EARTH FIRST SCRET TIME RESEARCH AND EXPLORATION

created by Joseph Gilbert Thompson and Carl Edward Thompson

PROJECT; TIME-STALKERS, INC.-EARTH FIRST SCRET TIME RESEARCH AND EXPLORATION PROJECT. Trademark [copyright-2006.Mavereic Lions Productions Entertainment. PROJECTTIMESTALKERSINC@googlegroups.com Takes the Guardian of Forever and mixes it with Star Gate SG1 and Irwin Allen’s Time Tunnel

PROJECT; TIME-STALKERS, INC.-EARTH FIRST SCRET TIME RESEARCH AND EXPLORATION

PROJECT; TIME-STALKERS, INC.-EARTH FIRST SCRET TIME RESEARCH AND EXPLORATION PROJECT. Trademark [copyright-2006.Mavereic Lions Productions Entertainment. PROJECTTIMESTALKERSINC@googlegroups.com

6 InspirationsEdit

Takes the Guardian of Forever and mixes it with Star Gate SG1 and Irwin Allen’s Time Tunnel,was the initial starting point.Material like Stargate SG1,the Fantastic Four,Challenges of the Unknown,Four of the Fantastic and such,were added to later on.

Project Time Stalkers,Inc.is my version of various time travel and science fiction groups,anything from Star Trek's Guardian of Forever and ,Stargate-two concepts I like-one became a series and other could have but didn't,the Time Tunnel,which I likes as a kid,despite it's flaws-wooded characters,no sense of humor,didn't explore alternate realities,which was unknown the shows creators

7 ==The Guardian of Forever== Edit

The Guardian of Forever is often under used concept. Star Trek only used it or once or twice-once in the Classic Star Trek series and once in the Animated series. and now in the so called unauthorized Star Trek New Voyages. If Trek wasn’t in love the basic format of exploring space and unknown civilization, a time traveling Star Trek would an interesting concept. I love the concept time has currents and eddies into the Time Vortex. Doctor Who uses this term and I believe mentioned time eddies or some such at some time in the shows long history on the BBC.

The Time Tunnel dragged on with totally boring storylines. Doug and Tony just became actually human beings-good actors, but they became lifeless expository characters, not human being traveling in time and space, but lifeless characters, whose dialogue was written to, drive the simple plotlines of the show. Doug Phillips and Tony Newman should have been less wooden characters and lifelike characters like you see in the other series mentioned here, which may explain one of the reasons the show, despite the concept of time travel, that has kept Doctor Who going 22 plus years.

8 Star Gate SG1Edit

\

Star Gate SG1 is the only show; so far that explores both concepts effectively, as gateway into wormholes through hyperspace and sometimes time travel-though you can argue they travel in time every week when they use the Stargate from one planet to another. This is just the Star Ship Enterprise is a time machine, in it’s self always traveling forward and backward in time, when warps space each week, but we think of time travel as presented in shows the Time Tunnel or Doctor Who. The Tunnel of Project Tick Tock and The Doctor’s Tardis are thought as Time Machines as their first predecessor in H.G.Well’s novel is called The Time Machine. Quantum Leap was of course very similar in some ways to The Time Tunnel. In both series, a scientist attempts to prove the theories of time travel by launching himself off through an imperfected device after government funding is removed. Both of them are semi-monitored from their present time. But Quantum Leap was about character, while the Time Tunnels about keeping history as we know it, while keeping the dull Doug and Tony lost in time, in poorly written Fugitive premise. Everyone, but Doug and Tony, can travel to and from Project Tick Tock, but them-unless we can blame it all Merlin, who seem to total control secretly over hidden base. We begin wonder if the Time Tunnel just refuses to get them home or the operators of the Time Tunnel are just poorly trained and can’t aim the dam thing.

9 The Time MachineEdit

The “The Time Machine" by H.G. Wells all the way through, although already long familiar with the story from the Classics Illustrated version and from the George Pal movie. The book had a sort of dark romanticism all its own, None of the film adaptations I've seen has really captured the mood setting of the original by H. G. Wells, although the George Pal movie came the closest. and version with Guy Pierce works pretty well, but I don’t much the fact he destroys the Time Machine in the end. They could have along and allow us to think like Rod Taylor, the Time Traveler goes on to further Doctor Who like adventures with Weena at his side. And if you haven’t guessed it yet, Doctor Who is simply The Time Machine the series. It is no mistake Doctor Who’s true name is unknown like the Time Traveler-George is only Filby calls him, a nod to the author’s first name. And the Doctor meets up his Morlocks-the Dalek, phychotic blobby machine creatures simply replace savage, cannibalistic creatures of H.G.Well’s novel. From the book by H.G. Wells, a scientist and tinkered builds a time machine and uses it to explore the distant future where there are two races, a mild gentle race, and a cannibalistic one living underground. His machine is stolen by the underground race and he must risk being captured (and eaten) to return to his own time. Based on a story from the BBC TV serial "Doctor Who". Scientist Dr. Who accidentally activates his new invention, the Tardis, a time machine disguised as a police telephone box. Dr. Who, his two grand-daughters, and Barbara's boyfriend Ian are transported through time and space to the planet Skaro, where a peaceful race of Thals are under threat of nuclear attack from the planet's other inhabitants: the robotic mutant Daleks.Similar concept,just used differently.

Time Travel is a fascinating concept, but very often few people use effect. They draw back to tired clichés often over used by Hollywood writers and producers. Set history right and the space time continuum will shatter or be destroyed. History much be set upon it’s natural course, as we know it, not as our alternate selves might know it. That or it becomes total unbelievable nonsense like Sliders or dull ,boring adventures like in Time Tunnel or an often once and a while time travel gimmick like Star Treks Guardian of Forever or even Stargate gateway portal. Quantum was one of the few to use the concept weekly on a personal character story level. The rarely get the kind of space opera, as presented in Doctor Who and that gets not confusing as where, when and Doctor does what, but his stories can get sometime down silly in his 22 plus years on and off the air. Movie like Star Trek 4, the Voyage Home and Time After Time, where H.G.Wells chases Jack the Ripper into the 1980’s, often use the present or decade the movies filmed as a backdrop, to get traveler from other times here, than take to others as Doctor Who often does, and even the Doctor falls into the present Earth date and time trap. Hollyweird is often too pre occupied with the here and now, than later or other worlds, as like the people in the Matrix, there no time better than the one we live in.

I want to create a time travel show, that exists in a shared universe or shared multiverse want to project to have scope and size of Project Tick Tock, with scientist exploring the concept of time travel, with military backing those scientist with military force, like Stargate Command. I want to fantastic stories present in Star Trek and Doctor Who, with bickering family team of the Fantastic Four, trying to fight the forces of evil or conflicting crew of the Star Ship Enterprise, working together for a common goal. I want the alternate realities of Sliders, but with stupid worldline and I want the personal stories of Quantum Leap, with human character of Stargate, Star Trek and Star Wars, who be heroic but flawed as well. I also want the Godlike mysteriousness of the Guardian of Forever and not the mindless machine of the Time Tunnel.Like Challengers of the Unknown is a group of fictional characters in comic books published by DC Comics. Created or co-created by Jack Kirby (sources differ), this quartet of adventurers explored science fictional and apparent paranormal occurrences and faced fantastic menaces,the Project Time Stalkers stories had weird menaces, fistfights, wild vehicles and gadgets, spectacular terrain, daring escapes, and a sense of humor.

I may,via my Legion of Time Sorcerers,introduce the concept of a Doctor Who/Jedi Knight characters,that may intereact with various members of Project Time Stalkers. Project Time Stalkers have been portrayed as a somewhat dysfunctional yet loving family- they would squabble and hold grudges both deep and petty, and eschew anonymity or secret identities in favor of celebrity status.,while fighting the forces of evil and exploring strange ,new worlds and civilization,like the characters of Star Trek. A scientific genius –Richard Tony Vincent -a Reed Richards type leeds them,but often talks too much and annoys the others,especially his best friend and partner. His partner Doug Allen occasionally cigar-smoking –a Ben Grimm type is grumpy pilot and street wise brawler,but benevolent friend, who possesses superhuman strength and endurance,via his Omega Warrior training. While far from stupid,this Ben Grimm character-Doug Allen has a fairly animalistic form of intelligence which is almost exclusively militarily oriented, and prefers to skip over almost any scientific explanation of the team leader.

The girl Christina Lambert-a Sue Storm/Richards type shy,but is the motherly heart of the group,but is also like Samantha Carter is smart as well beautiful.She is the quintessential geek: an expert and intuitively talented individual, whose mastery of advanced scientific disciplines is juxtaposed with her difficulties in leading a "normal" life. Her younger brother Marshall Johnathan Lambert-team security and member of the Terran Federation Rangers,attatched to the team,the hot headed and often bickers with the britush Ben Grimm type.Added is the mysteriuos fifth member-Doctor Nathaniel Wells-smart,synical ,who thinks the Reed Richards type dosen’t know what he is going and often dissagree his methods of Project Time Stalker Away Command.The sisth member is Sharon Wells- United World Space Force Intelligence agent and Doctor Wells red haide daughter and has a romantic feeling Marshall Johnathan Lambert.

The Stalkers venture to distant planets exploring the galaxy and searching for defenses from the Tauron Empire,who may or may have built the original alien underground complex,they base their Project and primary base of operation upon.Like Stargate,their maybe a network of other Temporal Stargates scattered all over time and space.Some of the members of the Legion of Time Sorcerers are the series villians and often create havok for the team,as they attempt travel around the time vortex and other times and other alternate realities.

Doc Thompson

Star Trek*

Star Gate SG1**

Doctor Who***

Time Tunnel****

Sliders*****

10 The Time TunnelEdit

Format

Time Tunnel**** The Time Tunnel From Wikipedia, the free encyclopedia

Jump to: navigation, search

The Time Tunnel

Science fiction

Created by Irwin Allen

Starring James Darren Robert Colbert Whit Bissell John Zaremba Lee Meriwether

Country of origin United States No. of episodes 30

Production Running timeapprox. 52 minutes Broadcast Original channel

ABC Original run

September 9, 1966 – April 7, 1967 .The Time Tunnel is a 1966-1967 U.S. color science fiction TV series. The show was created and produced by Irwin Allen, his third science fiction television series. The show's main theme music was Time Travel Adventure. The Time Tunnel was released by 20th Century Fox and broadcast on ABC. The show ran for one season of 30 episodes. A pilot for a new series was produced in 2002[citation needed], and another series pilot is in production as of 2007[citation needed].

Contents 1 The series

o 1.1 Summary 1.2 Production


  • 2 Episodes o

2.1 Movies excerpted*

3 Novel versions 4 After the original run


  • 5 Remakes o 5.1 2002 + 5.1.1 "Pilot" + 5.1.2 Differences o 5.2 2007 * 6 References * 7 External links

11 Four of the Fantastic Edit

MARVEL 1601 had an interesting,if maybe outlandish idea.Put the Fantastic Four in the 17th Century.Weird maybe.But it got to think,just how many generations their were of Time Stalkers.What if,they found way back in history and many generations were secretly guarding the time lines and exploring temporal space.Unlike other time travel concepts,this doesn't start with current team in 20th Century or 21th Century or even the 19th century,but before that.


12 Project Tic TocEdit

Project Tic-Toc is a top secret U.S. government effort to build an experimental time machine known as "the Time Tunnel." When the costs of the project approach those of the entire U.S. space program, a United States Senator Leroy Clark (Gary Merrill) launches an investigation of the project. The Senator feels that the tunnel has cost too much money for too little reward. At his request the Senator is allowed to visit the project base and be given a tour. Once he reaches the central control room the Senator explains his complaints to the project heads. The Senator then says that he wishes to close down the project as a waste of time and money that has not worked.

Key Time Tunnel scientist, young physicist, Dr. Tony Newman (James Darren) turns the machine on and sends himself back in time in an attempt to prove that the Time Tunnel project funds were not wasted. In so doing, Newman becomes "lost in time." The Time Tunnel top personnel can see through the Tunnel that Tony Newman is aboard the soon to sink Titanic. They can also see that he cannot escape before the sinking, and they cannot retrieve him.

In an attempt to rescue his younger friend, another key Tic-Toc scientist Dr. Doug Phillips (Robert Colbert) enters the Time Tunnel as well. However, the system was still being developed and tunnel operations were never able to bring them home. As the series progresses, the two time travelers are swung from one period in history to another, allowing episodes to be set in the past and future. Each episode begins with the following narration:

"Two American scientists are lost in the swirling maze of past and future ages, during the first experiments on America's greatest and most secret project, the Time Tunnel. Tony Newman and Doug Phillips now tumble helplessly toward a new fantastic adventure, somewhere along the infinite corridors of time."

By luck (or lack thereof) the travelers, Tony and Doug, frequently found themselves thrown onto the precipice of major historical events: on board the Titanic before it hits the iceberg, in Pearl Harbor before the Japanese attack, on Krakatoa before it erupts, and so forth. They would try to warn people about the event, or try to prevent it from happening, while the Time Tunnel crew (led by two scientists and a military general), who once gaining a "fix" can view through the Tunnel the action taking place in the different time, would try to rescue the travelers before the historical calamity befell them too. The final episode provides no resolution, as the series was initially scheduled to continue into a second season.

The series used a precursor to the Novikov self-consistency principle as its time travel model. Recorded history could not be altered because all attempts to do so were destined to fail. In other words: They will not change history because they haven't. However sometimes Doug and Tony’s actions were essential to cause history to unfold as recorded. The lives of individual people could be influenced by the actions of the travelers or the Time Tunnel scientists.

13 Tony Newman and Doug PhilipsEdit

The base for Project Tic-Toc was huge and located underground in the Arizona desert, with no visible entry. The only way in was a very big secret panel that when it opened a car could quickly go through the entrance. Once the panel closed all any one could see was ordinary desert. Tic-Toc base was a futuristic series of complexes 800 floors deep and employing over 36,000 people ("12 thousand people in each of those complexes"). It was under the command of General Heywood Kirk (Whit Bissell). The center of the base was The Time Tunnel control room where the tunnel was located. In charge of operating the Tunnel were Dr. Ann McGregor (Lee Meriwether) and Dr. Raymond Swain (John Zaremba). The date at which it was operating was stated as 1968, which would have been two years into the future for the initial TV audience.[1]Edit

Sliders*****

For other possible meanings, see Slider (disambiguation).

14 SlidersEdit

Format Science fiction

Created by Tracy Tormé and  Robert K. Weiss

Starring

Jerry O'Connell Cleavant Derricks Sabrina Lloyd John Rhys-Davies Kari Wuhrer Charlie O'Connell Robert Floyd Tembi Locke

Country of origin United States

No. of episodes

88 (List of episodes)

Production

Executive producer(s)

Tracy Tormé Robert K. Weiss John Landis Leslie Belzberg Alan Barnette David Peckinpah

Running time

approx. 44 minutes

Broadcast

Original channel

FOX (season 1–3) Sci Fi Channel

Original run

March 22, 1995 – December 29, 1999

External links

IMDb profile

TV.com summary

Sliders is an American science fiction television series that ran for five seasons from 1995 to 2000. The series focuses on a group of travellers who "slide" between parallel worlds by use of a wormhole referred to as an "Einstein-Rosen-Podolsky bridge."

The first three seasons of Sliders were shown by the FOX Network. It was originally cancelled after the first season, which was broadcast from March 22, 1995 to May 17, 1995, but was brought back for a second season after much fan protest, from March 1, 1996 to July 12, 1996. A third season was broadcast from September 20, 1996 to May 16, 1997. The Sci Fi Channel produced the fourth season (June 8, 1998—April 23, 1999) and fifth season (from June 11, 1999—February 4, 2000), but announced in July 1999 that Sliders had been cancelled, and that there would not be a sixth season. The last new episode first aired on December 29, 1999 in the United Kingdom and finally aired on the Sci-Fi Channel on February 4, 2000.

Parallel universe or alternative reality is a self-contained separate reality coexisting with our own. A specific group of parallel universes is called a multiverse, although this term can also be used to describe the possible parallel universes that comprise physical reality. While the terms "parallel universe" and "alternative reality" are generally synonymous and can be used interchangeably in most cases, there is sometimes an additional connotation implied with the term "alternative reality" that implies that the reality is a variant of our own. The term "parallel universe" is more general, without any connotations implying a relationship (or lack thereof) with our own universe.

Editors Notes;

Sliders chronicle the adventures of four "travellers" moving between parallel realities searching for the world they left. Sliders first appeared in the spring of 1995 on the FOX television network in the United States and soon was being shown all over the globe. The show recently ended it's third season, the first as a full season series and was summarily cancelled by FOX. Universal, the production company that films the series shopped the show to the SCI-FI Channel which picked up the series for 22 new episodes, in addition to the 48 already created, and started showing selected repeats in March 1998 and the new episodes bowed in June 1998. Four people just found a gateway to another dimension, but they forgot one problem... how to get back! Somehow Quinn Mallory we assume, did in the initial episode, unless the Professor and the rest of the cast comes another alternate universe and Quinn is the only from his original reality. This Fugitive plotline never worked for me and the whole, he makes in his basement –discover Slide technology by accident was always weak. If Quinn Mallory, Prof. Maximilian Arturo, Wade Welles, Rembrandt 'Crying Man' Brown and Capt. Maggie Beckett were members of something Time Tunnels Project Tick Tock or Stargate SG1,I might believe it more, but the writers and producers went the inventor in his secret lad and that never worked for me anyway right the start.

Sometimes Slider worked but often it didn’t.The series creators and writers should read the likes of Harry Turtledove or some such were the concept of Parallel universe or alternative reality is used more effectively,than what they ended up with. Alternate history or alternative history[1] is a subgenre of speculative fiction (or some would say science fiction) and historical fiction that is set in a world in which history has diverged from history as it is generally known.Slider simply came Alternate worlds or histories than simply were inpossible or improbable to believe. Common themes during this season include the exploration of political issues, and the appearances of recurring characters' alternate selves, showing how their situations had changed in various realities.Plots got more silly-silly as in Lost In Space silly and barrowed too from old Hollywood horror movie-such as Island of Doctor Monr

alternate histories,

Star Trek*

15 Guardian of Forever Edit

From Wikipedia, the free encyclopedia

This article does not cite any references or sources. (December 2007) Please help improve this article by adding citations to reliable sources. Unverifiable material may be challenged and removed.

The Enterprise crew (TOS) in front of the Guardian of Forever.

The Guardian of Forever is a time portal portrayed in the fictional universe of Star Trek. The first appearance of the Guardian was in the Star Trek: The Original Series episode "The City on the Edge of Forever" (1967). In that episode, the voice of the Guardian was provided by Bartell LaRue. The Guardian's only other on-screen appearance was in the animated episode "Yesteryear" (1973), in which the Guardian's voice was provided by James Doohan (best known as Scotty). The Guardian has proven popular in both fan fiction and the "official" Star Trek novels published by Pocket Books. However, none of these writings, nor the animated series, are considered canon.

In the Star Trek universe, analysis of the ruins on the Guardian's home world suggests it may be billions of years old but no one knows who built the Guardian. The Guardian is able to speak to anyone who asks it a question, though the meaning of its responses is not always clear. For instance, when asked if it was machine or being, it responded, "Both, ... and neither." When Spock says that there is no reason to speak in riddles, the Guardian says that it answers in the way that is best for "your limited understanding." The Guardian can detect changes in the timeline, but typically provides its users little help in figuring out how to change it back. And being in the vicinity of the Guardian when such changes occur isolates those there from the effects of the change in the timeline. Contents

[hide]


  • 1 In Trek literature

2 Trivia


  • 3 See also

  • 4 External links

16 In Trek literatureEdit

The Guardian makes a few appearances in non-canon published Star Trek literature, most notably: Guardian of Forever From Memory Alpha, the free Star Trek reference.

The Guardian of Forever in 2267

"Are you machine, or being?"

"I am both... and neither. I am my own beginning, my own ending."

- Kirk questioning the Guardian (TOS: "The City on the Edge of Forever")

The Guardian of Forever is a construct of an unknown, ancient alien race, that apparently functions as a time portal, or gateway to other times and dimensions, located on an ancient planet where the focus of all timelines in the galaxy converge. It is apparently sentient, responding to external stimulus such as questions and actions, and can even somehow control the flow of time. It generates immense ripples in time that manifest themselves as spatial disturbances in the region around the planet where it is located.

The Guardian is located among the ruins of a large, forgotten city that stretched beyond the horizon in all directions around it. Based on initial observations, the ruins appeared to be at least one million years old.

It should be noted that the Guardian claims to be on the order of at least five billion years old.

Capable of speaking to those around it, the Guardian explained that it is "its own beginning and its own ending," and that, "since before your sun (Sol) burned hot in space, [it had] awaited a question." Apparently an inert formation of quasi-metallic substance, the Guardian creates portals to other times.

The Guardian was discovered by the crew of the USS Enterprise in 2267. The Guardian's power was demonstrated when ship's doctor Leonard McCoy, suffering from the hallucinations induced by a cordrazine overdose, passed through the portal and into the past, where he inadvertently altered history. Captain James T. Kirk and his first officer, Spock, followed McCoy through the Guardian, and were ultimately successful in restoring (or preserving) the timeline. (TOS: "The City on the Edge of Forever")

The Guardian in 2269

In 2269, a team of historians, accompanied by Captain Kirk and Spock, used the Guardian to investigate Federation history. Their investigation included firsthand accounts of the formation of the Orion civilization and the monitoring of Vulcan history of the 2230s and 2240s. While Kirk and Spock were visiting Orion, their support team was monitoring Vulcan's past, which, in doing so, inadvertently removed Spock from the proper timeline. Spock, however, was protected from the change while he was in Orion's past, and the change to the timeline went unnoticed until he and Kirk returned through the Guardian. Once the cause was determined, Spock was able to use the Guardian to return to his own childhood on Vulcan, and prevent his death during the kahs-wan ritual. (TAS: "Yesteryear")

Contents


  • 1 Images seen through the Guardian of Forever

  • 2 Background

  • 3 Apocrypha

o

3.1 See also

17 Images seen through the Guardian of ForeverEdit

Retrieved from "http://en.wikipedia.org/wiki/Guardian_of_Forever"

Categories: Articles lacking sources from December 2007 | All articles lacking sources | Star Trek locations | Star Trek devices | Time travel devices | Time travel in fiction | Wormholes in fiction | Fictional gates | Time viewing devices Guardian of Forever From Memory Alpha, the free Star Trek reference.

The Guardian of Forever in 2267

"Are you machine, or being?"

"I am both... and neither. I am my own beginning, my own ending."

- Kirk questioning the Guardian (TOS: "The City on the Edge of Forever")




Added by Mavericstud9

The Guardian of Forever is a construct of an unknown, ancient alien race, that apparently functions as a time portal, or gateway to other times and dimensions, located on an ancient planet where the focus of all timelines in the galaxy converge. It is apparently sentient, responding to external stimulus such as questions and actions, and can even somehow control the flow of time. It generates immense ripples in time that manifest themselves as spatial disturbances in the region around the planet where it is located.

The Guardian is located among the ruins of a large, forgotten city that stretched beyond the horizon in all directions around it. Based on initial observations, the ruins appeared to be at least one million years old.

It should be noted that the Guardian claims to be on the order of at least five billion years old.

Capable of speaking to those around it, the Guardian explained that it is "its own beginning and its own ending," and that, "since before your sun (Sol) burned hot in space, [it had] awaited a question." Apparently an inert formation of quasi-metallic substance, the Guardian creates portals to other times.

The Guardian was discovered by the crew of the USS Enterprise in 2267. The Guardian's power was demonstrated when ship's doctor Leonard McCoy, suffering from the hallucinations induced by a cordrazine overdose, passed through the portal and into the past, where he inadvertently altered history. Captain James T. Kirk and his first officer, Spock, followed McCoy through the Guardian, and were ultimately successful in restoring (or preserving) the timeline. (TOS: "The City on the Edge of Forever").I always felt that Star Trek could patterned a whole series around the Guardian of Forever,a team of Star Fleet Officers and scientist,going back for various missions in time,forward in time,over another Universe.

