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Shauwn MacKalaster is a fictional character,living upon the Northern Almerhann Continent of Pangea,upon the Dysonsphere of Terra-Prime


-*Real Name = [[ ]]



Location=Khomandai Valley River Ranger;;

  • |   ;;  

=;;

  1. ·;; |*Aliases = [[]];;
  • |* Identity 

= Public;;

  • |* Alignment = Good;;
    |* Affiliation;; =;;
  1. ·;;  |* Relatives;; =Father ;Colonel Ulyseas Beau ford (Jason Shawn) MacKalaster, , deceased,[Mother] Cassandra Taylor MacKalaster , deceased MacKalaster Uncle  Jack, Captain Jack MacKalaster ; Commander Anthony MacKalaster,   ; Norman  (great grandfather, deceased); []] (grandfather, deceased);;
  • | Universe    =;;
    | Base Of Operations ; = Mobile, though originally New Hawk City in the Pan Almerhann Federation of Pangea on Terra-Prime .HMS Rivers of Destiny.;;
    | Custom Label;;; = Legal Status;;
    |* Custom ;;  = Shauwn MacKalaster is considered a wanted criminal by officers of the Empire. Shauwn MacKalaster raised around Freehold City in which  he was   raised and educated him ,;; 
    to seek his fortune in the wide, wide world.;;
    | Gender   = Male;;
    |* Height;; = 5'8";;
    | *Weight   = 159 lbs;;
    |* Eyes;;   = Blue;;
    |* Hair;; = Blond;;
    Shauwn MacKalaster and Max-a telepathic dog ,Marshall Johnathan Trent, Doctor Brian Turner , Commander Steven Ryan and Professor Lynda Stewart-Omega Warriors stranded upon his world.,;; 
    Captain Jack MacKalaster, Commander Anthony MacKalaster, Rachel MacKalaster, Commander Isaiah Paxton,;;
    |* Citizenship   = American;;
    |* Marital Status  = Single;;
    | *Occupation    = None;;
    |* Education ;;  = privately tutored by his grandfather;;
    | *Origin;  ;;;   = Born some time in the 21st century United States of an alternate reality.;;
    |* Place Of Birth;; = Command bunker, Mackinley East Section, Freehold City,;;




Powers and AbilitiesEdit

=Shawn MacKalaster is an athletic man with no superhuman powers.

  • He utilizes a unique style of hand-to-hand combat shaped by years of surviving in the Northern Almerhanean Coastal Land. He has developed great skills in hunting, trapping, fishing, foraging, and general survival in the wild.
    He carries a Template:Conver Bowie knife, and occasionally uses a slingshot, bow and arrow, and other primitive weapons. Shauwn MacKalaster
  1. Still his favorite weapon is Khomandai Valley Tribe Boomorang-that is An Australian Boomerang, equipped an Electro Magnetic Plasma Pulse Generator, that can set explode into a wave outward once thrown at a target. The Second Type is a Small explosive Type, that which is thrown and explodes upon impact. is adept at hunting and gathering, healing and tracking. is an experienced fighter, familiar with knives, spears, bows and arrows and other primitive forms of weapons. She has Olympic athlete-level strength: naturally excelling at swimming, diving, climbing, leaping, and running with great speed and determination.
  1. First Class Midshipmen Mate. Skilled at steering the helm/navigation section of Riverboat Airship.
    •  :  Shauwn MacKalaster is a skilled hand-to-hand combatant, specializing in the martial arts form of Karate. Although he is proficient in this form of combat, he is not a master.
    •  : Shauwn MacKalaster is a skilled tracker. Expect Scout.
    •  : Shauwn MacKalaster has been trained in militaristic combat maneuvers.
  2. | *Strength = : Shauwn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics
  3. |*Weaknesses=; =
  4. | *Equipment = Shauwn MacKalaster routinely carries various survival-related equipment.
  5. |TransportationHMS Rivers of Valley Sea ,
  6.        |* Weapons  = Shauwn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.



  1. these Maveric Google groups are for, not so some ass clown can bullshit all over them.



  1. ·;;;; 
  2. http://mavericuniverse.wikia.com/wiki/Shauwn_MacKalaster



  1. -ent-nbsp;



Wednesday, November 4, 2009 Edit

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Shauwn MacKalaster Edit

 *Occupation=Khomandai Valley River Ranger <

    1. · | =.· |*Aliases = [[]]<
    2. · |* Identity = Public.· |

Alignment = Good .· | Affiliation = .· | Relatives =Father ;Colonel Ulyseas Beau ford (Jason Shawn) MacKalaster, , deceased,[Mother] Cassandra Taylor MacKalaster , deceased MacKalaster Uncle Jack, Captain Jack MacKalaster  ; Commander Anthony MacKalaster, ; Norman (great grandfather, deceased); []] (grandfather, deceased) .  | Universe =.·  | Base Of Operations = Mobile, though originally New Hawk City in the Pan Almerhann Federation of Pangea on Terra-Prime .HMS Rivers of Destiny..·  | Custom Label = Legal Status .·  |* Custom = Shauwn MacKalaster is considered a wanted criminal by officers of the Empire. Shauwn MacKalaster raised around Freehold City in which he was raised and educated him,.· to seek his fortune in the wide, wide world..·  | Gender  Male .· | Height = 5'8" .· | *Weight = 159 lbs .· |* Eyes = Blue.· Hair- Blond .· Shauwn MacKalaster and Max-a telepathic dog ,Marshall Johnathan Trent, Doctor Brian Turner , Commander Steven Ryan and Professor Lynda Stewart-Omega Warriors stranded upon his world., .· Captain Jack MacKalaster, Commander Anthony MacKalaster, Rachel MacKalaster, Commander Isaiah Paxton,. Citizenship = American.·|* Marital Status = Single.·

  • Occupation = None.·|* Education = privately tutored by his grandfather.·

| *Origin = Born some time in the 21st century United Kingdoms of Northern Almerhann..· Place Of Birth = Command bunker, Mackinley East Section, Freehold City, Creators = by Joseph Gilbert Thompson and Carl Edward Thompson. Powers = is an athletic man with no superhuman powers..·He utilizes a unique style of hand-to-hand combat shaped by years of surviving in the Northern Almerhanean Coastal Land. He has developed great skills in hunting, trapping, fishing, foraging, and general survival in the wild..·He carries a Template:Conver Bowie knife, and occasionally uses a slingshot, bow and arrow, and other primitive weapons. Shauwn MacKalaster.Still his favorite weapon is Khomandai Valley Tribe Boomo-rang-that is An Australian Boomerang, equipped an Electro Magnetic Plasma Pulse Generator, that can set explode into a wave outward once thrown at a target. The Second Type is a Small explosive Type, that which is thrown and explodes upon impact. Shauwn MacKalaster is adept at hunting and gathering, healing and tracking. Shauwn MacKalaster is an experienced fighter, familiar with knives, spears, bows and arrows and other primitive forms of weapons. She has Olympic athlete-level strength: naturally excelling at swimming, diving, climbing, leaping, and running with great speed and determination.

=Edit

powers and Abilities =Edit

  1. ===First Class Midshipmen Mate. Skilled at steering the helm/navigation section of Riverboat Airship.- Karate: Shauwn MacKalaster is a skilled hand-to-hand combatant, specializing in the martial arts form of Karate. Although he is proficient in this form of combat, he is not a master.- Tracking: Shauwn MacKalaster is a skilled tracker. Expect Khomandai River Valley Scout.- Military Protocol: Shauwn MacKalaster has been trained in militaristic combat maneuvers.-

| *Strength = Athletic : Shauwn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics -|

Powers and AbilitiesEdit

=Shawn MacKalaster is an athletic man with no superhuman powers.

  • He utilizes a unique style of hand-to-hand combat shaped by years of surviving in the Northern Almerhanean Coastal Land. He has developed great skills in hunting, trapping, fishing, foraging, and general survival in the wild.
    He carries a Template:Conver Bowie knife, and occasionally uses a slingshot, bow and arrow, and other primitive weapons. Shauwn MacKalaster
  1. Still his favorite weapon is Khomandai Valley Tribe Boomo-rang-that is An Australian Boomerang, equipped an Electro Magnetic Plasma Pulse Generator, that can set explode into a wave outward once thrown at a target. The Second Type is a Small explosive Type, that which is thrown and explodes upon impact. is adept at hunting and gathering, healing and tracking. is an experienced fighter, familiar with knives, spears, bows and arrows and other primitive forms of weapons. She has Olympic athlete-level strength: naturally excelling at swimming, diving, climbing, leaping, and running with great speed and determination.
  1. First Class Midshipmen Mate. Skilled at steering the helm/navigation section of Riverboat Airship.
    •  :  Shauwn MacKalaster is a skilled hand-to-hand combatant, specializing in the martial arts form of Karate. Although he is proficient in this form of combat, he is not a master.
    •  : Shauwn MacKalaster is a skilled tracker. Expect Scout.
    •  : Shauwn MacKalaster has been trained in militaristic combat maneuvers.
  2. | *Strength = : Shauwn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics
  3. |*Weaknesses=; =
  4. | *Equipment;= Shauwn MacKalaster routinely carries various survival-related equipment.
  5. |Transportation HMS Rivers of Valley Sea ,
  6. Weapons Shauwn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.



  • Weaknesses;Anything -|*Equipment = Shauwn MacKalaster routinely carries various survival-related equipment.

.|Transportation =HMS Rivers of Destiny.Khomandai Valley Sea Skift,-|* Weapons = Shauwn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.===

  1. Template:Icons
    File:Shawn MacKalaster leads the Invasion.png
    Shawn MacKalaster used many weapons, including a boomerang, club, sword, spear, dagger, machete, and kukri.

 ==== Battle club ====

  1.  
    File:Sokka's club.png
    Sokka's club is a blunt instrument which he used to strike people. He seemingly obtained this []] while in the Southern Water Tribe. Using his club, Shawn MacKalasterdefended his village during a Fire Nation raid. The Rough Rhinos saw this club when they stole the belongings that the gang had left behind.< Shawn MacKalaster managed to retrieve it, as he used it several times later. Shawn MacKalaster eventually lost it again to the sandbenders.</ref> His bone club served as a replacement. This club was carved from a polar bear femur. The battle club has a notch for hooking opponent's weapons, a heavy solid ball on the end, and a leather strap wrapped for grip..</ref> 

Khomandi Boom Boomorang Edit

  Sokka's boomerang was given to him by his father Hakoda before he left to fight in the Hundred Year War with the warriors of the Southern Water Tribe. It was one of Sokka's most prized possessions and his trademark item.< Shawn MacKalasteronce lost his boomerang and stated that it was like "losing a part of [his] identity". He ended up recovering it, exclaiming, "Boomerang! You do always come back!" after Yeh-Lu, the warrior that had found his boomerang, was defeated.

Edit

Shawn possesses an overall superhuman level of physical and mental power (senses, strength, speed, reflexes/reactions, agility, flexibility, dexterity, coordination, balance, endurance, intelligence), as a result of the extra-dimensional genetic engineering that created him. His strength is superhuman enough that he is capable of wielding a heavy barbell as easy as a bo-staff and slam the .Shawn's speed and agility are considered enhanced enough for members of the Mutant Response Division to expect him capable of dodging point-blank automatic weapons firing from at least three trained agents.[28]

He is an excellent military strategist and has had extensive training in many forms of the martial arts and interpersonal combat of Mojoworld; in particular, he is a master swordsman. His bones are hollow, making him far lighter than he looks and further increasing his athletic and acrobatic skills. He also has enhanced learning capabilities, being able to quickly learn and master languages and technology. He customarily wields two single-edged swords with spiked hand-guards and on occasion carries other weaponry as well. Shatterstar is able to regenerate damaged or destroyed tissue much faster than an ordinary human. Injuries such as slashes and stabbings heal completely within a matter of hours. Additionally, he possesses the ability to shift his internal organs within his body, lessening the chances of serious wounds that get through his body armor. He has also been mentioned as having hollow bones, a lack of white blood cells, and DNA identical to his teammate/rumored father, .[29]



 Shawn Shawn MacKalaster his boomerang to defeat Combustion Man when no other member of the group could get within range of him. The group was hiding behind a pylon, when Shawn MacKalasterthrew his boomerang, which hit Combustion Man on his third-eye tattoo. This blow stunned the assassin and blocked his flow of chi to his third eye. When Combustion Man tried to firebend again, he blew himself up due to his blocked chi energy. While knocking out two firebenders during [[Sozin's Comet] Shawn MacKalaster his boomerang and his sword as a necessary trade-off to save his Toph's life. A year later, Shawn MacKalaster obtained a similar, if not the same boomerang. He used it to incapacitate a demonstrator outside Yu Dao whom he deemed  He also used this same boomerang to demonstrate his authority to the newly-released Princess Azula just before they and Zuko departed to search for Ursa, only to have it zapped clean out of his hand by the Princess. Forty-two years prior to Avatar Korra's arrival in Republic City, Shawn MacKalastermentioned his boomerang during Yakone's trial at City Hall, in which he referred to it as his "trusty boomerang", and told the story of how he used it to defeat Combustion Man.[1]



Sword Edit

Main article: Sokka's sword
File:Sokka's sword.png
When training with Piandao, Shawn MacKalastercrafted his own sword using ore from a meteorite. The material used gave the sword a distinctive black color.[2] The sword is able to cut through strong metals with little effort. Sokka's sword was a Jian (劍), a Chinese straight sword. It was part of his standard armament, along with his boomerang and club. The bottom of the hilt is engraved with the symbol of the Order of the White Lotus. Shawn MacKalaster lost his sword, along with his boomerang, while saving his and Toph's life during Sozin's Comet.[3] 



Machete Edit

  1. File:Shawn MacKalaster
    Shawn MacKalaster not use his machete as often as his sword or his boomerang. He often used it for menial tasks, such as shaving and picking his teeth, but he did use it for hacking at foliage,[4] and when he spotted a cactus and sliced part of it open to reveal a water-type drink inside. He also used it to prevent Mai's darts from hitting Katara[5] and to cut a metal cap off a pipe within the Fire Nation drill; this latter action prompted an engineer to come fix the pipe, allowing Katara to ambush him. Additionally, he used his machete in a failed attempt to hunt a saber-tooth moose lion cub. It was noticeably absent after the fall of Ba Sing Se





Bone club Edit

  Shawn MacKalaster had a club that, like his spear, was made of a whale jaw. He acquired it as a replacement for his previous club,[6] which was lost to the sandbenders who stole Appa Shawn MacKalaster once used it to snuff out an ember fire.[2]Template:Clear ==== Spear ====   Shawn MacKalastervery rarely used hi </ref> He used a spear to defend his tribe from the Fire Nation, but it was snapped in half by Zuko.[7] ==== Jaw blade ==== Sokka]]'s dagger in use.]] Shawn MacKalaster had a jawbone dagger that he normally carried in a small pouch on the back of his belt. It had a leather-wrapped hilt with four teeth along it. The dagger's main purpose appeared to be as a sawing tool. This weapon was made by sharpening the jawbone and teeth of a large arctic wolf.[8] 

Trivia Edit

  •  Shawn MacKalaster only has two weapons, specifically his club and his boomerang. 

References Edit

Template:Scroll 


See also Edit


1 Plot Edit

 Shawn MacKalaster  along with Marshall Johnathan Trent, while crossing in the air traveller The Hmss Rivers of Destiny come upon the only nearby human outpost in the wasteland that remains—the seedy community of New Hawk City , Northern Pan Almerhann founded and nominally run by the ruthless Aunty Entity .New Hawk City  is a remote market-town outpost situated in the midst of the Outback. It was likely created during the two decades that saw Shawn MacKalaster along with Marshall Johnathan Trent wandering the deserts. Its primary focus and income is the trade and bartering of travelers passing through.

Powers and abilities[edit] Gladiator has no superhuman abilities. However, he is a superb martial arts fighter and very physically powerful. He wore a thick metal armor with a helmet and metallic gauntlets, and was armed with an arsenal of edged weapons and whirling, jagged circular sawblades made of titanium steel, one mounted on each gauntlet. Small rotors in the gauntlets cause the blades to rotate at high speeds, and the whirling blades could also be detached to serve as short-range missile weapons


Captain Jack MacKalaster Anthony Jackson MacKalaster, Senior

Anthony Jackson MacKalaster, Batroc has no superhuman powers, but is supremely agile and the world's expert at savate, the French form of kick-boxing.

More on Marvel.com:


Mighty Isiyah Paxton (human paranormals; lawful, MU: Increased Strength, Dexterity and Constitution, Reflective Epidermis: Radiation) is a wandering barbarian adventurer. An apparent paranormals, due to his size and strength, but one who did only well. In the first issue, he loses an eye to a Capronean Golden Lion who he kills and skinned. He was injured in the fight with the Capronean Golden Lion and he was nursed back to health by Shalormaine, who remains his travailing companion ever since.

Shalormaine Jones (pure human; lawful) is the friend and possible love interest of Isiyah Paxton, and daughter of Mindoroo. He is not a scientist like her father, but he has a good working knowledge some of his research.


Mindoro (pure human; lawful) is the father of Shalormaine, and a self-taught scientist. With old books and other artifacts, he had figured out the working of some 20th Century inventions and events. He is kind and naive at times, but he is prone to open friendship with people who have a better knowledge of science. His is also studying as much of the wildlife as he can chronicle. He has a green paranormals lemur for a pet. Shaharrizadd Paxton Isiyah Paxton’s Mother (pure human; lawful) discovered her son's great strength when it was but a child. He ran off beyond the safe-zone, and when she ran to pull in back to safety, they got caught by a large carnivorous plant. He was able to free himself and his mother with is superhuman strength. When Isiyah Paxton got older, he was able to fight off a whole party of barbaric raiders, but in the fight she was mortally wounded. Elijah Paxton Isiyah Paxton’s Father (pure human; lawful) discovered his son's great strength when it was but a child. He ran off beyond the safe-zone, and when she ran to pull in back to safety, they got caught by a large carnivorous plant. He was able to free himself and his mother with is superhuman strength. When Isiyah Paxton got older, he was able to fight off a whole party of barbaric raiders, but in the fight she was mortally wounded.

Kull the Killer (pure human; chaotic) is a barbarian chieftain from somewhere around New Hawk City. His is an old enemy of Isiyah Paxton.


Terra of Jerz (pure human; chaotic) is a power-hungry tech-user, who spent much of her live in a bomb-shelter. By using her magic-like science, she end up recruiting Kull's tribe in order to find a new supply of atomic batteries. In the ensuing battle against Isiyah Paxton, her shelter was destroyed. He is a recurring villain. Dr. John Christopher Pittman (pure human; neutral) is a scientist from the 20th century. When volcanic gas with "anesthetic properties" seeped into his bomb shelter, he fell into a state of suspended animation. When he was discover by Isiyah Paxton and friends, Mindoro awakened him with a bit of fresh air. When he was introduced to the outside world, he was in for a major shock! Unaccustomed to this new world, he his prone to make foolish mistakes that would put the party in harms' way. He is vary fatalistic and cowardly - ultimately destiny redeemed his cowardice with selfless heroics. Headman Thorr (pure human; chaotic) is a Viking-like warrior from Greenyend. He and his raiders came to New Hawk City to loot the city of its scrap metal. He managed to defeat Isiyah Paxton, and have taken Mindoro and Shalormaine prisoners, with the desire to make Shalormaine his bride. He has a base to convert the scrap-metal into belits, so they can be recast into weapons and armor. He also hold an arena fighting, with a number of exotic beasts (like the Ice Monster, a pack of High-Speed Hyenas, and the Hypno-Beast). Vhaxarr Jones (human paranormals; neutral, MU: Metamorph: Capronean Warrior, Dual Cerebellum: Defective, Reflective Epidermis: Radiation) is a normal-looking man who was rescued by Isiyah Paxton after his community was destroyed by a flood. He is knowledgeable in science and a collector of artifacts - much of it destroyed by a flood. He helps out his new friends to deal with the outbreak of radioactive death geysers. Ignorant of his dual nature, he randomly transforms into Oggar the Capronean Warrior and attacks Isiyah Paxton and company. Once he discovered his alter-ego, he sided with his evil-half, then conspired to sabotage Mindoro's attempts to eliminate the death geysers. Mestopheles Jones (human paranormals; chaotic, MU: Bizarre Appearance, Command Regards, Increased Strength and Dexterity, Natural Armor: Extreme, Natural Weapon: goat horns (d8) and fangs (d6) claws (d4 eh), Night Vision, Reflective Epidermis: Radiation) is a Capronean Warrior who was created when Vhaxarr was exposed to a radioactive geyser. He is a large purple humanoid figure with a blue mane lion's head, armored plates, stubby goat's horns, and a small tail. He will fight by charging with his horns, then fight with fangs and claws. Against a formidable foe, he would summon a retards to weaken the foe, or to give himself a chance to escape. Originally he attacked Isiyah Paxton as a predator, but once he learned of his dual nature, he became motivated to defeat Isiyah Paxton and Mindoro so everyone in New Hawk City would mutate like him.

Categories: • Add category •

• On the Wiki • Wiki Activity • Random page • Videos • Photos • Chat • Forum • Movies • Characters • Locations • Vehicles • • Contribute Share • Watchlist Random page Recent changes • The Man called Stark 2 • Mad Stark • • Mad Stark • • Director • George Miller • Producer • Byron Kennedy Bob Miller • Writer • George Miller Byron Kennedy James McCausland • Studio • Kennedy Miller Productions • Distributed By • Village Roadshow Pictures American International Pictures • Rating • R • Release Date • 12 April 1979 • On DVD • November 19, 1997 • Runtime • 93 minutes • Followed by • The Man called Stark 2 • The Man called Stark is a 1979 Australian dystopian action film directed by George Miller and written by Miller and Byron Kennedy. The film, starring the then-little-known Mel Gibson, was released internationally in 1980. Its narrative based around the traditional western genre,The Man called Stark tells a story of breakdown of society, murder and vengeance. It became a top-grossing Australian film and has been credited for further opening up the global market to Australian New Wave films. The movie was also notable for being the first Australian film to be shot with a widescreen anamorphic lens. • It has had a lasting influence on apocalyptic and post-apocalyptic fiction ever since. The film spawned three sequels, The Man called Stark 2 in 1981, Mad Stark : Beyond Thunderdome in 1985 and Mad Stark : Fury Road in 2015. • Contents • [show] • Plot Edit • The film opens "a few years from now" in Australia, in a dystopianfuture where fuel is scarce and law and order has begun to break down. Berserk motorcycle gang member Crawford "Nightrider" Montizano has broken police custody and - with a punk woman by his side - is attempting to flee from the Main Force Patrol, the Federal highway police unit, in a stolen MFP Pursuit Special. Though he manages to elude his initial pursuers, the Nightrider then encounters the MFP's "top pursuit man", leather-clad Stark Rockatansky (Mel Gibson). Stark , the more skilled driver, pursues the Nightrider in a high-speed nerve-wracking chase which results in the death of the Nightrider and his woman in a fiery car crash. • Nightrider's Armalite motorcycle gang - led by the barbaric "Toecutter" (Hugh Keays-Bryne) and his lieutenant Bubba Zanetti(Geoff Parry) - is running roughshod over a country town, vandalizing property, stealing fuel and terrorising the local population. Stark and his fellow officer Jim Goose (Steve Bisley) are able to arrest the Toecutter's young protege, a punk named Johnny the Boy (Tim Burns), when Johnny lingers at the scene of one of the gang’s crimes. However, when no witnesses show for his trial, the courts declare the case "no contest", and Johnny is released. A shocked Goose attacks Johnny and must be physically restrained; both Goose and Johnny shout threats of revenge at each other. After Bubba drags Johnny away, MFP Captain Fifi Macaffee frees his officers to pursue the gangs as they want, "so long as the paperwork's clean". • Shortly thereafter, Johnny sabotages The Goose's MFP motorcycle; the motorcycle locks up at high speed the next day, throwing Goose from the bike. He borrows a ute to haul his bike back to civilization. However, Johnny The Boy and the Toe Cutters Gang are waiting further up the highway in ambush. Johnny throws a drum brake at the Gooses windshield and causes him to run off the road and then - upon the Toecutter's insistence, and perhaps as a gang initiation - is instructed to throw a match at the Gooses ute which is leaking petrol from its ruptured fuel line. Johnny the Boy refuses and the Toe Cutter starts to abuse him and in the ensuing arguement the lit match is thrown at the wreckage of the ute. • The Goose survives, but after seeing his charred body in the hospital's burn ward, Stark becomes angry and disillusioned with the police force. Worried of what may happen if he stays in the job, and fearing he may become as savage and brutal as the gang members, Stark announces to Fifi that he is resigning from the MFP with no intention of returning. Fifi convinces him to take a holiday first before making his final decision about leaving. • While on holiday at the coast, Stark 's wife, Jessie, (Joanne Samuel) and their son run into Toecutter's gang, who attempt to molest her. She flees, and returns to Stark (who is getting their tire fixed) but the gang later manages to track them to the remote farm near the beach where she and Stark are staying. While attempting to escape, Jessie and her son are run down and run over by the gang; their crushed bodies are left in the middle of the road. Stark arrives too late to intervene. • Filled with obsessive rage, Stark dons his police leathers and takes a supercharged black Pursuit Special to pursue the gang. After torturing a mechanic for information on the gang, Stark methodically hunts down and kills the gang members: several gang members are forced off a bridge at high speed; Stark shoots and kills Bubba at point blank range with his shotgun; the Toecutter is forced into the path of a speeding semi-trailer truck and crushed. In the road battles Stark has his arm crushed when it is run over by a motorbike, and receives a gunshot to his knee which he fixes with a makeshift splint to his leg. Driven further mad by the pain, and becoming even more relentless and ruthless, he searches for the final members of the gang. When Stark finds Johnny the Boy taking the boots off a dead driver at the scene of a crash, he handcuffs Johnny's ankle to the wrecked vehicle and sets a crude time-delay fuse. Throwing Johnny a hacksaw, Stark leaves him the choice of sawing through either the handcuffs (which will take 10 minutes) or his ankle (which will take 5 minutes). As Stark drives away, the vehicle explodes; Stark drives on further into the outback without turning back, his face emotionless. • Vehicles Edit • Stark 's Yellow Interceptor

