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TelepathyEdit

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Jump to: navigation, searchTelepathy (from the Greek τηλε, tele, "distant"; and πάθεια, patheia, "feeling") is the claimed innate ability of humans and other creatures to communicate information from one mind to another, without the use of extra tools such as speech or body language. Considered a form of extra-sensory perception or anomalous cognition, telepathy is often connected to various paranormal phenomena such as precognition, clairvoyance and empathy. Though many scientific experiments into telepathy have been conducted, including recent ones by respected universities (some claiming significant positive results), the existence of telepathy is was accepted by the overwhelming majority of scientists,among ancient Atlantean culture,before the developement of the Guider Gem and Guider Headband.The use of a Guider Gem often is accompanied by a glowing eye effect,along the users bright white glowing iris with a black pupil and Guider Gem sparkling star pattern overhead the wearers eyebrows.Sort of like the effect of the alien Children in the film Village of the Damned (1960 film)

Telepathy is the communication of messages or thoughts directly from one mind to another without use of ordinary vocal and auditory mechanisms. Telepathy exists across space; it has appeared in various forms among various races.The use telepathy has resulted in possess telepathic abilities, including the ability to control others' actions, organs, and other parts of the body.Certain members of the Legion of Time Sorcerers and others using the Guider Gem Headband ,such as the Amphibian Humans known as Aqualoneans most widely recognized power is the telepathic ability to communicate with marine life, which they can summon from great distances. Although this power is most often and most easily used on marine life, it has at times demonstrated the ability to affect any being that lives upon the sea (e.g., sea eagles), or even any being evolved from marine life (e.g., humans).

A group mind or group ego in science fiction is a single consciousness occupying many bodies Its use in literature goes back at least as far as Olaf Stapledon's Last and First Men, a 1930 science fiction novel [1]. A group mind might be formed by telepathy, by adding brain-to-brain communication to ordinary individuals, or by some unspecified means. This term may be used interchangeably with "hive mind". A hive mind is a group mind with almost complete loss (or lack) of individual identity; most fictional group minds are hives. The concept of the group or hive mind is an intelligent version of real-life superorganisms such as ant or bee nests.

VarietiesEdit

A touch telepath can communicate directly with the mind of another being, but only if in physical contact. The Atlanteans,Sidairians,Osirhons,Galaxians all can telepathically mind meld]] is a form of touch telepathy (although there is more to it than that).

Some telepaths can exchange thoughts only with others of their own species , some can send but not receive, and some can receive but not send. [s, for one example, can send their thoughts only to other empaths and telepaths, but can receive thoughts and feelings from almost any being's mind, psionically gifted or not. ).

In some races, telepathy is present in all healthy individuals (those not born with congenital problems and not the victims of accidents or disease). In other species, such as Humans, telepathy appears only infrequently. And certain species, notably the , are never telepathic. Often such species cannot be read even by telepaths normally capable of reading alien minds.

Telepathy makes possible some forms of interaction that would otherwise be impossible. The Medusans are an alien species,half humanoid,with snake bottom,with various tentacles trailing behind that the sight of them drives humans insane,with their telepathic mind control tricks. Interaction with the Medusan was very limited way, established a telepathic link with their victum, proving that it could be done.

Extraordinarily powerful telepathic species exist. They are rare, but are extremely formidable, as they can immerse other minds in a reality of their own fabrication, much like a holodeck, but where the telepath makes all the rules. The used their telepathic powers to punish aliens who encroached upon their space without permission .

Under rare circumstances, individuals can gain telepathic powers. who developed telepathic powers. In and the took aboard a passenger, . Subsequent events revealed that had been granted various psionic skills by the enigmatic Ephashian, so that allow certain individuals of groups might survive on their world and carry various task for as [[Ephashian Temporal Agents]],under their control.

Telepathic races such as the Atlantean and other Elder Races usually develop a moral code (sometimes making it actual law) that precisely dictates under what circumstances such powers may be used. ( telepathy, though, is more limited, usually practiced in the form of the mind meld. That, coupled with logical and mental conditioning makes unauthorized use all but unheard of.) Telepathy, misused, can be the ultimate invasion of privacy, and for that reason, it is feared by some. Forcibly intruding into another's mind and/or manipulating ones actions is considered, among most telepathic species, to be a form of assault that borders on rape.