The Guardian in 2269

In 2269, a team of historians, accompanied by Captain Kirk and Spock, used the Guardian to investigate Federation history. Their investigation included firsthand accounts of the formation of the Orion civilization and the monitoring of Vulcan history of the 2230s and 2240s. While Kirk and Spock were visiting Orion, their support team was monitoring Vulcan's past, which, in doing so, inadvertently removed Spock from the proper timeline. Spock, however, was protected from the change while he was in Orion's past, and the change to the timeline went unnoticed until he and Kirk returned through the Guardian. Once the cause was determined, Spock was able to use the Guardian to return to his own childhood on Vulcan, and prevent his death during the kahs-wan ritual. (TAS: "Yesteryear") Images seen through the Guardian of Forever

The Guardian of Forever was first seen in the Star Trek (TOS) episode “City on the Edge of Forever.” The first season episode was written by the famous sci-fi writer Harlan Ellison. Even though it is considered by many to be one of the best episodes (if not the best) of the entire franchise, it actually sparked a famous feud between Ellison and Gene Roddenberry over some of Rodenberry’s edits (more on that in a future blog post). The Guardian is a ‘portal through time and dimension’ that can take you anywhere you want to go. It was discovered by Kirk and the crew of the Enterprise on a desolate planet surrounded by time and space distortions. The planet itself has no name but is referred to as ‘The Guardian Planet’ (it has also been called the ‘Time Vortex Planet’ and ‘Forever Planet’). It’s origins and how it functions are unknown but its design are far beyond the capabilities and understanding of the Federation. The Guardian can speak (although cryptically) and told Mr. Spock that “your science knowledge is obviously primitive”…which of course got a patented eyebrow raise from the Vulcan science officer. On the question of if it is a machine or being it said “I am both; and neither. I am my own beginning, my own ending.” It essentially has two modes: it shows images from any time or place, and it allows you to travel to those different times and places

The Guardian of Forever was first seen in the Star Trek (TOS) episode “City on the Edge of Forever.” The first season episode was written by the famous sci-fi writer Harlan Ellison. Even though it is considered by many to be one of the best episodes (if not the best) of the entire franchise, it […]

Editors Note-re-written by DC Fontana, Gene L.Coon and Gene Roddenberry based Harlan Ellison badly written and unreadable original script. The award went, I believe to the actual show or teleplay not the original draft. Likes get facts not hear say opinions, folks.

Doc Thompson.

18 The Time MachineEdit

[1960, Movie]

This smashing science-fiction adaptation of H.G. Wells's famous novel has more creativity in every frame than most latter-day rip-offs have in their entirety. Rod Taylor plays George, an inventor who confounds his contemporaries in Victorian England by unveiling his new time machine. His friends think he's lost his mind, but after they leave, George takes off in his machine, whizzing through time but not through space. Therefore, all of his adventures take place in the same general area of England but at various points in history. He makes brief stops at both World Wars, the atomic confrontations of the future (1966 according to this film), and even as far ahead as the year 802,701. In this futuristic era, he finds humanity divided into two groups--the Eloi, normal-looking humans who live above ground, and the Morlocks, horrifying mutants who live beneath the ground. The Eloi are a vapid, incredibly passive lot, and George is stunned to learn that they are nothing more than cattle for the cannibalistic Morlocks. He falls in love with Weena (Yvette Mimieux), one of the Eloi, and sets out to help her people overcome their oppressors. Producer-director George Pal had already made quite a name for himself with his "Puppetoon" stop-motion animation techniques, and here he again delivers some amazing special effects.

19 Doctor WhoEdit

DoctorWho is a long-running, award-winning British science fiction television programme produced by the BBC. The programme depicts the adventures of a mysterious time-traveller known as "the Doctor" who travels in his space- and time-ship, the TARDIS, which appears from the exterior to be a blue police phone box. With his companions, he explores time and space, solving problems and righting wrongs.

The programme is listed in Guinness World Records as the longest-running science fiction television show in the world[1] and is also a significant part of British popular culture.[2][3][4] It has been recognised for its imaginative stories, creative low-budget special effects during its original run, and pioneering use of electronic music (originally produced by the BBC Radiophonic Workshop). In Britain and elsewhere, the show has become a cult television favourite and has influenced generations of British television professionals, many of whom grew up watching the series. It has received recognition from critics and the public as one of the finest British television programmes, including the BAFTA Award for Best Drama Series in 2006. THE TIME MACHINE FACTS

This is a remake of the 1960 film based upon the novel by H.G. Wells, which is about a man in the 1890s who builds a time machine that sends him farther and farther into the future. Eventually he finds himself 800,000 years away, and two races inhabit the Earth: the Eloi, who are calm, fun-loving creatures, and the Morlocks, hideous underground monsters who come out at night to kidnap the Eloi.

En route by plane to appear on the radio program "Heroes," Olympic westling champion Lester "Rocky" Davis, master skin diver Walter "Prof" Haley, circus daredevil Matthew "Red" Ryanand War hero and jet pilot Kyle "Ace" Morgan, are caught in a storm and their plane crashes. Surviving the crash, the group agrees that they are living on borrowed time and they should working together, challenging the unknown as a team.When acquaintances miraculously survive a plane crash unscathed, they conclude that since they are "living on borrowed time" they should band together for hazardous adventures. The four — pilot Kyle "Ace" Morgan, daredevil Matthew "Red" Ryan, strong and slow-witted Leslie "Rocky[1]" Davis, and scientist Walter Mark "Prof" Haley — became the Challengers of the Unknown. Later, four new Challengers pursue X-Files-like horrors. They are Clay Brody, NASCAR driver; Brenda Ruskin, physicist; Kenn Kawa, radical games designer; and Marlon Corbet, commercial pilot, who also miraculously survived a plane crash.

20 The Fantastic FourEdit

The Fantastic Four (also known as Fantastic 4) is a fictional superhero team appearing in comic books published by Marvel Comics. The group debuted in The Fantastic Four #1 (Nov. 1961), which helped to usher in a new naturalism in the medium. They were the first superhero team created by writer/editor Stan Lee and artist/co-plotter Jack Kirby.

There are four core individuals traditionally associated with the Fantastic Four, who gained superpowers after exposure to cosmic rays during a scientific mission to outer space. Mr. Fantastic (Reed Richards) is a scientific genius and the leader of the group who can stretch his body into incredible lengths and shapes. The Invisible Woman (Susan "Sue" Storm) is Reed's wife; she can render herself invisible and project powerful force fields. The Human Torch (Johnny Storm) is Sue's younger brother, who can generate flames, surround himself with them and fly. The final member is the monster-like Thing (Ben Grimm), their grumpy but benevolent friend, who possesses superhuman strength and endurance. Since the original four's 1961 introduction, the Fantastic Four have been portrayed as a somewhat dysfunctional yet loving family. Breaking convention with other comic-book archetypes of the time, they would squabble and hold grudges both deep and petty, and eschew anonymity or secret identities in favor of celebrity status.

The Fantastic Four have been adapted into other media, including four animated television series, an aborted 1990s low-budget film, the major motion picture Fantastic Four (2005), and its sequel, Fantastic Four: Rise of the Silver Surfer (2007).The Fantastic Four outer space and Negative Zones,especially the ones John Byrne did in the 1980's,influenced the Time Stalkers concept.I really enjoyed them and hated when the team had to go back nortal stuff,within the Marvel Universe,

re peering down into Reed’s newest invention, a “dimensionally transcendental” access shaft that “eliminates the need for the complex locks and barriers” that have been required to access the Negative Zone in the past. Wait... what? Ben immediately points out that opening up a permanent portal to the 

21 Mount KronusEdit

Project Time Stalkers,Inc.is unofficial intelligence and defense organization.top-secret military and scientific investigation organization under military protection. , based at the Kronos Mountain ,situated in the fictional Valley of Time.

Air Force Station near Colorado Springs, Colorado ,where Norad is located ,acts as Project Time Stalkers Air force Command, codenamed "Area 52", is tasked with operating the alien and abondoned Tauron Stargate on Earth and coordinates exploration and diplomatic relationships through the Stargateway network,scattered all over temporal space.It has over 12000 personal,within each complex .Project Time Stalkers,Incthat,is 800 floors deep,location.base was a futuristic series of complexes 800 floors deep and employing over 36,000 people ("12 thousand people in each of those complexes"). It was under the command of General Harrison Grellwell . The center of the base was The Time Gate or Temporal Stargate control room where the tunnel was located. In charge of operating the Tunnel were Dr. John McGregor and Dr. Raymond Wells. The Shadow Coplex is vast cube-shaped underground Tauron installation,mixed several New Genisis Bunkers 20 miles on a side and powered by 9,200 thermonuclear reactors, which has been operating and self-repairing itself since the beginning of it's operation,through various occupations by the Taurons and Tykhon ,and finally the Terrans,who took over the base after the Taurons and Tykhon were forced by Terran and Temporal Agents,such as The Legion of Time Sorcerers and Temporal Guardian intervention ages ago.

Project Time Stalkers immense underground machine complex. This complex is powered by the planet's core, and is self-repairing.New Genisis Bunkers-used by the Tauron Empire,the Atlanteans,plus other Elder Races in the Multiverse..

The Tauron Empire, like their cousin race, the Atlanteans have known to build Great Titanic Machines, some the 8,000 cubic mile (33,000 km³), that are built for various uses. Sometimes they are stored or located with a New Genesis Bunkers, that was created for the purpose of providing shelter in case of some sort of planetwide disaster or cataclysm, complete with massive holo libraries full isolinear data tapes, teaching helmets, hangar garages-complete with various vehicles-star ships, smart speeder bikes or Spikes, hover speeder cars, purpose to preserving the culture until it can either re Terraformed for habitation and recolonization or relocation again underground complexes.or New Genisis Bunkers, some of various sizes ,some the size of Star Palace star ships, while others as big as Super Star Castles are often hidden and only found by above surface marker or monolith structures.

Others can located with huge above surface Crystal Towers or City Scapes marking underground complexes. Often a New Genisis Bunker is guarded by a Holo Demon of some sort to prevent unwanted alien archeologist and anthropologist from discovering the Tauron Empires secrets. New Genisis Bunkers often are also the location of one those huge machine laboratories-a Shadow Complex –a vast network of many various machine labs and smaller tech complexes. a conduit for energy. To get an idea of the cavern's size, the brown platform is a walkway, slightly wider than a catwalk

This is an underground transport vehicle, sort of like a subway or monorail. It was used by Krell engineers while building this space, and is used by humans to explore it.

Long-term research of alien technology is usually moved from .These offworld teams usually operate as teams of four to seven, although that is not a requirement.Earth's efforts to construct starships of its own using reverse-engineered alien technology begin in the is a civilian oversight committee, created after the United States and Russia revealed the existence of the Project Time Stalkers,Inc Program .

International agreements The United States, by virtue of its control of the Project Time Stalkers,Inc Stargate, is largely responsible for Earth's interstellar policy in the Project Time Stalkers,Inc. franchise. More nations gradually come to take part in its use.

Originally,the Terran interstellar space probram was called Nasa through much of the 21th and 21st Century,but after the Terran/Kaladon Wars,on the Terran homeworld-it became known as the United World Space Agency-who served as the command structure,for a combined military/exploration operation-also known as the United World Space Service.The UWSA,also became known conventional as the United World Star Service or Star Fleet,to most people,since the UWSA United World Space Agency and United World Space Service,was rarely used other official documents and star craft or personell insignia,such decals of space ships and patches on uniforms.Most people simply called the agency or service-the United World Star Service or Star Fleet,so those in time simply stuck as usage by most people.

Branches of the United World Space Agency were often known as the United World Spacefleet Command ,who co-ordinated all military and human exploration operations and United World Space Probe Agency,which who co-ordinated all military robotic and automoniton space probe research. Earth founded a few colonies in nearby star systems ,under the Sleeper Ship Space Program and established trade routes with a few near by colonial worlds,under the flegling Terran Trade Federation program.Most of the Star Fleet operations,in the mid or late 21st Century was within the Terran Solar System.Much of this time was spent launching interstellar robot probes into the unknown regions of space and sending out various large space craft of 300 or 400 crew members in deep space suspended animation tubes,under the Star Services Sleeper Ship Program to colonize other near by worlds.

The United World Star Service works closely with the members and operations of Project Time Stalkers,Inc,in that it is Earth's First and finest Deep Space Defense and Interstellar Exploration Program.Project often not employs various military and scientifically trained personell,but other dangerous and often nessessary professions such skin divers, test pilots, acrobats, mountain climbers, boxers, electronics and forgery experts,actor and disguise expert and other adventurers,to help the Project in various top secret undercover operation,throughout time and space.Many missions of Project Time Stalkers,Inc used one-time agents that were brought in as guest stars. Often, these agents were brought in for a specific skill, such as a pathologist, a psychic medium or a contortionist.a small team of secret agents used for covert missions against dictators, evil organizations, and (primarily in later episodes) crime lords of various places of temporal importance.. On occasion, the IMF also mounts unsanctioned, private missions on behalf of its members.

22 Terran Starfleet IntelligenceEdit

TerranStarfleet Intelligence is an intelligence agency of the United World Space Command.It is entrusted with foreign and domestic espionage, counter-espionage, and state security.It is presented as a special security operation, manned by United World citizens, that is not subject to the normal constraints of Starfleet ethical protocols.

See [[Project Time Stalkers,Inc [edit] Alternative sites]]

The last line of defense for the Project Time Stalkers,Inc. is an off-world base called the Alpha Temporus, initially established as a settlement to evacuate a select number of the academic elite of the United States to in case of Tauron or Tykhon invasion. Area 51 is a top-secret military facility at Nellis Air Force Base in Nevada that serves as an alternate research site for the main Project Time Stalkers,Inc.

Command structure The Stalkers,Inc. base is typically commanded by a General and is staffed by subject matter experts and military support personnel, several elite special operations teams, and several Stalkers Inc. teams, including Stalkers ,Inc. Stalkers,Inc. Command started out with Stalkers Inc. teams; at the time of , there

The central plot device of the programs is an ancient transportation network consisting of the ring-shaped devices known as a Temporal Stargate,located as a series of rings,within the Time Tunnel portal thr which generate artificial wormholes that allow one-way matter transmission and two-way radio communication between gates when the correct spatial coordinates are "dialed".it is explained that a stargate's destination is not fixed, but is singled out by a process known as "dialing". Once a destination is selected by the traveler, the stargate generates a wormhole between itself and a complementary device at the destination, by being supplied with a threshold amount of raw energy. Once an address is dialed, the gate is said to have created a "stable wormhole" between itself and the gate dialed,usually by either a Time Sorcerers Grimoire,a hand remote Timers or some other devive such as .Passage through a Stargate's wormhole is depicted as a visual effect of shooting through a tunnel in space,


  • The Stargate Tunnel can be found to create a wormhole that allows travel not between distant points but between different parallel universes; objects or people that travel through the wormhole begin and end in the same location geographically,if desired. .

  • * Energy to maintain an established wormhole can come from either side, though the energy to form a wormhole can only come from the dialing stargate.

  • Substantial gravitational force can pass through a wormhole from either side. (i.e. the effects of a Black Hole).

  • Outgoing wormholes can be affected by exterior gravitational and electromagnetic forces, causing them to connect to stargates other than their intended targets.

  • When traveling from one gate to another, exterior forces such as solar flares can cause the wormhole to connect to a stargate in another time period. In this case, the wormhole will then sometimes, under some unknown circumstances, connect to the source stargate.

  • Matter can only travel one way but weak energy such as radio communication can travel both ways through a stargate. This can be explained by the hypothesis that the diameter of the wormhole is very small, possibly microscopic in size. Energy would have no problem passing through on its own but matter would need to be converted into energy and then re integrated at the other side.

  • * Artificial wormholes created by stargates can only stay open for up to 38 minutes without an extremely powerful energy source powering the dialing gate. Such as "an infinite amount of ZPMs or a Black Hole..

* Wormholes are also possible without the use of a stargate as demonstrated in the Stargate Atlantis finale Enemy at the Gate, however it is not gone into depth how this is possible or what limitations there are to this technology. The Ancient city-ship Atlantis used this method of wormhole travel to travel from the outside edge of the Milky Way galaxy to Earth in just a few seconds.

  • Jump points are artificial wormholes that serve as entrances and exits to hyperspace, allowing for faster-than-light travel. Jump points can either be created by larger ships (battleships, destroyers, etc.) or by standalone Jump Gates. The more energy used to create the wormhole, the larger the opening will be, so the stand-alone gates are used for heavily used, predetermined, interstellar traffic routes, while engines on ships serve as a means of travel just for the ship that creates it.

There are olso a Third much Larger Temporal Stargate or Supergate -used,often located within deep space or orbitting a planet much larger than the first,smaller Temporal Stargate through which a starship can fly.

Dialing Each location served by a stargate has its own unique "address", which is a combination of seven or more non-repeating symbols appearing on the dialing stargate. By "dialing" these symbols in the correct order,located within the Randarian Temporal Navigational Computers or Nav Com,for short the traveler selects a destination. However, for some reason not fully explained, the water-like event horizon breaks down the matter into energy for transport through the wormhole, restoring it into its original state at the destination. This is presumably because in the Stargate films, only other forms of energy can travel through the wormholes, which would also be why electromagnetic energy can travel both ways — it doesn't have to be convertemuch larger than the first, through which a starship can fly.

23 Magnus 9000Edit

Magnus 9000 is one of most advanced types of Artificial Intelligences ,in the known Multiverse.Project Time Stalkers,Inc.research teams analysis of the ruins on the Temporal Warpgate and it's many home world counterparts suggests it may be billions of years old but no one knows who built Magnus.Magnus 9000is able to speak to anyone who asks it a question, though the meaning of its responses is not always clear. Magnus 9000 says that it answers in the way that is best for "your limited understanding.",although some members of Project Time Stalkers,Inc.believe that the AI is witholding imformation vital to their mission,for some unknown god like reason,such as prevent accidental temporal contaimination or breaking of the Laws of Time and Space. Magnus 9000 can detect changes in the timeline, but typically provides its users little help in figuring out how to change it back. And being in the vicinity of the Magnus 9000 when such changes occur isolates those there from the effects of the change in the timeline.It is believed that Magnus 9000,can tap into the [[Atlantean}} Temporal Grimoire,also known as the Great Book of Time

​An allknowing computer like 2001 A Odyessey' s HAL 9000,Ziggie from Quatum Leap or Colosus the Forbin Project was a great idea not to be used in designing Project Time Stalkers,Inc.

24 Basic Project Time Stalkers,Inc.EquiptmenEdit

It is a miniaturised computer that can be worn on the wrist. The computer is programmed with an artificial intelligence. These computers are capable of a variety of actions. Mostly they are used to tell the time, give advice to the wearer, and can also record and play holograms. The companions worn by children also teach manners to the wearer as they will not comply with commands if there is any insincerity in the voice, and only respond when asked politely. The advanced technology contained in the computer enables it to interface with other computers and any other electronic devices.is a sentient supercomputer-a frontline of current processing capacity, particularly speed of calculation, designed by Tauron scientist Ghanvhan Rhell,eons ago and programmed by him,also,with link to Magnum 9000's Guider Technology.. It controls many of the functions at the Project Time Stalkers complex, has access to countless databases and sources of public records all over temporal space,by way of it's links to the Projects Halls of Time-a vast and infinate holographic library,plus holo space and so forthe and seems to specialize in calculating probability based on enormous amounts of data; during the Stalkers travels through time.Magnum 9000 uses these abilities to postulate the "mission"the Stalkers must complete in order to make his next leap in time back home.

Project Time Stalkers develops the technology to the extent that not only can they send items through the gateway he created, but also, with the use of a timer, to return them to their point of origin generally located with every time travel control.device and Temporal Trasmit Beacon….Other devices are Time Space Jump Harnesses,used as emergency transportation to local Jump Point Star Gate.

The Imaging Chamber is Sam's means of communication with the project during his travels. From Al's perspective, the Imaging Chamber is a large, cavernous room that takes the form of Sam's surroundings.

The time vortex (sometimes called the space-time vortex) is the medium that the TARD and other time machines travel through.It can be assumed it is some sort of Temporal wormhole,used by the Tardis,to travel in time and space.The vortex is outside normal spacetime, and therefore normal rules of physics do not apply.

Villains Edit

The Challengers of the Unknown have faced an array of villains:


  • Amenothoth – An ancient Egyptian villain.

  • Brainiex  - Sentient computer/spaceship, allied with Villo.

  • Burt Langdon – A criminal who competed against the Challengers of the Unknown to obtain a wizard's deadly device.

  • Chang – An Asian mastermind.

  • Dakyab – An alien tyrant.

  • Dane Cary – A criminal that was sabotaging the filming of Connie Baylor's latest movie.

  • Darius Tiko – A scientist who discovers a time cube that lets him travel[2] to the past and future.

  • Dekkar – A villain who once used a machine to steal the memories of the Challengers of the Unknown.

  • Dr. Edward Gruner – A scientist who created artificial clones of Volcano Man.

  • Dr. Fenton – A scientist who once kidnapped June Robbins.

  • Dr. Heathcliff Monroe – A scientist who worshipped M'nagalah.

  • Dr. Heller – A Neo-Fascist who the Challengers of the Unknown encounter on a deserted island.

  • Dr. Manning – A scientist who ends up turned into a giant, super-strong, rampaging caveman.

  • FX-1 – A robot that goes independent and ends up going on a rampage when struck by lightning.

  • Gargoyle – "Gary Doyle" is a roof-climbing villain who meets a blind girl and planned to pay for her surgery through whatever way he can.

  • General Tolek – A Tyran who led his kind to evade Earth.

  • Gurk – A criminal collector that once hired Multi-Man to help him find three pieces of a golden turtle statuette.

  • Hillary Mycroft – A criminal who sought to reassemble a sorcerer's apparatus.

  • Jacquard – A criminal that once challenged the Challengers of the Unknown.

  • Karnak – A criminal who used potions to create monsters.

  • Korba – A "man without a country" who enslaves people on an island to build his "world."

  • Kubagy – An alien criminal who came to Earth to steal it's chlorine in order to power his robot.

  • 0

Project.Time Strikers,Inc,:is  A group of enemies that each fought the before joining together as this group.


    • Drabny – A villain who steals inventions from the future in order to take over the present. He was later a member of the Project Time Stalkers

    • Kra – A tyrant robot who enslaved the planet Zuna. He was later a member of the League of Challenge-Haters.

    • Multi-Man – A supervillain who gains a different form every time he dies. He was later a member of the League of Challenge-Haters.

    • Multi-Woman – A giant robot created by Multi-Man. A second version of her later appeared as a member of the League of Challenge-Haters.

    • Villo – The "world's vilest villain."

    • Volcano Man – A lava monster. He was later a member of the Project Time Stalkers

  • Legion of the Weird

  • Malvolio – A criminal who possesses an ancient genie named Ahmed.

  • Mastermind – An alien criminal who tricks Cosmo into thinking that the Challengers of the Unknown are his enemies.

  • Morlean – A sorcerer who was the first villain the Challengers of the Unknown encountered.

  • Mr. Dimension – A vagrant who stumbled upon a dimensional weapon that was dropped from a timeship.

  • Mr. Murlin – An alchemist that unleashed a plague that turns ordinary humans into violent zombies.

  • Mr. Tic-Tac-Toe – Dr. Bradford is a criminal who uses traps with a tic-tac-toe motif.

  • Neutro – Starrett is an element-transmuting villain.

  • Olan Tagorian – A criminal scientist whose machine can teleport monsters from other dimensions.

  • Ooze – Killer Stark was accidentally changed into the Ooze during his encounter with the Challengers of the Unknown.

  • Power Man – An energy-absorbing villain.

  • Raymond – A robot that was given to the Challengers of the Unknown as a gift, by had ulterior motives.

  • Roc – A criminal who obtained a mind-over-matter machine.

  • Roney – A criminal who obtained a stone that enables him to control two creatures.

  • Seekeenakee – An incarnate stone "god" whose worshippers want to take over the world. This was actually Red Ryan's transformed appearance.

  • Seth Gross – A wicked magician.

  • Sir Rodford – A criminal who lives in a world within a mirage.

  • Suboku – An alien who tricks the Challengers of the Unknown into doing things that would help him in his invasion.

  • Tartan – An alien ringmaster who once captured the Challengers of the Unknown for his intergalactic circus.

  • Torbert – A criminal who stole a "life liquid" from an ages-old pharaoh.

  • Tukamenon – An ancient mummy that fought the Challengers of Evil on behalf of the Legion of the Weird.

  • Ultivac – A giant computer robot that was built by an ex-Nazi scientist.