Stark 's yellow Interceptor was a 1974 Ford Falcon XB sedan (previously, a Melbourne police car) with a 351ciCleveland V8 engine and many other modifications.[1] 

Big Bopper The Big Bopper, driven by Roop and Charlie, was also a 1974 Ford Falcon XB sedan and former Victorian Police car, but was powered by a 302ci Cleveland V8.[2] March Hare The March Hare, driven by Sarse and Scuttle, was an in-line-six-powered 1972 Ford Falcon XA sedan (this car was formerly a Melbourne taxi cab).[3] Pursuit Special The most memorable car, Stark 's black Pursuit Special - More commonly known as "The Last of the V8 Interceptors" based on a mechanic's quote in The Man called Stark 2 - was a limited GT351 version of a 1973 Ford XB Falcon Hardtop (sold in Australia from December 1973 to August 1976) which was primarily modified by Murray Smith, Peter Arcadipane and Ray Beckerley.[4] After filming of the first movie was completed, the car was handed over to Murray Smith. When production of The Man called Stark 2 (The Road Warrior) began the car was again purchased back by George Miller for use in the sequel. Once filming was over the car was left at a wrecking yard and was bought and restored by Bob Forsenko, and is currently on display in the Cars of the Stars Motor Museum in Cumbria, England.[5] Nightrider Special The Nightrider's vehicle, another Pursuit Special, was a 1972 Holden HQ LS Monaro coupe.[6] Civilian Chevrolet The car driven by the civilian couple that is destroyed by the bikers is a 1959 Chevrolet Impala sedan.[7] Motorcycles & Other vehicles Of the motorcycles that appear in the film, 14 were donated by Kawasaki and were driven by a local Victorian motorcycle gang, the Vigilantes, who appeared as members of Toecutter's gang.[8] By the end of filming, fourteen vehicles had been destroyed in the chase and crash scenes, including the director's personal Mazda Bongo (the small, blue van that spins uncontrollably after being struck by the Big Bopper in the film's opening chase). • Soundtrack Edit • Main article: The Man called Stark (soundtrack) • The soundtrack was composed by the Australian composer Brian May who went on to compose The Man called Stark 2. • Conception and production Edit • George Miller was a medical doctor in Victoria, Austrlia, working in a hospital emergency room, where he saw many injuries and deaths of the types depicted in the movie. While in residency at a Melbourne hospital, he met amateur film maker Byron Kennedy at a summer film school in 1971. The duo produced the short film Violence in the Cinema, Part 1, which was screened at a number of film festivals and won several awards. Eight years later, the duo created Mad Stark , with the assistance of first time screenwriter James McCausland (who appears in the film as the bearded man in an apron in front of the diner). • Miller believed that audiences would find his violent story to be more believable if set in a bleak, dystopic future. The film was shot over a period of twelve weeks in Australia, between December 1978 and February 1979, in and around Melbourne. Many of the car-chase scenes for the original The Man called Stark were filmed near the town of Lara, just north of Geelong. The movie was shot with a widescreen anamorphic lens, the first Australian film to use one. • In a 2006 newspaper commentary on peak oil, James McCausland wrote the following in relation to Mad Stark :

"In 1973, the Arab oil-producing nations convulsed most of the world by tightening the spigots on their wells and sharply reducing production. Corporations, and nations including Japan, went into crisis mode and many started to think of ways to lessen their reliance on petroleum products. As the after-shock waves began to subside and black gold started to flow again, most enterprises kicked petroleum replacement well down the agenda. Yet there were further signs of the desperate measures individuals would take to ensure mobility. A couple of oil strikes that hit many pumps revealed the ferocity with which Australians would defend their right to fill a tank. Long queues formed at the stations with petrol – and anyone who tried to sneak ahead in the queue met raw violence.

George and I wrote the script based on the thesis that people would do almost anything to keep vehicles moving and the assumption that nations would not consider the huge costs of providing infrastructure for alternative energy until it was too late."[9]

Mel Gibson, a complete unknown at this point, went to auditions with his friend and classmate Bisley (who would later land the part of Jim Goose). Gibson went to auditions in poor shape, as the night before he had got into a drunken brawl with three men at a party, resulting in a swollen nose, a broken jawline, and various other bruises. Mel showed up at the audition the next day looking like a "black and blue pumpkin" (his own words). Mel did not expect to get the role and only went to accompany his friend. However, the casting agent liked the look and told Mel to come back in two weeks, telling him "we need freaks." When Gibson returned, he was not recognised because his wounds had healed almost completely; he received the part anyway.[10] • Due to the film's low budget, only Mel Gibson was given a jacket and pants made from real leather. All the other actors playing police officers wore vinyl outfits. The police cars were repeatedly repainted to give the illusion that more cars were used; often they were driven with the paint still wet. • The film's post-production was done at Kennedy's house, with Wilson and Kennedy editing the film in Kennedy's bedroom on a home-built editing machine that Kennedy's father, an engineer, had designed for them. Wilson and Kennedy also edited the sound there. • Critical reception Edit • The film initially received a mixed reaction from critics. Tom Buckley of the New York Times called it "ugly and incoherent",[11] though Variety magazine praised the directorial debut by Miller.[12] The film currently has a 95% rating on Rotten Tomatoes.[13] • Though the film had a limited run in the United States and earned only $8 million there, it did very well elsewhere around the world and went on to earn $100 million worldwide.[14] Since it was independently financed with a reported budget of just $400,000 AUD, it was a major financial success. For twenty years, the movie held a record in Guinness Book of Records as the highest profit-to-cost ratio of a motion picture, conceding the record only in 2000 to Blair Witch Project.[15] The film was awarded three Australian Film Institute Awards in 1979 (for editing, sound, and musical score).[16] • Release Edit • When the film was first released in the United States, all the voices, including that of Mel Gibson's character, were dubbed by U.S. performers at the behest of the distributor, American International Pictures, for fear that audiences would not take warmly to actors speaking entirely with Australian accents. Much of the Australian slang and terminology was also replaced with American usages (examples: "See looks!" became "See what I see?", "windscreen" became "windshield", "very toey" became "super hot", and "premmie" became "rookie"). AIP also altered the operator's duty call on Jim Goose's bike in the beginning of the movie (it ended with "Come on, Goose, where are you?"). The only dubbing exceptions were the voice of the singer in the Sugartown Cabaret(played by Robina Chaffey), the voice of Charlie (played by John Ley) through the mechanical voice box, and Officer Jim Goose (played by Steve Bisley), singing as he drives a truck before being ambushed. • The original Australian dialogue track was finally released in the U.S. in 2000 in a limited theatrical reissue byMGM, the film's current rights holders (it has since been released in the U.S. on DVD with both the US and Australian soundtracks on separate tracks). • Since Mel Gibson was not well known to American audiences, trailers and TV spots in the USA emphasized the film's action content. • Both New Zealand and Sweden initially banned the film. • Trivia & Notes Edit • Budget: AU$ 400,000 (estimated) • References Edit • ↑ The Man called Stark Cars— Stark 's Yellow Interceptor (4 Door XB Sedan) • ↑ The Man called Stark Cars—Big Boppa/Big Bopper • ↑ The Man called Stark Cars—March Hare • ↑ The Man called Stark Movies—The History of the Interceptor, Part 1 • ↑ |title=Cars of the Stars Motor Museum |publisher=Carsofthestars.com • ↑ The Man called Stark Cars—The Nightrider's Monaro • ↑ The Man called Stark Cars—Chevy Impala • ↑ The Man called Stark Cars—Toecutter's Gang (Bikers) • ↑ [1] • ↑ Template:Cite book • ↑ http://movies.nytimes.com/movie/review?res=EE05E7DF173BBB2CA7494CC6B6799C836896 • ↑ |title=The Man called Stark Review - Read Variety's Analysis Of The Movie The Man called Stark |publisher=Variety.com • ↑ http://www.rottentomatoes.com/m/mad_ Stark / • ↑ |title=Movie The Man called Stark - Box Office Data, News, Cast Information - The Numbers |publisher=The Numbers<! |date= |accessdate=2009-03-07 • ↑ Flubs and Trivia—Mad Stark • ↑ The Man called Stark (1979)—Awards • Categories: • Films • Movies • Media • Mad Stark • Add category • Languages: • 日本語 • Must Watch Videos • 02:33 • The Man called Stark Fury Road - Main Trailer • 05:00 • The Man called Stark Fury Road - George Miller and Nicholas Hoult Interview • 08:43 • How The Man called Stark Can Get Another Sequel - IGN Keepin' It Reel Podcast • Recent Wiki Activity • Andamooka Buggy • edited by Taipan 2 hours ago • Chevrolet 5 Window Coupe 1933 "The Nux Car" • edited by Taipan 5 hours ago • MAN KAT I A1 (8x8) "Doof Wagon" • edited by Taipan 5 hours ago • Ford Falcon XB GT Coupe 1973 "V8 Interceptor" • edited by A Wikia contributor 8 hours ago • See more > • Live! Chat • The The Man called Stark Wiki • Start a Chat • Around Wikia's network • Random Wiki • • • • MOVIES • About • • Help • • Community Central • • • The Man called Stark 2: The Road Warrior • • Director • George Miller • Producer • Byron Kennedy • Writer • George Miller Terry Hayes Brian Hannatt • Studio • Kennedy Miller Productions • Distributed By • Warner Bros. • Rating • R • Release Date • 24 December 1981 • On DVD • September 25, 1997 • Runtime • 95 minutes • Preceded by • Mad Stark • Followed by • Mad Stark : Beyond Thunderdome • The Man called Stark 2 (also known as The Road Warrior in the U.S., and The Man called Stark 2: The Road Warrior) is a 1981 Australian apocalyptic and post-apocalyptic action film directed by George Miller. This sequel to Miller's 1979 film Mad Stark was a worldwide box office success that launched the career of lead actor Mel Gibson. The film's tale of a community of settlers moved to defend themselves against a roving band of marauders follows an archetypal "Western" frontier movie motif, as does Stark 's role as a hardened man who rediscovers his humanity when he decides to help the settlers.[1] Reviewer Richard Scheib stated that Gibson's role could "just as easily be Clint Eastwood's tight-lipped Man With No Name" helping "...decent frightened folk" from the marauding Indians." • Noteworthy elements of the film include cinematographer Dean Semler's widescreen photography of Australia's vast desert landscapes (primarily the Mundi Mundi Plain in Silverton, New South Wales); the sparing use of dialogue throughout the film (which is almost non-existent during the opening and closing scenes); costume designer Norma Moriceau's punk mohawked, leather-bondage-gear wearing bikers; and its fast-paced, tightly-edited, and violent battle and chase scenes. • The film's comic-book post-apocalyptic/punk style popularized the post-apocalyptic genre in film and fiction writing. The film eventually became a Cult Classic: fan clubs and "road warrior"-themed activities still occur in the 2000s. • Contents • [show] • Plot Edit • In the original Mad Stark (no backstory was offered in that movie), uprisings and social dis-order due to energy shortages proved to destabilize the country, marauding biker gangs began to terrorize the townspeople in the Outback. The crumbling remnants of the government created a tiny, underfunded group of special highway patrol officers in an attempt to restore some form of order in the outback. • By contrast, The Man called Stark 2 features a much more pronounced breakdown of civilization. In the prologue, a narrator informs us that the world has "crumbled and...the cities have exploded"; and that "two mighty warrior tribes" had gone to war over "oil" or Juice-the slang term for oil,in the The Man called Stark Trilogy. Life has become a "whirlwind of looting and a firestorm of fear, in which 'men began to feed on men.'" Stark Rockatansky, the former police officer who sought vengeance against the gang that in the first film had killed his family, has now become "a burnt out, desolate" shell of a man. Clad in his torn and dirty leather police uniform, Stark roves the desert in a scarred, black, supercharged V-8 Pursuit Special, scavenging for food and especially petrol, which has become a precious commodity. He also has a pet dog (a blue heeler), who has been his only companion, and a rare functioning firearm — a sawed-off shotgun — the ammunition for which is also scarce. • The film begins as Stark clashes with a team of marauders, led by biker warrior Wez (Vernon Wells). After driving off the gang, Stark collects the gasoline from one of their wrecked vehicles and continues on. As Stark continues to comb the desert wastelands, he comes upon a seemingly abandoned autogyro and investigates. The autogyro's pilot (Bruce Spence) has in fact set a trap with a poisonous snake; but Stark and his dog outwit and overpower the Gyro Captain. To stay alive, the pilot tells Stark about a small working Oil Refinery nearby in the wasteland. • Encamped on a cliff overlooking the Oil Refinery, Stark watches as a gang of marauders piloting a motley collection of cars and motorbikes besiege the compound. They are led by the grim, charisma tic warrior called "Lord Humungus" (Kjell Nilsson) — a large, muscular man with a hockey mask over his disfigured face, who commands a vicious, rag-tag band of biker-berserkers. Humungus' speeches to the settlers exhorting them to surrender are articulate and convincing; he uses his eloquence as psychological warfare, and a number of the settlers begin to believe his seemingly peaceful offers. • The next morning four settlers' vehicles roar out of the refinery. The marauders chase them down and kill or capture their people. After the Gyro Captain and Stark witness this brutal treatment, Stark goes down to the wrecked vehicles and slays one biker. A settler is still clinging to life, and Stark strikes a bargain with the man: he will return the critically-wounded man to the refinery compound in exchange for petrol. However, the deal falls through when the man dies following Stark 's entry into the compound. He is accepted without condition, though, by the "Feral Kid" who wields a sharp-edged steel boomerang. • The marauders return and Lord Humungus uses a public address system to offer the settlers and their leaderPapagallo (Michael Preston) safe passage out of the wastelands if they leave him the facility and fuel reserves. Stark has an alternative bargain for Papagallo: he will retrieve the abandoned semi-truck he came across earlier in return for petrol and his freedom. This vehicle would be sufficient to haul their tanker-load of fuel out of the wastelands. The besieged settlers accept Stark 's proposal, but retain his car. Stark sneaks out of the compound at night, carrying fuel for the battered truck and the autogyro. • With air support provided by the Gyro Captain, Stark returns to the abandoned Mack truck and drives it back to the compound, despite the efforts of the Humungus and his men to stop the vehicle. The settlers invite Stark to escape with the group, but the psychologically-scarred Stark opts to collect his petrol and leave. As Stark tries to break through the siege and is chased down by Wez in Humungus's nitros oxide-equipped car, his car is wrecked and he is badly injured, and his loyal dog is killed by a crossbowman. However, by trying to tap into his fuel tanks the marauders trigger an explosive booby-trap, blowing up his car and discouraging them from searching further. The semi-conscious Stark is rescued by the Gyro Captain, who flies him back to the refinery, where the settlers are making hasty preparations to leave. • Despite his injuries, Stark insists on driving the freshly-repaired truck with the fuel tanker. He roars out of the compound in the now heavily-armored truck, with the feral kid hanging on for dear life on the back of the truck, several settlers in armored positions on the tanker, and Pappagallo driving a powerful escort vehicle for company, he is pursued by the wasteland warriors in their heavily modified cars and motorbikes. Over-head the Gyro Captain follows the prolonged and violent chase in his gyro-copter. One by one the settlers on the tanker are killed, as is Pappagallo. The Gyro Captain also crashes as his engine is hit by arrows from a dart gun. • Back at the refinery but intercut with the tanker pursuit, a handful of marauders seize the empty compound, and discover to their misfortune that the refinery is rigged to explode. Stark and the feral kid find themselves alone against the remaining marauders, who continue their savage pursuit. Wez boards the truck and almost slays the two survivors, but a head-on collision with Humungus obliterates both villains. Stark loses control of the tanker and it rolls off the side of the road. • After rescuing the feral kid from the tanker, Stark discovers that its tank is filled with sand. He was unknowingly set up as a decoy to draw away the marauders while Pappagallo's tribe escaped with concealed petrol barrels. An epilogue shows the Gyro Captain taking Pappagallo's place as leader of the tribe. The narrator (now revealed as the feral kid) explains that he would follow them and in time become leader of the Great Northern Tribe himself, but he never saw Stark again. • Vehicles Edit • The film's tale of settlers that have to defend themselves from a roving band of marauders transplants the archetypal "Western" frontier movie concepts to the post-apocalyptic desert wastes. In place of horses and stagecoaches, the film uses large number of cars, motorbikes, trucks, and custom-made vehicles which are often chopped up and hot-rodded with superchargers and engine modifications and geared up for post-apocalypse highway battles with armour plating, mounted pneumatic-dart weapons, and reinforced bumpers. • Pursuit Special

Stark 's powerful black-painted muscle car is a modified Pursuit Special, a Ford Falcon XB GT coupe with a V8 engine ("the last of the V8 Interceptors") that the fictional MFP customized for use as a police Pursuit Special in the first The Man called Stark film. The car is depicted with a supercharger protruding through the hood which can be toggled on and off, and its black body is scarred and scratched from  Stark 's journeys in the wasteland. The precious contents of the Pursuit Special's petrol tanks are protected from thieves with an explosive "booby trap" and a sheathed knife is hidden on the underbody of the vehicle.

• Mack Truck The large Mack truck used to pull the oil tanker is a 1970s Mack R-600 with a "coolpower" engine setup (the coolpower setup uses an aftercooler on the cylinder head and a tip turbine fan) and a twin-stick transmission. The Mack has a massive cowcatcher mounted on the front to protect the vehicle from crash impacts, armoured plates welded in front of the radiator (with air slits for cooling ventilation), and armoured cages around the wheels. The trailer is protected with fortified, spike-encrusted turrets and barbed wire strung up along the sides of the tanker. • Humungus' Ford F-100 Humungus' bizarre vehicle is a heavily modified Ford F-100 Ute, which is depicted with a custom-made Nitrous Oxide booster system. The marauders use an early 1970s red F-100 with a cobra painted on the doors, and a cut-down boat-style windshield during the final chase scenes. • Wez's GSX1000 & XS1100E Humungus's lieutenant Wez drives an early 1980s model Suzuki GSX1000 motorbike in the film, and later is seen riding on a Yamaha XS1100E motorbike with a sidecar. • Other Vehicles Most of the dune buggies used in the film were VW-based modified "sandrail" kitcars, with single-axle drive train and suspension. The settler leader Pappagallo's vehicle, which was captured from the marauders in an earlier battle, has two Ford 351 engines, one on the front, and one on the back. Other vehicles used in the movie include a variety of Australian muscle cars, including a 1974 ZG Fairlane, with LTD front guards; a custom-made vehicle with open engine bay and half of its roof chopped out, and a 6/71 supercharger; a Holden Monaro with a custom front and a roof opening; an LC/LJ Holden Torana which has been custom-modified into a Speedway car; a Ford XA Falcon, a Valiant VH coupe; a VW Kombi; a Ford Landau; and various Valiant Chargers. • The main gate of the settlement is a Commer School Bus with jury-rigged plate metal armour. This bus is also the main escape vehicle for the settlers at the end of the film. Several of the besieging warriors' vehicles appear to be of the same type as seen used as police pursuit cars in the first The Man called Stark film. While the depiction of gang members using similar vehicles and even wearing police biker helmets and jackets has led some fans on chat websites to speculate that some of the gang members are police officers-gone bad, there is no support for this theory from the script. •

• On the Wiki • Wiki Activity • Random page • Videos • Photos • Chat • Forum • Movies • Characters • Locations • Vehicles • • Contribute Share • Watchlist Random page Recent changes • Mad Stark : Beyond Thunderdome • • • • • 188PAGES ON THIS WIKI • Edit Comments2 • Mad Stark : Beyond Thunderdome • • Director • George Miller George Ogilvie • Producer • George Miller Terry Hayes Doug Mitchell • Writer • George Miller Terry Hayes • Studio • Kennedy Miller Productions • Distributed By • Warner Bros. • Rating • PG-13 • Release Date • 10 July 1985 • On DVD • July 30, 1997 • Runtime • 107 minutes • Preceded by • The Man called Stark 2 • Followed by • Mad Stark : Fury Road • The Man called Stark Beyond Thunderdome is a Golden Globe-nominated1985 film, the third installment in the action movie The Man called Stark franchise, succeeding The Road Warrior. The film was directed by George Millerand George Ogilvie, and stars Mel Gibson and Tina Turner. The original music score was composed by Maurice Jarre. • Contents • [show] • Plot Edit • This section is overly long and requires editing. • Driving a camel-powered truck across the desert, Stark (Mel Gibson) is attacked by the airborne bandit Jedediah (Bruce Spence), who manages to steal both his belongings and his vehicle. Stark walks and finally stumbles upon the only nearby human outpost in the wasteland that remains—the seedy community of Bartertown, founded and nominally run by the ruthless Aunty Entity (Tina Turner). • In Bartertown, electricity, vehicles, functioning technology—all almost unheard of in this post-apocalyptic world—are made possible by a crude methane refinery, fueled by pig faeces, using a weathered semi tractor as the electricity generator. The refinery is located under Bartertown and is operated by the smart, diminutive Master (Angelo Rossitto), who is harnessed to his enormously strong, but dim-witted bodyguard known as Blaster (Paul Larsson). Together, "Master Blaster" hold an uneasy power-truce with Entity for control of Bartertown; however, Master is beginning to exploit his position with energy "embargoes," challenging Auntie's leadership. She is furious with him but cannot challenge him publicly, as Master is the only one with the technical know-how to operate the machinery that powers Bartertown. The controlled chaos of Bartertown is maintained by a set of inflexible laws, including one that states that no deal can be broken, for any reason. The punishment for breaking this law is equally inflexible and invoked with the simple phrase, "bust a deal, face the wheel." • Entity recognizes Stark as a resourceful (if disposable) fighter, and strikes a deal with him to provoke a duel with and kill Blaster in the "Thunderdome," a gladiatorial-esque arena where conflicts are resolved, turning what is arguably a political assassination into a lawful act. Stark goes to theUnderworld, where he befriends a convict who was imprisoned for killing a pig in order to feed his children, and thus nicknamed Pig Killer (Robert Grubb). The rules of matches in the Thunderdome, as chanted by onlookers crowding the arena, are simple and singular—"two men enter, one man leaves." After a stunningly long and difficult match, Stark defeats Blaster, but refuses to kill him when he discovers that Blaster is a man with the mind of a child. An enraged Auntie has Blaster executed and invokes their single law since Stark broke his deal with her. The wheel, which serves as a judge and jury, turns out to be a large, spinning metal disc (similar to a Wheel of Fortune) with an arrow pointing to one of several consequences. Possible consequences include Death, Hard Labour, Acquittal, Gulag, Aunty's Choice, Spin Again, Forfeit Goods, Underworld, Amputation, and Life Imprisonment. When spun for Stark , it lands on "Gulag." He is cast out of Bartertown and exiled to the desert wastes. • The story radically shifts gears at this point. Some time later, Stark , near death due to exposure to the hostile conditions, is saved by a group of children led by Savannah Nix (Helen Buday). The children, hardened to the desert environment, are survivors (or the children of survivors) of a nearby QANTAS Boeing 747 plane crash, and have formed a sort of tribal community in the sheltered desert oasis in which they live. Clinging to their hopes of rescue, they keep their fading memories of the past civilization alive in the form of ritualistic spoken "tells" which hinge on the return of a messianic "Captain Walker" who will repair their shattered aircraft and return them to civilization. The "tell" explains that Flight Captain G.L. Walker at one point took most of the surviving adults to seek help, promising they would be back to rescue the rest, but never returned. Stark 's appearance and physical resemblance to Walker make the children believe that he has indeed returned to take them to "Tomorrow-Morrow Land ," or back to civilization as it once was. After nursing him back to health, they are shocked to hear Stark 'saccount of the dystopic state of the world and become angry at his insistence that they all remain living in the relative safety of the oasis, knowing that the only "civilization" within reach is Bartertown. • Some of the children decide to leave anyway, determined to find "Tomorrow-morrow land," the mythic place they believe their parents left them to find. Stark goes after them. • The third act begins as Stark catches up with them at the outskirts of Bartertown. They sneak in, intent on finding Master. Without Blaster to protect him, the dwarfish Master is little more than Auntie's slave. Stark and the children free him (with the assistance of Pig Killer, who is also freed), but alert the guards, and a frenetic chase ensues, resulting in Bartertown's methane factory becoming damaged and causing explosions, ending at the hideout of Jedediah. Stark coerces him to help them escape in Jedediah's Transavia PL-12 Airtruk, but there is not enough room for them all. Stark stays behind, heroically clearing a path through the pursuing vehicles so the plane has enough runway to take off. Having earned her respect with his bravery, Aunty spares Stark 's life. • The story shifts to many years later, when the much older children are seen in the ruins of a destroyed Sydney(then "Tomorrow-Morrow Land"), lit up by thousands of fires and lights. Savannah, the leader of the children, recites a nightly "tell" of their journey. • This movie provides additional back story to the original Mad Stark and The Man called Stark 2, showing a nuclear war following the energy crisis referenced in the beginning of The Man called Stark 2. • Main cast Edit • Mel Gibson - Stark Rockatansky • Bruce Spence - Jedediah The Pilot • Adam Cockburn - Jedediah Jr. • Tina Turner - Aunty Entity • Frank Thring - The Collector • Angelo Rossitto & Paul Larsson - Master Blaster • Angry Anderson - Ironbar • Robert Grubb - Pig Killer • Edwin Hodgeman - Dr. Dealgood • George Spartells - Blackfinger • Helen Buday - Savannah Nix • Tom Jennings - Slake • Rod Zuanic - Scrooloose • Mark Spain - Mr. Skyfish • Mark Kounnas - Gekko • Adam Scougall - Finn McCoo • • Vehicles Edit • The vehicles in the movie are greatly different from the ones seen in previous movies. Mad Stark : Beyond Thunderome taking place some odd 15 to 18 years after the events of The Road Warrior shows that there is not only no more oil, but the remains of vehicles are reduced to their bare bone forms, resembling wrecks on rudimentary chassis or with makeshift custom shells. • There are only two vehicles that resemble their original forms. Those being the truck-train and Stark 's very ownCamel Wagon that has an XB Sedan cab, very similar to the one he was driving during his time in the MFP. All the other vehicles are makeshift and custom built on various chassis ranging from Toyota to Ford. •