A few civilizations have developed mechanical telepathy.Rhandau Kellur- gifted Ephashian engineer and philosopher, constructed a computer able to telepathically control most of the population of the planet.The Ephashians built a series of robots that could be controlled telepathically, and that could respond to mental emanations consistent with distress or danger.The last survivors of an extremely advanced civilization, knew how to build robots their minds could inhabit and control prevented their Ephashiam Doomknight,as they called from invading their planet. Furthermore, theis Mechans inhabitants of the robot bodies had built a mechanical means for communicate by other than verbal means.

Rhandarian energy spheres that originated on their homeplanet in the which they've described as a telepathic archive,are somewhat similar to the Rhandarian Navigational Sphere,in they telephaphy to explore the surround region of normal space,sub space and even holospace..


List of hive mindsEdit

Hive minds are group minds with (almost) complete loss (or lack) of individuality, identity, and personhood. The individuals forming the hive may specialize in different functions, similarly to social insects.Template:Fact

Unnamed hive minds occur in

List of non-hive group mindsEdit

A group mind that is not a hive either lets individuals retain some individuality, or can itself split back up into functional individuals at need. The dividing line is blurry; some Star Trek Borg, such as Seven of Nine, have been split from the collective.

  • The hyper-evolved Arisians of "Doc" Smith's Lensman series can form multi-mind fusions, as can highly-trained Lensmen.
  • The Founders (Changelings) in Star Trek are individuals, but form a group mind while connected in the Great Link.
  • The Omar in Deus Ex: Invisible War
  • The Mind Whisper project in Dollhouse
  • A group of telepathic child prodigies in Theodore Sturgeon's More Than Human.
  • The Conjoiners in Alastair Reynolds's Revelation Space, Chasm City, Redemption Ark, Absolution Gap, and short stories. They retain their identities, but communicate via implants and act as a group.
  • The Edenists in Peter F. Hamilton's 'The Night's Dawn Trilogy' remain individuals, but rely on telepathic empathy for emotional support, personal stability, and colony-wide referendums on major decisions.
  • The "Fold", a wireless network of nanites infecting humans and superhumans in "Marvel: Ultimate Alliance 2", altering the mind of the infected, leaving personalaty intact while changeing all goals and desires to match those of the fold, with the infected not realizeing it.
  • Gaia and Galaxia in Isaac Asimov's Foundation Series
  • The Little People of Robert A. Heinlein's Methuselah's Children; the individual memories of the original bodies are retained.
  • The Martians of A Miracle of Science use brain-to-brain FTL communication; they do not lose their individuality despite being members of the group mind.
  • The Strangers in the film Dark City, a group of aliens who experiment on humans in search for their soul. Although each Stranger seems to be an individual, they can combine their psychokinetic powers to work the city-wide Machine, have a hive memory set and have a library of human memories which their doctor can combine to create a new memory. The goal of the Strangers is to obtain human individuality.
  • The Pods in Singularity's Ring by Paul Melko consist of up to five people each contributing their individual capabilities and strengths.
  • The singularity in the backstory of Marooned in Realtime by Vernor Vinge seems to have involved a group mind created with the aid of brain-level communication and computer networks.
  • Humanity is approaching Unity with the existing galactic group mind in Julian May's Galactic Milieu series. 'Operant' humans are also able to form smaller, temporary group minds, called metaconcerts with other operants.
  • All of humanity at the end of Neon Genesis Evangelion, after being reduced to LCL.
  • All of humanity in the last episode of Serial Experiments Lain, after everyone is subconsciously connected to each other through an advanced, global, wireless version of the internet.
  • The Pokémon Doduo, Dodrio, and Exeggutor.
  • Evroniani from the Disney comic series PKNA.
  • The Franklin Collective from Accelerando by Charles Stross.
  • Las Plagas, and, by extension, the Ganados, from Resident Evil 4.
  • The Unity in Hosts by F. Paul Wilson; newly infected members can occasionally break free of the group mind and think for themselves, but are eventually overpowered completely.
  • The infected in the video game Prototype.