  • Wizard Welles – A criminal that once enlarged Rocky's[3] cranium

  • Zardok – A criminal mystic who gained mind-over-matter powers from a meteorite.

  • Zarxes – A dimensional villain who plotted to conquer Earth.

  • Zog – An alien criminal.

Add category


The Challengers search for two scientists missing in the Antarctic and come across an alien race preparing to invade and conquer Earth

The Challengers must face a giant computer-robot, Ultivac, created by an ex-Nazi scientist but now obedient only to himself.

The Challengers meet a criminal scientist whose “infinity machine” teleports monsters from other dimensions to Earth.

The Challengers are lured into a space probe which proves to be a capturing device for an alien boy’s “animal” collection.

The Challengers must stop a criminal from assembling an ancient sorceror’s apparatus which will give him incredible magic powers.

A scientist named Darius Tiko discovers a time cube which can transport him to ancient times and the far future.  But his plans to take weapons from the future and bring them to the present in order to conquer Earth put him at odds with the Challengers.

Shortly after this story the Challengers help the heroes of Earth deal with Commander Blanx and his Martians

Tartan and the Stupendous Interplanetary Circus (first and only appearance for all)  Synopsis: The Challengers are kidnapped by aliens and forced to perform in an interplanetary circus.

A villain named Drabny steals inventions from the future to gain power in the present, and the Challengers take a hand against him.

Juhl, an alien from the planet Zuna, comes to Earth to bring the Challengers to his world so that they may defeat the tyrant robots that have conquered his people.

When a villain named Dekkar uses a machine to steal the Challengers’ memories, June Robbins must show her amnesiac friends how to defeat their foe.

The Challengers stumble upon an alien plot to dismantle the Earth by means of three destructive creatures.

Professor Walter mark "Prof" Haley was a master skin diver and oceanographer. The Professor was en route to appear on the radio program but was involved in a plane crash but miraculously survives along with three other men. The other men consisted of Olympic westling champion Lester "Rocky" Davis, Pilot Kyle " Ace" Morgan, circus daredevil Matthew "Red" Ryan. The four survivors decided that they were now all living 'on borrowed time', and banded together to start their adventuring career as theChallengers of the Unknown.

Prof started as a master skin diver; however, within a dozen issues, that evolved to where oceanography was only his principle field and he was a genius in a large number of scientific fields

lester"Rocky" Davis was an Olympic medal-winning wrestler. Rocky was En route to appear on the radio program but was involved in a plane crash but miraculously survives along with three other men. The other men consisted of skilled pilot Kyle "Ace" Morgan, master skin diver Walter "Prof" Haley, circus daredevilMatthew "Red" Ryan. The four survivors decided that they were now all living 'on borrowed time', and banded together to start their adventuring career as the Challengers of the Unknown.

When the group's headquarters was blown up, the Challengers disbanded. Years later it was discovered that Davis had succumbed to a life of luxury and been committed to an asylum. He rejoined the Challengers for various adventures.

Later, he served as a mentor for the second group to call themselves the Challengers, though the fate of that group is unknown.

Matthew "Red" Ryan is a circus acrobat and daredevil. The Red was en route to appear on the radio program but was involved in a plane crash but miraculously survives along with three other men. The other men consisted of Olympic westling champion Lester "Rocky" Davis, Pilot Kyle " Ace" Morgan and Walter "Prof" Haleya master skin diver and oceanographer. The four survivors decided that they were now all living 'on borrowed time', and banded together to start their adventuring career as the Challengers of the Unknown.

Colonel Kyle 'Ace' Morgan was a skilled pilot in the United States Air Force. He flew jets in various conflicts but has now left the service. Ace was En route to appear on the radio program but was involved in a plane crash but miraculously survives along with three other men. The other men consisted of Olympic westling champion Lester "Rocky" Davis, master skin diver Walter "Prof" Haley, circus daredevil Matthew "Red" Ryan. The four survivors decided that they were now all living 'on borrowed time', and banded together to start their adventuring career as theChallengers of the Unknown.

Ace was the defacto team leader on several on various mission. Though having fought the good fight for several years now, Ace and the other Challengers of the Unknown are still active. For a brief time, Ace developed an interest in spiritualism and magic, but recently returned to his old classic-style heroic ways again.

When last seen, the team returned with Superboy from an adventure in Hypertime. The team had been waging guerrilla war against Black Zero (a Superboy variant). With Black Zero defeated, the team returns to Earth, but loses Red along the way. Reunited with Rocky in Metropolis and hosted by Rip Hunter, the original Challengers vow to explore Hypertime, "the greatest unknown," in an attempt to find Red.

However, their associate June Robbins had been replaced with an alternate version. The other Challengers of the Unknown returned into Hypertime to find their missing teammates.

Joshua Morgan (father), unnamed mother, Travis Morgan (brother), Marie Morgan (sister), Rachel Morgan (sister-in-law, deceased)Tara (sister-in-law), Jennifer Morgan (niece), Joshua Morgan(nephew)

June always exhibited a passion for science. At a young age, she attended the Future Young Inventors exhibition in Las Vegas, Nevada where she met other intellectuals such as Ray Palmer and robotocist Will Magnus. Her greatest contribution to the scientific community however was the invention of one of the world's first artificial intelligences - Ultivac . Like many "thinking machines" are prone to do, Ultivac revolted thus earning the attention of theChallengers of the Unknown. June became an "honorary" challenger and remained with the team throughout most of their career.

Clay Brody trained as an archeologist. At some point, he unearthed a strange spiral pendant.

Many years later, Clay had left archeology behind to become the host of a eality television contest called "Challengers". However, while planning one season, he found the pendant again, which began directing his actions.

On the flight to the shooting location, Clay and the rest of the group survived a plane crash and were taken to the hidden city of Nanda Parbat. Feeling guilty over the eath of one of the pilots, Clay sacrificed his life to save June[4]Robbins from a giant lizard.

Challengers Mountain is the headquarters of the Challengers of the Unknown. It is located in the Rocky Mountains. Deep within the private hideout, are all the comforts of home with short-wave radios, and the such, to communicate with one another if in danger. The Challenger's Jet is also housed inside the mountain's cave.

Zach Dyamond, Tessa Crowne, Rydell Starr, Kendra Harte, Holden Crosse.

June[5]RobbinsMaverick[6]Corbet

Former Members

Clay[7]BrodyRocky[8]DavisAce[9]MorganKenn[10]KawaBrenda[11]RuskinZach[12]DyamondTessa[13]CrowneRydell[14]StarrKendra[15]HarteHolden[16]Crosse






POWERS:

Kree cannot breathe on Earth without special apparatus. Adaptation to Hala's powerful gravitational pull and high nitrogen content in the atmosphere has left the Kree with dense bodies that afford them superhuman strength and endurance. Some Kree females can psychically manipulate the desires or even the siphon the life forces of males.

Technology: The Kree have mastered space travel and space colonization. The Kree also possess advanced warp-drive starships, cloaking technology, advanced energy based weaponry, advanced medical technology, genetic engineering, psionic technology, advanced robotic, cyborg, and cybernetic technology, and advanced communication technology. They also have the Omni-Wave Projector technology which can be used as a weapon and as a communication device enabling communication throughout hyperspace.

ORIGINS:

The Kree is an extraterrestrial humanoid race who have created a vast empire in the Greater Magellanic Cloud and have, on certain occasions, trafficked with the beings of Earth. The Kree race began on the planet Hala in the Pama system long before the first mammals appeared on Earth. The original Kree had blue-coloured skin (later generations interbred with genetically-compatible aliens to produce the pink-skinned second race). Outwardly humanoid to a large degree, Kree bodies are adapted to environmental characteristics on Hala that are un-Earth-like: notably, higher gravity and higher nitrogen content in the atmosphere. Although the Kree cannot breathe Earth’s atmosphere without special apparatus, their denser bodies afford them about twice the average human being’s strength and endurance. Despite their physical superiority and relatively advanced technology, the Kree race has reached the pinnacle of their evolutionary development.

The Kree Empire extends across thousand worlds in the northwestern lobe (Earth reference) of the Greater Magellanic Cloud. The Kree began their empire over a million years ago, within 100 years of acquisition of interstellar technology from then-benevolent race of Skrulls. The Skrulls at the time were attempting to foster a galactic empire based on free trade, and they landed on Hala to help the barbaric natives advance to the point where they could join. Finding that Hala boasted two equally intelligent life forms, the humanoid Kree and plant-like Cotati, the Skrulls proposed a test to determine the worthier race. Enraged that the Skrulls chose the Cotati as superior, the Kree slew the Skrull ambassador and seized the starship and its attendant technology. Mastering it within two generations, the Kree began to attack the Skrulls, thus beginning their now eons-old Kree-Skrull War.

Though Hala is the planet of the Kree’s origin, the planet Kree-Lar in the Turunal system is the capital of the Kree Empire as well as the seat of the government. The Kree Empire is ruled as a militaristic dictatorship. The current rulers are Crystallia.

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Time Stalkers. Edit

Sir Richard Nathaniel Vincent;Physist of Fate Univercity,Distant descendant of the  Richard Nathaniel Vincent who first discovered Mount Kronus.Son of Doctor Leonard Marcus Vincent.


Professor Ulyseus Marcus Vincent;Physist of Fate Univercity,Distant descendant of the Original Sir Richard Nathaniel Vincent who first discovered Mount Kronus.Son of Doctor Leonard Marcus Vincent

Bonnie Lambert-

Cory Wells

Professor Ulyseus Marcus Vincent and his three companions are stranded in the prehistoric world when a pair of thieves, in search of precious gems and metals from that time, damage their Time Sphere.

 Professor Ulyseus Marcus Vincent into taking him back to China in 1280 A.D. in order to ally himself with a Time sorceror who is the enemy of Kublai Khan.


To learn the strange secret of a time capsule made of seemingly impermeable metal, Professor Ulyseus Marcus Vincent goes back sideway into an alternate to 16th Century Italy, but their Time Sphere is stolen by an opportunist who travels to the time the capsule will open and disclose a bomb.

 Professor Ulyseus Marcus Vincent and the members of the Time Stalkers requests  to go to prehistoric world on the Dysonsphere,known as [[Terra-Prime] to investigate a race of creatures who may be the missing link between apes and man.

Project;Time Stalkers,Inc.Temporal Commandoes. Edit

Special Tactical Interstellar Temporal Response Teams (STITRT),also  known as Project ;Time Strikers,Inc's Temporal Commando Forces or Time Comando Special Forces (TCF) or (TCSF)-a kind of mobile ,interstellar,temporal Special Forces Team,to help support the main Project;Time Stalkers,Inc,away team. At the Time Stalkers and Time Strikers temporal agents, who do the actual time-jumping, assisted by assorted technical and administration personnel. Most agents have a special forces background,or training,most have a professional knowledge of history, or both.The Special Tactical Response Teams are simply called Temporal Commandoes or Time Commandoes,and act pretty much similar to the Time  Sorcerers Temporal Guardian Special Forces Teams and the Tauron Temporal Centaurion,Tauron Special Forces Teams,with advanced military tacticals,such temporal warp jump Stargate technology,specialized battle armor,specialized weapons and so forthe,not unlike used by the Atlantean,Tauron,Tykhon,Delkhon and Kalladon Armed Forces,just to name a few.

The term commando, in English, means a specific kind of individual soldier or military unit. In contemporary usage, commando usually means élite light infantry and/or special forces units, specialised in amphibious landings, parachuting, rappelling and similar techniques, to conduct and effect attacks. Originally “a commando” was a type of combat unit, as opposed to an individual in that unit. In other languages, commando and kommando denote a “command”, in the sense of a military unit.
In the militaries of most countries, commandos are distinctive in that they specialise in assault on conventional military targets. This is in contrast to other special forces units, which specialise in counter-terrorism, reconnaissance, and sabotage. However, the term commando is sometimes used in relation to units carrying out the latter tasks (including some civilian police units).


Project Time Stalkers,Inc

command staff. Major General Harvard Grey-United World –(United States Army Officer)-Supreme Commander of Project; Time Stalkers,Inc.Militry Officers. Project ;Time Strikers,Inc. Colonel Daniel Stockton. -United World –(United States Army Officer)-Second in Commander of Project; Time Stalkers,Inc.Militry Officers. Project ;Time Strikers,Inc.

ColonelCalvin Carpenter- United World –(United States Army Officer)-Commanding Officer United World Star Forces. U.W.S.F.

Lieutenant Colonel Alicia Jones; United World –(United States Army Officer)-Second in Command-Commanding Officer United World Star Forces.


Major John McQueen- United World – (United States Star Forces Officer)-

Lieutenant Colonel, United World Space Force Military Commander Wyatt Silverheels-Military Officer United World – (United States Army Officer)-Indian with Comanche blood is in excellent physical condition, is capable of training and controlling animals, and is an expert in tracking, thanks to his tribal training.

EquiptmentEdit

The Project,Time Stalkers Temporal Commanders,otherwise known as Special Tactical Response Interstellar Temporal Teams

Japan throwing stars and katanas, the Wild West pistols and rifles, and the Modern War levels has submachine guns and rocket launchers. Each of the five levels is set in a different time period; The Primitive Age, The Age of Rome, The World Wars, The Age of War and Future World.Weapon , bamboo kitchen cabinets .
In each time era, Stanley is able to use weapons unique to that era. Each era has 5 weapons , portable massage beds .
Prehistoric: Rocks*, bone knife, wood club, spear, giant wooden club
Roman Empire: Dagger, gladius, sling*, trident with shield, battle-axe
Feudal Japan: Fans*, throwing stars* or shurikens, katana, dao, fireball*
Medieval: Morning Star, sword and shield, double-handed sword, crossbow*, parchment*
Conquistador: Sabre, halberd, flintlock*, wooden club with obsidian blades, blowgun*
Wild West: Revolver*, shotgun*, Winchester rifle*, dynamite*, dual-wielded revolvers*
Modern Wars: Revolver*, Enfield bayonet*, AK-47*, hand grenade*, rocket launcher*
Future: Laser pistol*, laser machine gun* (attached to Stanley’s left arm), yo-yo, atomic grenades*, astronaut suit. Virus World: Crystal stars*

Project Time Stalkers, Inc Away Team Alpha One. Edit

Professor Anthony (Tony) Richard Vincent. Civilian Scientist -Expedition Leader. Honorary Rank Colonel. Possessing a mastery of mechanical, aerospace and electrical engineering, chemistry, all levels of physics, and human and alien biology, Tony Vincent is often considered one of the most intelligent human beings in the United World Government-that existed previous to the Terran Federation of Worlds.Rank Colonel. Professor Tony Vincent briefly served in the so-called Third World War-otherwise known as the Kalladon War. Professor Douglas (Doug) Benjamin Allen- Civilian Scientist Expedition Leader-Second in Command. Star Pilot, Temporal Engineer, .Project Time Stalkers, Inc. Shuttle Craft. Pilot. Major Doug Allen U.W.S.F- became an astronaut, in the United World Star Forces, before joining up with Project Time Stalkers,Inc. Major Allen, trained also under the Omega Warriors Program, which give him superior reflexes, superior senses, intelligent, fighting skills and so on, like many members of the Alpha Omega Warrior Special Forces Super Soldier Program. Rank Major. Major Douglas Allen briefly served in the so-called Third World War-otherwise known as the Kalladon War.

Professor Christine Susan Lambert- Civilian Scientist-Temporal Warp Field Specialist, She has a Ph.D. in Theoretical astrophysics and studied under Professor Anthony (Tony) Richard Vincent. She also studied at Fate Enterprises, Inc. Warp Engine Systems Research, before returning to Project Time Stalkers, Inc. Marshal Johnathan Lambert. former United World Security Officer, as Captain Johnathan Lambert U.W.S.F turned Security Officer of Project; Time Stalkers,Inc. Star Pilot. Project Time Stalkers, Inc. Shuttle Craft. Co-pilot. Johnathan Lambert also has experience as a semi-professional race car driver, while he was training to be a pilot, during his summer vacation. .Lt Major Johnathan Lambert became an astronaut, in the United World Star Forces, before joining up with Project Time Stalkers, Inc. He tested several prototype star fighter. along with Major Doug Allen. Marshall Lambert, is an expert with hand weapons, such as laser blaster, Electro Magnetic Plasma Blaster Pistols, knives, Atlantean Combat Stalves, ect. Rank Captain. Doctor Nathaniel Wells-Chief Medical Advisor-Civilian Doctor-Field Medic. Civilian Scientist-Chief Science Advisor. Rank Lt.

Professor Daniel Anthony Vincent. Civilian Scientist -Expedition Leader. Honorary Rank Colonel. Civilian Doctor. Project Time Stalkers, Inc. missing in action.


Professor Nathaniel Wells; Senior Chief Medical Advisor-Civilian Doctor. Project Time Stalkers, Inc. Missing in action.


Doctor Kira Ann Phillips; Civilian Psychologist. Doctor Daniel Pearson- is an archaeologist and linguist who speaks more than twenty-three languages.He is an expert in Terran and off world archaelogy. He sometime accompanied the Primary Project Time Stalkers, Inc Away Teams on various field missions. Samuel Nueman-Time Transport Generator technician. Worked with Project Time Stalkers in during Professor Daniel Anthony Vincent’s era on the Project. Ann Project Time Stalkers Objectives.

Earths first exploration into time travel-research,exploration,defense against outside hostile threat forces. though there was an agency for the prevention of time paradoxes.

Other proposals which allow for backwards time travel but prevent time paradoxes, such as the Novikov self-consistency principle which would ensure the timeline stays consistent, or the idea that a time traveler is taken to a parallel universe while his original timeline remains intact, do not qualify as "chronology protection". Equiptment- Project Time Stalkers,Inc Utility Vest-hold various field equiptment,hand held sensor probes,hand communicators,field recording hand comlinks-a sort of recording device that records events as they happen for instant field data and later viewing, Menbers of Project Time Stalkers,Inc. has access to a wide variety of equipment and weaponry designed by Stalker technicians,in association with Sarkhon Enterprises and Fate Enterprise-two other companies that use advance technology and research it for possible use by Terran humans.. They wears a Project Time Stalkers,Inc uniform made of 9-ply Kevlar (able to withstand ballistic impact up to .45 caliber bullets and limited light laser energy beams.).laced with Atlantium clothe and a Beta Cloth (type C), a fire-resistant material whose kindling temperature is 1700 degrees Fahrenheit. Members of Project Time Stalkers uses various types of handguns, including a .15 caliber needle gun, a government issue .45 caliber automatic, a Paxton Ripper Needle Gun,that fires mini darts,that can knock out an opponent in 9 seconds, a modified semi-automatic Webley model 9 in 9mm stun pistol, and the Fate Enterprises Mark 12 machine pistol in .45 caliber.The Project Time Stalkers,Inc utility vest also has a limited jump point retreival pack-that can created a small,one passenger 20 mile jump point wormhole,to quickly rescue. As the director of Project Time Stalkers,Inc., has access to the entire Project Time Stalkers,Inc highly advanced arsenal of weaponry, and various air, land, and sea craft provided by Project Time Stalkers,Inc, and numerous Project Time Stalkers,Inc. paraphernalia including a comlink-worn on the wrist arm band or utily belt holo comlink, and a bulletproof suit. the prototypical next step was the Chameleon Jumpsuit, which can record and assume the appearance of any person or simply alter the appearance of the users Time Stalkers ,Inc,Field Utity Jumpsuite into any desired clothing or other uniform of the specific era.These Time Agents,sometimes need to blend into eras or alternate worldlines where ,the concept or knowledge of Project Time Stalkers might not be wanted to be known to be operation in the specific targetted time zone.Generally,after the Time Stalkers would complete their specific mission,the Stalkers Jumpsuite would revert back it’s original appearance again.


Project Time Stalkers,Inc

Into the Time Vortex,


Two American scientists explore infinite realms of time and space-thrust into the crossroads of temporal wormholes, adrift in their tiny time pod among swirling maze of past and future ages, alternate timelines during the first experiments on America’s greatest and most secret project: ‘Time Stalkers,Inc’ Tony Vincent and Doug Allen now tumble helplessly toward a new, fantastic adventure, somewhere along the infinite corridors of time.”


The Shadow Complex Edit

Project Time Stalkers,Inc,is a top secret U.S. government effort to rebuild an experimental time machine known as "the Time Tunnel." .The first was the pilot about a government project-based on alien equipment found within a vast, hidden bunker like complex- Shadow Complex-a New Genesis Bunker, captured by the Tauron’s as a temporal base of operations and abandoned ages ago by them, for unknown reasons. Presumably left because a shift in the Atlantean Temporal Cold War went toward the Atlanteans and against the Tauron’s, who are apart of the other side. This Temporal Wormhole generator-is at the heart of the mysterious Shadow Complex. which is a device that can send people into the future or past.

The members of Project Time Stalkers,Inc, Dr. Tony Vincent ,Dr. Doug Allen, Christine Lambert and her younger brother Johnathan Lambert plan to send a Time Pod, down into a Tauron Temporal Well,-an alien time machine-related to the Atlanteans, who travel within the infinite realm of time and space, to see if the Time Vortex can explored safely again. When the costs of the project approach those of the entire U.S. space program, a United States Senator Martin Beck launches an investigation of the project. Several formers members of Project Time Stalkers, Inc.-many the parents of several key project members, were lost on a previous mission; into the Time Vortex- presumedely on a mission to help local Time Sorcerer Professor Thuzan Thune Sarkhon, prevent a Tauron holo demon prevent the use of this ancient time machine.

The Senator feels that the tunnel has cost too much money for too little reward-since much of the funding although private, out of the Time Core Corporations high pockets, also come from government funding. At his request, the Senator is allowed to visit the project base and be given a tour. Once he reaches the central control room, Lab 14-area 51, despite being amazed by the size and scope of the Temporal Transport tunnel, the Senator explains his complaints to the project heads. The Senator then says that he wishes to close down the project as a waste of time and money that has not worked. He also believes, despite research presented by the Fate Foundation, that the Tauron Time Tunnel maybe a danger to the inhabitants of earth. Evidence, claims that once the Tauron’s wanted to use ancient Earth as a strategic out post for further conquest of the Milky Way galaxy before the Atlanteans prevented them from occupying the hidden underground base. It is believed this one of many local Tauron outpost in a larger Temporal Cold War, fought by two sides of an alliance of Titanic Ancient Super Beings, for eons and Earth, unknowingly has caught for ages in that shadow war. Professor Thuzan Thune Sarkhon, along with key project heads, believe this is exactly why Project Time Stalkers, Inc. must be kept in operation-to prevent the other side in this Temporal Cold War from gaining a foothold upon Earth again, as they once tried back the 17th Century, with certain ancestors of the Founding members of Time Stalkers operation. To prove this members of the project want to have Senator Martin Beck witness one of their test pilot runs of a Time Pit-a small, wormhole portal open into the vortex as a means to analyze the validity of the temporal wormholes stability.

Key Time Tunnel scientists, young physicist Dr. Tony Vincent and scientist /temporal engineer Dr. Doug Allen manage to convince several other members of the Project; Time Stalkers to send the Time pod on a short execution into the vortex. Dressed in white Project Time Stalkers, Inc. Space Suites, for added protection with white Project Time Stalkers, Inc Away Team Jump Suites, the two walk into the Time Pods overhead Capsule gantry catwalk. Christine Lambert and her younger brother Johnathan Lambert turns the machine on and begins to enter drop sends the time pod back in time in an attempt to prove that the Time Tunnel project funds were not wasted. In so doing, Vincent and Allen becomes "lost in time." as the Time Vortex accidentally grabs onto the small capsule. The thick Bucky Cable that holds the pod in space, from a huge crane overhead will break-sending Doug and Tony into the vortex helplessly lost in time and space. The Time Pods onboard Temporal Navigational Randarian Computer is damaged, as the interior of the cockpit lets loose of barrage of sparks. Whipping it through the temporal wormhole, the time pod begins to thrash about the temporal vortex opening. The Time Tunnel top personnel can see through the Tunnel that Tony Vincent and Douglas Allen are hurled further into the vortex, spinning helplessly toward a new destination, in time and space... They can also see that the two Temporal Test pilots cannot escape before the time vortex sends toward their ultimate destination, and they cannot retrieve him. The distant dysonsphere world of Terra-Prime.


United World Star Force-UWSF. Time Vortex-an Atlantean name for a Temporal Wormhole. Time Pod-small two passenger or four passenger life pod or space capsule. Sometimes also called a Space Pod. World lines-World lanes-Timelanes. alternate timelines and multiple universes time streams or historical events, that are different to the ones from other realities.