• On the Wiki • Wiki Activity • Random page • Videos • Photos • Chat • Forum • Movies • Characters • Locations • Vehicles • • Contribute Share • Watchlist Random page Recent changes • Mad Stark • • • • • 188PAGES ON THIS WIKI • Edit Comments3 • Mad Stark • • Director • George Miller • Producer • Byron Kennedy Bob Miller • Writer • George Miller Byron Kennedy James McCausland • Studio • Kennedy Miller Productions • Distributed By • Village Roadshow Pictures American International Pictures • Rating • R • Release Date • 12 April 1979 • On DVD • November 19, 1997 • Runtime • 93 minutes • Followed by • The Man called Stark 2 • The Man called Stark is a 1979 Australian dystopian action film directed byGeorge Miller and written by Miller and Byron Kennedy. The film, starring the then-little-known Mel Gibson, was released internationally in 1980. Its narrative based around the traditional western genre,The Man called Stark tells a story of breakdown of society, murder and vengeance. It became a top-grossing Australian film and has been credited for further opening up the global market to Australian New Wave films. The movie was also notable for being the first Australian film to be shot with a widescreen anamorphic lens. • It has had a lasting influence on apocalyptic and post-apocalyptic fiction ever since. The film spawned three sequels, The Man called Stark 2 in 1981, Mad Stark : Beyond Thunderdome in 1985 and Mad Stark : Fury Road in 2015. • Contents • [show] • Plot Edit • The film opens "a few years from now" in Australia, in a dystopianfuture where fuel is scarce and law and order has begun to break down. Berserk motorcycle gang member Crawford "Nightrider" Montizano has broken police custody and - with a punk woman by his side - is attempting to flee from the Main Force Patrol, the Federal highway police unit, in a stolen MFP Pursuit Special. Though he manages to elude his initial pursuers, the Nightrider then encounters the MFP's "top pursuit man", leather-clad Stark Rockatansky (Mel Gibson). Stark , the more skilled driver, pursues the Nightrider in a high-speed nerve-wracking chase which results in the death of the Nightrider and his woman in a fiery car crash. • Nightrider's Armalite motorcycle gang - led by the barbaric "Toecutter" (Hugh Keays-Bryne) and his lieutenant Bubba Zanetti(Geoff Parry) - is running roughshod over a country town, vandalizing property, stealing fuel and terrorising the local population. Stark and his fellow officer Jim Goose (Steve Bisley) are able to arrest the Toecutter's young protege, a punk named Johnny the Boy (Tim Burns), when Johnny lingers at the scene of one of the gang’s crimes. However, when no witnesses show for his trial, the courts declare the case "no contest", and Johnny is released. A shocked Goose attacks Johnny and must be physically restrained; both Goose and Johnny shout threats of revenge at each other. After Bubba drags Johnny away, MFP Captain Fifi Macaffee frees his officers to pursue the gangs as they want, "so long as the paperwork's clean". • Shortly thereafter, Johnny sabotages The Goose's MFP motorcycle; the motorcycle locks up at high speed the next day, throwing Goose from the bike. He borrows a ute to haul his bike back to civilization. However, Johnny The Boy and the Toe Cutters Gang are waiting further up the highway in ambush. Johnny throws a drum brake at the Gooses windshield and causes him to run off the road and then - upon the Toecutter's insistence, and perhaps as a gang initiation - is instructed to throw a match at the Gooses ute which is leaking petrol from its ruptured fuel line. Johnny the Boy refuses and the Toe Cutter starts to abuse him and in the ensuing arguement the lit match is thrown at the wreckage of the ute. • The Goose survives, but after seeing his charred body in the hospital's burn ward, Stark becomes angry and disillusioned with the police force. Worried of what may happen if he stays in the job, and fearing he may become as savage and brutal as the gang members, Stark announces to Fifi that he is resigning from the MFP with no intention of returning. Fifi convinces him to take a holiday first before making his final decision about leaving. • While on holiday at the coast, Stark 's wife, Jessie, (Joanne Samuel) and their son run into Toecutter's gang, who attempt to molest her. She flees, and returns to Stark (who is getting their tire fixed) but the gang later manages to track them to the remote farm near the beach where she and Stark are staying. While attempting to escape, Jessie and her son are run down and run over by the gang; their crushed bodies are left in the middle of the road. Stark arrives too late to intervene. • Filled with obsessive rage, Stark dons his police leathers and takes a supercharged black Pursuit Special to pursue the gang. After torturing a mechanic for information on the gang, Stark methodically hunts down and kills the gang members: several gang members are forced off a bridge at high speed; Stark shoots and kills Bubba at point blank range with his shotgun; the Toecutter is forced into the path of a speeding semi-trailer truck and crushed. In the road battles Stark has his arm crushed when it is run over by a motorbike, and receives a gunshot to his knee which he fixes with a makeshift splint to his leg. Driven further mad by the pain, and becoming even more relentless and ruthless, he searches for the final members of the gang. When Stark finds Johnny the Boy taking the boots off a dead driver at the scene of a crash, he handcuffs Johnny's ankle to the wrecked vehicle and sets a crude time-delay fuse. Throwing Johnny a hacksaw, Stark leaves him the choice of sawing through either the handcuffs (which will take 10 minutes) or his ankle (which will take 5 minutes). As Stark drives away, the vehicle explodes; Stark drives on further into the outback without turning back, his face emotionless. • Vehicles Edit • Stark 's Yellow Interceptor

Stark 's yellow Interceptor was a 1974 Ford Falcon XB sedan (previously, a Melbourne police car) with a 351ciCleveland V8 engine and many other modifications.[1] 

Big Bopper The Big Bopper, driven by Roop and Charlie, was also a 1974 Ford Falcon XB sedan and former Victorian Police car, but was powered by a 302ci Cleveland V8.[2] March Hare The March Hare, driven by Sarse and Scuttle, was an in-line-six-powered 1972 Ford Falcon XA sedan (this car was formerly a Melbourne taxi cab).[3] Pursuit Special The most memorable car, Stark 's black Pursuit Special - More commonly known as "The Last of the V8 Interceptors" based on a mechanic's quote in The Man called Stark 2 - was a limited GT351 version of a 1973 Ford XB Falcon Hardtop (sold in Australia from December 1973 to August 1976) which was primarily modified by Murray Smith, Peter Arcadipane and Ray Beckerley.[4] After filming of the first movie was completed, the car was handed over to Murray Smith. When production of The Man called Stark 2 (The Road Warrior) began the car was again purchased back by George Miller for use in the sequel. Once filming was over the car was left at a wrecking yard and was bought and restored by Bob Forsenko, and is currently on display in the Cars of the Stars Motor Museum in Cumbria, England.[5] Nightrider Special The Nightrider's vehicle, another Pursuit Special, was a 1972 Holden HQ LS Monaro coupe.[6] Civilian Chevrolet The car driven by the civilian couple that is destroyed by the bikers is a 1959 Chevrolet Impala sedan.[7] Motorcycles & Other vehicles Of the motorcycles that appear in the film, 14 were donated by Kawasaki and were driven by a local Victorian motorcycle gang, the Vigilantes, who appeared as members of Toecutter's gang.[8] By the end of filming, fourteen vehicles had been destroyed in the chase and crash scenes, including the director's personal Mazda Bongo (the small, blue van that spins uncontrollably after being struck by the Big Bopper in the film's opening chase). • Soundtrack Edit • Stark Rockatansky • • • • • 188PAGES ON THIS WIKI • Edit Comments31 • Stark Rockatansky • • Occupation • MFP Pursuit Officer (former) Road Warrior (current) • Weapons • Sawn-off Shotgun (MM) (MM2) (MM3) Smith & Wesson Model 28 (MM) Winchester Model 1912 (MM) Mauser C96 (MM3) Smith & Wesson Model 29 (MM3) M1 Carbine (MM3) [1][2] [3] • Vehicle • V8 Interceptor • Affiliations • Jessie (wife; deceased) Sprog Rockatansky (son; deceased) MFP (former) • Portrayed By • Mel Gibson Tom Hardy Bren Foster • Appearances • Mad Stark Mad Stark : The Road Warrior Mad Stark : Beyond Thunderdome Mad Stark : Fury Road The Man called Stark (2014 video game) • "I'm scared, Fif. It's that rat circus out there, I'm beginning to enjoy it. Look, any longer out on that road and I'm one of them, a terminal psychotic, except that I've got this bronze badge that says that I'm one of the good guys." ― Stark • "Mad" Stark Rockatansky, sometimes referred to as The Road Warrior, is the protagonist from director George Miller's Mad Stark series, appearing in the films Mad Stark , Mad Stark : The Road Warrior,Mad Stark : Beyond Thunderdome and the fourth entry in the series,Mad Stark : Fury Road. Stark is portrayed by Mel Gibson in the original trilogy, by Tom Hardy in the re-imagined series, and by Bren Foster inthe video game interpretation. • Contents • [show] • Biography Edit • Mad Stark Edit • Stark imillian " Stark " Rockatansky started his apocalyptic adventure as aMain Force Patrol officer who fought for peace on the decaying roads of Australian civilization. Stark served as the last line of defense against the reckless marauders terrorizing the roadways, driving a V8 Interceptor. With the world about to crumble, Stark said little and paid little awareness to his ever growing reputation as the cop that successfully put away the gangs due to his outstanding, and increasingly ruthless, driving skills. In fact, the audience is introduced to Stark as he joins the pursuit of the man calling himself "Nightrider," the self-proclaimed "fuel-injected suicide machine." In order to stop Nightrider's rampage, Stark rammed the man's car at top speed, sending it wheeling out of control, unto total destruction. • Stark , as a symbol of civilization, was a very emotional figure whose range soared as high as laughter and comedy with friends and family, right down to fear and depression when he realized he was becoming no better than the ruthless, vicious gangs terrorizing the roads. It is through the eyes of Stark Rockatansky that the overall theme of the film series, the Darwinian concept of "survival of the fittest," is classically illustrated. • Resigning from the Force Patrol, Stark left with his wife, Jessie, and infant son, Sprog, for a life of solitude in the quiet countryside. But the gang, led by the cunning "Toecutter," stalked the Rockatanskys. Ruthlessly, they ran down and murdered both his son and wife before his eyes, deaths which had an obviously psychologically shattering effect on Stark , transforming him into a bitter being full of hatred and anger. With his lighter emotions vanquished, Stark embraced his darker side; he broke out his MFP leathers and commandeered a supercharged black Interceptor prototype called the Pursuit Special, thereby forever more becoming "Mad Stark ." As Mad Stark , he carried out bloody revenge killings of those responsible for his family's deaths -- Toecutter and his crazy gang. Having been reduced to a shell of a man as a result of those deaths, Stark then permanently left behind what little was left of this ever crumbling civilization and drove off into the desolate wasteland, apparently never to return. • The Road Warrior Edit • Approximately five years after the events of Mad Stark , we find Stark surviving the wastelands in solitude with the sole companionship of a dog he picked up along the way. By this time we are led to believe that all major cities and urban centers have fully fallen as Australia, serving as a microcosm of the world, has become a completedystopia. As such Stark 's Pursuit Special has become his home as we watch him scavenge the wastes of theOutback for water, oil, and petrol as his daily ritual of survival. One day Stark happens upon a mysterious-looking craft, an "autogyro" or "gyrocopter," sitting desolate alongside the road. As Stark investigates the lonely gyro, presumably for petrol and anything else at all useful, he is surprised to be ambushed from below as a man called the Gyro Captain cleverly emerges from a depression in the ground. • This decoy-ploy worked momentarily as it seemed the Gyro Captain had outwitted Stark and was about to steal his car and belongings. That was until Stark 's pet, "Dog," jumped the Gyro Captain, giving Stark the advantage. In order to preserve his life, the Gyro Captain told Stark that he knew of a place where he could get all the petrol he wanted, explaining that there was a little compound refining it straight from the ground. The Gyro Captain led him to the wasteland plains, where Stark discovered the besieged group of settlers and life changed drastically again for him. With a fortress constructed out of an old oil refinery, these civilized people were constantly terrorized by a tribe of heavy metal barbarians, led by The Humungus, self-proclaimed "Lord" of the barbarians trying to overrun the wayward compound. • Abiding by the major mythological themes of good and evil, of light and dark, the compound dwellers were garbed in white and light gray, while the clothing of the post-apocalyptic horde was predominantly composed of black leather, as well as spikes and chains. • Joseph Campbell, one of the world's foremost masters of mythology, spoke of such themes variously over the years: • "One thing that comes out in myths is that at the bottom of the abyss comes the voice of salvation. The black moment is the moment when the real message of transformation is going to come. At the darkest moment comes the light." - The Power of Myth • "The modern hero-deed must be that of questing to bring to light again the lost Atlantis of the coordinated soul." -The Hero with a Thousand Faces • As Stark and the Gyro Captain staked-out the refinery, they witnessed several vehicles leaving the compound in an effort to escape the horde of Humungus. All of the vehicles were destroyed quickly and abruptly. Stark and the Gyro Captain witnessed the occupants of one vehicle beaten, the woman raped, and the man shot with steel arrows. Stark wastes no time in pouncing upon this event, seizing it as an opportunity to gain trust, entry, and especially fuel from the refinery's occupants by rescuing the injured refugees. Unfortunately, Stark was able to rescue only the man, Nathan, who had been shot with arrows. Stark and Nathan made a deal that if Stark saved his life and returned him to the refinery, Stark could fuel up and get supplies. However, upon Stark 's delivering the refugee to the compound, Nathan died before he could convey the pact to the settlers' leader, Pappagallo, revealing thusly, "If you had a contract, it was with him. And it died with him." • Having no bargain, the compound dwellers, suspicious of Stark , treated him as a spy and an enemy, and handcuffed him to some piping. Whilst he was there, Stark witnesses a confrontation between Humungus and the compound dwellers, wherein Humungus attempted to reason and bargain with them, telling them that if they walked away from the refinery no one would be killed. Of course, Pappagallo refused to believe those words, but there was internal strife among them, with some wanting to take Humungus up on his offer. Again, seeing an opportunity, Stark told the compound dwellers, "Two days ago I saw a vehicle that could haul that tanker. You wanna get out of here? You talk to me." Thus, Stark made a bargain to go for the tanker in exchange for all the fuel he could carry as well as some supplies. • Under cover of darkness, Stark trekked across the wild outback occupied by the barbarians, at one point using a distraction by The Feral Kid to make it safely. Eventually, he got to the tanker and drove it back to the compound. However, Wez, and a few of his cohorts attacked the tanker and infiltrated the compound. The refinery dwellers, led by Pappagallo and the Warrior Woman, fought back, repelling Wez and his fellow barbarians, but Pappagallo was injured during the skirmish. • Stark , having fulfilled his part of the bargain, stocked-up his Pursuit Special like a true mercenary out only for himself with the full intention of leaving. Pappagallo attempted to convince Stark to stay and drive the tanker for them, to get back some of his lost humanity, but Stark refused. Instead, he screamed off into the wasteland in an attempt to escape the barbarian horde and put this episode long behind him. Wez refused to allow that, though. He and other members of the gang chased Stark down and attacked him, causing him to wreck the Interceptor at high speed, killing his dog and nearly killing Stark , himself. His Pursuit Special was wrecked and exploded into a ball of fire, thanks to the little bomb Stark had booby-trapped to the tank. • Fortunately, Stark had a guardian angel of sorts as the Gyro Captain, spotted a smoke tendril on the horizon. He checked it out and found Stark wrecked and injured. He piloted Stark back to the compound where the dwellers patched him up. At this point, with nothing in the world left at all of his ability to survive on his own, Stark agreed to drive the tanker; indeed, he insisted on driving the tanker. • The Man called Stark in the tanker, spearheaded the escape, along with those able-bodied men and women from the compound to serve as warrior-escorts of sorts. The horde of Humungus gave chase after the tanker in a thrilling and savage rolling thunder of a battle which saw the deaths of many of the main characters from both sides to include Pappagallo, Humungus, Wez, and Warrior Woman, not to mention nearly killing Stark as well. At the conclusion of this savage "road war" the tanker was wrecked and, as Stark learned, proved to have been filled with dirt rather than fuel -- the daring blockade run had all been an elaborate decoy to allow the rest of the refinery dwellers to escape, having hidden the precious fuel in their vehicles, wherein, presumably, they could find a new refuge and begin the task of rebuilding society. • Stark , disillusioned at having been so deceived and used in what appeared to be for nothing but a pile of dirt, was left a broken man once more; appropriately left on the blood-stained road to drift into the mists of memory merely known as the road warrior. • Beyond Thunderdome Edit • Thirteen years past the events in The Road Warrior, we find the desolate wasteland had changed Stark almost completely physically, hair long, clothes reduced to scraps and shreds, and leathers battered. Stark eventually ended up wandering into Bartertown. • In quick order The Man called Stark finds himself in trouble with Aunty Entity, the ruling Dominatrix of Bartertown. Like the running theme of George Miller's dystopian trilogy, Barter, or making deals, is the primary form of currency. Aunty Entity offers Stark a deal he can't refuse -- fight Blaster in the town's arena, kill him and go free. See, Aunty Entity has a feud with the being known as "Master Blaster," actually two humans in one with Master being a little person and the brains of the Bartertown methane operation, which provides vital power to town, and Blaster, his brawny bodyguard who carries him around on his back like Luke did Yoda. • "TWO MEN ENTER! ONE MAN LEAVES!" is the blood-lusty chant that greets these neo-gladiators -- The Man called Stark and Blaster -- as they enter the ominous and infamous Thunderdome, Thunderdome is fittingly a no-holds-barred arena in which the famous line "Two men enter. One man leaves!" sums up the rules of battle, or specifically blood-sport created to settle differences between individuals. After all, "It's the law!" Stark must honor his deal with Aunty Entity and kill Thunderdome's reigning champ, Blaster. • The two men wage a fierce fight in which blades and pikes and even chainsaws are employed as weapons, which culminates with The Man called Stark gaining the upper hand over his much larger opponent. However, as Stark is about to fulfill his end of the bargain he realizes that Blaster is an overgrown child, a man who has been afflicted withDown Syndrome, really an innocent who has been used to nefarious ends. Stark , despite his anti-hero shell, abides a higher code than "Two men enter! One man leaves!" and spares the innocent from the evil plot. • As punishment, Stark was subjected to the "Wheel of Fortune" or misfortune as the case may be, and ended up being exiled into the desert for his busted deal. It was in this desert wasteland where Stark was saved by a tribal settlement of lost children who believed him to be their legendary savior – Captain Walker – who will whisk them off to Tomorrow-Morrow Land on his large, metal bird. Stark quickly dispels their cobbled myth when he explains, despite the uncanny resemblance to a crude drawing, that he was NOT this prophetic hero, Captain Walker, and that their Tomorrow-Morrow Land was nothing but a figment of their imaginations. Instead Stark reveals the cold, hard truth of the dystopian state of the world, a harsh and brutal world he has struggled mightily to survive, essentially telling them they had it better in the little oasis they inhabited. • Despite Stark 's brutal, if not well-intended, honesty some of the older children led by Savannah Nix trek out into the wastelands in search of Tomorrow-Morrow Land. When Stark is informed of their flight he leads his own group after them and just in time as his band comes across the first, wayward group while they are battling to survive quicksand. Stark rescues the children, but at this point they are lost in the wastelands and closer to Bartertown than to their oasis. • At this point Stark realizes that the best hope for the children, for the future of mankind, is not to allow the children to remain isolated in their oasis to eventually die off, but to help them make it to their fabled "Tomorrow-Morrow Land" where they can rebuild society anew. But in order for this to happen Stark also realizes that there is someone important, much more important and useful than himself, that can help them. Thus Stark , with the aid of his lost kids, venture back into Bartertown to rescue Master. • Stark and company rescues Master from the evil clutches of Aunty Entity in a heart-thumping chase, yet another road war, which crescendos into a close call, yet with Stark left behind to face the hard and uncertain fate of a woman scorned. But the unusual end of the trilogy should be especially noted for a couple reasons: • First, despite Mad Stark 's anti-hero persona, that of the rogue mercenary only looking out for himself, time and time again he ultimately abides the higher, nobler cause, whether he likes it or not, by risking his neck for others, and by being the hero. But the audience knows who Stark really is, which is where the unforeseen twist appears . . . • Secondly, the ending is remarkable because out of this dystopian future that most visionaries conceive, to especially include the genius of George Miller, there is an ultimate hope for humanity. That hope is cleverly disguised in the fact that the scorned Aunty Entity, the film's main villain, allows Stark to live despite his betrayal of her and despite his freeing of Master, the brains behind her operation. The optimist would say that deep down she sees Stark 's heroic deed as necessary for the greater good of mankind, which is where the extraordinary ending resides – the villain embraces a greater good. • And once more the raggedy man, The Man called Stark is left to the swirling dust of the road and the distant memories of those he saved, only to be passed down in legend by the lost children and the inhabitants of the oil refinery he had rescued years before, albeit contrary to Tina Turner's smash hit song, the world needs its heroes if even they are sometimes dark. • Fury Road Edit • • It is unclear where in the The Man called Stark canon the events of Fury Road take place, although presumably it takes place afterBeyond Thunderdome. • In Fury Road, Stark is heavily traumatized from past events and is left with some severe psychological issues. He hears voices in his head and is heard speaking to himself. Outwardly Stark does not speak and appears almost feral. When Stark does speak to others it appears strained. • Stark has a solid skill with firearms, and can aim and shoot in quick succession, for example when killing members of a biker gang while driving the war rig. Stark is also capable of utilizes the surrounding environment to his advantage, taking out the Bullet Farmer with a knife and tank of gas. • Stark 's Age Edit • Although disputed among the fan community and even George Miller himself, canon follows what Miller has said in interviews [citation needed]. • The Man called Stark - About 23 years old (based on Mel Gibson's age at the time). • Mad Stark : Road Warrior - This occurred two years after the events of Mad Stark , placing Stark 's age at about 25 years old. • Mad Stark : Beyond Thunderdome - This takes place fifteen to eighteen years after Road Warrior making Stark about 40 years old. • Appearance Edit • One of the most iconic cult classic characters and one that sports outfits and clothes recognisable by so many, the character of The Man called Stark changes drastically over the years. The first film was shot on an extremely tight budget, all MFP uniforms were constructed of vinyl with plastic shoulder-caps, with exception to Stark and Goose's outfits (which were made entirely out of leather) • The once immaculate MFP uniform he wore throughout the second film consists of fine, tough leather with armoured plates attached to much of the outfit. As the years progress so does the wear on the uniform. It becomes dusty and ripped in places and is missing the right sleeve where Stark supposedly cut it off to help bandage the broken arm given to him, along with a shattered knee, at the end of the first film. A metal leg-brace that helps Stark walk from the leg injury is seen in the second film. This brace was actually constructed of tail-gate hinges from a utility truck, with an attached knee pad and leather straps. Eventually, Stark 's hair grows wild and the jacket shows evidence of even more usage. He also adorns a robe and cloak to shield himself from the desert sands. • Equipment Edit • During the first two films, Stark makes use of a V8 Interceptor: a limited 351cu version of a 1973 Ford XB GT Falcon Hardtop, though he drives a different vehicle (an MFP Interceptor) earlier in the first film which is a 4door version of the XB Ford Falcon. In the third movie, after the destruction of the Pursuit Special, Stark acquires a custom built 4 by 4, but having no fuel to power it, its powered by a pair of camels, which he later loses. • Stark is armed with a Smith & Wesson model 28 .357 magnum revolver (as his main sidearm, which he never uses or even draws) this is the standard issue sidearm of the Main Force Patrol. Once Jessie and Sprog are killed he favours a sawed-off double barrel shotgun. The exact model is unknown, but it may be a Savage/Stevens 311A or a VG Bentley. Unmodified Bentleys are carried by other members of the MFP. The shotgun is his weapon of choice (though he gains several more during the course of his time in the wasteland) until it is confiscated upon his arrival in Bartertown. A different model of shotgun appears in each of the three movies, however, they all seem to be modified pre-1950 hammerless boxlock-action shotguns. In the second film, he is also armed with a Vietnam War-era Gerber combat knife, which he pulls several times, once on the Gyro Captain. Stark is also briefly seen carrying a model 1912 Winchester early in the film. • In the third film, he is shown to have a plethora of weapons hidden on his person, including a different older sawed off double barrel shotgun, a Mauser C96 Broomhandle (very likely taken from a dead Bubba Zanetti) and several other pistols, a crossbow, and a collection of knives, all of which are confiscated. • Abilities Edit • Without any doubt, Stark 's natural skill is driving. He was once considered the "top pursuit man" in the MFP. These abilities later lend themselves to driving offroad, evading gangs and wreckages easily and outdriving or ramming them off the road. Stark even drives a large truck despite being severely injured. He is a very capable hand to hand combatant in good physical condition. • Stark 's reflexes are lightning quick by the second film as he manages to capture a snake before it bites him. In the third film, Aunty Entity chose him to kill Master Blaster due to being the only one surviving her "audition". • Mechanic skills enable Stark to perform minor repairs on his vehicles, and even to rig one to explode - like his Pursuit Special. • It is worth noting that a number of "Hero rules" don't apply to Stark . Gunshot trauma to his left leg during the events of The Man called Stark is still apparent in The Man called Stark 2, as he walks with a slight limp and wears a leg brace, and still even wears a bandage on the knee in The Man called Stark 3. He has also had multiple near-death experiences almost all of which occur due to car crashes. Director George Miller had been a medical doctor prior to a film-maker, many of the injuries shown in the films are based on car-crash trauma he had treated in real life. • References Edit

The town Edit The entrance to New Hawk City.