  • The inhabitants of Camazotz, from Madeleine L'Engle's 'A Wrinkle In Time'
  • [to some extent] The Human Beings, according to Nature's Semi-consciousness/on going auto-learning process in Nature is seeing a shrink by Lucas Monaco Toledo
  • The underground (Also referred to as "The Joined") in The Light of Other Days uses Brain-computer interfaces and wormhole communication.
  • The leader of the Individual Eleven, Kuze, in the anime Ghost in the Shell: S.A.C. 2nd GIG communicates with war refugees through their cybernetic implants. By constantly transmitting all his thoughts and feelings to the refugees through "the Network", Kuze becomes their friend, comrade and leader in their fight to establish a new state. The only difference from a mastermind is that he lets everyone decide, whether to follow his lead or not.
  • The Cyberbrains of every cyborg in Ghost in the Shell, revealed even more so in Solid State Society, when Koshiki revealed that every cyborg shared the same consciousness.
  • The Transcendence in Transcendent by Stephen Baxter
  • The Keymasters in Spectrum by Sergey Lukyanenko
  • The Fleetmind, or Petey, in Schlock Mercenary
  • The Strogg from Quake 2 and Quake 4.
  • The Protoss in the StarCraft series share a loose collective consciousness through a mental practice called the Khala. However, they still maintain their individuality.
  • The Virindi, a race/species in the PC game Asheron's Call, are floating, invisible entities that wear physical hooded shrouds (mostly tattered shrouds, but some forms of Virindi wear what looks like armor), white masks (think Vega from Street Fighter II) that have glowing purple eye holes (some have red pupils) and sometimes have twisted smiles on masks. They fight using magic crop syckles. They are of a singular mind which calls itself "The Singularity". The Virindi speak only in the plural (ie: us, we, our, etc...) when talking about themselves. Some "individuals" have broken free of The Singularity, and are of their own individual consciousness.
  • The Zilart in Final Fantasy XI, an ancient race connected by a kind of mental link they call the Whisper of Souls. Some are born without this link and are fearfully enslaved and forced to wear an amulet that artificially connects them to the Whisper.
  • The Vortigaunts in the Half-Life series share a telepathic communal link.
  • The Stepford Cuckoos from the X-Men comics share a group mind that can split up into its parts.
  • The Agents from the The Matrix series.
  • The Asurans from Stargate Atlantis: Although their leadership can use the collective to reprogram deviant thoughts, they possess individual personalities beyond this, and can use it to transfer their consciousness to new bodies after their old ones are destroyed.
  • The Babies from A Cage of Butterflies.
  • The Cylons from Battlestar Galactica.
  • The replica soldiers from F.E.A.R. universe are controlled by Telepathic commander.
  • The Hypotheticals in Robert Charles Wilson's novel Spin, a highly advanced, billions years old, galaxy spanning benevolent collective of Von Neumann machines.
  • The Taelons of the TV series Earth: Final Conflict are connected to each other through the Commonality.
  • The residents of the town of Santaroga in Frank Herbert's The Santaroga Barrier.
  • The Sylvari race in Guild Wars 2 share a common Dream of Dreams, through which they learn basic understanding of the world.
  • The "warewolves" in the Twilight Series are able to share thoughts among their own pack. Alpha wolves can also share thoughts with each other, but must think directly at each other.

See alsoEdit

External linksEdit


ja:集合精神 (サイエンス・フィクション)

most widely recognized power is the telepathic ability to communicate with marine life, which he can summon from great distances. Although this power is most often and most easily used on marine life, Aquaman has at times demonstrated the ability to affect any being that lives upon the sea (e.g., sea eagles), or even any being evolved from marine life (e.g., humans)

BackgroundEdit

science consultant and writer André Bormanis has revealed that telepathy within the Star Trek universe works via the "psionic field." According to Bormanis, a psionic field is the "medium" through which unspoken thoughts and feelings are communicated through space. Some humanoids can tap into this field through a kind of sense organ located in the brain (e.g. the paracortex). In the same manner that Human eyes can sense portions of the electromagnetic field, telepaths can sense portions of the psionic field. [1]

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