Project; Time Stalkers, Inc. Project; Time Stalkers, Inc.

Holographic Imaging Chamber Edit

Holographic Imaging Chamber-a kind of holodeck,that can recreate realistic images from anywhere in time and space.The images can be tramsmitted and projected two ways.The holographic images in Imaging Chamber can tramsmitted to small Holo Bee,a holo remote droid,that creates various holographic objects.

a holo pad or large portable holo chamber either destination.And holo images can recreate a single image,such as a figure or the whole surrounding environment arround him or her.Inside the holochanger the user can move anywhere-up or down,depending of the holographic treadmills ability recreat solid holo images.To the user,these images look,feel,taste,sound and smell like the real thing.Speculation,is this technology,insn't far different than Holo Space,but on a smaller scale.

Mount Kronus Edit

Mount Kronus's Description. Mount Kronus-the mainheadquarters of Project; Time Stalkers,Inc. on earth 2173,was original the upper part of a New Genesis Bunker constructed by the ancients-Atlanteans and Sidairians ,for such purposes. A military bunker is a hardened shelter, often buried partly or fully underground, designed to protect the inhabitants from falling bombs or other attacks.The New Genesis Bunker basically modofied that concept,using also as a santuary against natural disasters,interplanetary invasion and so on,mixing elements of a huge,onsite Time Vault-a kind of indestructable time capsule and santuary library site combined.The upper levels are used for onsite Military and Survailance personnel.Members of Project Doomwatch,Inc.working with Project;Time-Stalkers,Inc.

Each floor height is 24 feet (7.3 m).[4] The top 5 floors of the 70-story structure,is used for this purpose mostly .The buffer-zone is the interface between the top five floors and the lower levels. It provides a rapid-disconnect between upper and lower segments of building. It contains an array of large oil-rams to dampen any oscillations between the five upper levels and the base of the building. The buffer-zone contains some support equipment for the upper levels, but mostly it is the "mechanical floor," which provides heating, ventilation, air-conditioning and elevator support equipment for the lower 30 stories.

This Fortress contains numerous "memory crystals" that can be used to access Magnus 500's artificial intelligence and hologram, interactive holographic recordings of past personel, and other members of other temporal agents known to the Time-Stalkers, The Mount Kronus interior has an unknown number of rooms and corridors, and the dimensions of the interior have not been specified. In , the Doctor states that the Mount Kronus is actually infinite in size.

Apart from living quarters, the interior includes a well-organised study bathroom, a sick bay, an ancillary power station disguised as an art gallery, and several brick-walled storage areas ; several pannick room", an observatory, a library, a greenhouse, a baby room, a toy room and several squash courts. There is also a wooden-panelled secondary control room, and numerous other rooms have been only mentioned in dialogue or in spin-off media (see below). The Doctor flippantly mentions a karaoke bar in ". Portions of the Mount Kronus can also be reconfigured or "deleted"; the Doctor was able to jettison 25% of the Mount Kronus's structure in to provide additional "thrust".

Other rooms seen include living quarters for many of the Doctor's companions. The Mount Kronus also had a "Zero Room", a chamber that was shielded from the rest of the universe and provided a restful environment for the Fifth Doctor to recover from his regeneration . However, the Seventh Doctor spin-off novel Deceit indicated that the Doctor rebuilt the Zero Room shortly before the events of that novel. In some locations, a nearby room contains a machine that dispenses food or nutrition bars to the Doctor and his companions. This machine disappears after the first few serials, although mention is occasionally made of the Mount Kronus kitchen. mentions that the Doctor used the Mount Kronus's laundromat.a fail-safe transfers any living creatures in "deleted" rooms to the main control room, and old (and future) control rooms can be "archived" by the Mount Kronus without the Doctor's knowledge. Rooms within the Mount Kronus can be re-arranged to suit the Doctor's needs, as when the Eleventh Doctor hastily moved the swimming pool beneath the Mount Kronus entrance in order to catch River Song in "Day of the Moon"; alternatively he may have moved the door.

Control RoomsEdit

Mount Kronus has various Control Rooms located within the Tower Structure .These rooms within the Mount Kronus can be re-arranged to suit the Projects's needs, as when the  Doctor Vincent hastily moved the Lab 21 beneath the Mount Kronus  Upper Level One entrance in order to obverse deep more effectively. Mount Kronus was 5 × 106 kilograms in Earth-like gravity (about 5 × 107 Newtons, or the weight of 5,000 tonnes). It has been speculated[39] that this was a mistake by the character and referred to its internal weight, as the external part of the Mount Kronus is at other times light enough for it to be lifted or otherwise moved with relative ease (although most real police boxes were concrete and hence quite difficult to move): several men lift it up in Marco Polo, it is transported by truck and installed indoors by hand , it requires a fork-lift truck in Time-Flight and is lifted in the cargo hold of a Concorde in the same serial, a group of small blue maintenance workers on Platform One push it along the ground in ", and a quartet of Weeping Angels are able to rock it back and forth in "Blink", to name a few.

The Mount Kronus floats in Fury from the Deep but, conversely, remains stationary despite the tides in The Time Meddler. If the solid exterior of the Mount Kronus is moved or shaken after materialisation, the movement is usually transmitted to its interior , although there is a manual control to separate the internal gravity from the exterior's orientation . interior of the Mount Kronus has been known to contain an entire city , used to encompass an entire parallel Earth (Blood Heat), and is big enough to dwarf Gallifrey itself when turned inside out (The Ancestor Cell). It is also seen to exist in multiple ti

Mount Kronus is shown to contain several Conrol Centers about the New Genesis Bunker,all interconnected to the Central Command Bridge.

A distinctive architectural feature of the Mount Kronus interior is the roundel.[40] In the context of the Mount Kronus, a roundel is a circular decoration that adorns the walls of the rooms and corridors of t.


The design of the roundels has varied throughout the show's history, from a basic circular cut-out with black back

ground to a photographic image printed on wall board, to translucent illuminated discs in later serials. In the secondary console room, most of the roundels were executed in recessed wood panelling, with a few decorative ones in what appeared to be stained glass.

In the Mount Kronus design from 2005 – January 2010, the roundels are built into hexagonal recesses in the walls. Ever since the Mount Kronus was redesigned at the beginning of the 2010 series, there have been a range of different roundel designs around the console room. These include circular holes that are recessed deep into the walls, hexagonal holes that are lit from behind each face, round indents with brass rings around the outside, and a glass centre that is illuminated blue. Other rooms seen include living quarters for many of the Doctor's companions.

The Mount Kronus also had a "Zero Point Energy Room", a chamber that was shielded from the rest of the universe and provided the complex with instant power regeneration incase the main Reactors Fail

. However, the  Doctor spin-off novel Deceit indicated that the Doctor rebuilt the Zero Room shortly before the events of that novel. In some of the First Doctor serials, a nearby room contains a machine that dispenses food or nutrition bars to the Doctor and his companions. This machine disappears after the first few serials, although mention is occasionally made of the Mount Kronus kitchen. In The One Doctor, Mel mentions that the Doctor used the Mount Kronus's laundromat. Although the interior corridors were not initially seen in the 2005 series, the fact that they still exist was established in , when the Doctor gives Rose some very complicated directions to the Mount Kronus wardrobe. The wardrobe is mentioned several times in the .


The redesigned version, from which the Tenth Doctor chooses his new clothes, as a large multi-levelled room with a helical staircase. Designer Ed Thomas has suggested that more rooms may be seen in coming episodes.[41] The corridors were eventually seen in the , and are currently standing sets for use in future episodes. The Doctor also mentions that the Mount Kronus has an attic. In " the Doctor mentions that the Mount Kronus has a library and a swimming pool. He tells Captain Avery that there are several bathrooms available in . The swimming pool has and the Doctor later used it to catch River Song as she plummeted from a skyscraper. The swimming pool, the scullery, squash court 7, the archived Ninth and Tenth Doctor's console room, and Amy and Rory's quarters were ejected in the

The Doctor reconstructed Amy and Rory's bedroom but replaced the bunk beds with a normal bed at their insistence. The swimming pool was seen again briefly in " indicating it was later rebuilt", the Mount Kronus has a "drawing room" containing items that the Doctor has used in past episodes, like the long scarf the Fourth Doctor used, the Second Doctor's recorder and items like the Fob Watch used to change the Doctor's Time Lord biology to


The Drawing Room is the Doctor's private study, and the Doctor advised Amy Pond not to mess around with anything, and no one is allowed to sit in his chair. Console room[edit] The console room from the 1983 20th anniversary special to the 1989 seriesThe most often-seen room of the Mount Kronus is its console room, where its flight controls are housed.


The console room was designed by Peter Brachacki and was the only set he designed for the show. It was built on a shoestring budget and a tight schedule, which led to Brachacki leaving the show due to disagreements with the production team and possibly a feeling that he had been given an impossible task. Despite his leaving the show and mixed reactions as to how the set looked (producer Verity Lambert liked it but director Waris Hussein did not), the basic design of the hexagonal console and wall roundels has persisted to the present day.[42]



The Mount Kronus has at least two console rooms: the primary one most used throughout the programme's history, and the secondary console room used during Season 14 in 1976/77, which has wood panelling and a more antique feel to it. It had been designed to make shooting more comfortable for the camera crew. Putting the console on a dais meant the cameramen no longer had to crouch for eye-level shots. However the set walls warped after it was put into storage at the end of production and had to be discarded. In addition, a cavernous, steampunk-inspired[citation needed] console room was used in the television movie and may have been a reconfiguration of either of the previously mentioned console rooms, as first suggested in New Adventures novels, most specifically the Lungbarrow by Marc Platt, where the Mount Kronus reconfigures the console room to reflect the interior of the Doctor's former home and later in the Big Finish Productions audio plays.

In the Third Doctor serial The Time Monster (1972), the console room of the Mount Kronus was dramatically altered, including the wall roundels. This new set, designed by Tim Gleeson, was disliked by producer Barry Letts, who felt that the new roundels resembled washing-up bowls stuck to the wall. As it turned out, the set was damaged in storage between production blocks and had to be rebuilt, so this particular design only saw service in the one serial. In the 2005 series, the console room became a dome-shaped chamber with organic-looking support columns, and the interior doors were removed. The change in configuration is explained in "Time Crash" by the Fifth Doctor as a mere changing of "the desktop theme" to "Coral" (he also indicates that a "Leopard Skin" theme is also available, but he dislikes it). Other preceding theories involve the fact that the Mount Kronus interior was severely damaged by a cold fusion explosion in The Gallifrey Chronicles.[citation needed] Several episodes of the revived series, , reveal that there is storage space directly underneath the console room; the Doctor is shown periodically obtaining equipment from this area via a panel in the floor. The 2005 console room was destroyed by the regeneration energy of the Tenth Doctor in the final scene of The End of Time and cold open of , although it made a reappearance in the as well as the 50th anniversary special The Day of the Doctor. This console room has made the most appearances in the revived series, and is the most well known one. A new console room, along with a new police box exterior, made its debut in the Eleventh Doctor's first episode, which aired on 3 April 2010. It was revealed i that the older Mount Kronus interior designs are not destroyed or remodelled, but 'archived' off the official schematic without the Doctor's knowledge. The Mount Kronus reveals that she has around thirty console rooms archived, even those that the Doctor has yet to use. These archived console rooms are still capable of controlling Mount Kronus functions as shown when Amy and Rory are able to lower the Mount Kronus shields from an archived control room. The active console room at a given time will be the one connected to the exterior doors for ingress and egress. A third console room design was unveiled in the As opposed to the more open, unpredictable nature of the previous design, this set echoes the machine-like 1980s Mount Kronus console, but is coloured in the more shadowy blues, greens and purples of the 1996 TV movie. Though the central pillar is still connected to the ceiling – a design element introduced in the 1996 movie, and continued in the 2005 series – it is now joined to three circular connectors marked with Gallifreyan symbols that twist clockwise and anticlockwise when the Mount Kronus is in flight.






stated that the new design was meant to be more 'scary' and machine-like than the previous bright orange design, which was more 'whimsical' to reflect upon the light-hearted and fairy-tale-like nature of the episodes following its introduction in The seventh series' darker, more adult tone necessitated a more menacing and mysterious console - also reflecting the implications that the Mount Kronus is distrustful of the Doctor's companion, Clara. For instance, in , Clara's statement that the Mount Kronus actively dislikes her is intercut with footage of its circular connectors spinning from the ceiling. A previously unseen version of the console room made an appearance in the 2013 serial The Day of the Doctor and is associated with the War Doctor portrayed by John Hurt. This console room has walls that are similar in design to those first seen in 1963, with multiple roundels illuminated from behind. The console room is the "safest place on the ship," and so when its occupants are in danger the Mount Kronus will reinvent its architecture so as to allow them to enter the console room. This can also result in the Mount Kronus materialising itself within its own console room when in grave danger, . As seen in "Journey to the Centre of the Mount Kronus", the console room is able to be replicated any number of times to create "echo rooms"; occupants in each of the different echo rooms will be able to feel the presence of the others in the forms of shadows and sounds, as the rooms are together for a brief second, with the rooms rapidly alternating between each other, "like a light switch ... flickering at super-infinite speeds." The Virgin novels introduced a tertiary console room, which was described as resembling a Gothic cathedral (Nightshade by Mark Gatiss). Another novel suggested that the native configuration is so complex and irrational that most non-Time Lords who witness it are driven mad from the experience. Throughout the programme's history there have been various attempts at humanising the console room by adding various accoutrements. For example, a hatstand has often been located somewhere in the room, and the first episodes featured an ormolu clock. In the series from 2005 onwards, the Mount Kronus console included a bench sitting area for the Doctor and/or his companions to relax during extended flight.

In The Androids of Tara (1978) a cupboard containing fishing gear is shown nearby. In , a dartboard is seen installed in the console room, and it is revealed in the episode "that the console is capable of playing recorded music. In keeping with the darker and more machine-like setting of the 2012 redesign of the console room, there is no hat-stand or bench; in "Hide", the Doctor and Clara both note that there is no longer anywhere in the room on which to hang Clara's umbrella.

Mount Kronus console[edit]The main feature of the console rooms, in any of the known configurations, is the Mount Kronus console that holds the instruments that control the ship's functions. The appearance of the primary Mount Kronus consoles has varied widely but shares common details: hexagonal pedestals with controls around the periphery, and a moveable column (or time rotor as it has been called in the in the centre that bobs rhythmically up and down when the Mount Kronus is in flight, like a pump or a piston.

The arrangement of the controls implies that the console was designed to be manned by more than one person. One piece of fan continuity, used in the spin-off media, and also mentioned by the current production team, is that the intended number of operators is somewhere between three and six.

In "Journey's End", the Doctor confirms that the intended number is six; Rose Tyler, Martha Jones, Sarah Jane Smith, Mickey Smith, Jack Harkness and the Doctor man the controls, and the Mount Kronus runs far more smoothly during that brief period than it normally does. This also explains why the Doctor tends to do a lot of manic running around the console while he is piloting the Mount Kronus, as well as the occasional difficulty he has in controlling it, although Romana, the Doctor's one-time Time Lord companion, is able to pilot the Mount Kronus successfully by herself. Companion Professor River Song, herself a de facto Time Lord who was conceived aboard the Mount Kronus while transiting the time vortex, was also shown to pilot the Mount Kronus smoothly and easily without help .

The console can be operated independently of the Mount Kronus. During the Third Doctor's era, he occasionally detaches the console from the Mount Kronus to perform repairs on it. In Inferno (1970) the Doctor accidentally rides a detached console into a parallel universe. He and Idris (the human body in whom his Mount Kronus' "soul" was placed) flew a detached console to the Doctor's Mount Kronus in. The console room from the 1996 television movieThe central column is often referred to as the "time rotor", although when the term was first used in The Chase (1965) it referred to a different instrument on the Mount Kronus console. However, the use of this term to describe the central column was common in fan literature, and was finally used on screen to refer to the central column in Arc of Infinity (1983) and Terminus (1983). The current production team uses the term in the same way. It was also referred to as the "time column" in Logopolis (1981). The secondary console was smaller, with the controls hidden behind wooden panels, and had no central column.

The 1996 television movie console also appeared to be made of wood and the central column connected to the ceiling of the console room. The new series' console is circular in shape and divided into six segments, with both the control panels and the central column glowing green, the latter once again connected to the ceiling. The 2005 console has a much more thrown-together appearance than previous consoles, with bits of junk from various eras substituting as makeshift controls, including a glass paperweight, a locomotive style water sight glass and protector, a small bell, and a bicycle pump, the latter identified in the Tenth Doctor interactive mini-episode "Attack of the Graske" as the vortex loop control. Three other controls—the dimensional stabiliser, vector tracker, and the handbrake—were also identified, but although the stabiliser had been mentioned before in the series, the canonicity of the mini-episode is also unclear. As seen in "World War Three", there is also a working telephone attached to the console. In the 2010 series, the new console includes items such as a washer-fluid bottle from a car and a typewriter keyboard. Precisely how much control the Doctor has in directing the Mount Kronus has varied over the course of the series. The First Doctor did not initially seem to be able to steer it accurately, making only one intended landing to the planet Kembel

in The Daleks' Master Plan (1965–6) by using the directional unit taken from another Mount Kronus before the unit burns out. During the Third Doctor's exile on Earth, the Mount Kronus's course is shown as controlled successfully by the Time Lords, and from the point the Time Lords unblock his memory of time-travel mechanics in The Three Doctors (1972–3), the Doctor seems able to navigate correctly when needed.[45] Over time the Doctor seemed to be able to pilot the Mount Kronus with more precision. In The Seeds of Death, the Second Doctor explains to Zoe Heriot that it would be impossible to use the Mount Kronus to fly from Earth to the Moon because it would likely "overshoot by a few million years, or a few million miles." However, in Logopolis, the Fourth Doctor is able to make a "short hop" to the exact coordinates when he initially lands the Mount Kronus 1.6 metres off target. Following the Key to Time season (1978–79), the Doctor installed a randomiser to the console which prevented the Doctor (and by extension the evil and powerful Black Guardian) from knowing where the Mount Kronus would land next. This device was eventually removed in The Leisure Hive (1980). In the 2005 and later series, the Doctor is shown piloting the Mount Kronus at will, although writers continue to use the plot device of having the Mount Kronus randomly land somewhere, or imply that the Mount Kronus is "temperamental" in its courses through time and space, such as missing his intended mark by a century (1879 instead of 1979) in "Tooth and Claw" (2006), making the mistake of 12 months instead of 12 hours in "Aliens of London" (2005), or getting the correct time but landing on the wrong continent (London instead of New York) in "The Idiot's Lantern" (2006). He can also choose to "set the controls to random" as in "Planet of the Ood" (2008). Although The Doctor's spacial accuracy in "The Eleventh Hour" was spot-on, the Mount Kronus' malfunctioning Helmic regulator prevents him from controlling the exact time he arrives at, first promising a young Amelia that he would be gone for only five minutes, but taking 12 years to return, and again when he intended to leave Amy for a short while to give the newly regenerated Mount Kronus a brief shakedown cruise, and ends up returning another two years in the future.

In "The Doctor's Wife" the reason why the Doctor seems to lack control over the Mount Kronus at times is explained: the Mount Kronus' soul, in the body of a humanoid named Idris, explained that while the Mount Kronus may not always take the Doctor where he wants to go, it always takes him where he needs to go.

The Doctor in his eleventh incarnation was generally able to land the Mount Kronus with significantly superior accuracy to that of his predecessors; he returned four times to the same spot in Amy Pond's garden where he had crash-landed and originally met her. (2nd & 3rd arrivals "; he routinely materialised in front of the London house which he had given to her and her husband , or within her homes He delivered himself to the precise space-time location where the pair (and, unbeknownst to them, their daughter River Song) had summoned him; (and his pin-point accurate landings repeatedly allowed him to catch River and save her life , 2012, the Doctor is able to land with "pinpoint accuracy" in the Dalek ship, but he is surprised that he can, and boasts to the Daleks and his companions that he is able to. In "Boom Town", a portion of the Mount Kronus console opens to reveal a luminescent vapour within, described by the Doctor as the "heart of the Mount Kronus", harking back to the description in In (2005) it was shown that this is connected to the powerful energies of the time vortex.

The 1996 television movie was the first appearance of the central column being attached to the ceiling. However, a new design for the Mount Kronus console room was conceived after season 26, which featured the console being suspended from the ceiling via the central column; this design was never built because the show was cancelled before a 27th season was produced; however, the set was used in a Doctor Who night presented by Sylvester McCoy, where a miniature was built and McCoy was superimposed into it.

Mount Kronus systems[edit] The console room from 2005–2010, first seen in Due to the age of the Mount Kronus, it is inclined to break down. The Doctor is often seen with his head stuck in a panel carrying out maintenance of some kind or another, and he occasionally has to give it "percussive maintenance" (a good thump on the console) to get it to start working properly. Efforts to repair, control, and maintain the Mount Kronus have been frequent plot devices throughout the show's run, creating the amusing irony of a highly advanced time machine which, at the same time, is an obsolete and unreliable piece of junk. Additionally, the Mount Kronus was designed to be flown by six experienced Time Lords, as opposed to the one Doctor piloting (and, often, not very well). Controls[edit]

The Mount Kronus possesses telepathic circuits, although the Doctor prefers to pilot her manually. In, the Fourth Doctor told Sutekh that the Mount Kronus controls were "isomorphic", meaning only the Doctor could operate them. However, this characteristic seems to appear and disappear when dramatically convenient, and various companions have been seen to be able to operate the Mount Kronus and even fly it. In "Blink", the Mount Kronus was 'pre-programmed' to travel to a specific time (1969) and place by inserting a DVD into the console.

In this situation, however, the Mount Kronus dematerialised without transporting its occupants. Despite the changes in the layout of the console controls, the Doctor seems to have no difficulty in operating the ship. In "Time Crash", the Fifth Doctor is able to fly the Mount Kronus despite the layout being radically different from the one he was used to, at first without even noticing that the machine had changed.


, the Mount Kronus is taken by the Master and the Doctor is only able to use his sonic screwdriver to restrict the destination times to the last two previous selected destinations. In the Big Finish Productions audio play Other Lives (2005), the Eighth Doctor deactivates the isomorphism of the controls to allow his companion C'rizz to operate the console. Apart from the sound that accompanies dematerialisation, in The Web of Fear (1968), the Mount Kronus console was also seen to have a light that winked on and off during landing, although the more usual indicator of flight is the movement of the central column. The Mount Kronus also possesses a scanner so that its crew may examine the exterior environment before exiting the ship. In the 2005 series the scanner display is attached to the console and is able to display television signals as well as various computing functions and occasionally what the production team has stated are Gallifreyan numbers and text.


The 2005 series also sees the addition of the tribophysical waveform macro-kinetic extrapolator to the Mount Kronus in the episode "Boom Town". This control was originally a pan-dimensional 'surf board' taken from the Slitheen. In , Captain Jack Harkness uses it to rig up a force field that defends the ship from Dalek missiles. The Doctor uses it again in the Christmas 2006 episode "The Runaway Bride", to jar it a few hundred metres off course when being dragged back to the Empress of Racnoss, in a similar manoeuvre to that used in The Web of Fear with another extra device he plugged into the console. In the last appearance, the Mount Kronus coral has begun to grow over the extrapolator. In the television movie, access to the Eye of Harmony is controlled by means of a device that requires a human eye to open.


Why the Doctor would programme such a requirement is retroactively explained where a Dalek invasion of Gallifrey prompts the Time Lords to code their security locks to the retinal patterns of the Sixth Doctor's companion Evelyn Smythe.

The Mount Kronus came with an instruction manual that the Sixth Doctor claims in Vengeance on Varos to have started reading but never finished. Tegan Jovanka is unable to make sense of its contents, and Peri Brown later finds it propping open a vent. The usual function of the manual is to hold up a short leg on the Doctor's hat rack, though "Amy's Choice" features the Doctor revealing to have thrown it into a supernova, ostensibly due to disagreeing with it. Despite its complexity, some companions with exceptional intelligence, such as Nyssa, or familiarity with technology, such as Turlough and Jack Harkness, have been depicted as assisting the Doctor with Mount Kronus operations. In "The Sontaran Stratagem", Donna Noble displays an aptitude for piloting the Mount Kronus under the Doctor's guidance, much to the Doctor's apparent surprise. The Doctor's companion River Song claims to have been taught to pilot the Mount Kronus by "the very best" ("The Time of Angels"); this turns out to have in fact been the Mount Kronus herself, rather than the Doctor ("Let's Kill Hitler").