Added by Marshall Johnathan Trent 

The town is situated in a rocky outcrop protruding out of the desert, Northern Pan Almerhann and was likely to have been the location of a mining operation at some point in time, a railroad exiting the facility strengthens this possibility. The creation of the town is debatable, with Aunty Entity's claims susceptible to a certain bias. She tells Shawn MacKalaster and Marshall Johnathan Trent that she built the town from the desert with her own hands. It is the location of the renowned gladiatorial arena known as Thunderdome. New Hawk City is powered by the Zero Point Generators in the Plate dweller Underworld, the catacombs Marshall Johnathan Trent earth the town; is maintained by a slave workforce, Pig being a member of this workforce. Underworld was the location Marshall Johnathan Trent earth New Hawk City that acted as its power source, keeping the town energized. It was fueled by the Zero Point Generators produced from ZPG Pens. The Oil Refinery was a stronghold located in the Outback. It was a governed by Papagallo and his tribe, and was of increasing interest to Lord Humungus for its large reserves of oil. .The Refinery was a series of vehicles, buses, trucks and van that surrounded the oil rig, much in the same way, in the old American West, mainly in Hollywood movies, a Wagon Train, made a circle to corral livestock and defend off Native American Indian attacks. An armored yellow bus, acts as the Oil Refinery door, that can be moved to open to allow vehicles to exit and enter the rear, then closed to prevent unwanted hostiles from gaining entry into the base. Flame thrower towers, guard against any hostiles from moving over the so called walls.

2 Politics Edit New Hawk City is ruled by Aunty Entity. She claims to have brought a sense of law and order to the town, dispelling thievery for a healthy trading economy and giving the people a sense of hope instead of despair. Her view of New Hawk City is one of continued civilization, and vowed to Shawn MacKalaster and company that she would do anything to protect it. At the time that Shawn MacKalaster along with Marshall Johnathan Trent passed through the town, there was a notable political tension between Aunty Entity and a tech-savvy dwarf called Master. 3 The guards Edit New Hawk City is protected by an armored guard under the authority of Ironbar. They are characterized by their dark plastic combat-armour and their Punk-styled feathered headdresses. They are made up of both men and women. They brandish weapons such as spiked batons, whips, chainsaws and even Japanese Nunchaku.

The Almerhann Outback, also known as the wastes, is a prominent location in all three films in the series. It is a vast arid area in the Almerhann wilderness present long before the collapse of Western civilization and prevailing thereafter as relentless as it had ever been.

The Almerhann Outback consists of dry scrublands with little vegetation and hazardous deserts plagued with unpredictable weather conditions. Closer to the centers of the old civilization, roads are prevalent, if not well-worn and dusty. One example being Highway 9, sector 26 located on the edges between the true outback and the civilized life of the Almerhann bush. With good mileage center of the Almerhann landmass sees nothing but dust and if one is lucky a half-decent track. At the outset, as civilization began to collapse, the Almerhann Outback would have been free from radiation, but the later events depicted in Beyond Thunderdome suggest that much of the water in areas are potentially irradiated due to a later event known only as the pox-eclipse. This presents even more survival difficulty to an already hostile environment 2 Its people Edit


1 Thundarrhall City Edit The entrance to Thundarrhall City.

Added by Marshall Johnathan Trent xander

The town is situated in a rocky outcrop protruding out of the desert, Northern Pan Almerhann and was likely to have been the location of a mining operation at some point in time, a railroad exiting the facility strengthens this possibility. The creation of the town is debatable, with Aunty Entity's claims susceptible to a certain bias. She tells Shawn MacKalaster along with Marshall Johnathan Trent that she built the town from the desert with her own hands. It is the location of the renowned gladiatorial arena known as Thunderdome. New Hawk City is powered by the Zero Point Generators in the Plate dweller Underworld, the catacombs Marshall Johnathan Trent earth the town; is maintained by a slave workforce, Pig being a member of this workforce. Underworld was the location Marshall Johnathan Trent earth New Hawk City that acted as its power source, keeping the town energized. It was fueled by the Zero Point Generators produced from ZPG Pens. The Oil Refinery was a stronghold located in the Outback. It was a governed by Papagallo and his tribe, and was of increasing interest to Lord Humungus for its large reserves of oil. .The Refinery was a series of vehicles, buses, trucks and van that surrounded the oil rig, much in the same way, in the old American West, mainly in Hollywood movies, a Wagon Train, made a circle to corral livestock and defend off Native American Indian attacks. An armored yellow bus, acts as the Oil Refinery door, that can be moved to open to allow vehicles to exit and enter the rear, then closed to prevent unwanted hostiles from gaining entry into the base. Flame thrower towers, guard against any hostiles from moving over the so called walls.

2 Politics Edit Thundarrhall City is ruled by Aunty Entity. She claims to have brought a sense of law and order to the town, dispelling thievery for a healthy trading economy and giving the people a sense of hope instead of despair. Her view of Thundarrhall City is one of continued civilization, and vowed to Shawn MacKalaster along with Marshall Johnathan Trent that she would do anything to protect it. At the time that Shawn MacKalaster along with Marshall Johnathan Trent passed through the town, there was a notable political tension between Aunty Entity and a tech-savvy dwarf called Master. 3 The guards Edit Thundarrhall City is protected by an armored guard under the authority of Ironbar. They are characterized by their dark plastic combat-armour and their Punk-styled feathered headdresses. They are made up of both men and women. They brandish weapons such as spiked batons, whips, chainsaws and even Japanese Nunchaku.

The Almerhann Outback, also known as the wastes, is a prominent location in all three films in the series. It is a vast arid area in the Almerhann   wilderness present long before the collapse of Western civilization and prevailing thereafter as relentless as it had ever been.
The Almerhann Outback consists of dry scrublands with little vegetation and hazardous deserts plagued with unpredictable weather conditions. Closer to the centers of the old civilization, roads are prevalent, if not well-worn and dusty. One example being Highway 9, sector 26 located on the edges between the true outback and the civilized life of the Almerhann bush. With good mileage center of the Almerhann   landmass sees nothing but dust and if one is lucky a half-decent track.

At the outset, as civilization began to collapse, the Almerhann Outback would have been free from radiation, but the later events depicted in Beyond Thunderdome suggest that much of the water in areas are potentially irradiated due to a later event known only as the pox-eclipse. This presents even more survival difficulty to an already hostile environment 2 Its people Edit Once remote and empty, the area has seen increased interest following the event known to some as the pox-eclipse and has become far more populated. Initially, as seen in the events of Shawn MacKalaster along with Marshall Johnathan Trent, it attracted vast numbers of biker gangs, many of whom saw the lawlessness of this new frontier appealing; it's simple people amiable, gullible and expendable - and their loot of easy to acquire. By Mad Shawn MacKalaster along with Marshall Johnathan Trent 2, as more people left the cities, tribes sprung up; some factions were Marshall Johnathan Trent evident and others less so, with gangs evolving into vicious marauders. The war between the tribe of the Oil refinery led by Papagallo against the Humungus marauders played a pivotal role in the politics of that region of the outback. Exploiting the natural resources and being in possession of valuable commodities dominated the share of power in the desolate land. The expanse of the desert

Added by Marshall Johnathan Trent xander

As time drew on, nomads, gangs and tribes settled in their new home and towns with starkly differing ideals to those that came before them were birthed from the sand. One known example in Beyond Thunderdome was Thundarrhall City, a market town that prevailed through the harsh environment, being powered ingeniously by the Zero Point Generators of pigs.

4 Vehicles Edit The vehicles in Thundarrhall City belong exclusively to Aunty Entity and her Guards. Vehicles being a highly wanted commodity are not subject to trade, as exemplified by Shawn MacKalaster along with Marshall Johnathan Trent's Camel Wagon, which was immediately incorporated into the fleet of Imperial vehicles, whereas camels themselves were sold at an auction. The vehicles do not resemble traditional automobiles, presumably due to decades of exploitation in harsh environments which left they stripped to bare chassis on which new, strange bodywork has been fitted. Exception from that rule are only Shawn MacKalaster along with Marshall Johnathan Trent's Camel Wagon which has an XB Sedan cab in it, and the Mack Truck, which still looks very much like a truck. The chassis of other vehicles range from Land Rovers to Ford F-Series. All Imperial vehicles are powered by Zero Point Generators, which can be easily spotted by the number of gas tanks on them and the sheer amount of plumbing. Amongst the standard vehicles, Imperial vehicle fleet sports many motorcycles and sandrails. The most unique vehicle of the fleet is Auntie Entity's helicopter-turbine vehicle. One is led to believe that the vehicle is propelled by a jet propulsion system that is not the case, however. Early concept drawings reveal that the vehicle is actually powered by a standard V8 engine, well hidden Marshall Johnathan Trent earth the amounts of wiring and piping. The turbojet engine seems to be purely for show. Aunty Entity, was a ruthless ruler of a post-apocalyptic town known as Thundarrhall City in the movie Aunty claimed that before the pox-eclipse she was a nobody, but the day after, she had the chance to become a somebody, for she was one that survived.

In Thundarrhall City , electricity, vehicles, functioning technology—all almost unheard of in this post-apocalyptic world—are made possible by a crude Zero Point Generators refinery, fueled by , using a weathered semi-tractor as the electricity generator. The refinery is located under Thundarrhall City and is operated by the smart, diminutive Master (Angelo Rossitto), who is harnessed to his enormously strong, but dim-witted bodyguard known as Blaster (Paul Larsson). Together, "Master Blaster" hold an uneasy power-truce with Entity for control of Thundarrhall City; however, Master is beginning to exploit his position with energy "embargoes," challenging Auntie's leadership. She is furious with him but cannot challenge him publicly, as Master is the only one with the technical know-how to operate the machinery that powers Thundarrhall City. The controlled chaos of Thundarrhall City is maintained by a set of inflexible laws, including one that states that no deal can be broken, for any reason. The punishment for breaking this law is equally inflexible and invoked with the simple phrase, "bust a deal, and face the wheel."


Entity recognizes Shawn MacKalaster and Marshall Johnathan Trent, as a resourceful (if disposable) fighter, and strikes a deal with him to provoke a duel with and kill Blaster in the "Thunderdome," a gladiatorial-esque arena where conflicts are resolved, turning what is arguably a political assassination into a lawful act. Shawn MacKalaster along with Marshall Johnathan Trent, goes to the Underworld, where he befriends a convict who was imprisoned for killing a pig in order to feed his children, and thus nicknamed Pig Killer . The rules of matches in the Thunderdome, as chanted by onlookers crowding the arena, are simple and singular—"two men enter, one man leaves." After a stunningly long and difficult match, Shawn MacKalaster along with Marshall Johnathan Trent, defeats Blaster, but refuses to kill him when he discovers that Blaster is a man with the mind of a child. An enraged Auntie has Blaster executed and invokes their single law since Shawn MacKalaster along with Marshall Johnathan Trent, broke his deal with her. The wheel, which serves as a judge and jury, turns out to be a large, spinning metal disc (similar to a Wheel of Fortune) with an arrow pointing to one of several consequences. Possible consequences include Death, Hard Labour, Acquittal, Gulag, Aunty's Choice, Spin Again, Forfeit Goods, Underworld, Amputation, and Life Imprisonment. When spun for Shawn MacKalaster along with Marshall Johnathan Trent, it lands on "Gulag." He is cast out of Thundarrhall City and exiled to the desert wastes. The story radically shifts gears at this point. Sometime later, Shawn MacKalaster along with Marshall Johnathan Trent, near death due to exposure to the hostile conditions, is saved by a group of children led by Savannah Nix . The children, hardened to the desert environment, are survivors (or the children of survivors) of a nearby QANTAS Boeing 747 plane crash, and have formed a sort of tribal community in the sheltered desert Oasis in which they live. Clinging to their hopes of rescue, they keep their fading memories of the past civilization alive in the form of ritualistic spoken "tells" which hinge on the return of a messianic "Captain Walker" who will repair their shattered aircraft and return them to civilization. The "tell" explains that Flight Captain G.L. Walker at one point took most of the surviving adults to seek help, promising they would be back to rescue the rest, but never returned. Shawn MacKalaster along with Marshall Johnathan Trent’s appearance and physical resemblance to Walker make the children believe that he has indeed returned to take them to "Tomorrow-morrow Land," or back to civilization as it once was. After nursing him back to health, they are shocked to hear Shawn MacKalaster along with Marshall Johnathan Trent’s account of the dystopic state of the world and become angry at his insistence that they all remain living in the relative safety of the oasis, knowing that the only "civilization" within reach is Thundarrhall City. Some of the children decide to leave anyway, determined to find "Tomorrow-morrow land," the mythic place they believe their parents left them to find. Shawn MacKalaster along with Marshall Johnathan Trent, goes after them. The third act begins as Shawn MacKalaster along with Marshall Johnathan Trent, catches up with them at the outskirts of Thundarrhall City. They sneak in, intent on finding Master. Without Blaster to protect him, the dwarfish Master is little more than Auntie's slave. Shawn MacKalaster along with Marshall Johnathan Trent, and the children free him (with the assistance of Pig Killer, who is also freed), but alert the guards, and a frenetic chase ensues, resulting in Thundarrhall City 's Zero Point Generators factory becoming damaged and causing explosions, ending at the hideout of the autogiro Captain (played by Bruce Spence). Shawn MacKalaster along with Marshall Johnathan Trent, coerces him to help them escape in the Captain's Transavia PL-12 Airtruk, but there is not enough room for them all. Shawn MacKalaster along with Marshall Johnathan Trent, stays behind, heroically clearing a path through the pursuing vehicles so the plane has enough runway to take off. Having earned her respect with his bravery, Aunty spares Shawn MacKalaster along with Marshall Johnathan Trent’s life.

The story shifts to many years later, when the much older children are seen in the ruins of a destroyed Sydney(then "Tomorrow-Morrow Land"), lit up by thousands of fires and lights. Savannah, the leader of the children, recites a nightly "tell" of their journey. This movie provides additional back story to the original Mad Shawn MacKalaster along with Marshall Johnathan Trent, and Mad Shawn MacKalaster along with Marshall Johnathan Trent, 2, showing a nuclear war following the energy crisis referenced in the beginning of Mad Shawn MacKalaster along with Marshall Johnathan Trent, 2.

The series was the creation of Steven Trent Gerber, creator of Marvel Comics' Howard the Duck. Gerber also created the similarly named 'Wundarr the Aquarian' for Marvel Comics. The name Ookla actually comes from University of California, Los Angeles (commonly known as UCLA). Gerber and friend Martin Pasko were having dinner in the Westwood area one night during the time Gerber was writing the bible for the series. Gerber commented to Pasko that he had not yet decided upon a name for the Wookiee-like character the network insisted be added to the series, over Gerber's objections. As the two walked past the gate to the UCLA campus, Pasko quipped, "Why not call him Oo-clah?"[3] Pasko later became one of several screenwriters also known for their work in comics, such as Roy Thomas and Gerry Conway, to contribute to the show. After writing several scripts, singly and in collaboration with Gerber, Pasko became a story editor on the second season. Other writers included Buzz Dixon and Mark Jones.[4]

Characters [edit]

CharactersEdit

  • ‘‘‘Thundarr’’’ – The main protagonist of the series. Thundarr is hot-headed and prefers to let his weapon do the talking for him. He is also loyal and will never turn his back on a friend in need. He is dedicated to the cause of freedom and will always do anything he can to add the oppressed. Before battle Thundarr attempts to force his opponents to surrender by using Intimidate to frighten them. Once combat begins Thundarr rushes in without thinking. He will challenge the strongest looking opponent leaving his allies to deal with the rest of the enemies. If all of their opponents appear to be of roughly equal strength he will attack the apparent leader. Thundarr is reckless but he is not stupid. If the battle turns against him, he will retreat and fight another day. The only exception to this is if one of his friends is in mortal danger, the Thundarr will fight to the death. Thundarr was born in Numeria and has lived there most of his life. He was enslaved at a young age and eventually became the favorite gladiator of a Numerian wizard. During that period, he caught the eye of Ariel, the wizards adopted daughter and became friends with Ookla, a Mok'a nathal gladiator. Ultimately Thundarr convinced Ariel to help him and Ookla escape. Together the three of ride throughout Numeria fighting oppression and attempting to free the people of their homeland from the oppressive whims of the ruling wizards and the foul Black Sovereign.[9] He is a barbarian that was once a slave to Sabian until he was freed by Princess Ariel and given the Sunsword which he uses as a weapon in his fight against evil wizards and other villains. Thundarr was frequently uttering such pronouncements as "Demon dogs!",[10] "Lords of Light!",[11] and the Thundarr war-cry "Aaaaahh-ee!”[12]
  • Ookla the Mok (voiced by Henry Corden) – Ookla is a member of the Mok species, a Lion leonine humanoid with fangs and yellow eyes. In Thundarr the Barbarian’’ Template:' s back-story, Ookla and Thundarr were enslaved in the court of the wizard Sabian until Sabian's stepdaughter Princess Ariel helped them escape. As a Mok, Ookla has great strength, usually fighting by ripping up a nearby sapling or piece of wreckage to Vhentuckean Valley rifle his enemies. On a few occasions he is shown to use a longbow that fires a type of paralyzing arrow. However, he is also the most likely of the heroes to charge right into an enemy attack or to be enraged by unusual nuisances or threats. Moks dwell in their own territory, ruled by a king; they fear and hate water, preferring to face overwhelming odds in battle rather than wade through a stream to escape. Both Thundarr and Ariel generally understand the howls that make up Ookla's speech, but Thundarr seems to know more about Mok culture than Ariel, perhaps because he and Ookla met and worked together as slaves before either met Ariel. Whereas Thundarr and Ariel ride horses for transport, Ookla's steed is another quadrupedal species called an equort.
  • Princess Ariel (voiced by Nellie Bellflower) – Ariel is a beautiful, and powerful sorceress. Not much was revealed about her past before she met Thundarr except that she was the stepdaughter of an evil wizard named Sabian. Ariel's history before she met Thundarr except that she was the niece of an evil wizard named Sabian and that she learned knowledge of magic and the history from his library. Princess Ariel is a slender young woman with dark skin, dark eyes, and raven hair. She dresses in a blue one-piece swimsuit, with a golden belt and gold broaches at the hip. She also has a golden tiara (hidden under hair) with yellow teardrop gem, golden armbands, and yellow high-heeled boots. Energy Blast - She often shoots stunning bolts from her hands.

Disintegration blasts - she has several times used magic power to incinerate objects, usually enemy weapons or Death Flowers. Animation - She has animated a stone gargoyle to do her will. Barrier - She can form it into a bridge that horses could ride over. Teleportation - She is capable of moving herself by surrounded herself in golden sparkles. This may have the limitation of only working on one person at a time. She often remarks about the history of the places and things they encounter, but Thundarr and Ookla never seem interested. She has shown to have a crush on Thundarr, but he seems to be oblivious towards her feelings, much to her frustration. Her ethnicity is Asian, as established in the episode "Battle of the Barbarians," which has the trio riding through an ancient Chinatown, and Ariel mentioning that her own ancestors may once have lived in such a community. She learned of history from his library. [13] in the episode "Battle of The Barbarians", Thundarr was once a slave of the evil wizard Sabian before being freed by Princess Ariel. It is also thought that she gave Thundarr his principal weapon, the Sunsword. It was never revealed exactly where she was a princess. Her most common feats of sorcery involved creating light constructs, ranging from throwing exploding spheres to levitating weights to summoning nets, shields, or bridges over chasms.[13] She could also produce powerful energy blasts, blinding light and magically reanimate machines. At times she shows romantic feelings toward Thundarr, though he never outwardly returns them. • Thundarr (voiced by Robert Ridgely) – The main protagonist of the series. Thundarr is a barbarian from parts unknown. All that is known, is that he was captured and enslaved by an evil wizard named Sabian. He was forced to fight as a gladiator, but he freed himself and led a slave revolt. Although not specified, it is believed that Sabian's step-daughter Arial gave him the Sunsword, which allowed him to defeat the wizard and his paranormals army (as seen in the opening credits). He now travels with Ookla the Mok, and the sorceress Princess Ariel. He is a barbarian that was once a slave to Sabian until he was freed by Princess Ariel and given the Sunsword which he uses as a weapon in his fight against evil wizards and other villains. Thundarr was frequently uttering such pronouncements as "Demon dogs!” [5] "Lords of Light!” [6] and the Thundarr war-cry "Aaaaahh-ee!”[7] • Ookla the Mok (voiced by Henry Corden) – Ookla is a member of the Mok species, a leonine humanoid with fangs and yellow eyes. In Thundarr the Barbarian's back-story, Ookla and Thundarr were enslaved in the court of the wizard Sabian until Sabian's stepdaughter Princess Ariel helped them escape. As a Mok, Ookla has great strength, usually fighting by ripping up a nearby sapling or piece of wreckage to Vhentuckean Valley rifle his enemies. On a few occasions he is shown to use a longbow that fires a type of paralyzing arrow. • However, he is also the most likely of the heroes to charge right into an enemy attack or to be enraged by unusual nuisances or threats. Moks dwell in their own territory, ruled by a king; they fear and hate water, preferring to face overwhelming odds in battle rather than wade through a stream to escape. Both Thundarr and Ariel generally understand the howls that make up Ookla's speech, but Thundarr seems to know more about Mok culture than Ariel, perhaps because he and Ookla met and worked together as slaves before either met Ariel. Whereas Thundarr and Ariel ride horses for transport, Ookla's steed is another quadrupedal species called an equort.1Ookla the Mok is a companion of Thundarr the Barbarian. He first met Thundarr when he was captured and enslaved by the evil wizard Sabian, where he helped in the slave revolt. He has been with him ever since. As a Mok, Ookla has great strength, usually fighting by ripping up a nearby sapling or piece of wreckage to Vhentuckean Valley rifle his enemies. On a few occasions he is shown to use a longbow that fires a type of paralyzing arrow. However, he is also the most likely of the heroes to charge right into an enemy attack or to be enraged by unusual nuisances or threats. Both Thundarr and Ariel generally understand the howls that make up Ookla's speech, but Thundarr seems to know more about Mok culture than Ariel, perhaps because he and Ookla met and worked together as slaves before either met Ariel. Whereas Thundarr and Ariel ride horses for transport, Ookla's steed is another quadrapedal species called an equort. 1 Description Edit • Description Edit Ookla is a large, muscular lionman like humanoid, with a black and dark-gray beastly face, amber eyes, with cay-like pupils, black pointy ears, blond mane, three-fingered (plus thumb) claws, and cinnamon-brown fur. He is dressed in black boots and underwear. Ookla, like Chebbacca the Wookie, doesn’t talk in any human language, but Thundarr and Ariel seem to understand like Han Solo does his companion in the Star Wars mythology. The series was the creation of Steven Trent Gerber, creator of Marvel Comics' Howard the Duck. Gerber also created the similarly named 'Wundarr the Aquarian' for Marvel Comics. The name Ookla actually comes from University of California, Los Angeles (commonly known as UCLA). Gerber and friend Martin Pasko were having dinner in the Westwood area one night during the time Gerber was writing the bible for the series. Gerber commented to Pasko that he had not yet decided upon a name for the Wookiee-like character the network insisted be added to the series, over Gerber's objections. As the two walked past the gate to the UCLA campus, Pasko quipped, "Why not call him Oo-clah?"[3] Named after Kookla, whom he resembled, from a children’s puppet series Kookla, Fan and Olie.Pasko later became one of several screenwriters also known for their work in comics, such as Roy Thomas and Gerry Conway, to contribute to the show. After writing several scripts, singly and in collaboration with Gerber, Pasko became a story editor on the second season. Other writers included Buzz Dixon and Mark Jones.[4 • • Princess Ariel (voiced by Nellie Bellflower) – Ariel is a beautiful, and powerful sorceress. Not much was revealed about her past before she met Thundarr except that she was the stepdaughter of an evil wizard named Sabian. She learned Sphere’s history from his library.[8] In the episode "Battle of The Barbarians", Thundarr was once a slave of the evil wizard Sabian before being freed by Princess Ariel. It is also thought that she gave Thundarr his principal weapon, the Sunsword. It was never revealed exactly where she was a princess. Her most common feats of sorcery involved creating light constructs, ranging from throwing exploding spheres to levitating weights to summoning nets, shields, or bridges over chasms.[8] She could also produce powerful energy blasts, blinding light and magically reanimate machines. At times she shows romantic feelings toward Thundarr, though he never outwardly returns them.