In "Journey's End", the Mount Kronus is shown to ideally require six pilots positioned at various stations around the central console to be piloted properly. On that occasion, the six pilots were Rose Tyler, Martha Jones, Sarah Jane Smith, Mickey Smith, Jack Harkness, and the Doctor. However, the ending of the 2011 episode "The Doctor's Wife" reveals that the Mount Kronus is actually capable of manipulating the controls herself (which is consistent with stories in which the Mount Kronus is summoned or otherwise travels by herself without the input of a

,, River Song reveals that the Mount Kronus has a "stabilisation" and "brake" option. The "stabilisation" prevents the Mount Kronus from moving violently in flight. River Song claimed that leaving the "brakes" on is the cause of the (de)materialisation noise. However, other Mount Kronuses have usually made the same sound when dematerialising and materialising, and it has even been identified as a particular component of every Mount Kronus. In "The Time of the Doctor" (2013), the Doctor is able to "turn the engines on silent". The consciousness of the Doctor's Mount Kronus, when briefly transposed into the body of a humanoid woman in the "The Doctor's Wife", makes the sound in order to identify herself to the Doctor and is used when the Mount Kronus consciousness is transferred to and from the woman. Defences[edit]If required, the Mount Kronus can become temporarily invisible, but this is a significant power drain, as seen in "The Impossible Astronaut", when the Doctor lands the Mount Kronus in the middle of the Oval Office in the White House. Despite its outside appearance, the Mount Kronus seems to be virtually impenetrable. When being chased by an Auton in "Rose", the Doctor reassures future companion Rose Tyler that "the assembled hordes of Genghis Khan couldn't break through those doors, and believe me, they've tried." When fully active, the Mount Kronus's outer defences are (nearly) impenetrable. This is demonstrated in the last episode of The Armageddon Factor. In this episode, the Black Guardian is unable to enter the Mount Kronus after the Doctor activates "...all of the Mount Kronus's defences..." The result is that the Black Guardian is unable to obtain the much-desired Key to Time. However, in "Journey's End" the Tenth Doctor states that the Daleks, created and led by Davros, would have no problem breaching the Mount Kronus defences. "They're experts at fighting Mount Kronuses, they can do anything. Right now, that wooden door is just wood." Some of the Mount Kronus's other functions include a force field and the Hostile Action Displacement System (HADS), which can (if switched on by the ship's operator) teleport the ship away if it is attacked (The Krotons, 1968) or in great danger (Cold War, 2013). The force field is seen in use in "The Runaway Bride", when the Tenth Doctor and the Bride, Donna Noble, are trying to escape the Empress of the Racnoss and in "The Beast Below", when the Doctor is showing Amy Pond the wonders of the universe. In "Journey to the Centre of the Mount Kronus", the Eleventh Doctor turns off the shields by putting the Mount Kronus on "basic mode" for his companion, Clara, to operate. Another device, a tribophysical waveform macro kinetic extrapolator, is installed to generate a force field in the episode "Boom Town" and is later used to protect the ship from Dalek missiles in "The Parting of the Ways".

The Mount Kronus's cloister bell is a signal used in the event of "wild catastrophes and sudden calls to man the battle stations" (Logopolis). The interior of the Mount Kronus was described as being in a state of "temporal grace" (The Hand of Fear, 1976). The Fourth Doctor explains that, in a sense, things do not exist while inside the Mount Kronus. This had the practical effect of ensuring that no weapons can be used inside its environs. Since then weapons have been fired in the console room in Earthshock (1982), Attack of the Cybermen, "The Parting of the Ways", and "Last of the Time Lords", among others. When confronted by Nyssa on this contradiction in Arc of Infinity, the Doctor responded, "Yes, well, nobody's perfect." In The Invasion of Time, a guard's patrol staser will not function, even though K9's nose laser does. The Doctor explains on this occasion that the staser will not work within the field of a relative dimensional stabiliser, such as that found in the Mount Kronus.

In the audio story Human Resources, when a character mentions the temporal grace function, the Eighth Doctor, says that his Mount Kronus "hasn't done that in years". In "Let's Kill Hitler" the Doctor tells the "Mels" incarnation of River Song about the temporal grace system and she shoots something in the Mount Kronus as a result, causing it to crash. The Doctor then admits that temporal grace is actually just a "clever lie." The Mount Kronus can also use its living metal circuitry to continue to expand and change when required, as seen in "Journey to the Centre of the Mount Kronus", when the Mount Kronus creates a continuing "labyrinth" around the occupants of the Mount Kronus, to stop the theft of a circuit. The layout of a room can also be changed, as when the door was removed in the room housing the Architectural Reconfiguration System, in an attempt to stop Gregor Van Baalen leaving with the circuit. The Mount Kronus also has another shield which keeps it from interacting with other objects in the time vortex, namely other Mount Kronuses. When the Doctor forgets to restore these shields after the events of ", he ends up merging his Mount Kronus with that of his fifth incarnation in thAfter successfully separating the two, the bow of the alien spaceship called Titanic, designed to look like the ship of the same name, smashes through the inside wall of the Mount Kronus before he can raise it again.[46] The damage is repaired, however, when the Doctor reverses time, pulling the Titanic back so the breach never occurred.[47]

Despite the shield being designed to keep the Mount Kronus from interacting with itself, its own interior is considered the safest place, and the ship will thus effect an emergency materialisation within itself under certain circumstances.


This occurred in the mini-episodes Space and Time, when Rory Williams' accidental dropping of a thermal coupling prompts the Mount Kronus' exterior to materialise within its interior, thereby trapping the ship and its occupants in a space loop. In "The Doctor's Wife", the Doctor's makeshift Mount Kronus materialises within the Doctor's own Mount Kronus, but only after Idris telepathically instructs the Doctor's companions, trapped aboard by the House entity, to deactivate the Mount Kronus's defences from an "archived" control room. Programming[edit]The Mount Kronus can be programmed to execute automatic functions based on certain conditions.

The Ninth Doctor used Emergency Programme One to send Rose home in "The Parting of the Ways". It was programmed to return to the Doctor upon the detection of the presence of Emergency Programme One will also send Donna Noble back to her own time period if she is left alone in the Mount Kronus for more than five hours.[48] In "Voyage of the Damned", the Mount Kronus will lock on to the nearest planetary body to land there when it becomes adrift in space. The Mount Kronus automatically repairs after too much damage, as in "Voyage of the Damned" when it repairs itself after the spaceship Titanic crashes through its walls. Other systems[edit]The Mount Kronus also grants its passengers the ability to understand and speak other languages.

This was previously described in The Masque of Mandragora (1976) as a "Time Lord gift [I allow you to share]" which the Doctor shared with his companions, but was ultimately attributed to the Mount Kronus's telepathic field in "The End of the World" (2005). In "The Christmas Invasion", it was revealed that the Doctor himself is an integral element of this capability. Rose is unable to understand the alien Sycorax whilst the Doctor is in a regenerative crisis. In "The Impossible Planet" (2006), it is said that the Mount Kronus normally even translates writing; in that episode, the Mount Kronus is unable to translate an alien script, which the Doctor claims makes the language "impossibly old".

However, the Mount Kronus does not translate Gallifreyan, as seen in "Utopia", when the Doctor was reading Gallifreyan numbers from the console monitor to tell where the Mount Kronus was going, and again in "A Good Man Goes to War", in which the Gallifreyan script on the Doctor's crib remains unintelligible to the audience and the Ponds. River Song also explains in "A Good Man Goes to War" that the Mount Kronus' translation matrix can take "a while to kick in" for the written word, actually coming into effect after the departure of the Doctor and the Mount Kronus. In the Ninth Doctor Adventures novel Only Human, the telepathic field includes a filter that replaces foul or undesirable language with more acceptable terms.

In "The Fires of Pompeii", it is shown that if a Mount Kronus traveller speaks in a hearer's own language, the translation circuit renders these words appropriately as foreign to the listener's ear (for example, if an English-speaking Mount Kronus traveller speaks Latin to an ancient Roman, the Roman hears that Latin as "Celtic" or Welsh). It also affects the translation of accents: in "Vincent and the Doctor", a translated Scottish accent is heard by a Dutchman and understood as a Dutch accent (though that accent-translation was also an outside reference to the speaker and hearer both being played by actors whose native accent was Scottish). The translation circuit does not always function, even for the Doctor. In Four to Doomsday, the Doctor is unable to understand the Aboriginal dialect spoken by a tribesman and the Doctor's companion Tegan. Similarly, Martha Jones is initially unable to understand the Hath in the episode "The Doctor's Daughter" and although she is eventually able to communicate with them, the audience is never allowed to understand their words. The Mount Kronus is able to tow other objects (a neutron star in the The Creature from the Pit, 1979; a ship in "The Satan Pit", 2006); or follow a ship or a transmission through space and time ("The Empty Child", 2005; and "The Stolen Earth", 2008)

In "Journey's End", the Mount Kronus (assisted by the Rift Manipulator situated at Torchwood Three in Cardiff and the supercomputer Mr Smith) is able to tow the Earth across space. At times the Mount Kronus is shown to have a mind of its own. It is heavily implied in the television series that the Mount Kronus is "alive" and intelligent to a degree (first in The Edge of Destruction), and shares a bond with those who travel in it; in the television movie, the Doctor calls the Mount Kronus "sentimental". In "The Parting of the Ways", the Doctor leaves a message for Rose when

he believes he will never return, asking her to let the Mount Kronus die. In the same episode, Rose claims that the Mount Kronus is alive, echoing the Doctor's earlier statement in "Boom Town". The Doctor's Mount Kronus is also explicitly said to have died in the episode "Rise of the Cybermen", though the Doctor is able to revive it by giving up some of his life energy (reducing his life expectancy by a decade in the process). Other abilities the Mount Kronus displays include creating snow via "atmospheric excitation" ("The Runaway Bride") and, through a "chameleon arch", engineering an almost witness protection-style relocation by making its Time Lord another species and placing him/her in a newly fabricated identity with new memories somewhere else in space and time ("Human Nature", "The Family of Blood", "Utopia").

In "The Doctor's Wife", the Mount Kronus's intelligence is temporarily transferred to a humanoid body, during which time it is shown to possess a degree of precognition as well as limited telepathic abilities and a genuine fondness for the Doctor and his companions. This episode also demonstrates that certain capabilities of the physical Mount Kronus are operable independently of its intelligence, in particular the physical Mount Kronus's internal password security system (which is language-independent, relying on meanings rather than the words themselves) and ability to travel between "bubble universes".

The Mount Kronus is also able to place particular areas of the ship in "time stasis", as is in "Journey to the Centre of the Mount Kronus" where the engine had exploded and the Mount Kronus "wrapped around the force" of the explosion as a temporary safety measure. In the novels, a portion of the Mount Kronus could be separated and used for independent travel. This was featured in two Virgin novels, Iceberg by Davis Banks and Sanctuary by David A. McIntee. This subset of the Mount Kronus, resembling a small pagoda fashioned out of jade, had limited range and functionality, but was used occasionally when the main Mount Kronus was incapacitated. The sentient characteristics of the Mount Kronus have been made more explicit in the spin-off novels and audio plays. In the Big Finish audio play Omega, the Doctor meets a Mount Kronus which "dies" after its Time Lord master's demise. Other Mount Kronuses[edit] The interior of the Rani's Mount KronusOt

her Mount Kronuses have appeared in the television series. The first was that of the Meddling Monk, another Time Lord, in the 1965 serial The Time Meddler. The Master had at least two Mount Kronuses of his own,[49] each a more advanced model than the Doctor's. The chameleon circuits on these were fully functional, and his Mount Kronuses have been seen in various forms, including a fully functional spacecraft, a Concorde aircraft, a grandfather clock, a computer, a fireplace, a Doric pillar,[50] a lorry, a statue (able to move and walk around), a laurel tree, and an iron maiden. In the reconstructed Shada, the Time Lord known as Professor Chronotis has a Mount Kronus disguised as his quarters at Cambridge University. Another renegade Time Lord, the Rani, appears with her Mount Kronus. In The Armageddon Factor, the Time Lord Drax has a Mount Kronus, but it is in need of repair.

The War Chief provided dimensionally transcendent time machines named SIDRATs[51] to the alien race known as the "War Lords". In the script for The Chase, Dalek time machines are known as DARDISes.[citation needed] In the spin-off media, Gallifreyan Battle Mount Kronuses have appeared in the comic books, novels and audio plays, which fire "time torpedoes" that freeze the target in time.

The renegade Time Lady Iris Wildthyme's own Mount Kronus was disguised as a No. 22 London bus, but was slightly smaller on the inside than it is on the outside. The Eighth Doctor Adventures novels have stated that future model Type 102 Mount Kronuses will be fully sentient, and able to take on humanoid form.[52] The Eighth Doctor's companion Compassion was the first Type 102 Mount Kronus,[53] and she was seen to have enough firepower to annihilate other Mount Kronuses.[54] Compassion and other humanoid time-ships appear in the Faction Paradox spin-off material.

The "unofficial" Ninth Doctor from the 40th anniversary animated webcast Scream of the Shalka had a Mount Kronus console room that looked similar to the Eighth Doctor's version. This console was covered in an array of clock-like dials, featured a long spiral staircase leading far above the console, and connected to a nearby room resembling a Victorian library and study. Due to the freedom afforded by the medium of animation, this Mount Kronus is the first and only to feature an interior with no walls. In the Big Finish audio play The One Doctor, confidence trickster Banto Zame impersonated the Doctor. However, due to incomplete information, his copy of the Mount Kronus (a short range transporter) was called a "Mount Kronus", resembled a portaloo rather than a police box, and was not dimensionally transcendental. In Unregenerate!, the Seventh Doctor and Mel stopped a secret Time Lord project to download Mount Kronus minds into bodies of various alien species. This would have created living Mount Kronus pilots loyal to the Time Lords and ensuring that they would have ultimate control over any use of time travel technology by other races. Those created before the project was shut down departed on their own to explore the universe. Since the destruction of Gallifrey and the Time Lords shown in the 2005 series, the Doctor believes that his Mount Kronus is the last in the universe.[55]

The removal of Gallifrey – and by implication the Eye of Harmony – may also be why the Mount Kronus in "Boom Town" needed to refuel using radiation from a space-time rift, although the Doctor was able to utilise a "subset of the Eye of Harmony" in the episode "Hide" (2013). In "Rise of the Cybermen" the Doctor states that the Mount Kronus draws power from "the universe", but is unable to do so while in an alternative reality. The 28 October 2006 Radio Times, in an image of the Torchwood Three headquarters, identified a piece of large coral on Captain Jack Harkness's desk as the beginnings of a Mount Kronus., who plays Jack, said that "Jack's growing a Mount Kronus... It's probably been there for 30

,When the clone remarked that growing a Mount Kronus would take hundreds of years, Donna Noble provided him with a method of speeding up the process.[56] In "The Lodger" a vessel, which the Doctor identifies as a somebody's attempt to build a Mount Kronus, lures in unsuspecting people to pilot its controls, all of whom die due to humans being incompatible with the process. The same interior was used by the Silence in "Day of the Moon" (and the similarity commented on by the Doctor as he enters), but the intended connections between the two are still mostly unknown.

the Doctor and the human avatar of his Mount Kronus' matrix (aka Idris) view a valley filled with parts of "half-eaten Mount Kronuses", which upsets Idris. Later, the Doctor builds a makeshift Mount Kronus out of components of the dead Mount Kronuses to be able to save Rory and Amy who are trapped inside his Mount Kronus, which is now under the control of a malevolent entity. But he still requires energy from Idris in order to make it work. The console used for this episode was designed by the winner of a Blue Peter competition in 2010. Other appearances[edit]

and a chamber that

In bunkers inhabited for prolonged periods, large amounts of ventilation or air conditioning must be provided in order to prevent ill effects of heat. In bunkers designed for war-time use, manually-operated ventilators must be provided because supplies of electricity or gas are unreliable. One of the most efficient manual ventilator designs is the Kearny Air Pump The Kearny Air Pump is an expedient air pump used to ventillate a shelter.. Ventilation openings in a bunker must be protected by blast valves. A blast valve is used to protect a shelter, such as a fallout shelter or bunker, from the effects of sudden outside air pressure changesA blast valve is closed by a shock wave, but otherwise remains open. One form of expedient blast valve is tyre-treads nailed or bolted to frames strong enough to resist the maximum overpressure. If a bunker is in a built-up area, it may have to include water-cooling or an immersion tub and breathing tubes to protect inhabitants from fire storms. Bunkers must also protect the inhabitants from normal weather, including rain, summer heat and winter cold.


The core of the Project Time Stalkers,Inc. Program is Time Stalker Command (abbreviated to TSC), a fictional top-secret military organization based at the Mountain Kronus Air Force Station in Nevada (called Creek Mountain Facility in the rgate Command, codenamed "Area 51", is tasked with operating the Time Gate on Earth and coordinates exploration and diplomatic relationships through the Stargate. Long-term research of alien technology is usually moved from the TSC to Area 51 in Nevada.Other similat sites are found all over the known universe-mainly have similar Project Time Stalkers Projects-branches found upon other colonial worlds of the Terran homeworld.Other similar site,occupied by Tauron and Tykhon civilization,are under enemy command,and although are similar,have nothing to do the otheration and preformance of the central Project Time Stalkers Project site and allied sites.

Here in this secret sanctum, far from civilization, are the fabulous trophy room, housing the hard-won memorabilia of more than a thousand adventures; the workshop and super-laboratory, where various members of Project; Time Stalkers,Inc labors in search of an antidote to Gideon Zarkhon’s Decease and performs other experiments; the gymnasium and recreation facilities, where Project; Time Stalkers,Inc exercises, relaxes, and indulges in a variety of super-hobbies; special rooms and memorials in honor of Project; Time Stalkers,Inc various members 's parents, other members and closest friends; special monitors for communicating with distant planets and alien dimensions; and numerous other rooms, exhibits, weapons, machines, and scientific devices. Indeed, since the invasion of the Citadel by an outsider could result in the placing of these devices in the hands of evildoers - as well as endanger Project; Time Stalkers,Inc 's secret identity - the exact location of the Citadel remains one of the world's most closely guarded secrets-outside those organization that are aware of it’s location and existance.


Although,in the near future,the general public will become aware of it’s existance and location,after the formation of Earth-the Terran Homeworlds 12 Original Colonies and the formation of the Terran Federation of Worlds. Gate Alliance Treaty The Gate Alliance Treaty is an agreement between the five permanent members of the UN Security Council, signed by China, France, Japan, Russia, the United Kingdom and the United States following the events of "Disclosure". Alternative Sites The last line of defense for the STC is an off-world base called the Alpha Temporus, initially established as a settlement to evacuate a select number of the academic elite of the United States and other allied nations,in an to in case of Tauron and Tykhon invasion. Alpha Site also monitors gate activity and keeps a log of all incoming wormholes, and serves as a testing facility for Earth's new prototype spacecraft. Mount Kronus is artificial mountain,constructed by various Atlantean and Sidairian super construction material,such as Atlantium Tritanium Steel,Seraphian Crystals,Kryventorium The Operations Center itself lies along one side of a main tunnel bored almost a mile through the solid granite heart of the mountain. The tunnel is designed to route the worst of a blast's shock wave out the other end, past the two 25-ton blast doors that mark one wall. The center was designed to withstand up to a 30 megaton blast within 1 nautical mile.


Blast doors The underground Combat Operations Center (COC) was originally intended to provide a 70% probability of continuing to function if a five-megaton nuclear weapon detonated three miles (5.6 km) away, but was ultimately built to withstand a multimegaton blast within 1.5 nautical miles (2.8 km/1.7 mi). It was also designed to be self-sufficient for brief periods, have backup communications and television intercom with related commands, house personnel during an emergency, and protect staff against fallout and biological and chemical warfare. Northern Portal

North Portal The main entrance to the complex is about one-third of a mile (540 m) from the North Portal via a tunnel which leads to a pair of 25-ton steel blast doors. Behind them is a steel building complex built within a 4.5 acres (1.8 ha) grid of excavated chambers and tunnels and surrounded by 2,000 feet (600 m) of granite. The main excavation consists of three chambers 45 feet (15 m) wide, 60 feet (20 m) high, and 588 feet (180 m) long, intersected by four chambers 32 feet (10 m) wide, 56 feet (17 m) high and 335 feet (100 m) long. Fifteen buildings, freestanding without contact with the rock walls or roofs and joined by flexible vestibule connections, make up the inner complex. Twelve of these buildings are three stories tall; the others are one and two stories. The outer shell of the buildings is made of three-eighths-inch (9.5 mm) continuously welded low carbon steel plates which are supported by structural steel frames. Metal walls and tunnels serve to attenuate electromagnetic pulse (EMP). Metal doors at each building entrance serve as fire doors to help contain fire and smoke. Emphasis on the design of the structure is predicated on the effects of nuclear weapons; however, building design also makes it possible for the complex to absorb the shock of earthquakes.

Blast valves, installed in reinforced concrete bulkheads, have been placed in the exhaust and air intake supply, as well as water, fuel, and sewer lines. Sensors at the North and South Portal entrances will detect overpressure waves from a nuclear explosion, causing the valves to close and protect the complex. All of the buildings in the complex are mounted on 1,319 steel springs, each weighing about 1,000 pounds (450 kg). The springs allow the complex to move 12 inches (30 cm) in any one direction. To make the complex self-sufficient, adequate space in the complex is devoted to support functions. A dining facility, medical facility with dental office, pharmacy and a two-bed ward; two physical fitness centers with exercise equipment and sauna; a small base exchange and barber shop are all located within the complex. Water for the complex comes from an underground supply inside Cheyenne Mountain, deposited into four excavated reservoirs with a capacity of 1.5 million US gallons (6,000 m³) of water. Three serve as industrial reservoirs and the remaining one is the complex’s primary domestic water source. They are so large that workers sometimes cross them in rowboats.

About 30,000 to 120,000 US gallons are actually retained at any given time.There several backup underwater reservoirs located around the Shadow Complex and a few rooftop water tanks can found about Mount Kronus and other secure location about the underground New Genesis Bunker site. New Genesis Bunker Program New Genesis Bunker Files.1179.origins.by Joseph Gilbert Thompson. New Genesis Bunker Program New Genesis Bunker Files.1179.origins.by Joseph Gilbert Thompson.

==Points of Interest==

]The following are locations found in Mount Kronus: Buccaneer Bay - This is where Mount Kronus corsairs ranged far and wide for their prey.Hightown - A district of Madripoor for the rich and powerful. Hightown is one of the wealthiest places in the world. It's spectacular architecture and advanced technology make it truly a city of the 21st century.Royal Palace & Museum -housing as it does what remains of worlds visitted (including holographic displays), as well as the other artifacts and memorabilia of the various members of Project Time-Stalkers’s live. It is an exotic and vaguely creepy retreat,The Fortress contained an alien zoo,of lifeforms collected from all over time and space, a chess-playing robot, specialized exercise equipment, a laboratory where Superman worked on various projects such as developing defenses against enemy agent such as the Tauron Alliance, a (room-sized) computer, communications equipment, and rooms dedicated to all of the project. As the stories continued, it was revealed that the Fortress was where Superman's robot duplicates were stored. It also contained the Phantom Zone projector, various pieces of alien technology he had acquired on visits to other worlds, and, much like the fortresses, trophies of his past adventures.[1]

The Fortress also became the home of the bottle city of Kandor , and an apartments in the Fortress was set aside for visitors.Sovereign Hotel - It is claimed to be the expensive yet finest hotel in the world.Lowtown - The crime-impoverished district of Madripoor. Lowtown is a throwback to the lawlessness of a thousand years ago: a place of rampant crime and depravity where anything can be bought.contained an alien zoo housing alien life-forms saved from The Preserver's ship and some computer equipment, along with a Brainiac information sphere stolen from his hijacked spacecraft just before it was destroyed, which is used by Superman to access information about Krypton.