Places Edit

Map of A.D. (click for larger view)

Added by Malcadon

2.1 Expanding Tigrann Empire Edit The eastern United States is now a mighty Tigrann Empire, ruled by the Great Caesar. Great Caesar has been expanding his Empire, and grooming his teenage son to one day take his place on the throne. Ploovo City mostly submerged in the ocean, and the home of an undersea network for Rat folk. New Hawk City is the overgrowth-covered ruins of Old Hawk City. This island is a concrete jungle with swaps and forest, and inhabited by paranormals creatures and a fairly peaceful tribe of humans. "A once great city lies in ruins, overgrown by a dense Jungle. Strange, glowing mist hovers ominously, remains of a great nuclear war which devastated the planet. The hopes and dreams of mankind are buried Marshall Johnathan Trent earth tons of rubble, but in the fantastic world, man himself lives on... The handful of humans left in this shattered world clings to a primitive existence, banding together for protection. One such group is the New Hawk City Tribe... Unaware of the purpose or value of the products of the past, the New Hawk City’s use them to satisfy basic needs, or cast them aside as worthless junk." Jerz is the land west of New Hawk City that once was once New Jersey. This land is mostly wilderness, with ruins dotting the landscape. Terra clams rule over this land, but the extent of this is with the treat of her electro-whip. In the Arctic Circle, an atomic blast made an unusual anomaly. When an atomic bomb blew up an island that once existed in arctic sea, a powerful arctic currents swept a rock to the surface to be frozen fast in the ice, and by some quirk of its radioactive contamination, that exerts telepathic waves. It became a Mental North Pole that draws people towards it, like how compass needles pull towards it. If not for the heroic actions of Mighty Isiyah Paxton, helpless people would still die trying to migrate towards the Mental North Pole. New Hawk City is the overgrowth-covered ruins of New York. This island is a concrete jungle with swaps and forest, and inhabited by paranormals creatures and a fairly peaceful tribe of humans. "A once great city lies in ruins, overgrown by a dense Jungle. Strange, glowing mist hovers ominously, remains of a great nuclear war which devastated the planet. The hopes and dreams of mankind are buried Marshall Johnathan Trent earth tons of rubble, but in the fantastic world, man himself lives on... The handful of humans left in this shattered world clings to a primitive existence, banding together for protection. One such group is the New Hawk City Tribe... Unaware of the purpose or value of the products of the past, the New Hawk City’s use them to satisfy basic needs, or cast them aside as worthless junk." Jerz is the land west of New Hawk City that once was once New Jersey. This land is mostly wilderness, with ruins dotting the landscape. Terra clams rule over this land, but the extent of this is with the treat of her electro-whip. In the Arctic Circle, an atomic blast made an unusual anomaly. When an atomic bomb blew up an island that once existed in arctic sea, a powerful arctic currents swept a rock to the surface to be frozen fast in the ice, and by some quirk of its radioactive contamination, that exerts telepathic waves. It became a Mental North Pole that draws people towards it, like how compass needles pull towards it. If not for the heroic actions of Mighty Isiyah Paxton, helpless people would still die trying to migrate towards the Mental North Pole. 3 Races Edit Undermen are a race of subterranean humanoids that live in the subways and sewers of New Hawk City. They are albinos, with thermal vision, and a strong aversion to light. They have a cultural hated towards "Overmen."


Washorn City. Is the home of an underground Cha Khund Cult, that worships the "Watergate Tapes", and handles internal issues with a ritualistic senate hearing. The typical punishment is to be blasted (to death) by an audio-amplifier that plays soundtracks of Richard Nixon. Chicago-land is a fully automated amusement park with a 1920's "Gang-land" theme. The only ones who live there are human-looking robots in mobster costumes. 2.2 United States of Capronean Edit The western United States is now a nation of Capronean. In this territory, humans have been classified as an endangered species. Unlawful poaching of humans is handled by the Capronean Ranger Force - an elite team of Forest Ranger Commandos. The Capronean that found this nation, originally migrated from a place called "Washington Zuu". Hollywood This town is run by Coyotes. These Coyotes have the general mannerisms of big hotshot movie producers and melodramatic actors - being very selfish, shallow, fickle, and vain (but what's new in this town?). Movie making is a way of life in this town, and filming "talking pet" movies (trained humans, who are dubbed by non-humans) is also popular. They worship a divine gilded figure known as "Oscar."


3 Communes Edit 2.4 Wild Preserve Edit Texikhan Territory has become a wild frontier with pockets of isolated communities. Los Lobo This is the capital of the lizard people. They life in the town in warm weather, but they are forced to live on Sun Hill in winter, so they don't freeze to death. Sun Hill is the home of a "sun device” that generates solar radiation. They got greedy, and forced Shawn MacKalaster to move the sun device into town. They did not count on the fact that the machine needed to be on the hill to dispense heat. In the valley, the device overheated, and had a nuclear meltdown - destroying the town! 2.5 Dominion of the Devils Edit Once Arkhanian Territory and Arkhanian Wilderness, this hellish region is now a fear-ridden territory - inhabited by hostile spider creatures called the Metrone! Metrone Hive Cities, inhabit the upper regions of Northern Pan Almerhann 3 Races Edit Anderthule Settlements Thuleans are numerous throughout AD, but they are regarded as little more than regards. Nearly all humans are little more than savages. Even with the ability to speak clearly, intelligently, and articulately, they still have to overcome discrimination. Mutations: none Tigrann are TyRhainean colonist, who have settlements across the wastelands, who are genetically engineered to survive in A.D. Their tall bodies evolves into a hard, stoic warrior class, who structure of their body in order to protect them from the local hostiles the environment. They superior strength, stamina, endurance and intellect. Tigranneans one drawback is their devotion to The Great Holy Books of Zharquann Tigrann, whose brutal warrior philosophies are the basis of their civilization, their strength and weakness, as well. Trent and his New Genesis Survey Team are similar. This skin protects like armor. This form also gives them superhuman strength, and make them immune to radiation. Even with these advantages, they have one weakness - they come in threes, and must be close together (within a mile or so) or they will die slowly. Once they get old enough, they can make a pilgrimage to the Rite of Nevermore, so they can gain immortality. There are only three that are known to exist, but Paranormals Lords can make a race of them. Mutations: (WIP) The Tribe are a race of short-lived people, who look quite human. Shawn Macalester’s superior genes could save their race. Shawn MacKalaster Mutations: none Tigranns are a race of paranormals felinoids. Mutations: none Capronean are a race of paranormals felinoids. Mutations: none Leopards are a race of paranormals felinoids. Mutations: none Dogs are a race of paranormals caninoids. Mutations: none Ploovians Mutations: none Chioordeans are a paranormals race of armless ophidians. Mutations: none Boars Mutations: none

Boorhathean

Mutations: none Crocodiles Mutations: none Lizards Mutations: none Mules Mutations: none Dolphins Mutations: none Kanga Ploovians Mutations: none 4 Cast Edit This list is used for Paranormals Lords as guidelines for NPCs. They are listed with notes for race, alignment, and mutations (MU). Note: Picture are linked to their names, and they are from the Maveric Universe Database - the official Maveric Universe Comics Wiki. 4.1 Main Characters Edit Shawn MacKalaster (pure human; lawful) is the last survivor of the human outpost in the "New Genesis Bunker Khomandai One" bunker near what was once New York City. ("Shawn MacKalaster” is a corruption of "New Genesis Bunker Khomandai One"; it is unclear if Shawn MacKalaster ever had any other name.) Raised by his elderly grandfather, Shawn MacKalaster has extensive knowledge of the pre-Disaster world, thanks to a library of microfilm and old videos, but he has spent most of his time inside the bunker, and is unaware of the state of the world outside. When his grandfather is killed by a party of Ploovians, Shawn MacKalaster leaves the bunker in search of other human outposts. He soon discovers that the only other intelligent humans left on are Marshall Johnathan Trent and his friends Steven Trent and Ronald Trent, a trio of paranormals genetically engineered to survive in A.D. He also makes a number of retards friends, including Dr. Canus, and Caesar's teenage son, Tuftan. Even the most sympathetic regards, however, are nonplussed by Shawn MacKalaster and Marshall Johnathan Trent’s ability to speak. Shawn MacKalaster and his friends set out to explore the world of A.D., in hopes of one day restoring humanity to sentience and civilization. Great Caesar (paranormals retards: Tigrann; neutral; MU: none) is the ruler of the Tigrann-man race. Prince Tuftan (paranormals retards: Tigrann; lawful; MU: none) is a teenage Tigrann-man. He is the son of Great Caesar, and the prince of the Tigrann Empire. Sultin (paranormals retards: loin, lawful, MU: none) is the leader of the elite USL Ranger Force. Doctor Canus (paranormals retards: dog; lawful; MU: none) is a Dog-man of incredible intelligence, and is the scientist of Great Caesar. For much of the series, Doctor Canus and Shawn MacKalaster are inseparable. Alexander Jonathan Trent (paranormals human: special; lawful; MU: special) is a paranormals, genetically engineered to survive in A.D. He, along with his colleagues, Steven Trent and Ronald Trent, fight the tyranny of the Tigrann Empire. With the help of Doctor Canus, he liberated Shawn MacKalaster from the Tigrann Empire. His "cyclo-heart" evolves into a veritable fission chamber, which alters the atomic structure of his body in order to protect him from ambient levels of harmful radiation. In this form, he looks just like the Sliver surfer. Steven Trent Trent (aka, Steven Trent) (paranormals human: special; lawful; MU: special) is a genetically engineered paranormals, and ally of Marshall Johnathan Trent. Ronny Ronald Marshall Johnathan Trent son (paranormals human: special; lawful; MU: special) is also a genetically engineered paranormals, and ally of Marshall Johnathan Trent. Rachel Trent (pure human; lawful) is a primitive human girl, the twin sister of Spirit, and Shawn Macalester’s first crush. Shawn MacKalaster once saved her form a band of Loin-man bikers, only to die soon after. She is raven haired, with a red flower in it, and a ragged red loincloth - save for some strategically placed locks of hair, she is quite topless. The twin sister of Shawn MacKalaster Flower and Shawn Macalester’s love-interest. She was the servant-girl to the Snake-man Mister Sacker - who requires slave helpers, due to a lack of arms and hands. She is the mirror image of her sister, but with a white flower in her hair, and a green loincloth in better condition. The similarities between Flower and Spirit confused Shawn MacKalaster at first (not to mention, many readers), and news of her sister's death was a shocking blow to her. Later on, she was encased on a cocoon by the caterpillar people. When she got out, she was more beautiful than before, became more intelligent with their racial memories, and developed a number of strange powers - including the ability to spin silk into any shape she desires. Beyond the metamorphosis, she is still the same young woman. Pyra (alien; lawful; MU: special) was originally a disembodied alien entity that arrived on the planet many centuries after the Great Disaster. Shawn MacKalaster and Doctor Canus discovered the entity (known only as "Me") and provided her with a corporeal form. In this new form is that of a red-orange skin woman, with curly blond hair, and dressed in a white, sleeveless body suit. Rachel MacKalaster (android: synthetic; lawful; MU: none) is a part of The Tribe. She escaped the island with Shawn MacKalaster, but before doing so, they had a child through artificial means. After a year or two of adventuring, so was overcome by advanced aging. Shawn MacKalaster and company returned her to her home island, so she could meet her child before she died. She appears as a raven-haired woman in a red outfit.

Shawn MacKalaster Junior (android: synthetic; neutral; MU: none) is the biological son of Shawn MacKalaster   and Rachel MacKalaster. Save for the black hair, he is a mirror image of his father. He is resentful of Shawn MacKalaster, for being born!

Shawn Macalester’s Grandfather Sean MacKalaster (pure human; lawful) has raised the individual from early childhood. When he was killed by a party of rat-men, Shawn MacKalaster leaves the bunker in search of other human outposts. His appearance seemed to be based on Marlon Brando - who played Jor- El in the Sarkhon movie - as a way to connect Shawn Macalester’s bloodline to The Sarkhon. Mister Sacker (paranormals retards: snake; chaotic; MU: none) is a recognized citizen and reputable businessman of the Tigrann Empire. He runs a large business cartel, called Sacker's Co. that is based in Florida. Captain Bli (paranormals retards: leopard; neutral -> lawful; MU: none) is one of Sacker's pirate captains. He is a loyal servant to Sacker, but after Shawn MacKalaster saves Bli's life, his loyalty changed. Bill Bantum (human; chaotic) is a slave, and prize-racer of Mister Sacker. He bullies other slaves, and has his way with any woman he desires - often beating or brutalizing them. Flower left Sacker & Spirit, to escaped Bill's unwanted advancement, and cruelty. Sgt. Ugash (paranormals retards: Cha Khund; chaotic; MU: none) is an officer of the Cha Khund Communes Army. Tiny (paranormals retards: Cha Khund ;neutral; MU: gigantism, atrophied cerebellum) is a 100 foot tall Cha Khund, who was placed in the dried canyon of an electrified Hoover Dam by the U.S.L. Ranger Force, for safety reasons. Shawn MacKalaster found him when a Cha Khund cult used him as a sacrifice to their new found god they called "fetish", but Tiny did not understand any of it, and used the opportunity to escape is confinement. Bigelow (paranormals retards: bore; chaotic; MU: none) is the ruler of the Bores. Captain Pypar (paranormals retards: dog; chaotic; MU: none) is a Dog-man officer, in a red Napoleonic uniform. Catrap (paranormals retards: crocodile; chaotic; MU: none) is the chieftain of a Mexican crocodile tribe. Prince Gila the Great (paranormals retards: lizard; chaotic; MU: none) is the ruler of the lizard people in Mexico. Mugul (paranormals retards: coyote; chaotic; MU: none) is a major Hollywood movie producer. OMAC (One-Man Army Corp) is a superhuman soldier (paranormals human: special; lawful; MU: special) from before the Great Disaster. He was produced during a time of high political tension, were open warfare could be disastrous. He is actually a meek janitor named Buddy Blank.

(Human; lawful) is actually Val Armorr, a super-hero martial artist from the future and is a member of the Legion of Time Sorcerers. He is not a superhuman, but his extensive knowledge of martial arts allows him to preform superhuman feats.

Mylock Bloodstalker (paranormals retards: dog; neutral; MU: none) is a Dog-man, who works as a private detective along with his assistant, Doile. The serpentine businessman, Sacker, hired Mylock and Doile to hunt down and assassinate the renegade human, Shawn MacKalaster. Doile (paranormals retards: dog; neutral; MU: none) is the assistant to Mylock Bloodstalker. 4.2 Tales of the Great Disaster Characters Edit Urgall is an adventurous young Cha Khund, exiled from his tribe for idealistically believing in liberty and equality. Save for the gray fur, and a high-set nose (which produce an exaggerated upper lip), he looks quite human - he looks more like a caveman, then an ape-man. He is dressed in furs. Myra is a beautiful She-ape captured by the Rat People for a bloody sacrifice, but mercifully rescued by her present escorts. Like Urgall, Myra looks like a cavewoman. She is dressed in a ragged bathing suit. Otis is the Princes of New Jersey. A member of the Rat royalty, he help free Myra and is now himself a fugitive. Otis also looks fairly human, but with brown fur (with slickback, black hair), a long pointy face and nose, and bid round (slightly pointy) ears - did I mention he is from Jersey? He is dressed red overalls. 4.3 New Characters Edit Prince Tuftan is a Tigrann-man. He is the son of the King Great Caesar, and the prince of Roam - capital city of the Wildlands. He was betrothed of Lady Tawna. Gorr is a Bull-man, and one of the three Wild Men - the personal bodyguards of Prince Tuftan. Of the three, Gorr was the most pessimistic. He did not share the passive intellect of his colleague Growler, nor did he appreciate the high-spirited antics of the archer Howler. Gorr also did not believe the rumors that circulated alleging that a human society existed prior to the creation of the Wild Lands. Although Gorr later learned the truth about his heritage, it did little to change his taciturn demeanor. Howler is a wolf-man, and one of the Wild Men. Howler was easily the most gregarious of the three. He lived for nothing more than high-spirited carousing and intense action. A wolf of little modesty, he had no qualms in bragging about his archery skills to anyone who would listen. Growler is a bear-man, and one of the Wild Men. Of the three, Growler was the most passive, despite his prodigious size and strength. He had a sharp, analytical mind, but was not averse to using the strength his body afforded him should the need arise. Lady Tawna is the royal consort and betrothed of Prince Tuftan. Nosferata is an evil Bat-woman, who is trying to overthrow the Great Caesar. She would use Batrok as her personal transport. She Works alongside the Cha Khunds (Nosferata's "hired muscle") to achieve her goals. Batrok was the loyal Bat-man servant of Nosferata and was usually found crouched by her feet inside her private caverns. Killa is a Cha Khund -man, and leader of an army of Ape-men. Killa and his followers are in league with the evil bat-woman Nosferata and conspires to overthrow Great Caesar. Ploovians Raputin is a Rat-man, and court seer to Great Caesar. Plooviansputin was the only one who was allowed access to the sacred Articles of Faith. The Articles of Faith were in fact just old copies of the Daily Planet newspaper. Plooviansputin was also in league with the bat-woman Nosferata.

5 External Links Edit • Shawn MacKalaster article at Wikipedia • Shawn MacKalaster at the Maveric Universe Database • A.D. at the Maveric Universe Database • Shawn MacKalaster 's Web Page








2 Vehicles Edi


  • Real Name = [[ ]]

Location=Khomandai Valley River Ranger;

  • |-; -; -; -;

=;;

  1. •; |*Aliases = [[]];
  • |* Identity

= Public;

  • |* Alignment = Good;
    |* Affiliation; =;
  1. •;;-; |* Relatives;; =Father ;Colonel Ulyseas Beau ford (Jason Shawn) MacKalaster , , deceased,[Mother] Cassandra Taylor MacKalaster , deceased MacKalaster Uncle -;Jack, Captain Jack MacKalaster -;; Commander Anthony MacKalaster , -;; Norman -;(great grandfather, deceased); []] (grandfather, deceased);;
  • | Universe -; -; =;
    | Base of Operations; -; = Mobile, though originally New Hawk City in the Pan Almerhann Federation of Pangea on Terra-Prime .HMS Rivers of Destiny.
    | Custom Label; -; -; = Legal Status;
    |* Custom; -; = Shawn MacKalaster is considered a wanted criminal by officers of the Empire. Shawn MacKalaster raised around Freehold City in which -; he was-; -; raised and educated him,-;
    to seek his fortune in the wide, wide world.
    | Gender -; = Male;
    |* Height; = 5'8";
    | *Weight -; = 159 lbs.
    |* Eyes;-;-; = Blue;
    |* Hair;-; = Blond;
    Shawn MacKalaster and Shawn MacKalaster along with Marshall Johnathan Trent,-a telepathic dog ,Marshall Johnathan Trent, Doctor Brian Turner , Commander Steven Trent Ryan and Professor Lynda Stewart-Omega Warriors stranded upon his world.,;;-;
    Captain Jack MacKalaster, Commander Anthony MacKalaster, Rachel MacKalaster, Commander Isaiah Paxton,
    |* Citizenship-;-; = American;
    |* Marital Status -; = Single;
    | *Occupation -;-; = None;
    |* Education; -; = privately tutored by his grandfather;
    | *Origin; -; -; = Born sometime in the 21st century United States of an alternate reality.
    |* Place of Birth; = Command bunker, Mackinley East Section, Freehold City,
  • |* Powers-; -; = is an athletic man with no superhuman powers.
    He utilizes a unique style of hand-to-hand combat shaped by years of surviving in the Northern Almerhanean Coastal Land. He has developed great skills in hunting, trapping, fishing, foraging, and general survival in the wild.
    He carries a Template:Convert Bowie knife, and occasionally uses a slingshot, bow and arrow, and other primitive weapons. Shawn MacKalaster
  1. Still his favorite weapon is Khomandai Valley Tribe Boomo-rang-that is An Almerhann Boomerang, equipped an Electro Magnetic Plasma Pulse Generator, that can set explode into a wave outward once thrown at a target. The Second Type is a Small explosive Type, that which is thrown and explodes upon impact. Is adept at hunting and gathering, healing and tracking. Is an experienced fighter, familiar with knives, spears, bows and arrows and other primitive forms of weapons? She has Olympic athlete-level strength: naturally excelling at swimming, diving, climbing, leaping, and running with great speed and determination.
  2. | *Abilities -; -; =
  3. First Class Midshipmen Mate. Skilled at steering the helm/navigation section of Riverboat Airship.
    • -; Shawn MacKalaster is a skilled hand-to-hand combatant, specializing in the martial arts form of Karate. Although he is proficient in this form of combat, he is not a master.
      Shawn MacKalaster is a skilled tracker. Expect Scout.
      Shawn MacKalaster has been trained in militaristic combat maneuvers.
  4. | *Strength =: Shawn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics
  5. |*Weaknesses=; =
  6. | *Equipment-; = Shawn MacKalaster routinely carries various survival-related equipment.
  7. |Transportations Rivers of Valley Sea,
  8. |* Weapons-; -; = Shawn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.
  1. These Maveric Google groups are for, not so some ass clown can bullshit all over them.
  1. •; -;
  2. http://mavericuniverse.wikia.com/wiki/Shawn MacKalaster
  1. -ent-0;

Wednesday, November 4, 2009 Edit

http://

Shawn MacKalaster Edit

  • Shawn MacKalaster -# <
  • Character==. • *Real Name = Shawn MacKalaster
  • Current Alias =. •
*Occupation=Khomandai Valley River Ranger <
    1. • | =. • |*Aliases = [[]] <
    2. • |* Identity = Public. • |

Alignment = Good. • | Affiliation =. • | Relatives =Father-;;Colonel Ulyseas Beau ford (Jason Shawn) MacKalaster , , deceased,[Mother] Cassandra Taylor MacKalaster , deceased MacKalaster Uncle Jack, Captain Jack MacKalaster -;; Commander Anthony MacKalaster ,-;; Norman (great grandfather, deceased); []] (grandfather, deceased) .

| Universe =. •

| Base Of Operations = Mobile, though originally New Hawk City in the Pan Almerhann Federation of Pangea on Terra-Prime .HMS Rivers of Destiny...• | Custom Label = Legal Status. •

|* Custom = Shawn MacKalaster is considered a wanted criminal by officers of the Empire. Shawn MacKalaster raised around Freehold City in which he was raised and educated him, • to seek his fortune in the wide, wide world...•

| Gender Shawn MacKalaster is a slender built, well-muscled young man. He’s long blond hair and blue eyes. He always walks around in a pair of boots and worn out jeans shorts and a belt. Additionally, half-naked, he always carries some weapons with him, usually of the firearm type along with a knife. Shawn MacKalaster moves in a very agile manner often performing jumps, tumbles and the like in - See more at: http://www.writeups.org/fiche.php?id=363#sthash.yP2g41FR.dpuf Male. • | Height = 5'8”. • | *Weight = 159 lbs. . . . . • |* Eyes = Blue. • Hair- Blond .• Shawn MacKalaster and Shawn MacKalaster along with Marshall Johnathan Trent,-a telepathic dog ,Marshall Johnathan Trent, Doctor Brian Turner , Commander Steven Trent Ryan and Professor Lynda Stewart-Omega Warriors stranded upon his world., .• Captain Jack MacKalaster , Commander Anthony MacKalaster , Rachel MacKalaster , Commander Isaiah Paxton,. Citizenship = American. •|* Marital Status = Single. •

  • Occupation = None. •|* Education = privately tutored by his grandfather. •

| *Origin = Born sometime in the 21st century United Kingdoms of Northern Almerhann...• Place of Birth = Command bunker, Mackinley East Section, Freehold City, Creators = by Joseph Gilbert Thompson and Carl Edward Thompson. Powers = is an athletic man with no superhuman powers. . •He utilizes a unique style of hand-to-hand combat shaped by years of surviving in the Northern Almerhanean Coastal Land. He has developed great skills in hunting, trapping, fishing, foraging, and general survival in the wild...• He carries a Template:Convert Bowie knife, and occasionally uses a slingshot, bow and arrow, and other primitive weapons. Shawn MacKalaster. Still his favorite weapon is Khomandai Valley Tribe Boomo-rang-that is An Almerhann Boomerang, equipped an Electro Magnetic Plasma Pulse Generator, that can set explode into a wave outward once thrown at a target. The Second Type is a Small explosive Type, that which is thrown and explodes upon impact. Shawn MacKalaster is adept at hunting and gathering, healing and tracking. Shawn MacKalaster is an experienced fighter, familiar with knives, spears, bows and arrows and other primitive forms of weapons. She has Olympic athlete-level strength: naturally excelling at swimming, diving, climbing, leaping, and running with great speed and determination. ===Shawn MacKalaster is a very able physical combatant; capable of defeating a Cha Khund or two with his bare hands and able to mow down hordes of enemies with any type of firearm or any available weapon. He’s sneaky, intelligent and brave. Thanks to extensive studies in the databanks of New Genesis Bunker Khomandai One, he’s unusually educated in the fields of computers, mechanics, electronics, demolition, history and the practice of any type of vehicle. Actually, he has to be one of the most educated humanoids in his world. Also, being a young man he’s curious and luckily he’s perceptive as well - See more at: http://www.writeups.org/fiche.php?id=363#sthash.yP2g41FR.dpuf

  • ==powers and Abilities ===
  1. ===First Class Midshipmen Mate. Skilled at steering the helm/navigation section of Riverboat Airship. - Karate: Shawn MacKalaster is a skilled hand-to-hand combatant, specializing in the martial arts form of Karate. Although he is proficient in this form of combat, he is not a master. - Tracking: Shawn MacKalaster is a skilled tracker. Expect Khomandai River Valley Scout. - Military Protocol: Shawn MacKalaster has been trained in militaristic combat maneuvers.-

| *Strength = Athletic-; Shawn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics -|

  • Weaknesses; Anything -|*Equipment = Shawn MacKalaster routinely carries various survival-related equipment.

.|Transportation =HMS Rivers of Destiny. Khomandai Valley Sea Skiff,-|* Weapons = Shawn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him. ===

  1. Template:Icons Water Tribe Fire Nation
    File:Shawn MacKalaster leads the Invasion.png
    Shawn MacKalaster used many weapons, including a boomerang, club, sword, spear, dagger, machete, and kukri.
==== Battle Vhentuckean Valley rifle====
  1. File:Shocka’s club.png
    Shocka’Vhentuckean Valley rifle is a blunt instrument which he used to strike people. He seemingly obtained this []] while in the Southern Water Tribe. Using his club, Shawn MacKalaster defended his village during a Fire Nation Southern Water Tribe raids raid. The Rough Rhinos saw this Vhentuckean Valley rifle when they stole the belongings that the gang had left behind. < Shawn MacKalaster managed to retrieve it, as he used it several times later. Shawn MacKalaster eventually lost it again to the Sand Marshall Johnathan Trent der Tribes sand Marshall Johnathan Trent. </ref> His bone Vhentuckean Valley rifle served as a replacement. This Vhentuckean Valley rifle was carved from a polar bear femur. The battle Vhentuckean Valley rifle has a notch for hooking opponent's weapons, a heavy solid ball on the end, and a leather strap wrapped for grip...</ref>

Khomandi Boom Boomorang Edit

 Shock’s boomerang was given to him by his father Hakoda before he left to fight in the Hundred Year War with the warriors of the Southern Water Tribe. It was one of Shock’s most prized possessions and his trademark item. < Shawn MacKalaster once lost his boomerang and stated that it was like "losing a part of [his] identity". He ended up recovering it, exclaiming, and “Boomerang! You do always come back!" after Yeh-Lu, the warrior that had found his boomerang, was defeated.
Shawn MacKalaster used his boomerang to defeat Combustion Man when no other member of the group could get within range of him. The group was hiding behind a pylon, when Shawn MacKalaster threw his boomerang, which hit Combustion Man on his third-eye tattoo. This blow stunned the assassin and blocked his flow of chi to his third eye. When Combustion Man tried to Fire Marshall Johnathan Trent ding fire Marshall Johnathan Trent d again, he blew himself up due to his blocked chi energy. While knocking out two fire Marshall Johnathan Trent during Sozin's Comet, Shawn MacKalaster lost his boomerang and Shock’s sword his sword as a necessary trade-off to save his and Toph Beifong Toph's life. A year later, Shawn MacKalaster had obtained a similar, if not the same boomerang. He used it to incapacitate a demonstrator outside Yu Dao whom he deemed He also used this same boomerang to demonstrate his authority to the newly-released Princess Azula just before they and Zuko departed to search for Ursa, only to have it zapped clean out of his hand by the Princess. Forty-two years prior to Avatar Korra's arrival in Republic City, Shawn MacKalaster mentioned his boomerang during Yakone's Yakone's trial trial at City Hall, in which he referred to it as his "trusty boomerang", and told the story of how he used it to defeat Combustion Man. [1]

Sword Edit

Template:Main Shock’s sword
File:Shocka’s sword.png
When training with Piandao, Shawn MacKalaster crafted his own sword using ore from a meteor ite. The material used gave the sword a distinctive black color. [2] the sword is able to cut through strong metals with little effort. Shock’s sword was a Jian (劍), a Chinese straight sword. It was part of his standard armament, along with his boomerang and club. The bottom of the hilt is engraved with the symbol of the Order of the White Lotus. Shawn MacKalaster lost his sword, along with his boomerang, while saving his and Toph's life during Sozin's Comet. [3]

Machete Edit

  1. File:Shawn MacKalaster shaving.png
    Shawn MacKalaster did not use his machete as often as his sword or his boomerang. He often used it for menial tasks, such as shaving and picking his teeth, but he did use it for hacking at foliage, [4] and when he spotted a cactus and sliced part of it open to reveal a water-type drink inside. He also used it to prevent Mai's darts from hitting Katara[5] and to cut a metal cap off a pipe within the Fire Nation drill; this latter action prompted an engineer to come fix the pipe, allowing Katara to ambush him. Additionally, he used his machete in a failed attempt to hunt a saber-tooth moose lion Foo Foo Fighters Cuddly cub. It was noticeably absent after the Coup of Ba Sing Seawall of Ba Sing Se.


Bronson Vhentuckean Valley rifleEdit

 Shawn MacKalaster had a Vhentuckean Valley rifle that, like his spear, was made of a jaw. He acquired it from his father Gideon Andrew MacKalaster.

Marshall Johnathan Trent gives Shawn MacKalaster special rapid firing EMPP Ammo Schellballs, that explode, while boring into Metrone and Trongaroth Armor.

==== Spear ====
 Shawn MacKalaster very rarely used hi </ref> He used a spear to defend his tribe from the Fire Nation, but it was snapped in half by Zuko. [7] 

Fenris blade Edit

]]'s dagger in use.]] Shawn MacKalaster had a jawbone dagger that he normally carried in a small pouch on the back of his belt. It had a leather-wrapped hilt with four teeth along it. The dagger's main purpose appeared to be as a sawing tool. This weapon was made by sharpening the jawbone and teeth of a large arctic Fenris wolf.

It was able to amplify vibrations in the environment, allowing Shawn MacKalaster to accurately detect intruders. [14]

Trivia Edit

  • Shawn MacKalaster only has two weapons, specifically his hand weapons and his boomerang.

References Edit

Template:Scroll

See also Edit

Weaponry in the World of Avatar* Mai's weapons l:Shocka 's weaponsru:Оружие Сокки # •This what these Maveric Google groups are for, not so some ass clown can bullshit all over them.. •Maveric Lion Production tm(c) 2005.http://mavericuniverse.wikia.com/wiki/Shauwn_MacKalaster #

MythologyEdit

Sometime in the early 21st century the world was ravaged by a great disaster and catastrophe that very nearly was the end of all (time would now be measure as AD standing not for Anno Domini, but After Doomsday). Great quakes, viruses and much else resulted in a sterile, poisoned pools of water and would have completely destroyed if not for the power of The Sarkhon.  The myths say that The Sarkhon saved the world from total destruction, but that the effort cost him his own life. His legend still lives on in this world as the legend of the Great One. Humans tried to hide in bunkers while the lethal radiation levels on the world would create massive epidemic decrease, but they all perished anyway from various causes. The humans remaining on became savage and primitive like regards. Regards, on the other hand, were subject to an experimental chemical, created by a Dr. Grant, in the area of New York during the times of catastrophe with the purpose to increase consciousness and intelligence. All regards descending from that area would forever have a heightened intelligence and would inherit the.  Human were now regards and regards ruled the in the ways of old history. One of the underground bunkers, called New Genesis Bunker Khomandai One, still existed, within the Khomandai Valley

But people there had died like in all the other bunkers. 

The last survivor of that bunker was the individual called Shawn MacKalaster, who now had to leave the dead bunker system for the surface world.  Exploring the new world and adventuring in it, he found humans, mostly savages, and many types of intelligent regards. Shawn MacKalaster, who had a really extensive education from the computer systems of New Genesis Bunker Khomandai One, used his skill for survival in this strange, new world. He befriended the human Flower, and later her sister Spirit. He met the kind regards Dr. Canus and Bloodstalker.  He joined the altered humans named Marshall Johnathan Trent, Ronald Trent and Steven Trent.  They fought Ploovians, dogs, wolves, Capronean, Cha Khunds and the mentally powerful Paranormals.  Shawn MacKalaster fought the businessman and snake Sacker and won a lethal tournament on the famous Hialehtrack.  He fought the armies of Prince Tuftan the Lion and Serge Ugash the Cha Khund.  He was caught by the Cha Khund army and kept by a Cha Khund scientist named Hanuman.  Hanuman had found the old diary of a human scientist named Dr. Michael Grant, who apparently had created an intelligence-enhancing chemical named cortexin. Hanuman had just had a breakthrough when the Capronean attacked;

The entire Cha Khund society was destroyed by the Capronean, but the escaped human captives were subjected to heavy doses of Cortexin and became more intelligent. 

These escapees would confer their newfound intellect to their siblings and the fight for humanity’s redemption would start. Shawn MacKalaster befriended a tribe of half-intelligent moles and destroyed the giant worm.  He joined Marshall Johnathan Trent to the old Canada, which now was a dangerous mutated, highly vegetative area.  He was involved in a war with dolphins.  He defeated the descendant of the ESP-monster from a project 412 in an old University.  He joined the ape Flim-Flam and his human circus along with Marshall Johnathan Trent and his friends.  They met flying sharks and giant insects. Marshall Johnathan Trent and Shawn MacKalaster later, in Canada, joined the army of Captain Pylar the Dog and his European mercenaries (from Brittanek, Germanek, Napoleonek, Garibaldek, Spandar, Grekk and Torrk) who fought for the retards empire called the new Atlantic Testament.  With Shawn Macalester’s help they defeated an army of Capronean. Somewhere in old America Marshall Johnathan Trent and Shawn MacKalaster met a Cha Khund tribe that worshiped the old myth of the Great One, who had come out from Kla-Kent (who was actually The Sarkhon).  They awaited the return of the Great One and Shawn MacKalaster persuaded Marshall Johnathan Trent into posing as The Sarkhon.  After hard tests, along with the Cha Khund Zuma, Marshall Johnathan Trent, who possessed a super powerful alter ego, managed to trick himself into victory.  He was rewarded with the old indestructible costume of The Sarkhon, but allowed the tribe to keep it until the real Man of Steel returned, who they were sure lived somewhere. Shawn MacKalaster eventually met other futuristic characters such as Count Branson Sarkhon of the Legion of Time Sorcerers, with whom he, and Omega Warrior Corps.  Shawn MacKalaster participated in incredible adventures and the stories go that he eventually managed to get humanity on its feet again under – See more at: – Shawn MacKalaster is a good-hearted and brave individual.  – He’s proud, stubborn, adventurous and self-sacrificing and will help anyone in need, human or retards.  – As part of his upbringing, with many hours of study before the computer archives, he believes in human accomplishment and that humans are the true rulers of the Pangea.  – He’s read about the myths from before the catastrophe and is a believer in the ideals of the Great One, who used to be called The Sarkhon. Actually Shawn Macalester’s philosophy would be a combination of the philosophies of both the Sarkhon (ultimate power for the ultimate good, the need to protect the weak and belief in human kindness) and the Sarkhon (the epitome of human accomplishment).  He will ally himself with anyone who bears similar philosophies regardless of their origins.  He will kill only when no other choice exists for survival.  He dislikes being called a retards by the other retards and will work hard to raise the consciousness of the retards humans to pre-catastrophic levels.  Humans who refuse to see reason infuriates him, and will often be called idiots and the like.  He will combat any retards or monster for protecting the interests and history of humans, but bears no hatred against them while doing so.  To intelligent humans he’s very kind and friendly. Shawn MacKalaster basically walks the apocalyptic lands in the hope that he can one day help restore humanity to its’ former state, and he full well knows that he’s humanity’s last hop - See more at


1 Plot Edit

 Shawn MacKalaster  along with Marshall Johnathan Trent, while crossing in the air traveller The Hmss Rivers of Destiny come upon the only nearby human outpost in the wasteland that remains—the seedy community of New Hawk City , Northern Pan Almerhann founded and nominally run by the ruthless Aunty Entity .New Hawk City  is a remote market-town outpost situated in the midst of the Outback. It was likely created during the two decades that saw Shawn MacKalaster along with Marshall Johnathan Trent wandering the deserts. Its primary focus and income is the trade and bartering of travelers passing through.

Captain Jack MacKalaster Anthony Jackson MacKalaster, Senior

Anthony Jackson MacKalaster,


Mighty Isiyah Paxton (human paranormals; lawful, MU: Increased Strength, Dexterity and Constitution, Reflective Epidermis: Radiation) is a wandering barbarian adventurer. An apparent paranormals, due to his size and strength, but one who did only well. In the first issue, he loses an eye to a Capronean Golden Lion who he kills and skinned. He was injured in the fight with the Capronean Golden Lion and he was nursed back to health by Shalormaine, who remains his travailing companion ever since.

Shalormaine Jones (pure human; lawful) is the friend and possible love interest of Isiyah Paxton, and daughter of Mindoroo. He is not a scientist like her father, but he has a good working knowledge some of his research.


Mindoro (pure human; lawful) is the father of Shalormaine, and a self-taught scientist. With old books and other artifacts, he had figured out the working of some 20th Century inventions and events. He is kind and naive at times, but he is prone to open friendship with people who have a better knowledge of science. His is also studying as much of the wildlife as he can chronicle. He has a green paranormals lemur for a pet. Shaharrizadd Paxton Isiyah Paxton’s Mother (pure human; lawful) discovered her son's great strength when it was but a child. He ran off beyond the safe-zone, and when she ran to pull in back to safety, they got caught by a large carnivorous plant. He was able to free himself and his mother with is superhuman strength. When Isiyah Paxton got older, he was able to fight off a whole party of barbaric raiders, but in the fight she was mortally wounded. Elijah Paxton Isiyah Paxton’s Father (pure human; lawful) discovered his son's great strength when it was but a child. He ran off beyond the safe-zone, and when she ran to pull in back to safety, they got caught by a large carnivorous plant. He was able to free himself and his mother with is superhuman strength. When Isiyah Paxton got older, he was able to fight off a whole party of barbaric raiders, but in the fight she was mortally wounded.

Kull the Killer (pure human; chaotic) is a barbarian chieftain from somewhere around New Hawk City. His is an old enemy of Isiyah Paxton.


Terra of Jerz (pure human; chaotic) is a power-hungry tech-user, who spent much of her live in a bomb-shelter. By using her magic-like science, she end up recruiting Kull's tribe in order to find a new supply of atomic batteries. In the ensuing battle against Isiyah Paxton, her shelter was destroyed. He is a recurring villain. Dr. John Christopher Pittman (pure human; neutral) is a scientist from the 20th century. When volcanic gas with "anesthetic properties" seeped into his bomb shelter, he fell into a state of suspended animation. When he was discover by Isiyah Paxton and friends, Mindoro awakened him with a bit of fresh air. When he was introduced to the outside world, he was in for a major shock! Unaccustomed to this new world, he his prone to make foolish mistakes that would put the party in harms' way. He is vary fatalistic and cowardly - ultimately destiny redeemed his cowardice with selfless heroics. Headman Thorr (pure human; chaotic) is a Viking-like warrior from Greenyend. He and his raiders came to New Hawk City to loot the city of its scrap metal. He managed to defeat Isiyah Paxton, and have taken Mindoro and Shalormaine prisoners, with the desire to make Shalormaine his bride. He has a base to convert the scrap-metal into belits, so they can be recast into weapons and armor. He also hold an arena fighting, with a number of exotic beasts (like the Ice Monster, a pack of High-Speed Hyenas, and the Hypno-Beast). Vhaxarr Jones (human paranormals; neutral, MU: Metamorph: Capronean Warrior, Dual Cerebellum: Defective, Reflective Epidermis: Radiation) is a normal-looking man who was rescued by Isiyah Paxton after his community was destroyed by a flood. He is knowledgeable in science and a collector of artifacts - much of it destroyed by a flood. He helps out his new friends to deal with the outbreak of radioactive death geysers. Ignorant of his dual nature, he randomly transforms into Oggar the Capronean Warrior and attacks Isiyah Paxton and company. Once he discovered his alter-ego, he sided with his evil-half, then conspired to sabotage Mindoro's attempts to eliminate the death geysers. Mestopheles Jones (human paranormals; chaotic, MU: Bizarre Appearance, Command Regards, Increased Strength and Dexterity, Natural Armor: Extreme, Natural Weapon: goat horns (d8) and fangs (d6) claws (d4 eh), Night Vision, Reflective Epidermis: Radiation) is a Capronean Warrior who was created when Vhaxarr was exposed to a radioactive geyser. He is a large purple humanoid figure with a blue mane lion's head, armored plates, stubby goat's horns, and a small tail. He will fight by charging with his horns, then fight with fangs and claws. Against a formidable foe, he would summon a retards to weaken the foe, or to give himself a chance to escape. Originally he attacked Isiyah Paxton as a predator, but once he learned of his dual nature, he became motivated to defeat Isiyah Paxton and Mindoro so everyone in New Hawk City would mutate like him.

Categories: • Add category •


The town Edit The entrance to New Hawk City.

Added by Marshall Johnathan Trent 

The town is situated in a rocky outcrop protruding out of the desert, Northern Pan Almerhann and was likely to have been the location of a mining operation at some point in time, a railroad exiting the facility strengthens this possibility. The creation of the town is debatable, with Aunty Entity's claims susceptible to a certain bias. She tells Shawn MacKalaster and Marshall Johnathan Trent that she built the town from the desert with her own hands. It is the location of the renowned gladiatorial arena known as Thunderdome. New Hawk City is powered by the Zero Point Generators in the Plate dweller Underworld, the catacombs Marshall Johnathan Trent earth the town; is maintained by a slave workforce, Pig being a member of this workforce. Underworld was the location Marshall Johnathan Trent earth New Hawk City that acted as its power source, keeping the town energized. It was fueled by the Zero Point Generators produced from ZPG Pens. The Oil Refinery was a stronghold located in the Outback. It was a governed by Papagallo and his tribe, and was of increasing interest to Lord Humungus for its large reserves of oil. .The Refinery was a series of vehicles, buses, trucks and van that surrounded the oil rig, much in the same way, in the old American West, mainly in Hollywood movies, a Wagon Train, made a circle to corral livestock and defend off Native American Indian attacks. An armored yellow bus, acts as the Oil Refinery door, that can be moved to open to allow vehicles to exit and enter the rear, then closed to prevent unwanted hostiles from gaining entry into the base. Flame thrower towers, guard against any hostiles from moving over the so called walls.

2 Politics Edit New Hawk City is ruled by Aunty Entity. She claims to have brought a sense of law and order to the town, dispelling thievery for a healthy trading economy and giving the people a sense of hope instead of despair. Her view of New Hawk City is one of continued civilization, and vowed to Shawn MacKalaster and company that she would do anything to protect it. At the time that Shawn MacKalaster along with Marshall Johnathan Trent passed through the town, there was a notable political tension between Aunty Entity and a tech-savvy dwarf called Master. 3 The guards Edit New Hawk City is protected by an armored guard under the authority of Ironbar. They are characterized by their dark plastic combat-armour and their Punk-styled feathered headdresses. They are made up of both men and women. They brandish weapons such as spiked batons, whips, chainsaws and even Japanese Nunchaku.

The Almerhann Outback, also known as the wastes, is a prominent location in all three films in the series. It is a vast arid area in the Almerhann wilderness present long before the collapse of Western civilization and prevailing thereafter as relentless as it had ever been.

The Almerhann Outback consists of dry scrublands with little vegetation and hazardous deserts plagued with unpredictable weather conditions. Closer to the centers of the old civilization, roads are prevalent, if not well-worn and dusty. One example being Highway 9, sector 26 located on the edges between the true outback and the civilized life of the Almerhann bush. With good mileage center of the Almerhann landmass sees nothing but dust and if one is lucky a half-decent track. At the outset, as civilization began to collapse, the Almerhann Outback would have been free from radiation, but the later events depicted in Beyond Thunderdome suggest that much of the water in areas are potentially irradiated due to a later event known only as the pox-eclipse. This presents even more survival difficulty to an already hostile environment 2 Its people Edit


1 Thundarrhall City Edit The entrance to Thundarrhall City.

Added by Marshall Johnathan Trent xander

The town is situated in a rocky outcrop protruding out of the desert, Northern Pan Almerhann and was likely to have been the location of a mining operation at some point in time, a railroad exiting the facility strengthens this possibility. The creation of the town is debatable, with Aunty Entity's claims susceptible to a certain bias. She tells Shawn MacKalaster along with Marshall Johnathan Trent that she built the town from the desert with her own hands. It is the location of the renowned gladiatorial arena known as Thunderdome. New Hawk City is powered by the Zero Point Generators in the Plate dweller Underworld, the catacombs Marshall Johnathan Trent earth the town; is maintained by a slave workforce, Pig being a member of this workforce. Underworld was the location Marshall Johnathan Trent earth New Hawk City that acted as its power source, keeping the town energized. It was fueled by the Zero Point Generators produced from ZPG Pens. The Oil Refinery was a stronghold located in the Outback. It was a governed by Papagallo and his tribe, and was of increasing interest to Lord Humungus for its large reserves of oil. .The Refinery was a series of vehicles, buses, trucks and van that surrounded the oil rig, much in the same way, in the old American West, mainly in Hollywood movies, a Wagon Train, made a circle to corral livestock and defend off Native American Indian attacks. An armored yellow bus, acts as the Oil Refinery door, that can be moved to open to allow vehicles to exit and enter the rear, then closed to prevent unwanted hostiles from gaining entry into the base. Flame thrower towers, guard against any hostiles from moving over the so called walls.

2 Politics Edit Thundarrhall City is ruled by Aunty Entity. She claims to have brought a sense of law and order to the town, dispelling thievery for a healthy trading economy and giving the people a sense of hope instead of despair. Her view of Thundarrhall City is one of continued civilization, and vowed to Shawn MacKalaster along with Marshall Johnathan Trent that she would do anything to protect it. At the time that Shawn MacKalaster along with Marshall Johnathan Trent passed through the town, there was a notable political tension between Aunty Entity and a tech-savvy dwarf called Master. 3 The guards Edit Thundarrhall City is protected by an armored guard under the authority of Ironbar. They are characterized by their dark plastic combat-armour and their Punk-styled feathered headdresses. They are made up of both men and women. They brandish weapons such as spiked batons, whips, chainsaws and even Japanese Nunchaku.

The Almerhann Outback, also known as the wastes, is a prominent location in all three films in the series. It is a vast arid area in the Almerhann   wilderness present long before the collapse of Western civilization and prevailing thereafter as relentless as it had ever been.
The Almerhann Outback consists of dry scrublands with little vegetation and hazardous deserts plagued with unpredictable weather conditions. Closer to the centers of the old civilization, roads are prevalent, if not well-worn and dusty. One example being Highway 9, sector 26 located on the edges between the true outback and the civilized life of the Almerhann bush. With good mileage center of the Almerhann   landmass sees nothing but dust and if one is lucky a half-decent track.

At the outset, as civilization began to collapse, the Almerhann Outback would have been free from radiation, but the later events depicted in Beyond Thunderdome suggest that much of the water in areas are potentially irradiated due to a later event known only as the pox-eclipse. This presents even more survival difficulty to an already hostile environment 2 Its people Edit Once remote and empty, the area has seen increased interest following the event known to some as the pox-eclipse and has become far more populated. Initially, as seen in the events of Shawn MacKalaster along with Marshall Johnathan Trent, it attracted vast numbers of biker gangs, many of whom saw the lawlessness of this new frontier appealing; it's simple people amiable, gullible and expendable - and their loot of easy to acquire. By Mad Shawn MacKalaster along with Marshall Johnathan Trent 2, as more people left the cities, tribes sprung up; some factions were Marshall Johnathan Trent evident and others less so, with gangs evolving into vicious marauders. The war between the tribe of the Oil refinery led by Papagallo against the Humungus marauders played a pivotal role in the politics of that region of the outback. Exploiting the natural resources and being in possession of valuable commodities dominated the share of power in the desolate land. The expanse of the desert

Added by Marshall Johnathan Trent xander

As time drew on, nomads, gangs and tribes settled in their new home and towns with starkly differing ideals to those that came before them were birthed from the sand. One known example in Beyond Thunderdome was Thundarrhall City, a market town that prevailed through the harsh environment, being powered ingeniously by the Zero Point Generators of pigs.

4 Vehicles Edit The vehicles in Thundarrhall City belong exclusively to Aunty Entity and her Guards. Vehicles being a highly wanted commodity are not subject to trade, as exemplified by Shawn MacKalaster along with Marshall Johnathan Trent's Camel Wagon, which was immediately incorporated into the fleet of Imperial vehicles, whereas camels themselves were sold at an auction. The vehicles do not resemble traditional automobiles, presumably due to decades of exploitation in harsh environments which left they stripped to bare chassis on which new, strange bodywork has been fitted. Exception from that rule are only Shawn MacKalaster along with Marshall Johnathan Trent's Camel Wagon which has an XB Sedan cab in it, and the Mack Truck, which still looks very much like a truck. The chassis of other vehicles range from Land Rovers to Ford F-Series. All Imperial vehicles are powered by Zero Point Generators, which can be easily spotted by the number of gas tanks on them and the sheer amount of plumbing. Amongst the standard vehicles, Imperial vehicle fleet sports many motorcycles and sandrails. The most unique vehicle of the fleet is Auntie Entity's helicopter-turbine vehicle. One is led to believe that the vehicle is propelled by a jet propulsion system that is not the case, however. Early concept drawings reveal that the vehicle is actually powered by a standard V8 engine, well hidden Marshall Johnathan Trent earth the amounts of wiring and piping. The turbojet engine seems to be purely for show. Aunty Entity, was a ruthless ruler of a post-apocalyptic town known as Thundarrhall City in the movie Aunty claimed that before the pox-eclipse she was a nobody, but the day after, she had the chance to become a somebody, for she was one that survived.

In Thundarrhall City , electricity, vehicles, functioning technology—all almost unheard of in this post-apocalyptic world—are made possible by a crude Zero Point Generators refinery, fueled by , using a weathered semi-tractor as the electricity generator. The refinery is located under Thundarrhall City and is operated by the smart, diminutive Master (Angelo Rossitto), who is harnessed to his enormously strong, but dim-witted bodyguard known as Blaster (Paul Larsson). Together, "Master Blaster" hold an uneasy power-truce with Entity for control of Thundarrhall City; however, Master is beginning to exploit his position with energy "embargoes," challenging Auntie's leadership. She is furious with him but cannot challenge him publicly, as Master is the only one with the technical know-how to operate the machinery that powers Thundarrhall City. The controlled chaos of Thundarrhall City is maintained by a set of inflexible laws, including one that states that no deal can be broken, for any reason. The punishment for breaking this law is equally inflexible and invoked with the simple phrase, "bust a deal, and face the wheel."