The fortress also contains massive sculptures of Superman's biological parents, Jor-El and Lara, serving as monuments to Krypton.The current Baxter Building's ground floor is used as a Fantastic Four gift shop and museum open to the public.Princess Bar - A drinking establishment in Lowtown. It was run by a man named O'Donnell and his silent partner Wolverine (under the alias of "Patch"). The Princess Bar serves as an oasis of elegance and style. Frightened by Lowtown's dangerous reputation, tourist avoid the Princess Bar after dark. At night, the Princess Bar becomes a gathering place for local residents from both Hightown and Lowtown. The Princess Bar is also a fine restaurant with cabaret entertainment.Stinger - A S.H.I.E.L.D. safehouse and second generation secret base whose location is only known to Nick Fury.Empty Quarter - A section of the city where one street does NOT consistently lead to the next. The only stable point is by the lighthouse. Attempted flight from the Empty Quarter leads straight into the Negative Zone.

New Genesis Bunker Program-was designed by the Atlantean with the help of from the other Lords of Light to help maintain and preserve various aspects of a civilizations culture, society costumes, before, during and after any sort of Great Cataclysm or Great Disaster.The bunkers,huge sometimes ten to fifty mile long underground sanctuaries,hidden in key location,such as within the center area of a titantic city or sometimes located in remote areas,such as a dessert or tundra,this way the civilaztion can be preserved to be able to rebuild again.

New Genesis Bunker Program were created to mainly store items and imformation of importance to that society.The bunkers were also used as an underground library-using a combination of a physical library and computer bank library,storing imfomation on isolinear data disks,incase the surface world is totally or partially whipped out by some unknown disaster.

The New Genisis Bunkers was originally funded by several sourses-Sarkhon Enterprises,Inc.Fate Enterprises,Inc.,Project;Time Stalkers,Inc.The Khomandai Fund,The Time Core Corporation,The Kulthan Foundation,Shaitanus Enterprises,Inc,The Moontharr Preservation Corporation,and such ,who are all semi-philanphropic enterprises.

The Khomandai Fund-is an organization,who is a world wide Great Disaster relief operation. humanitarian organization that provides emergency assistance, disaster relief and education inside the world of it’s operation.It helps worlds and the local region within them with medical assistance,insurance against damages caused by the cataclysm and financial assistance to help rebuild the area.This includes the local military organization,when possible.It also,helps the other organizations that assist disaster relief situation such as the New Genisis Project,who also act as an interstellar and international rescue,research and rebirth operation.

The Khomandai Fund,comes from an alternate Earth( Earth 9173),where the planet surfered a world wide disaster and little was done to help the situation for many thousands of generations.The Khomandai Valley was the first place of Terra-Prime,where this operation was used successfully.The Khomandhai Valley Warriors,transplanted from that alternate earth worldline,adapted pretty well to this new settlement with various locations of Northern Almerhann. The Khomandhai Warriors,strong resilliant super warriors,similar to the Kalladon,but trained in more phychological training as an Omega Warrior,to handle knives,guns,electro shock poles,armed with explosive charges at the tip called ‘’Boom Boom Sticks.’’because of the load boom noise they make as they strike a target.set about to transform the area into a more viable settlement.The Khomandhai Warriors took to river rafting and speed boat patrol,to travel around the Post Cataclysmic Era of Northern Almerhann,Weastern Pangea,Terra-Prime.The Khomandai Valley River Rangers,in time grew into the Northern Almerhann Coast Guard Services.



Description The Northern Almerhann Coast Guard, in its literature, describes itself as "a military, maritime, multi-mission service within the Department of Homeland Security dedicated to protecting the safety and security of Northern Almerhann." It differs from the other armed services of the Pan Almerhann Federation; in that the other four armed services are components of the Department of Defense. coast guard is a national organization responsible for various services at sea. However the term implies widely different responsibilities in different countries. Among the responsibilities that may be entrusted to a coast guard service are enforcement of maritime law, maintenance of seamarks, border control, and other services. During wartime coast guards might be responsible for harbour defense, port security, naval counterintelligence and coastal patrols.

Admiralty law (also referred to as maritime law) is a distinct body of law which governs maritime questions and offenses. It is a body of private international law governing the relationships between private entities which operate vessels on the oceans. It is distinguished from the Law of the Sea, which is a body of public international law dealing with navigational rights, mineral rights, jurisdiction over coastal waters and international law governing relationships between nations.

Role The Northern Almerhann Coast Guard has a broad and important role in homeland security, law enforcement, search and rescue, marine environmental pollution response, and the maintenance of river, intracoastal and offshore aids to navigation (ATON).

(1) carry a firearm; (2) execute and serve any order, warrant, subpoena, summons, or other process issued under the authority of the Pan Almerhann Federation; (3) make an arrest without a warrant for any offense against the Pan Almerhann Federation; committed in the officer's presence or for a felony, cognizable under the laws of the Pan Almerhann Federation; committed outside the officer's presence if the officer has reasonable grounds to believe that the person to be arrested has committed or is committing a felony; and (4) perform any other law enforcement duty that the Secretary of the Treasury may designate.

The current nine Recruit Training Objectives are:

Self-discipline Military skills Marksmanship Vocational skills and academics

Military bearing Physical fitness and wellness Water survival and swim qualifications

Esprit de corps Core values (Honor, Respect, and Devotion to Duty)The New Genesis Bunker operation, has been successful upon such worlds as Terra-Prime, Alpha Temporus,Earth 9173,and other worldlines. Often seen as huge, crystal mountain tops, roughly resemble a mountainous lava plug, the New Genesis Bunkers rest underneath these Great Atlantean Plateau structures, that make up the upper levels of the New Genesis operation. There ancient Atlantean Ruins for ‘’G ‘’ and ‘’B’’ can be found in the Atlantean alphabet, over doors or other areas where the Bunkers can be found and access to by way of heavy security doors. Sometimes Sidairian Monolith or Marker Pylons can be guides to a New Genesis Bunker area. New Genesis Bunker Survey Teams-missionaries of mercy, medical assistance, protection, and so on, use them as guides back to their location, especially if their hand sensor or global positioning devices are not available.

New Genesis agents-.New Genesis Bunker Survey Teams, often work with organization such as the members of the Legion of Time-Sorcerers, Alpha Omega Warriors, the Temporal Guardians, the Knight Angels, the Khomandhai Valley Warriors, the Thuvian Rangers, the Terran Federation Rangers, most like the Sub Shuttle Tunnel Stalkers teams, Project; Time-Stalkers, Inc., The Spartarian Warriors, the Spartaxian Ninja Warriors, the Avengerai Warriors and so on.

The New Genesis Bunker are similar to many hidden sanctuary command operations. They are used as storage and shelter areas. Many of the underground sub basements or bunkers are used as time capsules, that can extend for miles around a New Genesis Bunker site, complete with power reactors, command bridge area, several auxiliary command bridges, museum areas, backup power reactors, maintained plants, atmosphere environmental operations plants and so for the for a smooth continuing operation of the bunker base. Various criminals, politicians, scientists, and inventors who populate the dystopian world outside the Bunkers.

The New Genesis Bunker concept was inspired by several different concepts used in other science fiction projects-the Pax operation, found within the Carlsbad caverns, from the TV movie Genesis II., the Down under from Cadillac and Dinosaurs, The Krell underground divination found within the movie Forbidden Planet,

Details for this torrent Genesis II (1973) - Planet Earth (1974) Gene Roddenberry TV Pi

Type: Video > TV shows Files2005-11-04 18:08:23 GMT By: BeOSDano0

Genesis 2Edit

Plot Summary for Genesis II (1973) (TV)Dylan Hunt, a scientist, puts himself into suspended animation in a NASA cavern in 1979 to establish if he could be brought back to life in a couple of days to research into extending the process to astronauts. However, the cavern collapses during an earthquake and Dylan doesn't recover until the year 2133. During the 154 years he had slept, war has broken out and the world's scientists rebelled against the war-loving military and developed a society known as the Pax, whose goal is to keep the spirit of mankind alive. Ax main headquarters resides in Cheyenne Mountain, where Norad once existed. They use sub shuttles to travel around the earth-as sub sonic speeds. The Subshuttles were underground transit systems used by PAX to get around the Globe. They were constructed when "Air Travel" became too vulnerable prior to "The Great Conflict" However there are also the mutant Tyranians who plan to be Nazi-like rulers of the slowly recovering world. Dylan is tricked by the Tyranians who plan to use his knowledge of the past to rebuild their nuclear generator and therefore make their plans complete. Can the Pax and Dylan stop them or will the man from the past destroy the future?...

Editors Notes; Unfortunately,the CBS people went what they thought was a superior project,because movies had a fan following-the Planet of the Apes tv series.which turns out stunk.

Plot Summary for Planet Earth (1974) (TV)Planet Earth is a sequel to Gene Roddenberry's Genesis II (1973) made-for-TV movie, in which a NASA scientist, Dylan Hunt, is revived from suspended animation in the post-nuclear war United States. In Planet Earth, Dylan is now a sworn member of PAX, the colony of people who revived him. Dylan and his PAX team find another colony which is ruled by women and where all men are slaves. He is captured and sold as a slave, but escapes and organizes a rebellion. Dylan once again has a profound influence in the new world that he finds himself in, in the year 2233.

Download this torrent

Comments albabe at 2007-08-12 00:40 CET:

I was hoping some kind soul could put this up for a day or so



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Incoming air may be filtered through a system of chemical/biological/radiological/nuclear (CBRN) filters to remove harmful pathogens and/or radioactive and chemical particles. The fresh air intake is mainly from the south portal access which is 17 ½ feet (5.3 m) high and 15 feet (4.6 m) wide and linked to the north portal access which is 22 ½ feet (7 m) high and 29 feet (9 m) wide. The entire tunnel from north to south entry portals is nine-tenths of a mile (1.5 km) long.Onsite Atmosphere or Oxigen Plants are also found,to reproduce a breathhable atmosphere,incase the Shadow Complex is shut off or sealed off from outside atmosphere ventilation,with due a cave in or outside pollutants,such as an atmosphere bombardment or containmination.

The Mount Kronus's outer walls and windows are constructed of advanced carbon-fiber composites, said to be nearly comparable in strength to diamond. Numerous small tubes run throughout the sections of the building occupied by the Project; Time Stalkers,Inc, enabling Mister Fantastic to easily stretch to any floor or area. One elevator shaft has been deliberately left empty, to facilitate the Human Torch's rapid flight to and from the upper floors. There are a set of "breakaway points" above the 50th and 70th stories with built-in explosive charges, designed to separate the upper floors from the civilian-occupied lower floors, should anyone try to lift the building into orbit. On the 30th floor is the reception area where visitors are greeted by the Project; Time Stalkers, Inc’s receptionist staff. The 31st floors contain the Project; Time Stalkers, Inc living quarters.

The 33rd floor contains Project; Time Stalkers, Inc’s laborato. . The floor plan is constantly changing as Project; Time Stalkers, Inc adds additional experiments and devices. The 35th floor contains the hangar for the Project; Time Stalkers, Inc s various vehicles, storage space, and a machine shop capable of building or repairing vehicles.

(Armory: Project Time Stalkers,Inc. maintains a hidden armory vault inside of the Fortress. In the vault are various weapons and firearms confiscated from alien cultures on past missions,as well as standard weapons,field equipment and other useful paraphenalia for various members to use for Away Team Field use.Specific location around Mount Kronus and within the Underground Shadow Complex,hold various known and secret Time Vaults-specic safe house locations,for use by staff and military personell,can be found all over the Time Stalkers area )Chronopis City-otherwise known as the Shadow Complex,on many official government ducuments,is actually a vast 50 mile around ancient Tauron City,built around the existing Terran New Genesis Bunker complex-hosts much of the action in the series and is the source of much of the technology which the characters employ. While trying to uncover the secrets the city still holds from her new human inhabitants, the terran expedition also use the Time Portal to explore the Milky Way galaxy, looking for energy sources and other technology that the Ancients Atlantean and Taurons may have left behind and that may help them defeat the two sides of the Temporal Cold War.

Mount Kronus is surrounded by a wall twelve feet high and one foot thick, as well as an array of high-tech security defenses.Outside of this is the huge ring shapred mountainous plateaue,and high mountain ring,that surround Mount Kronus.Only a single pass,is found that allows travellers to come and go from the plateau ring.Armed Guards surround the main front security gate. A main feature of the defenses were large, restrictive coils. These were sometimes backed up by energy beams that shot out from the ground. A portion of Mount Kronus’s surrounding area served as a hangar for the militaries air traffic,plus members of Project Time Stalkers,Inc.Shuttle craft and Repulsor Copters their primary mode of transportation,along Speeder Cars and Spike-Speeder Bikes.. parking, docking and hangar space (as appropriate) for his various vehicles as well as separate exits for the various types of vehicles,located near by on the landing area.



Mount Kronus houses the Time Stalkers's vast array of specialized vehicles, (mostly for nostalgia as well as for contingencies, as all are serviceable and in excellent working condition). The Time Stalkers keeps a fleet of regular cars of various models and utility vehicles such as an ambulance as well when the various other vehicles would be too conspicuous for a mission. Other vehicles within the complex include various motorcycles, and various air and watercraft such as The , a single occupant supersonic jet. Another vehicle found in the is the subway rocket, , during the time when It allowed project to quickly enter Mount Kronus, and could electronically clear a path via underground subterrainian shuttle transit Rail system. Of the 100 story building: •Basement –often leads into the New Genesis Bunker complex area. • Mount Kronus's foundation reaches 150' into the Nevada state bedrock, re-inforced with various Atlantean and Sidairian supermaterial, that provide-stability for main tower structure and New Genesis Bunker complex... There are ten floors here.

Sublevels 1-2 are used by the building's maintenance staff.

Sublevels 3-4 contain the freight docks and tenant warehouse facilities. A railroad spur enables large masses of freight to be moved in or out without the need to deal with the impenetrable Chronopis City.traffic. The basement of the main building contained the conventional support facilities for the above-ground levels, including the heating system, the power generator, and the house computer. It was a low security area. Sublevels 5-15 are restricted to the member of Project Time Stalker, Inc.mainly the top department heads of the project, Board of Directors and primary support stafff members.


SUB-BASEMENT LEVEL ONE The two sub-levels of the Mount Kronus comprised the high-security area of the headquarters. On Sub-Level One was the private infirmary and biological and chemical research facilities. The Project Time Stalkers a resident physician is located there with the Compound areas bunker level Sickbay area. Staff scientist and Compound manager made extensive use of the laboratory facilities.


SUB-BASEMENT LEVEL TWO

Level Two houses the high-security Assembly Room where all operational and strategic meetings were held. The main computer was located here, containing the same crime forensic files, operational records, and world security data as other international agecies and other similar other temporal lane Project Time Stalkers,Inc sites and alternate time line versions of the Time Stalker project. The computers were constantly in communication with one another, sharing all data. Like their other time line counterparts, the Project Time Stalkers had limited direct access to the national security data of the United States Pentagon and a common database with the United World Central Intelligence Agency, as well as routine information trades with Fate Enterprises,Inc. and with Sarkhon Enterprise,Inc.s Doomwatchers Squade. The power generators for the two Sub-Basement levers were located here. HANGAR The Hangar/Garage facility was separated from the Main Building of the Mountain Compound by about one hundred feet. Above ground is an eight-car garage and a hangar facility for visiting helicopters and other VTOL or hovercraft type vehicles- Sky-Cycle and two extras were stored here. There was no runway for the landing of conventional fixed-wing aircraft. Beneath the garage was the automobile service area. Beneath the upper hangar was the main shuttle craft launch, landing, storage, and maintenance facility. There was room for four quinjets; three in the maintenance bays, and one on the catapult launcher. The entrance to the underground hangar was disguised as part of the natural cliffside and can be opened remotely by any quinjet. The Hangar/Garage facility and all Project Time Stalkers vehicles are serviced by resident mechanic. Mini-Submarine - A one-man scout sub that can out run and out flank almost any torpedo,can be found located within the Time Stalkers underground submarine pen or harbor. • These floors contain special devices and support facilities for floors 71-100. These include a back-up computer system, generators, holding cells, and any large items the Project Time Stalkers might not want on the upper floors.

Sublevel 5 contains the water filled conduit that reaches the near by rivers and underground artificial river systems; this permits aquatic visitors to directly reach the Project Time Stalkers without suffering the indignity of having to swim through the Chronopis City.sewer system.


The Project Time Stalkers, Inc, which includes Mount Kronus, the Shadow Complex and surrounding Area 51, is power by several reactor cores, located at various underground locations. The Shadow Complex a circular -shaped underground complex of various alien machine,top secret laboritories,living areas,military subbasements ,storage areas,phisical and holo libraries,safe houses,Time Vaults, 8,000 cubic miles in volume (20 miles on a side), powered by 9200 thermonuclear reactors, and has been operating and self-repairing since the forced evacuation of the Tauron and Tykhon invasion force some centuries before by the joined Terran,Temporal Guardian and Atlantean Time Sorcerer forces.


Various air shafts,turbo lifts-that permit travel all over the Shadow Complex,Mount Kronus and surround areas,that include the outside subterrainian area-sub shuttle transit system,shaft houses and so for the members of the Time Stalkers to make use of . Zoo: Project Time Stalkers maintained an elaborate game preserve filled with various interplanetary animals,found with secured location with the Shadow Complex underground Bunker area. Many of the animals found in the zoo were either representatives of an endangered species, or the last surviving specimens of destroyed worlds.


• Floors 1 through 50 belong to the upper and lower levels of Chronopis City. The three floors below ground were restricted to the public and had modified rooms for the members of Project Time Stalkers,Inc’s ' needs. acts as a reception and conference area. The Project;Time Stalkers 's receptionist guards the entrance to the rest of the building as she sits merged with her desk Project; Time Stalkers,Inc • SECOND FLOOR The second floor of the main building contained the office/study where administrative affairs of the Project Time Stalkers,Inc. were conducted and non-classified organizational material is stored. In the West wing was the indoor recreation room and lounge where a billiards table, pinball machines,holo video arcades, and a wall-sized television screen were kept for the use of members and their guests. The second floor of the library contains fiction and recreational material. Second floor interior balconies overlook the front hall and both wings.


• Floors 51-70 are "buffer floors", where the upper section is used to house other operations of Mount Kronus's that are separate from the main Shadow Complex Project;Time Stalkers,Inc.operations. Reed has left this space available in case the team expands or grows and needs more space. Various trophies of past cases,are also located here,as well from time to time. • Floors 71-100 serve as the headquarters for the team. The layout of the floors is essentially the same as that of the Mount Kronus.

Floor 100 is the Project; Time Stalkers, Inc’s hangar. It fills the space under the four immense four that top the mountain. The hangar is now the exclusive domain of the various model Project; Time Stalkers, Inc Paragravity Shuttle Crafts, Repulsor Cars and Skycycles, Spikes along with parking for visiting aircraft. Mount Kronus's air traffic, also has a variety of other offworld star craft. the Project;Time Stalkers,Inc.Starship is located orbiting the earth and is housed at Earth’s orbiting Space Dock 47 and also at earth First Orbital Space Wheel-space station Freedom One’s Space Dock. The star ship Project;Time Stalkers,Inc One is used to travel to the Stargate Terra outside the orbit of Earth '

There is also Project;Time Stalkers,Inc Rocket Shuttle situated upon the side of Mount Kronus-to be used to quickly travel the globe or be used to travel into the huge, Space Wheel Station Freedom One. Stargate outside the orbit of Earth. However, facilities for their use were included in the Project; Time Stalkers, Inc construction plans, to explain if the situation demands, the operation’s need to use other craft for a launch platform is usable immediately. The launch platform extends outward after one of the landing platform retracts. The rocket silo can be operational in three days. It is disguised as the central column supporting the roof. Firepits below connect directly to a special Time portal; this transmits the exhaust directly to the Time Vortex. •

Floor 71 is a reception area where the team's robot Roberta acts as both a receptionist and a guardian for the rest of the building. Floors 71-100 serve as the Project;Time Stalkers,Inc 's headquarters. T

The layout is familiar to the Project;Time Stalkers,Inc in that it matches the Mount Kronus's layout.

Floor 71 acts as a reception and conference area.

The Project;Time Stalkers 's receptionist guards the entrance to the rest of the building as the staff members sits merged with their desk. Project; Time Stalkers,Inc,is welcome to certain non staff individuals, such as Professor Thuzan Thune Sarkhon of Sarkhon Enterprise,Inc. or Colonel Gideon Fate of Fate Enterprise,Inc. •

Floor 72 acts as an inn where guests of the team can stay. Two suites maintained solely for aquatic visitors (such as Atlanteans) are accessible from pool entrances. These pools can also be used as aquatic conference rooms, and each suite has a different type of water: one fresh water and one salt water. A watertight elevator connects these suites with the river access tunnel on Sublevel 5. •

Floors 73-75 are the team's living quarters. Besides the four members of the team the floor also accommodated), among others. There was also a kitchen, pantry, spa, two gyms (one for normal strength levels, the other for super-strong users), a large library, and a computerized classroom. •

Floors 76 and 77 functions as the team's command center.

Floors 76 and 77 function as the team's command center. Meeting rooms, communications stations, links to Starwatcher and other astronomical organizations, and a computerized medical station are here. Meeting rooms, communications stations, links to Sarkhon Enterprises,Inc,Fate Enterprises,Inc,the United World Nations Building in New York City,the United World Central Intelligence Agency and other worldwide intelligence gathering organizations, and a computerized medical station are here.

-.Floors 78-80 are storage for miscellaneous supplies. These floors serve as future expansion space and as a buffer in case of a disaster in Project Time Stalkers,Inc's laboratory areas found within Mount Kronus.Here can be found the Astro sciences or Astrometrics Labs,Interstellar Physics and Chemistry Labs,Cryogenic Labs and Suspended Animation Labs,Energy Research Labs 


• Floors 81-99 act as Project; Time Stalkers,Inc 's laboratory and storage for his equipment. There is an identical workstation on each floor, enabling Project; Time Stalkers,Inc to work on any floor. The workstation consists of computer terminals, communications console, and mechanical fabricators. None of these workstations is located overhead any other workstation and no three of them are in a straight line. This minimizes the risk of several stations being destroyed in a battle.

The workstations were linked to each other and to a similar console in the Main Command Bridge aress's home.

Floors 81-99 act as Project Time Stalkers, Inc.'s laboratory and storage for his equipment. These floors are possibly the most dangerous place in Chronopis City... Access is strictly controlled by the founding members of the Project; Time Stalkers, Inc and key members of the onsite United World Military Command staff. •

• Recently various floors were modified the newer members of the Project; Time Stalkers, Inc to use various equipment there for use in other parts of Mount Kronus. There is an identical workstations on each floor, enabling various members of Project; Time Stalkers, Inc to work on any floor. The workstation consists of computer terminals, communications console, and mechanical fabricators. None of these workstations is located overhead any other workstation and no three of them are in a straight line. This minimizes the risk of several stations being destroyed in a battle. The workstations are linked to each other and to a similar console in the various members of staff’s onsite apartment or near by ' homes. •

Floors 90 and 91 contains the Main Shadow Complex-where,the various Time Portals or Temporal Wormhole generator tunnels are located . The Portal is in a heavily armored room with walls of strongly reinforced material. Floors 90 and 1 contain the Time Portal. The Portal is in a heavily armored room with walls of Unearthly strength material. A small adjoining hangar houses the Exploratory Modules and Time Pod craft. Floor 95 contains the Multiverse Holo Stellar Cartography Access Center-otherwise known as MHSCAC. The Multiverse Astro Metrics Lab and its support services are housed here along with a variety of exotic microscopes capable of perceiving individual atoms and Multiverse infinite variety of worlds. In game terms, these viewers have Class 3000 Microscopic Vision.


• Floors 98 and 99 serve as warehouse and machine shops. They support the hangar on 100 and act as a buffer to absorb damage from possible hangar disasters. Fuel tanks for the Project; Time Stalkers,Inc 's vehicles are on 99. Floors 98 and 99 serve as warehouse and machine shops. They support the hangar on 100 and act as a buffer to absorb damage from possible hangar disasters. Fuel tanks for the Project; Time Stalkers, Inc’s vehicles are on 99.