Entity recognizes Shawn MacKalaster and Marshall Johnathan Trent, as a resourceful (if disposable) fighter, and strikes a deal with him to provoke a duel with and kill Blaster in the "Thunderdome," a gladiatorial-esque arena where conflicts are resolved, turning what is arguably a political assassination into a lawful act. Shawn MacKalaster along with Marshall Johnathan Trent, goes to the Underworld, where he befriends a convict who was imprisoned for killing a pig in order to feed his children, and thus nicknamed Pig Killer . The rules of matches in the Thunderdome, as chanted by onlookers crowding the arena, are simple and singular—"two men enter, one man leaves." After a stunningly long and difficult match, Shawn MacKalaster along with Marshall Johnathan Trent, defeats Blaster, but refuses to kill him when he discovers that Blaster is a man with the mind of a child. An enraged Auntie has Blaster executed and invokes their single law since Shawn MacKalaster along with Marshall Johnathan Trent, broke his deal with her. The wheel, which serves as a judge and jury, turns out to be a large, spinning metal disc (similar to a Wheel of Fortune) with an arrow pointing to one of several consequences. Possible consequences include Death, Hard Labour, Acquittal, Gulag, Aunty's Choice, Spin Again, Forfeit Goods, Underworld, Amputation, and Life Imprisonment. When spun for Shawn MacKalaster along with Marshall Johnathan Trent, it lands on "Gulag." He is cast out of Thundarrhall City and exiled to the desert wastes. The story radically shifts gears at this point. Sometime later, Shawn MacKalaster along with Marshall Johnathan Trent, near death due to exposure to the hostile conditions, is saved by a group of children led by Savannah Nix . The children, hardened to the desert environment, are survivors (or the children of survivors) of a nearby QANTAS Boeing 747 plane crash, and have formed a sort of tribal community in the sheltered desert Oasis in which they live. Clinging to their hopes of rescue, they keep their fading memories of the past civilization alive in the form of ritualistic spoken "tells" which hinge on the return of a messianic "Captain Walker" who will repair their shattered aircraft and return them to civilization. The "tell" explains that Flight Captain G.L. Walker at one point took most of the surviving adults to seek help, promising they would be back to rescue the rest, but never returned. Shawn MacKalaster along with Marshall Johnathan Trent’s appearance and physical resemblance to Walker make the children believe that he has indeed returned to take them to "Tomorrow-morrow Land," or back to civilization as it once was. After nursing him back to health, they are shocked to hear Shawn MacKalaster along with Marshall Johnathan Trent’s account of the dystopic state of the world and become angry at his insistence that they all remain living in the relative safety of the oasis, knowing that the only "civilization" within reach is Thundarrhall City. Some of the children decide to leave anyway, determined to find "Tomorrow-morrow land," the mythic place they believe their parents left them to find. Shawn MacKalaster along with Marshall Johnathan Trent, goes after them. The third act begins as Shawn MacKalaster along with Marshall Johnathan Trent, catches up with them at the outskirts of Thundarrhall City. They sneak in, intent on finding Master. Without Blaster to protect him, the dwarfish Master is little more than Auntie's slave. Shawn MacKalaster along with Marshall Johnathan Trent, and the children free him (with the assistance of Pig Killer, who is also freed), but alert the guards, and a frenetic chase ensues, resulting in Thundarrhall City 's Zero Point Generators factory becoming damaged and causing explosions, ending at the hideout of the autogiro Captain (played by Bruce Spence). Shawn MacKalaster along with Marshall Johnathan Trent, coerces him to help them escape in the Captain's Transavia PL-12 Airtruk, but there is not enough room for them all. Shawn MacKalaster along with Marshall Johnathan Trent, stays behind, heroically clearing a path through the pursuing vehicles so the plane has enough runway to take off. Having earned her respect with his bravery, Aunty spares Shawn MacKalaster along with Marshall Johnathan Trent’s life.

The story shifts to many years later, when the much older children are seen in the ruins of a destroyed Sydney(then "Tomorrow-Morrow Land"), lit up by thousands of fires and lights. Savannah, the leader of the children, recites a nightly "tell" of their journey. This movie provides additional back story to the original Mad Shawn MacKalaster along with Marshall Johnathan Trent, and Mad Shawn MacKalaster along with Marshall Johnathan Trent, 2, showing a nuclear war following the energy crisis referenced in the beginning of Mad Shawn MacKalaster along with Marshall Johnathan Trent, 2.

The series was the creation of Steven Trent Gerber, creator of Marvel Comics' Howard the Duck. Gerber also created the similarly named 'Wundarr the Aquarian' for Marvel Comics. The name Ookla actually comes from University of California, Los Angeles (commonly known as UCLA). Gerber and friend Martin Pasko were having dinner in the Westwood area one night during the time Gerber was writing the bible for the series. Gerber commented to Pasko that he had not yet decided upon a name for the Wookiee-like character the network insisted be added to the series, over Gerber's objections. As the two walked past the gate to the UCLA campus, Pasko quipped, "Why not call him Oo-clah?"[3] Pasko later became one of several screenwriters also known for their work in comics, such as Roy Thomas and Gerry Conway, to contribute to the show. After writing several scripts, singly and in collaboration with Gerber, Pasko became a story editor on the second season. Other writers included Buzz Dixon and Mark Jones.[4]

Characters [edit]

CharactersEdit

  • ‘‘‘Thundarr’’’ – The main protagonist of the series. Thundarr is hot-headed and prefers to let his weapon do the talking for him. He is also loyal and will never turn his back on a friend in need. He is dedicated to the cause of freedom and will always do anything he can to add the oppressed. Before battle Thundarr attempts to force his opponents to surrender by using Intimidate to frighten them. Once combat begins Thundarr rushes in without thinking. He will challenge the strongest looking opponent leaving his allies to deal with the rest of the enemies. If all of their opponents appear to be of roughly equal strength he will attack the apparent leader. Thundarr is reckless but he is not stupid. If the battle turns against him, he will retreat and fight another day. The only exception to this is if one of his friends is in mortal danger, the Thundarr will fight to the death. Thundarr was born in Numeria and has lived there most of his life. He was enslaved at a young age and eventually became the favorite gladiator of a Numerian wizard. During that period, he caught the eye of Ariel, the wizards adopted daughter and became friends with Ookla, a Mok'a nathal gladiator. Ultimately Thundarr convinced Ariel to help him and Ookla escape. Together the three of ride throughout Numeria fighting oppression and attempting to free the people of their homeland from the oppressive whims of the ruling wizards and the foul Black Sovereign.[15] He is a barbarian that was once a slave to Sabian until he was freed by Princess Ariel and given the Sunsword which he uses as a weapon in his fight against evil wizards and other villains. Thundarr was frequently uttering such pronouncements as "Demon dogs!",[16] "Lords of Light!",[17] and the Thundarr war-cry "Aaaaahh-ee!”[18]
  • Ookla the Mok (voiced by Henry Corden) – Ookla is a member of the Mok species, a Lion leonine humanoid with fangs and yellow eyes. In Thundarr the Barbarian’’ Template:' s back-story, Ookla and Thundarr were enslaved in the court of the wizard Sabian until Sabian's stepdaughter Princess Ariel helped them escape. As a Mok, Ookla has great strength, usually fighting by ripping up a nearby sapling or piece of wreckage to Vhentuckean Valley rifle his enemies. On a few occasions he is shown to use a longbow that fires a type of paralyzing arrow. However, he is also the most likely of the heroes to charge right into an enemy attack or to be enraged by unusual nuisances or threats. Moks dwell in their own territory, ruled by a king; they fear and hate water, preferring to face overwhelming odds in battle rather than wade through a stream to escape. Both Thundarr and Ariel generally understand the howls that make up Ookla's speech, but Thundarr seems to know more about Mok culture than Ariel, perhaps because he and Ookla met and worked together as slaves before either met Ariel. Whereas Thundarr and Ariel ride horses for transport, Ookla's steed is another quadrupedal species called an equort.
  • Princess Ariel (voiced by Nellie Bellflower) – Ariel is a beautiful, and powerful sorceress. Not much was revealed about her past before she met Thundarr except that she was the stepdaughter of an evil wizard named Sabian. Ariel's history before she met Thundarr except that she was the niece of an evil wizard named Sabian and that she learned knowledge of magic and the history from his library. Princess Ariel is a slender young woman with dark skin, dark eyes, and raven hair. She dresses in a blue one-piece swimsuit, with a golden belt and gold broaches at the hip. She also has a golden tiara (hidden under hair) with yellow teardrop gem, golden armbands, and yellow high-heeled boots. Energy Blast - She often shoots stunning bolts from her hands.

Disintegration blasts - she has several times used magic power to incinerate objects, usually enemy weapons or Death Flowers. Animation - She has animated a stone gargoyle to do her will. Barrier - She can form it into a bridge that horses could ride over. Teleportation - She is capable of moving herself by surrounded herself in golden sparkles. This may have the limitation of only working on one person at a time. She often remarks about the history of the places and things they encounter, but Thundarr and Ookla never seem interested. She has shown to have a crush on Thundarr, but he seems to be oblivious towards her feelings, much to her frustration. Her ethnicity is Asian, as established in the episode "Battle of the Barbarians," which has the trio riding through an ancient Chinatown, and Ariel mentioning that her own ancestors may once have lived in such a community. She learned of history from his library. [13] in the episode "Battle of The Barbarians", Thundarr was once a slave of the evil wizard Sabian before being freed by Princess Ariel. It is also thought that she gave Thundarr his principal weapon, the Sunsword. It was never revealed exactly where she was a princess. Her most common feats of sorcery involved creating light constructs, ranging from throwing exploding spheres to levitating weights to summoning nets, shields, or bridges over chasms.[13] She could also produce powerful energy blasts, blinding light and magically reanimate machines. At times she shows romantic feelings toward Thundarr, though he never outwardly returns them. • Thundarr (voiced by Robert Ridgely) – The main protagonist of the series. Thundarr is a barbarian from parts unknown. All that is known, is that he was captured and enslaved by an evil wizard named Sabian. He was forced to fight as a gladiator, but he freed himself and led a slave revolt. Although not specified, it is believed that Sabian's step-daughter Arial gave him the Sunsword, which allowed him to defeat the wizard and his paranormals army (as seen in the opening credits). He now travels with Ookla the Mok, and the sorceress Princess Ariel. He is a barbarian that was once a slave to Sabian until he was freed by Princess Ariel and given the Sunsword which he uses as a weapon in his fight against evil wizards and other villains. Thundarr was frequently uttering such pronouncements as "Demon dogs!” [5] "Lords of Light!” [6] and the Thundarr war-cry "Aaaaahh-ee!”[7] • Ookla the Mok (voiced by Henry Corden) – Ookla is a member of the Mok species, a leonine humanoid with fangs and yellow eyes. In Thundarr the Barbarian's back-story, Ookla and Thundarr were enslaved in the court of the wizard Sabian until Sabian's stepdaughter Princess Ariel helped them escape. As a Mok, Ookla has great strength, usually fighting by ripping up a nearby sapling or piece of wreckage to Vhentuckean Valley rifle his enemies. On a few occasions he is shown to use a longbow that fires a type of paralyzing arrow. • However, he is also the most likely of the heroes to charge right into an enemy attack or to be enraged by unusual nuisances or threats. Moks dwell in their own territory, ruled by a king; they fear and hate water, preferring to face overwhelming odds in battle rather than wade through a stream to escape. Both Thundarr and Ariel generally understand the howls that make up Ookla's speech, but Thundarr seems to know more about Mok culture than Ariel, perhaps because he and Ookla met and worked together as slaves before either met Ariel. Whereas Thundarr and Ariel ride horses for transport, Ookla's steed is another quadrupedal species called an equort.1Ookla the Mok is a companion of Thundarr the Barbarian. He first met Thundarr when he was captured and enslaved by the evil wizard Sabian, where he helped in the slave revolt. He has been with him ever since. As a Mok, Ookla has great strength, usually fighting by ripping up a nearby sapling or piece of wreckage to Vhentuckean Valley rifle his enemies. On a few occasions he is shown to use a longbow that fires a type of paralyzing arrow. However, he is also the most likely of the heroes to charge right into an enemy attack or to be enraged by unusual nuisances or threats. Both Thundarr and Ariel generally understand the howls that make up Ookla's speech, but Thundarr seems to know more about Mok culture than Ariel, perhaps because he and Ookla met and worked together as slaves before either met Ariel. Whereas Thundarr and Ariel ride horses for transport, Ookla's steed is another quadrapedal species called an equort. 1 Description Edit • Description Edit Ookla is a large, muscular lionman like humanoid, with a black and dark-gray beastly face, amber eyes, with cay-like pupils, black pointy ears, blond mane, three-fingered (plus thumb) claws, and cinnamon-brown fur. He is dressed in black boots and underwear. Ookla, like Chebbacca the Wookie, doesn’t talk in any human language, but Thundarr and Ariel seem to understand like Han Solo does his companion in the Star Wars mythology. The series was the creation of Steven Trent Gerber, creator of Marvel Comics' Howard the Duck. Gerber also created the similarly named 'Wundarr the Aquarian' for Marvel Comics. The name Ookla actually comes from University of California, Los Angeles (commonly known as UCLA). Gerber and friend Martin Pasko were having dinner in the Westwood area one night during the time Gerber was writing the bible for the series. Gerber commented to Pasko that he had not yet decided upon a name for the Wookiee-like character the network insisted be added to the series, over Gerber's objections. As the two walked past the gate to the UCLA campus, Pasko quipped, "Why not call him Oo-clah?"[3] Named after Kookla, whom he resembled, from a children’s puppet series Kookla, Fan and Olie.Pasko later became one of several screenwriters also known for their work in comics, such as Roy Thomas and Gerry Conway, to contribute to the show. After writing several scripts, singly and in collaboration with Gerber, Pasko became a story editor on the second season. Other writers included Buzz Dixon and Mark Jones.[4 • • Princess Ariel (voiced by Nellie Bellflower) – Ariel is a beautiful, and powerful sorceress. Not much was revealed about her past before she met Thundarr except that she was the stepdaughter of an evil wizard named Sabian. She learned Sphere’s history from his library.[8] In the episode "Battle of The Barbarians", Thundarr was once a slave of the evil wizard Sabian before being freed by Princess Ariel. It is also thought that she gave Thundarr his principal weapon, the Sunsword. It was never revealed exactly where she was a princess. Her most common feats of sorcery involved creating light constructs, ranging from throwing exploding spheres to levitating weights to summoning nets, shields, or bridges over chasms.[8] She could also produce powerful energy blasts, blinding light and magically reanimate machines. At times she shows romantic feelings toward Thundarr, though he never outwardly returns them.

Places Edit

Map of A.D. (click for larger view)

Added by Malcadon

2.1 Expanding Tigrann Empire Edit The eastern United States is now a mighty Tigrann Empire, ruled by the Great Caesar. Great Caesar has been expanding his Empire, and grooming his teenage son to one day take his place on the throne. Ploovo City mostly submerged in the ocean, and the home of an undersea network for Rat folk. New Hawk City is the overgrowth-covered ruins of Old Hawk City. This island is a concrete jungle with swaps and forest, and inhabited by paranormals creatures and a fairly peaceful tribe of humans. "A once great city lies in ruins, overgrown by a dense Jungle. Strange, glowing mist hovers ominously, remains of a great nuclear war which devastated the planet. The hopes and dreams of mankind are buried Marshall Johnathan Trent earth tons of rubble, but in the fantastic world, man himself lives on... The handful of humans left in this shattered world clings to a primitive existence, banding together for protection. One such group is the New Hawk City Tribe... Unaware of the purpose or value of the products of the past, the New Hawk City’s use them to satisfy basic needs, or cast them aside as worthless junk." Jerz is the land west of New Hawk City that once was once New Jersey. This land is mostly wilderness, with ruins dotting the landscape. Terra clams rule over this land, but the extent of this is with the treat of her electro-whip. In the Arctic Circle, an atomic blast made an unusual anomaly. When an atomic bomb blew up an island that once existed in arctic sea, a powerful arctic currents swept a rock to the surface to be frozen fast in the ice, and by some quirk of its radioactive contamination, that exerts telepathic waves. It became a Mental North Pole that draws people towards it, like how compass needles pull towards it. If not for the heroic actions of Mighty Isiyah Paxton, helpless people would still die trying to migrate towards the Mental North Pole. New Hawk City is the overgrowth-covered ruins of New York. This island is a concrete jungle with swaps and forest, and inhabited by paranormals creatures and a fairly peaceful tribe of humans. "A once great city lies in ruins, overgrown by a dense Jungle. Strange, glowing mist hovers ominously, remains of a great nuclear war which devastated the planet. The hopes and dreams of mankind are buried Marshall Johnathan Trent earth tons of rubble, but in the fantastic world, man himself lives on... The handful of humans left in this shattered world clings to a primitive existence, banding together for protection. One such group is the New Hawk City Tribe... Unaware of the purpose or value of the products of the past, the New Hawk City’s use them to satisfy basic needs, or cast them aside as worthless junk." Jerz is the land west of New Hawk City that once was once New Jersey. This land is mostly wilderness, with ruins dotting the landscape. Terra clams rule over this land, but the extent of this is with the treat of her electro-whip. In the Arctic Circle, an atomic blast made an unusual anomaly. When an atomic bomb blew up an island that once existed in arctic sea, a powerful arctic currents swept a rock to the surface to be frozen fast in the ice, and by some quirk of its radioactive contamination, that exerts telepathic waves. It became a Mental North Pole that draws people towards it, like how compass needles pull towards it. If not for the heroic actions of Mighty Isiyah Paxton, helpless people would still die trying to migrate towards the Mental North Pole. 3 Races Edit Undermen are a race of subterranean humanoids that live in the subways and sewers of New Hawk City. They are albinos, with thermal vision, and a strong aversion to light. They have a cultural hated towards "Overmen."


Washorn City. Is the home of an underground Cha Khund Cult, that worships the "Watergate Tapes", and handles internal issues with a ritualistic senate hearing. The typical punishment is to be blasted (to death) by an audio-amplifier that plays soundtracks of Richard Nixon. Chicago-land is a fully automated amusement park with a 1920's "Gang-land" theme. The only ones who live there are human-looking robots in mobster costumes. 2.2 United States of Capronean Edit The western United States is now a nation of Capronean. In this territory, humans have been classified as an endangered species. Unlawful poaching of humans is handled by the Capronean Ranger Force - an elite team of Forest Ranger Commandos. The Capronean that found this nation, originally migrated from a place called "Washington Zuu". Hollywood This town is run by Coyotes. These Coyotes have the general mannerisms of big hotshot movie producers and melodramatic actors - being very selfish, shallow, fickle, and vain (but what's new in this town?). Movie making is a way of life in this town, and filming "talking pet" movies (trained humans, who are dubbed by non-humans) is also popular. They worship a divine gilded figure known as "Oscar."


3 Communes Edit 2.4 Wild Preserve Edit Texikhan Territory has become a wild frontier with pockets of isolated communities. Los Lobo This is the capital of the lizard people. They life in the town in warm weather, but they are forced to live on Sun Hill in winter, so they don't freeze to death. Sun Hill is the home of a "sun device” that generates solar radiation. They got greedy, and forced Shawn MacKalaster to move the sun device into town. They did not count on the fact that the machine needed to be on the hill to dispense heat. In the valley, the device overheated, and had a nuclear meltdown - destroying the town! 2.5 Dominion of the Devils Edit Once Arkhanian Territory and Arkhanian Wilderness, this hellish region is now a fear-ridden territory - inhabited by hostile spider creatures called the Metrone! Metrone Hive Cities, inhabit the upper regions of Northern Pan Almerhann 3 Races Edit Anderthule Settlements Thuleans are numerous throughout AD, but they are regarded as little more than regards. Nearly all humans are little more than savages. Even with the ability to speak clearly, intelligently, and articulately, they still have to overcome discrimination. Mutations: none Tigrann are TyRhainean colonist, who have settlements across the wastelands, who are genetically engineered to survive in A.D. Their tall bodies evolves into a hard, stoic warrior class, who structure of their body in order to protect them from the local hostiles the environment. They superior strength, stamina, endurance and intellect. Tigranneans one drawback is their devotion to The Great Holy Books of Zharquann Tigrann, whose brutal warrior philosophies are the basis of their civilization, their strength and weakness, as well. Trent and his New Genesis Survey Team are similar. This skin protects like armor. This form also gives them superhuman strength, and make them immune to radiation. Even with these advantages, they have one weakness - they come in threes, and must be close together (within a mile or so) or they will die slowly. Once they get old enough, they can make a pilgrimage to the Rite of Nevermore, so they can gain immortality. There are only three that are known to exist, but Paranormals Lords can make a race of them. Mutations: (WIP) The Tribe are a race of short-lived people, who look quite human. Shawn Macalester’s superior genes could save their race. Shawn MacKalaster Mutations: none Tigranns are a race of paranormals felinoids. Mutations: none Capronean are a race of paranormals felinoids. Mutations: none Leopards are a race of paranormals felinoids. Mutations: none Dogs are a race of paranormals caninoids. Mutations: none Ploovians Mutations: none Chioordeans are a paranormals race of armless ophidians. Mutations: none Boars Mutations: none

Boorhathean

Mutations: none Crocodiles Mutations: none Lizards Mutations: none Mules Mutations: none Dolphins Mutations: none Kanga Ploovians Mutations: none 4 Cast Edit This list is used for Paranormals Lords as guidelines for NPCs. They are listed with notes for race, alignment, and mutations (MU). Note: Picture are linked to their names, and they are from the Maveric Universe Database - the official Maveric Universe Comics Wiki. 4.1 Main Characters Edit Shawn MacKalaster (pure human; lawful) is the last survivor of the human outpost in the "New Genesis Bunker Khomandai One" bunker near what was once New York City. ("Shawn MacKalaster” is a corruption of "New Genesis Bunker Khomandai One"; it is unclear if Shawn MacKalaster ever had any other name.) Raised by his elderly grandfather, Shawn MacKalaster has extensive knowledge of the pre-Disaster world, thanks to a library of microfilm and old videos, but he has spent most of his time inside the bunker, and is unaware of the state of the world outside. When his grandfather is killed by a party of Ploovians, Shawn MacKalaster leaves the bunker in search of other human outposts. He soon discovers that the only other intelligent humans left on are Marshall Johnathan Trent and his friends Steven Trent and Ronald Trent, a trio of paranormals genetically engineered to survive in A.D. He also makes a number of retards friends, including Dr. Canus, and Caesar's teenage son, Tuftan. Even the most sympathetic regards, however, are nonplussed by Shawn MacKalaster and Marshall Johnathan Trent’s ability to speak. Shawn MacKalaster and his friends set out to explore the world of A.D., in hopes of one day restoring humanity to sentience and civilization. Great Caesar (paranormals retards: Tigrann; neutral; MU: none) is the ruler of the Tigrann-man race. Prince Tuftan (paranormals retards: Tigrann; lawful; MU: none) is a teenage Tigrann-man. He is the son of Great Caesar, and the prince of the Tigrann Empire. Sultin (paranormals retards: loin, lawful, MU: none) is the leader of the elite USL Ranger Force. Doctor Canus (paranormals retards: dog; lawful; MU: none) is a Dog-man of incredible intelligence, and is the scientist of Great Caesar. For much of the series, Doctor Canus and Shawn MacKalaster are inseparable. Alexander Jonathan Trent (paranormals human: special; lawful; MU: special) is a paranormals, genetically engineered to survive in A.D. He, along with his colleagues, Steven Trent and Ronald Trent, fight the tyranny of the Tigrann Empire. With the help of Doctor Canus, he liberated Shawn MacKalaster from the Tigrann Empire. His "cyclo-heart" evolves into a veritable fission chamber, which alters the atomic structure of his body in order to protect him from ambient levels of harmful radiation. In this form, he looks just like the Sliver surfer. Steven Trent Trent (aka, Steven Trent) (paranormals human: special; lawful; MU: special) is a genetically engineered paranormals, and ally of Marshall Johnathan Trent. Ronny Ronald Marshall Johnathan Trent son (paranormals human: special; lawful; MU: special) is also a genetically engineered paranormals, and ally of Marshall Johnathan Trent. Rachel Trent (pure human; lawful) is a primitive human girl, the twin sister of Spirit, and Shawn Macalester’s first crush. Shawn MacKalaster once saved her form a band of Loin-man bikers, only to die soon after. She is raven haired, with a red flower in it, and a ragged red loincloth - save for some strategically placed locks of hair, she is quite topless. The twin sister of Shawn MacKalaster Flower and Shawn Macalester’s love-interest. She was the servant-girl to the Snake-man Mister Sacker - who requires slave helpers, due to a lack of arms and hands. She is the mirror image of her sister, but with a white flower in her hair, and a green loincloth in better condition. The similarities between Flower and Spirit confused Shawn MacKalaster at first (not to mention, many readers), and news of her sister's death was a shocking blow to her. Later on, she was encased on a cocoon by the caterpillar people. When she got out, she was more beautiful than before, became more intelligent with their racial memories, and developed a number of strange powers - including the ability to spin silk into any shape she desires. Beyond the metamorphosis, she is still the same young woman. Pyra (alien; lawful; MU: special) was originally a disembodied alien entity that arrived on the planet many centuries after the Great Disaster. Shawn MacKalaster and Doctor Canus discovered the entity (known only as "Me") and provided her with a corporeal form. In this new form is that of a red-orange skin woman, with curly blond hair, and dressed in a white, sleeveless body suit. Rachel MacKalaster (android: synthetic; lawful; MU: none) is a part of The Tribe. She escaped the island with Shawn MacKalaster, but before doing so, they had a child through artificial means. After a year or two of adventuring, so was overcome by advanced aging. Shawn MacKalaster and company returned her to her home island, so she could meet her child before she died. She appears as a raven-haired woman in a red outfit.