• Floor 100 is the Project; Time Stalkers,Inc 's hangar. It fills the space under the four immense fours that top the mountain. Here is also found the water and atmosphere reservours-incase of energenies-such water and oxigen are needed to provided to the Mount area.The Astrodome-linked to the Astrometrics and Stellar Cartography Labsis found upon the right hand counter of Mount Kronus,right near the Hangar Bays Landing Platforms.Near by is a small Shutttle Craft/Air Craft Garrage and mini mechine shop to repair and modify specific equiptment or air/space craft. •

The Mountain building's foundation reaches 150' into the Chronopis City bedrock. There are ten floors there. Sublevels 1-2 are used by the building's maintenance staff. Sublevels 3-4 contain the freight docks and tenant warehouse facilities. A railroad spur enable large masses of freight to be moved in or out without the need to deal with the impenetrable Chronopis City traffic. Sublevels 5-15 are restricted to the Project ;Time Stalkers,Inc. These floors containe special devices and support facilities for floors 71-100. Sublevel 5 contain the water-filled conduit that reach the near by underground Rivers; this permits aquatic visitors to directly reach the complex without suffering the indignity of having to swim through the Chronopis City.sewer system steel frame construction utilized the first application of "K bracing" in the world and is one of the strongest structures of its kind. Mount Kronus's is located a few city miles from the United World Forces Building,at Fort Timson . Nevada. Project; Time Stalkers,Inc has applied for many land-use zone variations to allow massive reconstruction of the top five floors for the installation of a heavily-silenced silo, with a muffled rocket.

Time Missiles were a Time Sorcerers which would freeze a target in time. Most Star Castles and Star Palaces carried time missiles, firing them from Warp silos. They would create a halo effect when fired. Project Time Stalkers,Inc.has the authority to make use of various defenses at the North American Aerospace Defense Command (NORAD) the United States Air Force defense operation initiated at the Cheyenne Mountain site,in the 1956.</span> Manipulator situat and the supercomputer Mr Smith) is able to tow the Earth across space.


At times Magnus 500 is shown to have a mind of its own. It is heavily implied in the television series that the Mount Kronus, and shares a bond with those who travel in it; in the television movie, the Time-Stalkers calls the Mount Kronus "sentimental".


I, the Time-Stalkers leaves a message for Rose when he believes he will never return, asking her to let the Mount Kronus die. In the same episode, Rose claims that the Mount Kronus is alive, echoing the Time-Stalkers's earlier statement in .


The Time-Stalkers's Mount Kronus is also explicitly said to have died in the episode ", though the Time-Stalkers is able to revive it by giving up some of his life energy (reducing his life expectancy by a decade in the process). Other abilities the Mount Kronus displays include creating snow via "atmospheric excitation" and, through a "chameleon arch", engineering an almost witness protection-style relocation by making its Time Lord another species and placing him.her in a newly fabricated identity with new memories somewhere.


At time Mount Kronus's intelligence is temporarily transferred to an android body, during which time it is shown to possess a degree of precognition as well as limited telepathic abilities and a genuine fondness for the Time-Stalkers and his companions. This episode also demonstrates that certain capabilities of the physical Mount Kronus are operable independently of its intelligence, in particular the physical Mount Kronus's internal password security system (which is language-independent, relying on meanings rather than the words themselves) and ability to travel between "bubble universes".

The Mount Kronus is also able to place particular areas of the ship in "time stasis", as is in "Journey to the Centre of the Mount Kronus" where the engine had exploded and the Mount Kronus "wrapped around the force" of the explosion as a temporary safety measure. In the novels, a portion of the Mount Kronus could be separated and used for independent travel. This was featured in two Virgin novels, Iceberg by Davis Banks and Sanctuary by David A. McIntee. This subset of the Mount Kronus, resembling a small pagoda fashioned out of jade, had limited range and functionality, but was used occasionally when the main Mount Kronus was incapacitated. The sentient characteristics of the Mount Kronus have been made more explicit in the spin-off novels and audio plays. In the Big Finish audio play Omega, the Time-Stalkers meets a Mount Kronus which "dies" after its Time Lord master's demise.


Other Mount Kronuses[edit] The interior of the Rani's Mount Kronus

Other Mount Kronuses have appeared in the television series. The first was that of the Meddling Monk, another Time Lord,

Mount Kronuses have appeared in the comic books, novels and audio plays, which fire "time torpedoes" that freeze the target in time. The renegade Time Lady Iris Wildthyme's own Mount Kronus was disguised as a No. 22 London bus, but was slightly smaller on the inside than it is on the outside. The Eighth Time-Stalkers Adventures novels have stated that future model Type 102 Mount Kronuses will be fully sentient, and able to take on humanoid form.[52] The Eighth Time-Stalkers's companion Compassion was the first Type 102 Mount Kronus,[53] and she was seen to have enough firepower to annihilate other Mount Kronuses.[54] Compassion and other humanoid time-ships appear in the Faction Paradox spin-off material.

The Time-Stalkers from the had a Mount Kronus console room that looked similar to the Eighth Time-Stalkers's version. This console was covered in an array of clock-like dials, featured a long spiral staircase leading far above the console, and connected to a nearby room resembling a Victorian library and study. Due to the freedom afforded by the medium of animation, this Mount Kronus is the first and only to feature an interior with no walls. In Time-Stalkers, confidence trickster Banto Zame impersonated the Time-Stalkers. However, due to incomplete information, his copy of the Mount Kronus (a short range transporter) was called a "Mount Kronus", resembled a portaloo rather than a police box, and was not dimensionally transcendental. In Unregenerate!, the Time-Stalkers and Mel stopped a secret Time Lord project to download Mount Kronus minds into bodies of various alien species. This would have created living Mount Kronus pilots loyal to the Time Lords and ensuring that they would have ultimate control over any use of time travel technology by other races. Those created before the project was shut down departed on their own to explore the universe.


...The removal of Gallifrey – and by implication the Eye of Harmony – may also be why the Mount Kronus in Time-Stalkers needed to refuel using radiation from a space-time rift, although the Time-Stalkers was able to utilise a "subset of the Eye of Harmony" in the episode "Hide" (2013). In "Rise of the Cybermen" the Time-Stalkers states that the Mount Kronus draws power from "the universe", but is unable to do so while in an alternative reality. The 28 October 2006 Radio Times, in an image of the Torchwood Three headquarters, identified a piece of large coral on Captain Jack Harkness's desk as the beginnings of a Mount Kronus. .

. the Time-Stalkers gave a piece of the Mount Kronus to the half-human Time-Stalkers clone so that the latter could grow his own. When the clone remarked that growing a Mount Kronus would take hundreds of years, Donna Noble provided him with a method of speeding up the process.[56] In "The Lodger" a vessel, which the Time-Stalkers identifies as a somebody's attempt to build a Mount Kronus, lures in unsuspecting people to pilot its controls, all of whom die due to humans being incompatible with the process. The same interior was used by the Silence in "Day of the Moon" (and the similarity commented on by the Time-Stalkers as he enters), but the intended connections between the two are still mostly unknown..



...In", the Time-Stalkers and the human avatar of his Mount Kronus' matrix (aka Idris) view a valley filled with parts of "half-eaten Mount Kronuses", which upsets Idris. Later, the Time-Stalkers builds a makeshift Time Portal within the upper portions of Mount Kronus out of components of the various salvaged replacements parts.

...Mount Kronuses to be able to save Rory and Amy who are trapped inside his Mount Kronus, which is now under the control of a malevolent entity. But he still requires energy from Idris in order to make it work. The console used for this episode was designed by the winner of a Blue Peter competition in 2010. Other appearances[edit] .



...and a chamber that .



...In bunkers inhabited for prolonged periods, large amounts of ventilation or air conditioning must be provided in order to prevent ill effects of heat. In bunkers designed for war-time use, manually-operated ventilators must be provided because supplies of electricity or gas are unreliable. One of the most efficient manual ventilator designs is the Kearny Air Pump The Kearny Air Pump is an expedient air pump used to ventillate a shelter.. Ventilation openings in a bunker must be protected by blast valves. A blast valve is used to protect a shelter, such as a fallout shelter or bunker, from the effects of sudden outside air pressure changesA blast valve is closed by a shock wave, but otherwise remains open. One form of expedient blast valve is tyre-treads nailed or bolted to frames strong enough to resist the maximum overpressure..

...If a bunker is in a built-up area, it may have to include water-cooling or an immersion tub and breathing tubes to protect inhabitants from fire storms..

...Bunkers must also protect the inhabitants from normal weather, including rain, summer heat and winter cold..



...The core of the Project Time Stalkers,Inc. Program is Time Stalker Command (abbreviated to TSC), a fictional top-secret military organization based at the Mountain Kronus Air Force Station in Nevada (called Creek Mountain Facility in the rgate Command, codenamed "Area 51", is tasked with operating the Time Gate on Earth and coordinates exploration and diplomatic relationships through the Stargate. Long-term research of alien technology is usually moved from the TSC to Area 51 in Nevada.Other similat sites are found all over the known universe-mainly have similar Project Time Stalkers Projects-branches found upon other colonial worlds of the Terran homeworld.Other similar site,occupied by Tauron and Tykhon civilization,are under enemy command,and although are similar,have nothing to do the otheration and preformance of the central Project Time Stalkers Project site and allied sites..



...Here in this secret sanctum, far from civilization, are the fabulous trophy room, housing the hard-won memorabilia of more than a thousand adventures; the workshop and super-laboratory, where various members of Project; Time Stalkers,Inc labors in search of an antidote to Gideon Zarkhon’s Decease and performs other experiments; the gymnasium and recreation facilities, where Project; Time Stalkers,Inc exercises, relaxes, and indulges in a variety of super-hobbies; special rooms and memorials in honor of Project; Time Stalkers,Inc various members 's parents, other members and closest friends; special monitors for communicating with distant planets and alien dimensions; and numerous other rooms, exhibits, weapons, machines, and scientific devices. Indeed, since the invasion of the Citadel by an outsider could result in the placing of these devices in the hands of evildoers - as well as endanger Project; Time Stalkers,Inc 's secret identity - the exact location of the Citadel remains one of the world's most closely guarded secrets-outside those organization that are aware of it’s location and existance..




...Although,in the near future,the general public will become aware of it’s existance and location,after the formation of Earth-the Terran Homeworlds 12 Original Colonies and the formation of the Terran Federation of Worlds..

...Gate Alliance Treaty.

...The Gate Alliance Treaty is an agreement between the five permanent members of the UN Security Council, signed by China, France, Japan, Russia, the United Kingdom and the United States following the events of "Disclosure"..

Alternative SitesEdit

...The last line of defense for the STC is an off-world base called the Alpha Temporus, initially established as a settlement to evacuate a select number of the academic elite of the United States and other allied nations,in an to in case of Tauron and Tykhon invasion. Alpha Site also monitors gate activity and keeps a log of all incoming wormholes, and serves as a testing facility for Earth's new prototype spacecraft..

...Mount Kronus is artificial mountain,constructed by various Atlantean and Sidairian super construction material,such as Atlantium Tritanium Steel,Seraphian Crystals,Kryventorium.

...The Operations Center itself lies along one side of a main tunnel bored almost a mile through the solid granite heart of the mountain. The tunnel is designed to route the worst of a blast's shock wave out the other end, past the two 25-ton blast doors that mark one wall. The center was designed to withstand up to a 30 megaton blast within 1 nautical mile..



...Blast doors.

...The underground Combat Operations Center (COC) was originally intended to provide a 70% probability of continuing to function if a five-megaton nuclear weapon detonated three miles (5.6 km) away, but was ultimately built to withstand a multimegaton blast within 1.5 nautical miles (2.8 km.1.7 mi). It was also designed to be self-sufficient for brief periods, have backup communications and television intercom with related commands, house personnel during an emergency, and protect staff against fallout and biological and chemical warfare..

...Northern Portal.



. dir="ltr" ."line-height:1.15;margin-top:0pt;margin-bottom:0pt;

".North Portal.

...The main entrance to the complex is about one-third of a mile (540 m) from the North Portal via a tunnel which leads to a pair of 25-ton steel blast doors. Behind them is a steel building complex built within a 4.5 acres (1.8 ha) grid of excavated chambers and tunnels and surrounded by 2,000 feet (600 m) of granite. The main excavation consists of three chambers 45 feet (15 m) wide, 60 feet (20 m) high, and 588 feet (180 m) long, intersected by four chambers 32 feet (10 m) wide, 56 feet (17 m) high and 335 feet (100 m) long. Fifteen buildings, freestanding without contact with the rock walls or roofs and joined by flexible vestibule connections, make up the inner complex. Twelve of these buildings are three stories tall; the others are one and two stories..

...The outer shell of the buildings is made of three-eighths-inch (9.5 mm) continuously welded low carbon steel plates which are supported by structural steel frames. Metal walls and tunnels serve to attenuate electromagnetic pulse (EMP). Metal doors at each building entrance serve as fire doors to help contain fire and smoke. Emphasis on the design of the structure is predicated on the effects of nuclear weapons; however, building design also makes it possible for the complex to absorb the shock of earth

".Blast valves, installed in reinforced concrete bulkheads, have been placed in the exhaust and air intake supply, as well as water, fuel, and sewer lines. Sensors at the North and South Portal entrances will detect overpressure waves from a nuclear explosion, causing the valves to close and protect the complex. All of the buildings in the complex are mounted on 1,319 steel springs, each weighing about 1,000 pounds (450 kg). The springs allow the complex to move 12 inches (30 cm) in any one direction. To make the complex self-sufficient, adequate space in the complex is devoted to support functions. A dining facility, medical facility with dental office, pharmacy and a two-bed ward; two physical fitness centers with exercise equipment and sauna; a small base exchange and barber shop are all located within the complex..

.Water for the complex comes from an underground supply inside Cheyenne Mountain, deposited into four excavated reservoirs with a capacity of 1.5 million US gallons (6,000 m³) of water. Three serve as industrial reservoirs and the remaining one is the complex’s primary domestic water source. They are so large that workers sometimes cross them in rowboats..



".About 30,000 to 120,000 US gallons are actually retained at any given time.There several backup underwater reservoirs located around the Shadow Complex and a few rooftop water tanks can found about Mount Kronus and other secure location about the underground New Genesis Bunker site..

...

.==Points of Interest[edit]==


The following are locations found in Mount Kronus: Buccaneer Bay - This is where Mount Kronus corsairs ranged far and wide for their prey.Hightown - A district of Madripoor for the rich and powerful. Hightown is one of the wealthiest places in the world. It's spectacular architecture and advanced technology make it truly a city of the 21st century.


Royal Palace & Museum -housing as it does what remains of worlds visitted (including holographic displays), as well as the other artifacts and memorabilia of the various members of Project Time-Stalkers’s live. It is an exotic and vaguely creepy retreat,The Fortress contained an alien zoo,of lifeforms collected from all over time and space, a chess-playing robot, specialized exercise equipment, a laboratory where .member of the Project Time-Stalkers,Inc's scientific team worked on various projects such as developing defenses against enemy agent such as the Tauron Alliance, a (room-sized) computer, communications equipment, and rooms dedicated to all of the project. As the stories continued, it was revealed that the Fortress was where .member of the Project Time-Stalkers,Inc's scientific team's robot duplicates were stored. It also contained the Phantom Zone projector, various pieces of alien technology he had acquired on visits to other worlds, and, much like the fortresses, trophies of his past adventures.[1

The Fortress also became the home of variuos item , and an apartments in the Fortress was set aside for visitors.Sovereign Hotel - It is claimed to be the expensive yet finest hotel in the world.Lowtown - The crime-impoverished district of Madripoor. Lowtown is a throwback to the lawlessness of a thousand years ago: a place of rampant crime and depravity where anything can be bought.contained an alien zoo housing alien life-forms saved from The Preserver's ship and some computer equipment, along with a Brainiac information sphere stolen from his hijacked spacecraft just before it was destroyed, which is used by .member of the Project Time-Stalkers,Inc's scientific team to access information about various planet located all over time and space.

The fortress also contains massive sculptures of .member of the Project Time-Stalkers,Inc's scientific team's biological parents, Jor-El and Lara, serving as monuments to Krypton.The current Baxter Building's ground floor is used as a Fantastic Four gift shop and museum open to the public.Princess Bar - A drinking establishment in Lowtown. It was run by a man named O'Donnell and his silent partner Wolverine (under the alias of "Patch"). The Princess Bar serves as an oasis of elegance and style. Frightened by Lowtown's dangerous reputation, tourist avoid the Princess Bar after dark. At night, the Princess Bar becomes a gathering place for local residents from both Hightown and Lowtown. The Princess Bar is also a fine restaurant with cabaret entertainment.Stinger - A S.H.I.E.L.D. safehouse and second generation secret base whose location is only known to Nick Fury.Empty Quarter - A section of the city where one street does NOT consistently lead to the next. The only stable point is by the lighthouse. Attempted flight from the Empty Quarter leads straight into the Negative Zone..



...New Genesis Bunker Program-was designed by the Atlantean with the help of from the other Lords of Light to help maintain and preserve various aspects of a civilizations culture, society costumes, before, during and after any sort of Great Cataclysm or Great Disaster.The bunkers,huge sometimes ten to fifty mile long underground sanctuaries,hidden in key location,such as within the center area of a titantic city or sometimes located in remote areas,such as a dessert or tundra,this way the civilaztion can be preserved to be able to rebuild again. New Genesis Bunker Program were created to mainly store items and imformation of importance to that society.The bunkers were also used as an underground library-using a combination of a physical library and computer bank library,storing imfomation on isolinear data disks,incase the surface world is totally or partially whipped out by some unknown disaster..



...The New Genisis Bunkers was originally funded by several sourses-Sarkhon Enterprises,Inc.Fate Enterprises,Inc.,Project;Time Stalkers,Inc.The Khomandai Fund,The Time Core Corporation,The Kulthan Foundation,Shaitanus Enterprises,Inc,The Moontharr Preservation Corporation,and such ,who are all semi-philanphropic enterprises..



...The Khomandai Fund-is an organization,who is a world wide Great Disaster relief operation. humanitarian organization that provides emergency assistance, disaster relief and education inside the world of it’s operation.It helps worlds and the local region within them with medical assistance,insurance against damages caused by the cataclysm and financial assistance to help rebuild the area.This includes the local military organization,when possible.It also,helps the other organizations that assist disaster relief situation such as the New Genisis Project,who also act as an interstellar and international rescue,research and rebirth operation.

The Khomandai Fund,comes from an alternate Earth( Earth 9173),where the planet surfered a world wide disaster and little was done to help the situation for many thousands of generations.The Khomandai Valley was the first place of Terra-Prime,where this operation was used successfully.The Khomandhai Valley Warriors,transplanted from that alternate earth worldline,adapted pretty well to this new settlement with various locations of Northern Almerhann. The Khomandhai Warriors,strong resilliant super warriors,similar to the Kalladon,but trained in more phychological training as an Omega Warrior,to handle knives,guns,electro shock poles,armed with explosive charges at the tip called ‘’Boom Boom Sticks.’’because of the load boom noise they make as they strike a target.set about to transform the area into a more viable settlement.The Khomandhai Warriors took to river rafting and speed boat patrol,to travel around the Post Cataclysmic Era of Northern Almerhann,Weastern Pangea,Terra-Prime.The Khomandai Valley River Rangers,in time grew into the Northern Almerhann Coast Guard Services..





...Description.

...The Northern Almerhann Coast Guard, in its literature, describes itself as "a military, maritime, multi-mission service within the Department of Homeland Security dedicated to protecting the safety and security of Northern Almerhann." It differs from the other armed services of the Pan Almerhann Federation; in that the other four armed services are components of the Department of Defense. coast guard is a national organization responsible for various services at sea. However the term implies widely different responsibilities in different countries. Among the responsibilities that may be entrusted to a coast guard service are enforcement of maritime law, maintenance of seamarks, border control, and other services. During wartime coast guards might be responsible for harbour defense, port security, naval counterintelligence and coastal patrols..



...Admiralty law (also referred to as maritime law) is a distinct body of law which governs maritime questions and offenses. It is a body of private international law governing the relationships between private entities which operate vessels on the oceans. It is distinguished from the Law of the Sea, which is a body of public international law dealing with navigational rights, mineral rights, jurisdiction over coastal waters and international law governing relationships between nations..



...Role.

...The Northern Almerhann Coast Guard has a broad and important role in homeland security, law enforcement, search and rescue, marine environmental pollution response, and the maintenance of river, intracoastal and offshore aids to navigation (ATON)..



...(1) carry a firearm;.

...(2) execute and serve any order, warrant, subpoena, summons, or other process issued under the authority of the Pan Almerhann Federation;.

...(3) make an arrest without a warrant for any offense against the Pan Almerhann Federation; committed in the officer's presence or for a felony, cognizable under the laws of the Pan Almerhann Federation; committed outside the officer's presence if the officer has reasonable grounds to believe that the person to be arrested has committed or is committing a felony; and.

...(4) perform any other law enforcement duty that the Secretary of the Treasury may designate..



...The current nine Recruit Training Objectives are:.



...Self-discipline Military skills Marksmanship Vocational skills and academics.



...Military bearing Physical fitness and wellness Water survival and swim qualifications.



...Esprit de corps Core values (Honor, Respect, and Devotion to Duty)The New Genesis Bunker operation, has been successful upon such worlds as Terra-Prime, Alpha Temporus,Earth 9173,and other worldlines. Often seen as huge, crystal mountain tops, roughly resemble a mountainous lava plug, the New Genesis Bunkers rest underneath these Great Atlantean Plateau structures, that make up the upper levels of the New Genesis operation. There ancient Atlantean Ruins for ‘’G ‘’ and ‘’B’’ can be found in the Atlantean alphabet, over doors or other areas where the Bunkers can be found and access to by way of heavy security doors. Sometimes Sidairian Monolith or Marker Pylons can be guides to a New Genesis Bunker area. New Genesis Bunker Survey Teams-missionaries of mercy, medical assistance, protection, and so on, use them as guides back to their location, especially if their hand sensor or global positioning devices are not available..



...New Genesis agents-.New Genesis Bunker Survey Teams, often work with organization such as the members of the Legion of Time-Sorcerers, Alpha Omega Warriors, the Temporal Guardians, the Knight Angels, the Khomandhai Valley Warriors, the Thuvian Rangers, the Terran Federation Rangers, most like the Sub Shuttle Tunnel Stalkers teams, Project; Time-Stalkers, Inc., The Spartarian Warriors, the Spartaxian Ninja Warriors, the Avengerai Warriors and so on..



...The New Genesis Bunker are similar to many hidden sanctuary command operations. They are used as storage and shelter areas. Many of the underground sub basements or bunkers are used as time capsules, that can extend for miles around a New Genesis Bunker site, complete with power reactors, command bridge area, several auxiliary command bridges, museum areas, backup power reactors, maintained plants, atmosphere environmental operations plants and so for the for a smooth continuing operation of the bunker base. Various criminals, politicians, scientists, and inventors who populate the dystopian world outside the Bunkers..



...The New Genesis Bunker concept was inspired by several different concepts used in other science fiction projects-the Pax operation, found within the Carlsbad caverns, from the TV movie Genesis II., the Down under from Cadillac and Dinosaurs, The Krell underground divination found within the movie Forbidden Planet,.



...Details for this torrent.

...Genesis II (1973) - Planet Earth (1974) Gene Roddenberry TV Pi.



...Type: Video . TV shows Files2005-11-04 18:08:23 GMT By: BeOSDano0.





...Plot Summary for Genesis II (1973) (TV)Dylan Hunt, a scientist, puts himself into suspended animation in a NASA cavern in 1979 to establish if he could be brought back to life in a couple of days to research into extending the process to astronauts. However, the cavern collapses during an earthquake and Dylan doesn't recover until the year 2133. During the 154 years he had slept, war has broken out and the world's scientists rebelled against the war-loving military and developed a society known as the Pax, whose goal is to keep the spirit of mankind alive. Ax main headquarters resides in Cheyenne Mountain, where Norad once existed. They use sub shuttles to travel around the earth-as sub sonic speeds. The Subshuttles were underground transit systems used by PAX to get around the Globe. They were constructed when "Air Travel" became too vulnerable prior to "The Great Conflict" However there are also the mutant Tyranians who plan to be Nazi-like rulers of the slowly recovering world. Dylan is tricked by the Tyranians who plan to use his knowledge of the past to rebuild their nuclear generator and therefore make their plans complete. Can the Pax and Dylan stop them or will the man from the past destroy the future?....



...Editors Notes;.

...Unfortunately,the CBS people went what they thought was a superior project,because movies had a fan following-the Planet of the Apes tv series.which turns out stunk..



...Plot Summary for Planet Earth (1974) (TV)Planet Earth is a sequel to Gene Roddenberry's Genesis II (1973) made-for-TV movie, in which a NASA scientist, Dylan Hunt, is revived from suspended animation in the post-nuclear war United States. In Planet Earth, Dylan is now a sworn member of PAX, the colony of people who revived him. Dylan and his PAX team find another colony which is ruled by women and where all men are slaves. He is captured and sold as a slave, but escapes and organizes a rebellion. Dylan once again has a profound influence in the new world that he finds himself in, in the year 2233..