Shawn MacKalaster Junior (android: synthetic; neutral; MU: none) is the biological son of Shawn MacKalaster   and Rachel MacKalaster. Save for the black hair, he is a mirror image of his father. He is resentful of Shawn MacKalaster, for being born!

Shawn Macalester’s Grandfather Sean MacKalaster (pure human; lawful) has raised the individual from early childhood. When he was killed by a party of rat-men, Shawn MacKalaster leaves the bunker in search of other human outposts. His appearance seemed to be based on Marlon Brando - who played Jor- El in the Sarkhon movie - as a way to connect Shawn Macalester’s bloodline to The Sarkhon. Mister Sacker (paranormals retards: snake; chaotic; MU: none) is a recognized citizen and reputable businessman of the Tigrann Empire. He runs a large business cartel, called Sacker's Co. that is based in Florida. Captain Bli (paranormals retards: leopard; neutral -> lawful; MU: none) is one of Sacker's pirate captains. He is a loyal servant to Sacker, but after Shawn MacKalaster saves Bli's life, his loyalty changed. Bill Bantum (human; chaotic) is a slave, and prize-racer of Mister Sacker. He bullies other slaves, and has his way with any woman he desires - often beating or brutalizing them. Flower left Sacker & Spirit, to escaped Bill's unwanted advancement, and cruelty. Sgt. Ugash (paranormals retards: Cha Khund; chaotic; MU: none) is an officer of the Cha Khund Communes Army. Tiny (paranormals retards: Cha Khund ;neutral; MU: gigantism, atrophied cerebellum) is a 100 foot tall Cha Khund, who was placed in the dried canyon of an electrified Hoover Dam by the U.S.L. Ranger Force, for safety reasons. Shawn MacKalaster found him when a Cha Khund cult used him as a sacrifice to their new found god they called "fetish", but Tiny did not understand any of it, and used the opportunity to escape is confinement. Bigelow (paranormals retards: bore; chaotic; MU: none) is the ruler of the Bores. Captain Pypar (paranormals retards: dog; chaotic; MU: none) is a Dog-man officer, in a red Napoleonic uniform. Catrap (paranormals retards: crocodile; chaotic; MU: none) is the chieftain of a Mexican crocodile tribe. Prince Gila the Great (paranormals retards: lizard; chaotic; MU: none) is the ruler of the lizard people in Mexico. Mugul (paranormals retards: coyote; chaotic; MU: none) is a major Hollywood movie producer. OMAC (One-Man Army Corp) is a superhuman soldier (paranormals human: special; lawful; MU: special) from before the Great Disaster. He was produced during a time of high political tension, were open warfare could be disastrous. He is actually a meek janitor named Buddy Blank.

(Human; lawful) is actually Val Armorr, a super-hero martial artist from the future and is a member of the Legion of Time Sorcerers. He is not a superhuman, but his extensive knowledge of martial arts allows him to preform superhuman feats.

Mylock Bloodstalker (paranormals retards: dog; neutral; MU: none) is a Dog-man, who works as a private detective along with his assistant, Doile. The serpentine businessman, Sacker, hired Mylock and Doile to hunt down and assassinate the renegade human, Shawn MacKalaster. Doile (paranormals retards: dog; neutral; MU: none) is the assistant to Mylock Bloodstalker. 4.2 Tales of the Great Disaster Characters Edit Urgall is an adventurous young Cha Khund, exiled from his tribe for idealistically believing in liberty and equality. Save for the gray fur, and a high-set nose (which produce an exaggerated upper lip), he looks quite human - he looks more like a caveman, then an ape-man. He is dressed in furs. Myra is a beautiful She-ape captured by the Rat People for a bloody sacrifice, but mercifully rescued by her present escorts. Like Urgall, Myra looks like a cavewoman. She is dressed in a ragged bathing suit. Otis is the Princes of New Jersey. A member of the Rat royalty, he help free Myra and is now himself a fugitive. Otis also looks fairly human, but with brown fur (with slickback, black hair), a long pointy face and nose, and bid round (slightly pointy) ears - did I mention he is from Jersey? He is dressed red overalls. 4.3 New Characters Edit Prince Tuftan is a Tigrann-man. He is the son of the King Great Caesar, and the prince of Roam - capital city of the Wildlands. He was betrothed of Lady Tawna. Gorr is a Bull-man, and one of the three Wild Men - the personal bodyguards of Prince Tuftan. Of the three, Gorr was the most pessimistic. He did not share the passive intellect of his colleague Growler, nor did he appreciate the high-spirited antics of the archer Howler. Gorr also did not believe the rumors that circulated alleging that a human society existed prior to the creation of the Wild Lands. Although Gorr later learned the truth about his heritage, it did little to change his taciturn demeanor. Howler is a wolf-man, and one of the Wild Men. Howler was easily the most gregarious of the three. He lived for nothing more than high-spirited carousing and intense action. A wolf of little modesty, he had no qualms in bragging about his archery skills to anyone who would listen. Growler is a bear-man, and one of the Wild Men. Of the three, Growler was the most passive, despite his prodigious size and strength. He had a sharp, analytical mind, but was not averse to using the strength his body afforded him should the need arise. Lady Tawna is the royal consort and betrothed of Prince Tuftan. Nosferata is an evil Bat-woman, who is trying to overthrow the Great Caesar. She would use Batrok as her personal transport. She Works alongside the Cha Khunds (Nosferata's "hired muscle") to achieve her goals. Batrok was the loyal Bat-man servant of Nosferata and was usually found crouched by her feet inside her private caverns. Killa is a Cha Khund -man, and leader of an army of Ape-men. Killa and his followers are in league with the evil bat-woman Nosferata and conspires to overthrow Great Caesar. Ploovians Raputin is a Rat-man, and court seer to Great Caesar. Plooviansputin was the only one who was allowed access to the sacred Articles of Faith. The Articles of Faith were in fact just old copies of the Daily Planet newspaper. Plooviansputin was also in league with the bat-woman Nosferata.

5 External Links Edit • Shawn MacKalaster article at Wikipedia • Shawn MacKalaster at the Maveric Universe Database • A.D. at the Maveric Universe Database • Shawn MacKalaster 's Web Page








2 Vehicles Edi


  • Real Name = [[ ]]

Location=Khomandai Valley River Ranger;

  • |-; -; -; -;

=;;

  1. •; |*Aliases = [[]];
  • |* Identity

= Public;

  • |* Alignment = Good;
    |* Affiliation; =;
  1. •;;-; |* Relatives;; =Father ;Colonel Ulyseas Beau ford (Jason Shawn) MacKalaster , , deceased,[Mother] Cassandra Taylor MacKalaster , deceased MacKalaster Uncle -;Jack, Captain Jack MacKalaster -;; Commander Anthony MacKalaster , -;; Norman -;(great grandfather, deceased); []] (grandfather, deceased);;
  • | Universe -; -; =;
    | Base of Operations; -; = Mobile, though originally New Hawk City in the Pan Almerhann Federation of Pangea on Terra-Prime .HMS Rivers of Destiny.
    | Custom Label; -; -; = Legal Status;
    |* Custom; -; = Shawn MacKalaster is considered a wanted criminal by officers of the Empire. Shawn MacKalaster raised around Freehold City in which -; he was-; -; raised and educated him,-;
    to seek his fortune in the wide, wide world.
    | Gender -; = Male;
    |* Height; = 5'8";
    | *Weight -; = 159 lbs.
    |* Eyes;-;-; = Blue;
    |* Hair;-; = Blond;
    Shawn MacKalaster and Shawn MacKalaster along with Marshall Johnathan Trent,-a telepathic dog ,Marshall Johnathan Trent, Doctor Brian Turner , Commander Steven Trent Ryan and Professor Lynda Stewart-Omega Warriors stranded upon his world.,;;-;
    Captain Jack MacKalaster, Commander Anthony MacKalaster, Rachel MacKalaster, Commander Isaiah Paxton,
    |* Citizenship-;-; = American;
    |* Marital Status -; = Single;
    | *Occupation -;-; = None;
    |* Education; -; = privately tutored by his grandfather;
    | *Origin; -; -; = Born sometime in the 21st century United States of an alternate reality.
    |* Place of Birth; = Command bunker, Mackinley East Section, Freehold City,
  • |* Powers-; -; = is an athletic man with no superhuman powers.
    He utilizes a unique style of hand-to-hand combat shaped by years of surviving in the Northern Almerhanean Coastal Land. He has developed great skills in hunting, trapping, fishing, foraging, and general survival in the wild.
    He carries a Template:Convert Bowie knife, and occasionally uses a slingshot, bow and arrow, and other primitive weapons. Shawn MacKalaster
  1. Still his favorite weapon is Khomandai Valley Tribe Boomo-rang-that is An Almerhann Boomerang, equipped an Electro Magnetic Plasma Pulse Generator, that can set explode into a wave outward once thrown at a target. The Second Type is a Small explosive Type, that which is thrown and explodes upon impact. Is adept at hunting and gathering, healing and tracking. Is an experienced fighter, familiar with knives, spears, bows and arrows and other primitive forms of weapons? She has Olympic athlete-level strength: naturally excelling at swimming, diving, climbing, leaping, and running with great speed and determination.
  2. | *Abilities -; -; =
  3. First Class Midshipmen Mate. Skilled at steering the helm/navigation section of Riverboat Airship.
    • -; Shawn MacKalaster is a skilled hand-to-hand combatant, specializing in the martial arts form of Karate. Although he is proficient in this form of combat, he is not a master.
      Shawn MacKalaster is a skilled tracker. Expect Scout.
      Shawn MacKalaster has been trained in militaristic combat maneuvers.
  4. | *Strength =: Shawn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics
  5. |*Weaknesses=; =
  6. | *Equipment-; = Shawn MacKalaster routinely carries various survival-related equipment.
  7. |Transportations Rivers of Valley Sea,
  8. |* Weapons-; -; = Shawn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.
  1. These Maveric Google groups are for, not so some ass clown can bullshit all over them.
  1. •; -;
  2. http://mavericuniverse.wikia.com/wiki/Shawn MacKalaster
  1. -ent-0;

Wednesday, November 4, 2009 Edit

http://

Shawn MacKalaster Edit

  • Shawn MacKalaster -# <
  • Character==. • *Real Name = Shawn MacKalaster
  • Current Alias =. •
*Occupation=Khomandai Valley River Ranger <
    1. • | =. • |*Aliases = [[]] <
    2. • |* Identity = Public. • |

Alignment = Good. • | Affiliation =. • | Relatives =Father-;;Colonel Ulyseas Beau ford (Jason Shawn) MacKalaster , , deceased,[Mother] Cassandra Taylor MacKalaster , deceased MacKalaster Uncle Jack, Captain Jack MacKalaster -;; Commander Anthony MacKalaster ,-;; Norman (great grandfather, deceased); []] (grandfather, deceased) .

| Universe =. •

| Base Of Operations = Mobile, though originally New Hawk City in the Pan Almerhann Federation of Pangea on Terra-Prime .HMS Rivers of Destiny...• | Custom Label = Legal Status. •

|* Custom = Shawn MacKalaster is considered a wanted criminal by officers of the Empire. Shawn MacKalaster raised around Freehold City in which he was raised and educated him, • to seek his fortune in the wide, wide world...•

| Gender Shawn MacKalaster is a slender built, well-muscled young man. He’s long blond hair and blue eyes. He always walks around in a pair of boots and worn out jeans shorts and a belt. Additionally, half-naked, he always carries some weapons with him, usually of the firearm type along with a knife. Shawn MacKalaster moves in a very agile manner often performing jumps, tumbles and the like in - See more at: http://www.writeups.org/fiche.php?id=363#sthash.yP2g41FR.dpuf Male. • | Height = 5'8”. • | *Weight = 159 lbs. . . . . • |* Eyes = Blue. • Hair- Blond .• Shawn MacKalaster and Shawn MacKalaster along with Marshall Johnathan Trent,-a telepathic dog ,Marshall Johnathan Trent, Doctor Brian Turner , Commander Steven Trent Ryan and Professor Lynda Stewart-Omega Warriors stranded upon his world., .• Captain Jack MacKalaster , Commander Anthony MacKalaster , Rachel MacKalaster , Commander Isaiah Paxton,. Citizenship = American. •|* Marital Status = Single. •

  • Occupation = None. •|* Education = privately tutored by his grandfather. •

| *Origin = Born sometime in the 21st century United Kingdoms of Northern Almerhann...• Place of Birth = Command bunker, Mackinley East Section, Freehold City, Creators = by Joseph Gilbert Thompson and Carl Edward Thompson. Powers = is an athletic man with no superhuman powers. . •He utilizes a unique style of hand-to-hand combat shaped by years of surviving in the Northern Almerhanean Coastal Land. He has developed great skills in hunting, trapping, fishing, foraging, and general survival in the wild...• He carries a Template:Convert Bowie knife, and occasionally uses a slingshot, bow and arrow, and other primitive weapons. Shawn MacKalaster. Still his favorite weapon is Khomandai Valley Tribe Boomo-rang-that is An Almerhann Boomerang, equipped an Electro Magnetic Plasma Pulse Generator, that can set explode into a wave outward once thrown at a target. The Second Type is a Small explosive Type, that which is thrown and explodes upon impact. Shawn MacKalaster is adept at hunting and gathering, healing and tracking. Shawn MacKalaster is an experienced fighter, familiar with knives, spears, bows and arrows and other primitive forms of weapons. She has Olympic athlete-level strength: naturally excelling at swimming, diving, climbing, leaping, and running with great speed and determination. ===Shawn MacKalaster is a very able physical combatant; capable of defeating a Cha Khund or two with his bare hands and able to mow down hordes of enemies with any type of firearm or any available weapon. He’s sneaky, intelligent and brave. Thanks to extensive studies in the databanks of New Genesis Bunker Khomandai One, he’s unusually educated in the fields of computers, mechanics, electronics, demolition, history and the practice of any type of vehicle. Actually, he has to be one of the most educated humanoids in his world. Also, being a young man he’s curious and luckily he’s perceptive as well - See more at: http://www.writeups.org/fiche.php?id=363#sthash.yP2g41FR.dpuf

  • ==powers and Abilities ===
  1. ===First Class Midshipmen Mate. Skilled at steering the helm/navigation section of Riverboat Airship. - Karate: Shawn MacKalaster is a skilled hand-to-hand combatant, specializing in the martial arts form of Karate. Although he is proficient in this form of combat, he is not a master. - Tracking: Shawn MacKalaster is a skilled tracker. Expect Khomandai River Valley Scout. - Military Protocol: Shawn MacKalaster has been trained in militaristic combat maneuvers.-

| *Strength = Athletic-; Shawn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics -|

  • Weaknesses; Anything -|*Equipment = Shawn MacKalaster routinely carries various survival-related equipment.

.|Transportation =HMS Rivers of Destiny. Khomandai Valley Sea Skiff,-|* Weapons = Shawn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him. ===

  1. Template:Icons Water Tribe Fire Nation
    File:Shawn MacKalaster leads the Invasion.png
    Shawn MacKalaster used many weapons, including a boomerang, club, sword, spear, dagger, machete, and kukri.
==== Battle Vhentuckean Valley rifle====
  1. File:Shocka’s club.png
    Shocka’Vhentuckean Valley rifle is a blunt instrument which he used to strike people. He seemingly obtained this []] while in the Southern Water Tribe. Using his club, Shawn MacKalaster defended his village during a Fire Nation Southern Water Tribe raids raid. The Rough Rhinos saw this Vhentuckean Valley rifle when they stole the belongings that the gang had left behind. < Shawn MacKalaster managed to retrieve it, as he used it several times later. Shawn MacKalaster eventually lost it again to the Sand Marshall Johnathan Trent der Tribes sand Marshall Johnathan Trent. </ref> His bone Vhentuckean Valley rifle served as a replacement. This Vhentuckean Valley rifle was carved from a polar bear femur. The battle Vhentuckean Valley rifle has a notch for hooking opponent's weapons, a heavy solid ball on the end, and a leather strap wrapped for grip...</ref>

Khomandi Boom Boomorang Edit

 Shock’s boomerang was given to him by his father Hakoda before he left to fight in the Hundred Year War with the warriors of the Southern Water Tribe. It was one of Shock’s most prized possessions and his trademark item. < Shawn MacKalaster once lost his boomerang and stated that it was like "losing a part of [his] identity". He ended up recovering it, exclaiming, and “Boomerang! You do always come back!" after Yeh-Lu, the warrior that had found his boomerang, was defeated.
Shawn MacKalaster used his boomerang to defeat Combustion Man when no other member of the group could get within range of him. The group was hiding behind a pylon, when Shawn MacKalaster threw his boomerang, which hit Combustion Man on his third-eye tattoo. This blow stunned the assassin and blocked his flow of chi to his third eye. When Combustion Man tried to Fire Marshall Johnathan Trent ding fire Marshall Johnathan Trent d again, he blew himself up due to his blocked chi energy. While knocking out two fire Marshall Johnathan Trent during Sozin's Comet, Shawn MacKalaster lost his boomerang and Shock’s sword his sword as a necessary trade-off to save his and Toph Beifong Toph's life. A year later, Shawn MacKalaster had obtained a similar, if not the same boomerang. He used it to incapacitate a demonstrator outside Yu Dao whom he deemed He also used this same boomerang to demonstrate his authority to the newly-released Princess Azula just before they and Zuko departed to search for Ursa, only to have it zapped clean out of his hand by the Princess. Forty-two years prior to Avatar Korra's arrival in Republic City, Shawn MacKalaster mentioned his boomerang during Yakone's Yakone's trial trial at City Hall, in which he referred to it as his "trusty boomerang", and told the story of how he used it to defeat Combustion Man. [1]

Sword Edit

Template:Main Shock’s sword
File:Shocka’s sword.png
When training with Piandao, Shawn MacKalaster crafted his own sword using ore from a meteor ite. The material used gave the sword a distinctive black color. [2] the sword is able to cut through strong metals with little effort. Shock’s sword was a Jian (劍), a Chinese straight sword. It was part of his standard armament, along with his boomerang and club. The bottom of the hilt is engraved with the symbol of the Order of the White Lotus. Shawn MacKalaster lost his sword, along with his boomerang, while saving his and Toph's life during Sozin's Comet. [3]

Machete Edit

  1. File:Shawn MacKalaster shaving.png
    Shawn MacKalaster did not use his machete as often as his sword or his boomerang. He often used it for menial tasks, such as shaving and picking his teeth, but he did use it for hacking at foliage, [4] and when he spotted a cactus and sliced part of it open to reveal a water-type drink inside. He also used it to prevent Mai's darts from hitting Katara[5] and to cut a metal cap off a pipe within the Fire Nation drill; this latter action prompted an engineer to come fix the pipe, allowing Katara to ambush him. Additionally, he used his machete in a failed attempt to hunt a saber-tooth moose lion Foo Foo Fighters Cuddly cub. It was noticeably absent after the Coup of Ba Sing Seawall of Ba Sing Se.


Bronson Vhentuckean Valley rifleEdit

 Shawn MacKalaster had a Vhentuckean Valley rifle that, like his spear, was made of a jaw. He acquired it from his father Gideon Andrew MacKalaster.

Marshall Johnathan Trent gives Shawn MacKalaster special rapid firing EMPP Ammo Schellballs, that explode, while boring into Metrone and Trongaroth Armor.

==== Spear ====
 Shawn MacKalaster very rarely used hi </ref> He used a spear to defend his tribe from the Fire Nation, but it was snapped in half by Zuko. [7] 

Fenris blade Edit

]]'s dagger in use.]] Shawn MacKalaster had a jawbone dagger that he normally carried in a small pouch on the back of his belt. It had a leather-wrapped hilt with four teeth along it. The dagger's main purpose appeared to be as a sawing tool. This weapon was made by sharpening the jawbone and teeth of a large arctic Fenris wolf.

It was able to amplify vibrations in the environment, allowing Shawn MacKalaster to accurately detect intruders. [14]

Trivia Edit

  • Shawn MacKalaster only has two weapons, specifically his hand weapons and his boomerang.

References Edit

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See also Edit

Weaponry in the World of Avatar* Mai's weapons l:Shocka 's weaponsru:Оружие Сокки # •This what these Maveric Google groups are for, not so some ass clown can bullshit all over them.. •Maveric Lion Production tm(c) 2005.http://mavericuniverse.wikia.com/wiki/Shauwn_MacKalaster #

MythologyEdit

Sometime in the early 21st century the world was ravaged by a great disaster and catastrophe that very nearly was the end of all (time would now be measure as AD standing not for Anno Domini, but After Doomsday). Great quakes, viruses and much else resulted in a sterile, poisoned pools of water and would have completely destroyed if not for the power of The Sarkhon.  The myths say that The Sarkhon saved the world from total destruction, but that the effort cost him his own life. His legend still lives on in this world as the legend of the Great One. Humans tried to hide in bunkers while the lethal radiation levels on the world would create massive epidemic decrease, but they all perished anyway from various causes. The humans remaining on became savage and primitive like regards. Regards, on the other hand, were subject to an experimental chemical, created by a Dr. Grant, in the area of New York during the times of catastrophe with the purpose to increase consciousness and intelligence. All regards descending from that area would forever have a heightened intelligence and would inherit the.  Human were now regards and regards ruled the in the ways of old history. One of the underground bunkers, called New Genesis Bunker Khomandai One, still existed, within the Khomandai Valley

But people there had died like in all the other bunkers. 

The last survivor of that bunker was the individual called Shawn MacKalaster, who now had to leave the dead bunker system for the surface world.  Exploring the new world and adventuring in it, he found humans, mostly savages, and many types of intelligent regards. Shawn MacKalaster, who had a really extensive education from the computer systems of New Genesis Bunker Khomandai One, used his skill for survival in this strange, new world. He befriended the human Flower, and later her sister Spirit. He met the kind regards Dr. Canus and Bloodstalker.  He joined the altered humans named Marshall Johnathan Trent, Ronald Trent and Steven Trent.  They fought Ploovians, dogs, wolves, Capronean, Cha Khunds and the mentally powerful Paranormals.  Shawn MacKalaster fought the businessman and snake Sacker and won a lethal tournament on the famous Hialehtrack.  He fought the armies of Prince Tuftan the Lion and Serge Ugash the Cha Khund.  He was caught by the Cha Khund army and kept by a Cha Khund scientist named Hanuman.  Hanuman had found the old diary of a human scientist named Dr. Michael Grant, who apparently had created an intelligence-enhancing chemical named cortexin. Hanuman had just had a breakthrough when the Capronean attacked;

The entire Cha Khund society was destroyed by the Capronean, but the escaped human captives were subjected to heavy doses of Cortexin and became more intelligent. 

These escapees would confer their newfound intellect to their siblings and the fight for humanity’s redemption would start. Shawn MacKalaster befriended a tribe of half-intelligent moles and destroyed the giant worm.  He joined Marshall Johnathan Trent to the old Canada, which now was a dangerous mutated, highly vegetative area.  He was involved in a war with dolphins.  He defeated the descendant of the ESP-monster from a project 412 in an old University.  He joined the ape Flim-Flam and his human circus along with Marshall Johnathan Trent and his friends.  They met flying sharks and giant insects. Marshall Johnathan Trent and Shawn MacKalaster later, in Canada, joined the army of Captain Pylar the Dog and his European mercenaries (from Brittanek, Germanek, Napoleonek, Garibaldek, Spandar, Grekk and Torrk) who fought for the retards empire called the new Atlantic Testament.  With Shawn Macalester’s help they defeated an army of Capronean. Somewhere in old America Marshall Johnathan Trent and Shawn MacKalaster met a Cha Khund tribe that worshiped the old myth of the Great One, who had come out from Kla-Kent (who was actually The Sarkhon).  They awaited the return of the Great One and Shawn MacKalaster persuaded Marshall Johnathan Trent into posing as The Sarkhon.  After hard tests, along with the Cha Khund Zuma, Marshall Johnathan Trent, who possessed a super powerful alter ego, managed to trick himself into victory.  He was rewarded with the old indestructible costume of The Sarkhon, but allowed the tribe to keep it until the real Man of Steel returned, who they were sure lived somewhere. Shawn MacKalaster eventually met other futuristic characters such as Count Branson Sarkhon of the Legion of Time Sorcerers, with whom he, and Omega Warrior Corps.  Shawn MacKalaster participated in incredible adventures and the stories go that he eventually managed to get humanity on its feet again under – See more at: – Shawn MacKalaster is a good-hearted and brave individual.  – He’s proud, stubborn, adventurous and self-sacrificing and will help anyone in need, human or retards.  – As part of his upbringing, with many hours of study before the computer archives, he believes in human accomplishment and that humans are the true rulers of the Pangea.  – He’s read about the myths from before the catastrophe and is a believer in the ideals of the Great One, who used to be called The Sarkhon. Actually Shawn Macalester’s philosophy would be a combination of the philosophies of both the Sarkhon (ultimate power for the ultimate good, the need to protect the weak and belief in human kindness) and the Sarkhon (the epitome of human accomplishment).  He will ally himself with anyone who bears similar philosophies regardless of their origins.  He will kill only when no other choice exists for survival.  He dislikes being called a retards by the other retards and will work hard to raise the consciousness of the retards humans to pre-catastrophic levels.  Humans who refuse to see reason infuriates him, and will often be called idiots and the like.  He will combat any retards or monster for protecting the interests and history of humans, but bears no hatred against them while doing so.  To intelligent humans he’s very kind and friendly. Shawn MacKalaster basically walks the apocalyptic lands in the hope that he can one day help restore humanity to its’ former state, and he full well knows that he’s humanity’s last hop - See more at


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