...Download this torrent.



...Comments.

...albabe at 2007-08-12 00:40 CET:.



...I was hoping some kind soul could put this up for a day or so.





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...Incoming air may be filtered through a system of chemical.biological.radiological.nuclear (CBRN) filters to remove harmful pathogens and.or radioactive and chemical particles. The fresh air intake is mainly from the south portal access which is 17 ½ feet (5.3 m) high and 15 feet (4.6 m) wide and linked to the north portal access which is 22 ½ feet (7 m) high and 29 feet (9 m) wide. The entire tunnel from north to south entry portals is nine-tenths of a mile (1.5 km) long.Onsite Atmosphere or Oxigen Plants are also found,to reproduce a breathhable atmosphere,incase the Shadow Complex is shut off or sealed off from outside atmosphere ventilation,with due a cave in or outside pollutants,such as an atmosphere bombardment or containmination..



...The Mount Kronus's outer walls and windows are constructed of advanced carbon-fiber composites, said to be nearly comparable in strength to diamond. Numerous small tubes run throughout the sections of the building occupied by the Project; Time Stalkers,Inc, enabling Mister Fantastic to easily stretch to any floor or area. One elevator shaft has been deliberately left empty, to facilitate the Human Torch's rapid flight to and from the upper floors. There are a set of "breakaway points" above the 50th and 70th stories with built-in explosive charges, designed to separate the upper floors from the civilian-occupied lower floors, should anyone try to lift the building into orbit. On the 30th floor is the reception area where visitors are greeted by the Project; Time Stalkers, Inc’s receptionist staff. The 31st floors contain the Project; Time Stalkers, Inc living quarters..



...The 33rd floor contains Project; Time Stalkers, Inc’s laborato. . The floor plan is constantly changing as Project; Time Stalkers, Inc adds additional experiments and devices. The 35th floor contains the hangar for the Project; Time Stalkers, Inc s various vehicles, storage space, and a machine shop capable of building or repairing vehicles..



...(Armory: Project Time Stalkers,Inc. maintains a hidden armory vault inside of the Fortress. In the vault are various weapons and firearms confiscated from alien cultures on past missions,as well as standard weapons,field equipment and other useful paraphenalia for various members to use for Away Team Field use.Specific location around Mount Kronus and within the Underground Shadow Complex,hold various known and secret Time Vaults-specic safe house locations,for use by staff and military personell,can be found all over the Time Stalkers area.

...)Chronopis City-otherwise known as the Shadow Complex,on many official government ducuments,is actually a vast 50 mile around ancient Tauron City,built around the existing Terran New Genesis Bunker complex-hosts much of the action in the series and is the source of much of the technology which the characters employ. While trying to uncover the secrets the city still holds from her new human inhabitants, the terran expedition also use the Time Portal to explore the Milky Way galaxy, looking for energy sources and other technology that the Ancients Atlantean and Taurons may have left behind and that may help them defeat the two sides of the Temporal Cold War.Mount Kronus is surrounded by a wall twelve feet high and one foot thick, as well as an array of high-tech security defenses.Outside of this is the huge ring shapred mountainous plateaue,and high mountain ring,that surround Mount Kronus.Only a single pass,is found that allows travellers to come and go from the plateau ring.Armed Guards surround the main front security gate.

A main feature of the defenses were large, restrictive coils. These were sometimes backed up by energy beams that shot out from the ground. A portion of Mount Kronus’s surrounding area served as a hangar for the militaries air traffic,plus members of Project Time Stalkers,Inc.Shuttle craft and Repulsor Copters their primary mode of transportation,along Speeder Cars and Spike-Speeder Bikes.. parking, docking and hangar space (as appropriate) for his various vehicles as well as separate exits for the various types of vehicles,located near by on the landing area.

Mount Kronus houses the Time Stalkers's vast array of specialized vehicles, (mostly for nostalgia as well as for contingencies, as all are serviceable and in excellent working condition). The Time Stalkers keeps a fleet of regular cars of various models and utility vehicles such as an ambulance as well when the various other vehicles would be too conspicuous for a mission. Other vehicles within the complex include various motorcycles, and various air and watercraft such as The , a single occupant supersonic jet. Another vehicle found in the Batcave is the subway rocket, , during the time when It allowed project to quickly enter Mount Kronus, and could electronically clear a path via underground subterrainian shuttle transit Rail system..

...Of the 100 story building:.

...•.



...Basement –often leads into the New Genesis Bunker complex area..

...•.

...Mount Kronus's foundation reaches 150' into the Nevada state bedrock, re-inforced with various Atlantean and Sidairian supermaterial, that provide-stability for main tower structure and New Genesis Bunker complex... There are ten floors here. Sublevels 1-2 are used by the building's maintenance staff. Sublevels 3-4 contain the freight docks and tenant warehouse facilities. A railroad spur enables large masses of freight to be moved in or out without the need to deal with the impenetrable Chronopis City.traffic. The basement of the main building contained the conventional support facilities for the above-ground levels, including the heating system, the power generator, and the house computer. It was a low security area..

...Sublevels 5-15 are restricted to the member of Project Time Stalker, Inc.mainly the top department heads of the project, Board of Directors and primary support stafff members..

...SUB-BASEMENT LEVEL ONE The two sub-levels of the Avengers Compound comprised the high-security area of the headquarters. On Sub-Level One was the private infirmary and biological and chemical research facilities. The Project Time Stalkers a resident physician is located there with the Compound areas bunker level Sickbay area. Staff scientist and Compound manager made extensive use of the laboratory facilities..



...SUB-BASEMENT LEVEL TWO Level Two houses the high-security Assembly Room where all operational and strategic meetings were held. The main computer was located here, containing the same crime forensic files, operational records, and world security data as other international agecies and other similar other temporal lane Project Time Stalkers,Inc sites and alternate time line versions of the Time Stalker project. The computers were constantly in communication with one another, sharing all data. Like their other time line counterparts, the Project Time Stalkers had limited direct access to the national security data of the United States Pentagon and a common database with the United World Central Intelligence Agency, as well as routine information trades with Fate Enterprises,Inc. and with Sarkhon Enterprise,Inc.s Doomwatchers Squade. The power generators for the two Sub-Basement levers were located here..

...HANGAR The Hangar.Garage facility was separated from the Main Building of the Mountain Compound by about one hundred feet. Above ground is an eight-car garage and a hangar facility for visiting helicopters and other VTOL or hovercraft type vehicles- Sky-Cycle and two extras were stored here. There was no runway for the landing of conventional fixed-wing aircraft. Beneath the garage was the automobile service area. Beneath the upper hangar was the main shuttle craft launch, landing, storage, and maintenance facility. There was room for four quinjets; three in the maintenance bays, and one on the catapult launcher. The entrance to the underground hangar was disguised as part of the natural cliffside and can be opened remotely by any quinjet. The Hangar.Garage facility and all Project Time Stalkers vehicles are serviced by resident mechanic. Mini-Submarine - A one-man scout sub that can out run and out flank almost any torpedo,can be found located within the Time Stalkers underground submarine pen or harbor..

...• These floors contain special devices and support facilities for floors 71-100. These include a back-up computer system, generators, holding cells, and any large items the Project Time Stalkers might not want on the upper floors..



...Sublevel 5 contains the water filled conduit that reaches the near by rivers and underground artificial river systems; this permits aquatic visitors to directly reach the Project Time Stalkers without suffering the indignity of having to swim through the Chronopis City.sewer system..



...The Project Time Stalkers, Inc, which includes Mount Kronus, the Shadow Complex and surrounding Area 51, is power by several reactor cores, located at various underground locations. The Shadow Complex a circular -shaped underground complex of various alien machine,top secret laboritories,living areas,military subbasements ,storage areas,phisical and holo libraries,safe houses,Time Vaults, 8,000 cubic miles in volume (20 miles on a side), powered by 9200 thermonuclear reactors, and has been operating and self-repairing since the forced evacuation of the Tauron and Tykhon invasion force some centuries before by the joined Terran,Temporal Guardian and Atlantean Time Sorcerer forces..



...Various air shafts,turbo lifts-that permit travel all over the Shadow Complex,Mount Kronus and surround areas,that include the outside subterrainian area-sub shuttle transit system,shaft houses and so for the members of the Time Stalkers to make use of ..

...Zoo: Project Time Stalkers maintained an elaborate game preserve filled with various interplanetary animals,found with secured location with the Shadow Complex underground Bunker area. Many of the animals found in the zoo were either representatives of an endangered species, or the last surviving specimens of destroyed worlds..



...• Floors 1 through 50 belong to the upper and lower levels of Chronopis City. The three floors below ground were restricted to the public and had modified rooms for the members of Project Time Stalkers,Inc’s ' needs. acts as a reception and conference area. The Project;Time Stalkers 's receptionist guards the entrance to the rest of the building as she sits merged with her desk Project; Time Stalkers,Inc.

...• SECOND FLOOR The second floor of the main building contained the office.study where administrative affairs of the Project Time Stalkers,Inc. were conducted and non-classified organizational material is stored. In the West wing was the indoor recreation room and lounge where a billiards table, pinball machines,holo video arcades, and a wall-sized television screen were kept for the use of members and their guests. The second floor of the library contains fiction and recreational material. Second floor interior balconies overlook the front hall and both wings..



...• Floors 51-70 are "buffer floors", where the upper section is used to house other operations of Mount Kronus's that are separate from the main Shadow Complex Project;Time Stalkers,Inc.operations. Reed has left this space available in case the team expands or grows and needs more space. Various trophies of past cases,are also located here,as well from time to time..

...• Floors 71-100 serve as the headquarters for the team. The layout of the floors is essentially the same as that of the Mount Kronus..



...Floor 100 is the Project; Time Stalkers, Inc’s hangar. It fills the space under the four immense four that top the mountain. The hangar is now the exclusive domain of the various model Project; Time Stalkers, Inc Paragravity Shuttle Crafts, Repulsor Cars and Skycycles, Spikes along with parking for visiting aircraft. Mount Kronus's air traffic, also has a variety of other offworld star craft. the Project;Time Stalkers,Inc.Starship is located orbiting the earth and is housed at Earth’s orbiting Space Dock 47 and also at earth First Orbital Space Wheel-space station Freedom One’s Space Dock. The star ship Project;Time Stalkers,Inc One is used to travel to the Stargate Terra outside the orbit of Earth There is also Project;Time Stalkers,Inc Rocket Shuttle situated upon the side of Mount Kronus-to be used to quickly travel the globe or be used to travel into the huge, Space Wheel Station Freedom One. Stargate outside the orbit of Earth. However, facilities for their use were included in the Project; Time Stalkers, Inc construction plans, to explain if the situation demands, the operation’s need to use other craft for a launch platform is usable immediately. The launch platform extends outward after one of the landing platform retracts. The rocket silo can be operational in three days. It is disguised as the central column supporting the roof. Firepits below connect directly to a special Time portal; this transmits the exhaust directly to the Time Vortex..

...• Floor 71 is a reception area where the team's robot Roberta acts as both a receptionist and a guardian for the rest of the building. Floors 71-100 serve as the Project;Time Stalkers,Inc 's headquarters. The layout is familiar to the Project;Time Stalkers,Inc in that it matches the Mount Kronus's layout. Floor 71 acts as a reception and conference area..



...The Project;Time Stalkers 's receptionist guards the entrance to the rest of the building as the staff members sits merged with their desk. Project; Time Stalkers,Inc,is welcome to certain non staff individuals, such as Professor Thuzan Thune Sarkhon of Sarkhon Enterprise,Inc. or Colonel Gideon Fate of Fate Enterprise,Inc..

...• Floor 72 acts as an inn where guests of the team can stay. Two suites maintained solely for aquatic visitors (such as Atlanteans) are accessible from pool entrances. These pools can also be used as aquatic conference rooms, and each suite has a different type of water: one fresh water and one salt water. A watertight elevator connects these suites with the river access tunnel on Sublevel 5..

...• Floors 73-75 are the team's living quarters. Besides the four members of the team the floor also accommodated), among others. There was also a kitchen, pantry, spa, two gyms (one for normal strength levels, the other for super-strong users), a large library, and a computerized classroom..

• Floors 76 and 77 functions as the team's command center. Floors 76 and 77 function as the team's command center. Meeting rooms, communications stations, links to Starwatcher and other astronomical organizations, and a computerized medical station are here. Meeting rooms, communications stations, links to Sarkhon Enterprises,Inc,Fate Enterprises,Inc,the United World Nations Building in New York City,the United World Central Intelligence Agency and other worldwide intelligence gathering organizations, and a computerized medical station are here..

...• Floors 78-80 are storage for miscellaneous supplies. These floors serve as future expansion space and as a buffer in case of a disaster in Project Time Stalkers,Inc's laboratory areas found within Mount Kronus.Here can be found the Astro sciences or Astrometrics Labs,Interstellar Physics and Chemistry Labs,Cryogenic Labs and Suspended Animation Labs,Energy Research Labs.

...• Floors 81-99 act as Project; Time Stalkers,Inc 's laboratory and storage for his equipment. There is an identical workstation on each floor, enabling Project; Time Stalkers,Inc to work on any floor. The workstation consists of computer terminals, communications console, and mechanical fabricators. None of these workstations is located overhead any other workstation and no three of them are in a straight line. This minimizes the risk of several stations being destroyed in a battle..



...The workstations were linked to each other and to a similar console in the Main Command Bridge aress's home. Floors 81-99 act as Project Time Stalkers, Inc.'s laboratory and storage for his equipment. These floors are possibly the most dangerous place in Chronopis City... Access is strictly controlled by the founding members of the Project; Time Stalkers, Inc and key members of the onsite United World Military Command staff..

...•.

...• Recently various floors were modified the newer members of the Project; Time Stalkers, Inc to use various equipment there for use in other parts of Mount Kronus. There is an identical workstations on each floor, enabling various members of Project; Time Stalkers, Inc to work on any floor. The workstation consists of computer terminals, communications console, and mechanical fabricators. None of these workstations is located overhead any other workstation and no three of them are in a straight line. This minimizes the risk of several stations being destroyed in a battle. The workstations are linked to each other and to a similar console in the various members of staff’s onsite apartment or near by ' homes.



Floors 90 and 91 contains the Main Shadow Complex-where,the various Time Portals or Temporal Wormhole generator tunnels are located . The Portal is in a heavily armored room with walls of strongly reinforced material. Floors 90 and 1 contain the Time Portal. The Portal is in a heavily armored room with walls of Unearthly strength material. A small adjoining hangar houses the Exploratory Modules and Time Pod craft. Floor 95 contains the Multiverse Holo Stellar Cartography Access Center-otherwise known as MHSCAC. The Multiverse Astro Metrics Lab and its support services are housed here along with a variety of exotic microscopes capable of perceiving individual atoms and Multiverse infinite variety of worlds. In game terms, these viewers have Class 3000 Microscopic Vision.

• Floors 98 and 99 serve as warehouse and machine shops. They support the hangar on 100 and act as a buffer to absorb damage from possible hangar disasters. Fuel tanks for the Project; Time Stalkers,Inc 's vehicles are on 99. Floors 98 and 99 serve as warehouse and machine shops. They support the hangar on 100 and act as a buffer to absorb damage from possible hangar disasters. Fuel tanks for the Project; Time Stalkers, Inc’s vehicles are on 99.

• Floor 100 is the Project; Time Stalkers,Inc 's hangar. It fills the space under the four immense fours that top the mountain. Here is also found the water and atmosphere reservours-incase of energenies-such water and oxigen are needed to provided to the Mount area.The Astrodome-linked to the Astrometrics and Stellar Cartography Labsis found upon the right hand counter of Mount Kronus,right near the Hangar Bays Landing Platforms.Near by is a small Shutttle Craft.Air Craft Garrage and mini mechine shop to repair and modify s •

Sub Levels


...The Mountain building's foundation reaches 150' into the Chronopis City bedrock. There are ten floors there. Sublevels 1-2 are used by the building's maintenance staff. It is here that the Time-Stalkers discover a small,forgotten Jump Portal and use it as a Base of Operations,it was repaired and refitted with salvage parts. Later, the Time-Stalkers builds a makeshift Time Portal within the upper portions of Mount Kronus out of components of the various salvaged replacements parts.

. ".Mount Kronuses to be able to save Rory and Amy who are trapped inside his Mount Kronus, which is now under the control of a malevolent entity. But he still requires energy from Idris in order to make it work. The console used for this episode was designed by the winner of a Blue Peter competition in 2010. Other appearances[edit] .



Sublevels 3-4 contain the freight docks and tenant warehouse facilities. A railroad spur enable large masses of freight to be moved in or out without the need to deal with the impenetrable Chronopis City traffic. Sublevels 5-15 are restricted to the Project ;Time Stalkers,Inc. These floors containe special devices and support facilities for floors 71-100. Sublevel 5 contain the water-filled conduit that reach the near by underground Rivers; this permits aquatic visitors to directly reach the complex without suffering the indignity of having to swim through the Chronopis City.sewer system steel frame construction utilized the first application of "K bracing" in the world and is one of the strongest structures of its kind. Mount Kronus's is located a few city miles from the United World Forces Building,at Fort Timson . Nevada. Project; Time Stalkers,Inc has applied for many land-use zone variations to allow massive reconstruction of the top five floors for the installation of a heavily-silenced silo, with a muffled rocket..


Time Missiles were a Time Sorcerers which would freeze a target in time. Most Star Castles and Star Palaces carried time missiles, firing them from Warp silos. They would create a halo effect when fired. Project Time Stalkers,Inc.has the authority to make use of various defenses at the North American Aerospace Defense Command (NORAD) the United States Air Force defense operation initiated at the Cheyenne Mountain site,in the 1956.....

Other Locations within the Time-Stalkers Bunker==</span>Edit

The design of the headquarters of the Project; Time Stalkers,Inc is along strictly utilitarian lines, except for apartments and public areas. All aspects of the design are constantly being improved, including security. For example, windows are 2 ft thick composites of various glasses and plastics which are mirrored on the outside. Solid, armored, exterior walls are also mirror-clad and are indistinguishable from transparent sections. suggest that Mount Kronus and Project Time Stalkers,Inc. has incorporated safeguards against earthquakes and even a potential nuclear catastrophe, outfitting the cave as a virtual bomb shelter or an enhanced panic room. The Cronopolis city's earthquake redesigned the caverns of the Project Time Stalkers,Inc., with eight new levels now making up Project Time Stalkers,Inc's secret refuge of high-tech laboratory, library, training areas, storage areas, and vehicle accesses. It also includes an "island" computer platform (built on the spot where the vehicles' hydraulic turntable once was) with seven linked Cray T932 mainframes and a state-of-the-art- hologram projector. With the cave's various facilities spread amid limestone stalactites and stalagmites, Project Time Stalkers,Inc. built retractable multi-walkway bridges, stairs, elevators, and poles to access its facilities.

The top five sections of the Mount Kronus's are completely airtight; all doors are airlocks. Complete environmental support (including atmosphere) is provided by the area between elevators 2, 3, and 4 on all floors. Blast shelters are a vital form of protection from nuclear attack and are employed in civil defense. There are above-ground, below-ground, dedicated, dual-purpose, and potential blast shelters. Dedicated blast shelters are built specifically for the purpose of blast protection (see bunker). Dual-purpose blast shelters are existing structures with blast protective properties that have been modified to accommodate people in their seeking protection from blast. Potential blast shelters are existing structures or geological features exhibiting blast protective properties that have potential to be used for protection from blast Blast shelters deflect the blast wave from nearby explosions to prevent ear and internal injuries to people sheltering in the bunker. While frame buildings collapse from as little as 3 psi (20 kPa) of overpressure, blast shelters are regularly constructed to survive several hundred psi.

This substantially decreases the likelihood that a bomb can harm the structure. The building's steel-alloy framework is rigid enough to be stood on one corner and not collapse The buffer-zone is the interface between the top five floors and the lower levels. It provides a rapid-disconnect between upper and lower segments of building. It contains an array of large oil-rams to dampen any oscillations between the five upper levels and the base of the building. The buffer-zone contains some support equipment for the upper levels, but mostly it is the "mechanical floor," which provides heating, ventilation, air-conditioning and elevator support equipment for the lower 30 stories.

Project Time Stalkers,Inc. serves as the personels's command center, where he monitors all crisis points in local area,throughout temporal space and the world. The Projects's centerpiece is a supercomputer or Artificial Intelligence ,Magnus 5000 whose specs are on par with any of those used by leading national security agencies; it permits global surveillance and also connects to a massive information network as well as storing vast amounts of information, both on Project Time Stalkers,Inc.'s foes and his allies. A series of satellite link-ups allows easy access to the Projects's information network anywhere in the globe. The systems are protected against unauthorized access, and any attempt to breach this security immediately sends an alert to the Time Stalker operation or outside agencies like Sarkhon or Fate Enterprises. Despite the power of Temporal Agemcies computers, the Sarkhon Enterprises various Star Castle Space Platforms located around the Terran star system and Terran Space is known to have more powerful computers (composed of Atlantean, Sidairian and other Elder Super Races technology), and members of Project Time Stalkers does occasionally use them if they feels thier computers are not up to the task; on occasion the Time Stalkers also consults The Temporal Oracle Magnus 5000 for assistance.



Magnus 5000,is one of Eath’s most advance artificial intelligence known exist.It has in operation,since the New Genisis Bunkers beginnings and has stored the memory isolinear tapes of 27 known Galaxies around the Milky Way Galaxy.However,Magnus has been programmed or designed to keep key imformation about specific temporal events,specifically those involving future Terran interstellar history,such those vital or considered harmful to the future formation of the Terran Federation. This Fortress contains numerous "memory crystals" that can be used to access interactive isolinear crystal holographic recordings of various former members of Project Time Stalkers,Inc,Atlanteans such as Professor Thuzan Thune Sarkhon and other Atlanteans, and other super beings,found within Project Time Stalkers,Inc.Protective Archive Holo Library.

The Temporal prison was a weapon used by various Time Agents to prevent other time travellers from altering or tampering with timelanes.These prisons,often huge,cell blocks also known as the Time Brig,use specialized temporal force fields to contain a convicted prisoner or suspected criminal from escaping the prison,by way of some sort of temporal jump point device,to use personal wormhole . This maximum-security prison was built to hold many temporal violators of time travel. The prison has been the focus of much governmental investigations, as it would be a scandal to learn that the United States is using murderous super villains to further it's own ends.

Security guards at the prison wore armored Temporal Guardian uniforms. These suits, similar in appearance to the armor worn by the original Temporal Guardsman The Taurons and the Tykhon or Tykhoneans are an offshoot colony of the Atlantean race,who society is more militaristic based-more totalitarian based. the Tauron’s are of one of the more advanced timelines discover the secret of changing universes, and then they spread out across the time-lines to study, trade, and exploit the alternate worldlines. . They have no problem interfering in the course of each planets history. Each time-line is its own experiment in altering history. The Tauron’s and Tykhon have created their own forms of the Time Patrol agency, known as the Tauron Temporal Centaurian Agency or the the Tyknon or Tykhonean Temporal Patrol Agency.established by a super-advanced race who are the million-year descendants of humanlike beings. Although time travel was invented or discovered in the distant past or in the near future, the far future people created the Time Patrol to prevent accidental alterations in the fabric of history altering certain time lances vital to the stability of the Tauron and Tykhon Empires.

Editors Note-this huge complex was partially inspired by Time Tunnels Project Tick Tock-what I could gather watching various episode and what is found the internet,the Fantastic Fours Baxter Building and Four Freedoms Plaza, Challengers with an hourglass being their company logo and a special hollowed out mountain called the Challengers Mountain, plus bits of Star gate’s two headquarter-the one on Earth at Cheyenne Mountain. Col. and the one at Atlantis, located within the Pegasus Galaxy, bits of the Star Ship Enterprise and other star ships, star bases and so on, used in Star Trek, some Star Wars ‘s ships, bases and such. The Krell underground city,found in the movie Forbidden Planet also is a direct influence of how the Time Stalkers,Inc,headquarter is presentes,as Batmans Batcace,both Doc Savage and Superman’s Fortress of Solitude,are a just few inspiration,that need to be mentioned here,as a matter of record.


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